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rseven

[For 15.1.0&15.1.1_db2405] FMM2024 Player Initial Attributes 2.0.0


1 Screenshot

Hi mats

This is the excel tool to help you check player initial attribute. 

Note:
1. I used EXCEL function "Filter", so only your EXCEL version is 2021 or higher, you can use "Sheet 1" tool.
2. Only player attributes are listed, player personality attributes are not included. You can check it in game.
3. Only for new start game, do not click continue. 
4. Keep sheet 2 sorted by "PA" from high to low.

How to use

Usage 1 to check player hidden attributes. 

 Open a new game, open a player profile. For example, Bajcetic in Liverpool.1163859173_WeChatImage_20231202213600.thumb.jpg.a73fa7149c2e80fbb0e512f1695bd52e.jpg

  To put his Pace / Stamina / Strength / Aggression / Leadership in the excel like below. Then you can get more attributes listed. 

1178807068_WeChatImage_20231202213732.png.f8965b14eede640078331890ffd389de.png

Usage 2 to use the excel list to find the player in game and if you can not use tool in sheet 1.

 Go to "Sheet 2". to filter players attributes you want. For example, set piece high than 14.123.PNG.73e8e7d31ce4e633917a8e362e63ced0.PNG

To find his Aggression / Leadership / Pace / Stamina / Strength and write down some where in sequence.
Then go into game [new start game] and search these attributes.
Then check his position to confirm. Tom Bischof is the young player with 15 set piece we want to find.

1025771416_WeChatImage_20231202214245.thumb.jpg.73c34249e3372c368ddfbda9e334c379.jpg

367889571_WeChatImage_20231202214604.thumb.jpg.aeeb53bf942aadb0696f298a7608422c.jpg

1108152779_WeChatImage_20231202214611.thumb.jpg.9cc04118aa957dcb0ac0580e00fad85d.jpg

456.thumb.PNG.bfd6425850590daae1b4295beddf40f7.PNG

 



What's New in Version 2.0.0

Released

Updated for game version 15.1.0 (database version 2405)

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On 07/12/2023 at 17:43, Jadimanager said:

Hello , sory my english is bad , but anybody can you explain this things with video because i still confused about this things 🙏

Could you let me know what is your problem in detail?

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Does it mean all players will always have the same stats across any new game/new save? They will also always have the same PA whenever we start a new game? And can you explain a little bit more about green and yellow atr.? How do we interpret these numbers?

Edited by zxLv
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3 hours ago, zxLv said:

Does it mean all players will always have the same stats across any new game/new save? They will also always have the same PA whenever we start a new game? And can you explain a little bit more about green and yellow atr.? How do we interpret these numbers?

Most young players under 24 will randomly get PA during you start a new save. Lots of famous young players like Saka will have fixed PA. In my list PA is preset PA in database. 

For green and yellow data, i have had notes in my excel. For yellow one, the bigger the better.

 

 

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51 minutes ago, rseven said:

For green and yellow data, i have had notes in my excel. For yellow one, the bigger the better.

For yellow, what does big minus number such as -85, -70 or -50 mean? How do we interpret this? Btw your stats for Evan Ferguson is wrong

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8 hours ago, zxLv said:

For yellow, what does big minus number such as -85, -70 or -50 mean? How do we interpret this? Btw your stats for Evan Ferguson is wrong

That one is Ferguson. I don't know why some data do not match, Er....

Let me introduce more detail for attributes. In FMM, the value of crossing, dribbling, tackling, shooting, creative, decision, positioning, movement of player profile is a combination of three parts at least. RA, CA, Position. RA (Real Ability) means the attributes data in database.

For example, one player has 120 CA, 20 RA for crossing, and wing player.
Then his crossing attributes in profile = 120/20 (CA impact ) + 20/10 (RA impact) + X (position & other attributes impact, such as +3 for pacy winger). 6+2+3=11.

So for same level CA players, who has higher RA, who has higher attributes on his profile. 

I tried my best to explain. Hope you can get something. If not, you may search "RA" for old version of FM/CM on internet.
 

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11 hours ago, rseven said:

That one is Ferguson. I don't know why some data do not match, Er....

Let me introduce more detail for attributes. In FMM, the value of crossing, dribbling, tackling, shooting, creative, decision, positioning, movement of player profile is a combination of three parts at least. RA, CA, Position. RA (Real Ability) means the attributes data in database.

For example, one player has 120 CA, 20 RA for crossing, and wing player.
Then his crossing attributes in profile = 120/20 (CA impact ) + 20/10 (RA impact) + X (position & other attributes impact, such as +3 for pacy winger). 6+2+3=11.

So for same level CA players, who has higher RA, who has higher attributes on his profile. 

I tried my best to explain. Hope you can get something. If not, you may search "RA" for old version of FM/CM on internet.
 

Thanks, I can sort of understand. Your database is helpful. One thing that I wish it has is the complete data for age.

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