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Pinuccio

✅TACTIC LE LYNX 1.0.0


1 Screenshot

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The LE LYNX tactic is a system designed to dominate the opponent through rhythm control and extreme defensive pressure. It is directly inspired by the football philosophy of Luis Enrique, where ball possession is not merely a means of attack, but also the primary form of defense.

Tactical Setup and Shape

The team utilizes an asymmetric formation that prioritizes density in central areas. The use of dynamic midfield roles allows for the constant creation of passing triangles, facilitating clean ball progression from the back. A Control mentality combined with total creative freedom allows players to interpret space based on the flow of the action, making the build-up play less predictable.

Possession and Attacking Phase

Manuevers are characterized by a slow tempo and short passing. The objective is to shift the opposing defense until an opening for a penetration is found. Although the passing focus is oriented toward the flanks to create width and encourage overlaps, finishing is preferred via "working the ball into the box," limiting speculative long-range shots. Goalkeeper distribution is kept short to ensure a clean build-up starting from the defensive line.

Defensive Phase and Ball Recovery

The core of this tactic lies in the out-of-possession phase. The defensive line is kept very high to reduce the opponent's operating space, supported by the systematic use of the offside trap. Pressing is set to "all over" with hard tackling: the goal is to suffocate the opponent's creative sources immediately after losing possession, recovering the ball in the offensive half.

2D Visual Analysis

In the provided images, where your team is represented by the white icons, the practical application of these concepts is evident:

 * Build-up Development: In the first screen, the white icons rationally occupy the center of the pitch. The short distance between teammates allows for fluid ball circulation, maintaining multiple active passing lanes around the ball carrier.

 * Finishing Phase: In the second screen, depicting the goal, the white team is projected forward as a compact unit. The density of players within the opponent's box demonstrates the effectiveness of the instruction to push multiple men into the scoring zone, pinning the blue icons (opponents) deep inside their own penalty area.

Set Piece Management

Corner kick instructions are set to deliver the ball toward the penalty spot. The specific strategy involves multiple players disrupting the opposing goalkeeper's vision and movement. This approach aims to create uncertainty within the six-yard box to favor deflections or headers from close range.

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Tactic Source:

https://assoanalisti.it/analisi-tattica-calcio-come-gioca-il-psg-match-analysis-di-luis-enrique-2024-25/

 

 

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In this screenshot you can notice something very important. What is the substantial difference between FM24 and FM26? You can see it clearly here.

In last year’s version of the game, FM24, when using a striker with trequartista-like characteristics and role — meaning a forward who drops from the penalty area and moves deeper to drag his defender with him — this movement would actually work. It created a central gap for other players to make forward runs into.

In FM26, this no longer happens. If you look closely, even though the striker with trequartista characteristics makes that dropping movement, you can clearly see that the four Manchester City defenders in this situation remain well positioned. They do not step out of line, they do not follow the attacking playmaker, and the defense stays compact.

So what is the main difficulty in this year’s game? It’s being able to open up the opponent’s defense. That’s not easy, because in this match engine, as you can see from the screenshot, the defense always maintains strong central compactness.

That’s why, very often, no matter what tactic you use, it becomes difficult to score a lot of goals.

Edited by Pinuccio
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I saw you arranged at least 4 players to mark GK in corner setup. Does this work? In my test, if you arrange more than two players for one task such as MK, then players will not follow your setup any more.

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8 minutes ago, rseven said:

Ho visto che hai organizzato almeno 4 giocatori per contrassegnare GK nella configurazione degli angoli. Funziona? Nel mio test, se organizzi più di due giocatori per un'attività come MK, i giocatori non seguiranno più la tua configurazione.

Hi my friend, you made a very correct observation.

To be honest, I noticed that even with just one player marking the goalkeeper, it doesn’t work very well. That player never really stays tight to the keeper.

I’ve set four or five players there now — I don’t remember exactly how many — and I’m using this setup in other tactics too. Not so much to disturb the goalkeeper, but mainly to create very strong central density.

I noticed that with other types of corner setups, the players tend to spread out too much. Some move to the right, some to the left, some drift away, some go central — basically they spread out excessively.

With this configuration, I’ve noticed that yes, they move closer to the goalkeeper — they don’t actually mark him, obviously, because that doesn’t really work. There seems to be some kind of bug in the game that blocks that marking function.

However, what it does create is a really nice central density, right around the penalty spot.

And honestly, I’m getting a good goal average from corners.

I’m managing Roma with the “Three Wolves” Zeman tactic, and Mancini plus the other centre-back are scoring quite a few goals from corners.

The interesting thing I’ve noticed is that even if I keep setting the corner to the right side, like I told you before, the ball sometimes ends up going left.

Basically, that’s the main objective.

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On 26/02/2026 at 16:18, Pinuccio said:

Hi my friend, you made a very correct observation.

To be honest, I noticed that even with just one player marking the goalkeeper, it doesn’t work very well. That player never really stays tight to the keeper.

I’ve set four or five players there now — I don’t remember exactly how many — and I’m using this setup in other tactics too. Not so much to disturb the goalkeeper, but mainly to create very strong central density.

I noticed that with other types of corner setups, the players tend to spread out too much. Some move to the right, some to the left, some drift away, some go central — basically they spread out excessively.

With this configuration, I’ve noticed that yes, they move closer to the goalkeeper — they don’t actually mark him, obviously, because that doesn’t really work. There seems to be some kind of bug in the game that blocks that marking function.

However, what it does create is a really nice central density, right around the penalty spot.

And honestly, I’m getting a good goal average from corners.

I’m managing Roma with the “Three Wolves” Zeman tactic, and Mancini plus the other centre-back are scoring quite a few goals from corners.

The interesting thing I’ve noticed is that even if I keep setting the corner to the right side, like I told you before, the ball sometimes ends up going left.

Basically, that’s the main objective.

1. I tested last night. I can confirm that if we set one task (except GF task) in corner kick with 3 and more players, they will be conflicted, and perform as GF. 

2. My current logic for corner kick set up is: to set as much tasks as possible, (1 CS, 1 LOA, 1EG, 1 NP, 1MK, 1FP, 1GF, 2 SB), to pull defenders out as much as possible. 

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7 minutes ago, rseven said:

1. I tested last night. I can confirm that if we set one task (except GF task) in corner kick with 3 and more players, they will be conflicted, and perform as GF. 

2. My current logic for corner kick set up is: to set as much tasks as possible, (1 CS, 1 LOA, 1EG, 1 NP, 1MK, 1FP, 1GF, 2 SB), to pull defenders out as much as possible. 

“Yes, very clear, I confirm as well. I had reviewed the situation carefully and in fact, regarding the tactic I’m working on in FM23 and FM26 — which I will soon modify — I confirm what you’re saying. I will make adjustments also based on your observations, which I believe are correct.

There’s no point in putting too many players on the goalkeeper, at most two, that’s it. So I agree with you. However, I’m doing some experiments on the tactic I published for FM23 and FM26 because I’d like to move forward with a slightly new and different project.

Let me explain better. Until now, we’ve always created a tactic that you copy and paste and then adapt to every game situation. In my opinion, that system isn’t entirely correct, because — especially in the FM26 engine — there’s a different behavior when the team plays at home and when it plays away.

So I’m preparing, keeping the same tactical base (formation, roles, and everything else), but with some modifications: two different versions, one for when we play at home and one for when we play away.

That way, the whole system feels more functional. The tactics could then be used depending on the two different situations.”

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19 minutes ago, Pinuccio said:

“Yes, very clear, I confirm as well. I had reviewed the situation carefully and in fact, regarding the tactic I’m working on in FM23 and FM26 — which I will soon modify — I confirm what you’re saying. I will make adjustments also based on your observations, which I believe are correct.

There’s no point in putting too many players on the goalkeeper, at most two, that’s it. So I agree with you. However, I’m doing some experiments on the tactic I published for FM23 and FM26 because I’d like to move forward with a slightly new and different project.

Let me explain better. Until now, we’ve always created a tactic that you copy and paste and then adapt to every game situation. In my opinion, that system isn’t entirely correct, because — especially in the FM26 engine — there’s a different behavior when the team plays at home and when it plays away.

So I’m preparing, keeping the same tactical base (formation, roles, and everything else), but with some modifications: two different versions, one for when we play at home and one for when we play away.

That way, the whole system feels more functional. The tactics could then be used depending on the two different situations.”

Not only home/away, difficulties (1~5), but also odds, to decide the strategy (Attacking or defensing or balance)...

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