Above is the official Sports Interactive description of the new tactical features in Football Manager Mobile 2016. Within this article I am going to break it down and attempt to see what this means and whether they are good or not.
"You can choose where your team concentrates its passing"
What is this?: I believe this is fairly simple to understand. In essence it determines where your team is most active. It should be split into 3 sections - left, right and middle. It instructs where the team passes to more often.
Example: If your team has some good attacking players on the right then you may want them to have the ball more and dictate play as that is where you will have the most joy.
Is this good?: I believe it is situational, it can be very good when you have a certain philosophy or when coming up against a team that has an obvious weakness. It may not be used other times but when you have a brilliant player and want to get the most out of him it can be helpful.
"Selecting your main attacking threat and creative outlet"
What is this?: The attacking threat could mean a target main in which would lead to your players aiming as many balls to him as possible or trying to get the ball to him quickly. The creative outlet is a playmaker, he will be passed to in order to dictate the play and play the ball long.
Example: You play direct passing with a strong forward up front and an AMC in a 4231 formation. You set the AMC as the playmaker who often picks out the wingers or the forward who play it off each other or have a shot.
Is this good?: While both are technically possible already if your main threat is not a forward then it could be good, it is also good when having two of the same position/player roles to show which is better. It is also useful for Deep Lying Midfielders to have more creative control such as Pirlo. It is very much an expansion of what can be done and can give more freedom and not just via player roles.
"Advise your Goalkeeper on Distribution"
What is this?: Telling your goalkeeper where to pass to. Distribution could mean both side or distance. My guess is it will be distance or side and the options may be, short, left, right, middle, mixed.
Example: When playing a short passing game from the back your goalkeeper can play it short so your defence distributes the ball more safely.
Is this good?: Like the passing direction I believe it is very much dependent on philosophy. I don't believe it is game changing but then I don't believe it is bad in any way. For short passing teams or teams with a player who can head the ball a lot better than the rest of the attack then it will be beneficial but I don't see myself or many others using it and noticing much difference.
Is there anything else?
To me the way it is worded makes it seem like there is more. I may be wrong but other additions that would be significant include man marking; in which is sometimes mentioned in the news section of the game, player runs and tempo.
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Above is the official Sports Interactive description of the new tactical features in Football Manager Mobile 2016. Within this article I am going to break it down and attempt to see what this means and whether they are good or not.
"You can choose where your team concentrates its passing"
What is this?: I believe this is fairly simple to understand. In essence it determines where your team is most active. It should be split into 3 sections - left, right and middle. It instructs where the team passes to more often.
Example: If your team has some good attacking players on the right then you may want them to have the ball more and dictate play as that is where you will have the most joy.
Is this good?: I believe it is situational, it can be very good when you have a certain philosophy or when coming up against a team that has an obvious weakness. It may not be used other times but when you have a brilliant player and want to get the most out of him it can be helpful.
"Selecting your main attacking threat and creative outlet"
What is this?: The attacking threat could mean a target main in which would lead to your players aiming as many balls to him as possible or trying to get the ball to him quickly. The creative outlet is a playmaker, he will be passed to in order to dictate the play and play the ball long.
Example: You play direct passing with a strong forward up front and an AMC in a 4231 formation. You set the AMC as the playmaker who often picks out the wingers or the forward who play it off each other or have a shot.
Is this good?: While both are technically possible already if your main threat is not a forward then it could be good, it is also good when having two of the same position/player roles to show which is better. It is also useful for Deep Lying Midfielders to have more creative control such as Pirlo. It is very much an expansion of what can be done and can give more freedom and not just via player roles.
"Advise your Goalkeeper on Distribution"
What is this?: Telling your goalkeeper where to pass to. Distribution could mean both side or distance. My guess is it will be distance or side and the options may be, short, left, right, middle, mixed.
Example: When playing a short passing game from the back your goalkeeper can play it short so your defence distributes the ball more safely.
Is this good?: Like the passing direction I believe it is very much dependent on philosophy. I don't believe it is game changing but then I don't believe it is bad in any way. For short passing teams or teams with a player who can head the ball a lot better than the rest of the attack then it will be beneficial but I don't see myself or many others using it and noticing much difference.
Is there anything else?
To me the way it is worded makes it seem like there is more. I may be wrong but other additions that would be significant include man marking; in which is sometimes mentioned in the news section of the game, player runs and tempo.
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