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Ashez

Five Tips For Developing Wonderkids


Five Tips For Developing Wonderkids

Finding and developing wonderkids is one of if not the best part of the Football Manager Mobile series as every manager hopes to find that next star to take the community by storm. However there is more to developing wonderkids than just signing a seventeen year old with decent stats so in this article i will be showcasing my five tips for developing young players. 

1. Your Club's Training Facilities

This step isn't the most important as any club can produce a wonderkid but your club's facilities will have an impact on the player you're trying to improve. It's in training where a player is developed and taught how to improve his game and it stands to reasons that the best facilities are always going to be helpful and an advantage. Some clubs on the game also have youth academies which shows they specialize in developing youth, this means a young player at a club with an academy will develop faster and reach his potential ability far quicker than a player of the same level at a club with a lower ranking or without an academy. For a look at what clubs have the best facilities please check this shortlist created by Dec

2. Selecting The Right Coaches

If training is where a player is shown how to improve it's obvious that the level of teachers around him will impact how he grows and what he learns. 2016 is the first game of the series where we've been able to handpick our coaches and this means we now have greater control on how our youngsters are developed. Your club size depends on how many coaches you can have working for your club but most big sides give you five members of staff (four coaches and yourself) and it's up to you to ensure they're working towards the same goal of developing youth as you are. The coaches come with badges in game with bronze being the worst and gold being the best you can get, this means a gold coach will have more impact on your players so if you want them to reach for the stars i'd suggest putting a golden team together as soon as possible.  You can also appoint your own assitant from the list of coaches you have assembled, however at this moment in time we have no idea what makes a good assistant or what difference they make but hopefully this is implemented in the near future to give us even more options.

My Prefered Setup

Manager - Fitness
One area in which young players often struggle is with their physical stats which a fitness coach should help improve. I also want my players playing as often as possible so someone keeping them fit is essential for the way i play. 
Coach 1 - Youth
Bringing in a youth specialist is an obvious addition to the team. 
Coach 2 - Attacking
I enjoy nurturing forward talent so an attacking coach is used to train my strikers
Coach 3 - Assistant Manager - Motivational
Young players often get disillusioned with the game as fame comes after them so it's always important to have someone around to keep them grounded and happy. What use is a non motivated player? A happy and motivated squad can overcome talent and this is why my motivational coach is also my assistant manager. 
Coach 4 - Defensive
My final coach is a defensive minded one as it compliments my other employees, with an attacking and defensive coach every role within my squad is covered. 

If you want to know who are the best coaches on the game check this shortlist out

3. Intensive Training

The final way to influence a player's stats is by the in game training and over the years @Dec has tested and perfected a method we like to call intensive training. Intensive training is a method of giving each player the best training possible while not overworking them which results in injuries, unhappiness and poor form. Intensive training covers the key areas you'd want your players to improve in and it's a very simple and effective method to use, for example you'd put your strikers on attacking training and your defenders on defensive training. Some players however aren't up to some of the schedules Dec has created and in these instances you're best off lowering the intensity and finding what works for the player you're trying to improve, it's never a good idea to force a player to continue with a schedule he isn't happy with as this will result in no stat growth and poor performances on the pitch. 

4. Regular Game Time And Rest

Regular game time is the most important aspect of improving young players as my Youth Development study shows. Everything previously covered in this article mainly improves the stats the players have but game time is what improves the player's current ability towards the player's potential ability the most. Every player has an ability they start at and an ability they max out at and every game the player plays will help him climb towards his ability cap. Finding game time for a youth player can be a challenge as they're normally inconsistent and not ready for the first team, especially if you're big club but any minutes on the pitch will help him. When trying to find match time for a youngster you have three options, option one is to loan him out and have him receive game time under the AI, however this can be a hindrance if he fails to get into the team of the club he's loaned at, while it's also worth remembering the player will not be under intensive training while out on loan as well. Option two is to use the player off the bench and in cup games, this method means you'd play the player little and often as he'd come on when a game is won or play against weaker opposition in the cups. This method will see the player improve due to the match time while still having him on intensive training, however you'll need to ensure he gets regular time on the pitch which can be problematic as you get to the business end of the season. The final option is to throw the player in at the deep end and make him a first team regular from the off, this method will see the player grow the fastest but if he's not up to the demands of the league you're in you could be hindering your team massively. Youngsters will always be inconsistent and naive until they've matured and gained experience but this is the method i personally like to use, if you can handle the odd rough patch due to your vision of the future this method is well worth using. Burning out is something else you must keep in mind however as young players can soon become jaded and worn out with the demands and pressure of first team football so it's always worth giving the player a rest. Resting a player doesn't have to mean he's missing full games constantly though as you can always substitute the player, just think over a sixty game season bringing the player off every game on the eighty fifth minute soon adds up over time. 

5. Have Realistic Expectations

One of the biggest issues surrounding wonderkids is the expectations of us, the managers. It doesn't matter if you're looking to develop a wonderkid because he's highly rated in real life or if you've plucked him off a PA ability list as in both cases you need to keep your expectations realistic. These are young kids who won't be consistent and just because he's storming it in real life or has a high PA in game it doesn't mean he's a certain god. My personal favourite example is Messi as it's well known he's the best player on the game by some distance yet from personal experience he's never really shown he's that class above. I can get similar results with players with less ability than Messi or even outshine what i can achieve with the Barcelona superstar and that's my point, there is a lot more to bringing the best out of a player than knowing his potential ability and developing him. You also need to keep in mind how to bring the most out of your players, this article has shown you how to develop him but you also need to know what style of play, formations and teammates bring the most out of him. Expectations are always high and it's easy to believe the hype and be disappointed if a player isn't doing as well as you'd like or expect but remember they're young and they need your time, working with wonderkids is about nurturing them and bringing the most out of them over a number of seasons and not seeing them hitting the ground running. Youth development is a marathon and not a sprint, remember that. 

Thank you for reading and i hope you learn't something, as always please remember to leave a comment. 

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Very good article!

If you can provide more solid examples, it will be great.

1. Have you tested how training facility impact the training effect?

2. For coach, I found when coach report one player training well under him, all attributs of this players will boost. Not only the specified part of coach.

But I agree set manager to fitness coach. Because there is almost no fitness coach in game.

And is moral import? Im my memory there is a post of testing, and saying moral does not impact match result. But I would like to see my player in good moral:)

3. No comment for IT. 

4. Fully agree!

5. I like the setting of fmh/fmm. Most young players has randm PA. And a young player with pre-set PA120 may have 150 PA in one save. So please give more time for youngers. Maybe he will be a superise!

 

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its taken me 10 seasons to realise i need coaches for different aspects of the game, i just had general and one GK coach..lol..i havent seen any defensive coaches yet mind you, but i never look for coaches i just place a advert

how do you change yourself to train fitness, i thought its locked to general

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2 hours ago, Risheek said:

Great read. Will help a lot :D 

Cheers

1 hour ago, rseven said:

Very good article!

If you can provide more solid examples, it will be great.

1. Have you tested how training facility impact the training effect?

2. For coach, I found when coach report one player training well under him, all attributs of this players will boost. Not only the specified part of coach.

But I agree set manager to fitness coach. Because there is almost no fitness coach in game.

And is moral import? Im my memory there is a post of testing, and saying moral does not impact match result. But I would like to see my player in good moral:)

3. No comment for IT. 

4. Fully agree!

5. I like the setting of fmh/fmm. Most young players has randm PA. And a young player with pre-set PA120 may have 150 PA in one save. So please give more time for youngers. Maybe he will be a superise!

 

1. I've never looked into it tbh as I've always seen it as fact. Why would they have levels if it didn't effect anything? Dec mentions in the shortlist that it youth academies improve youngsters. 

2. I haven't paid much attention to coaches if truth be told as there implementation is awful. That's a very interesting find though, I wonder if that's intended or if they're just not working as intended yet. Moral should effect things? Which post was that, I don't recall it lol. Either if it doesn't impact the player directly having unhappy players will damage you in the long run.

33 minutes ago, PriZe said:

nice one m8!

Thanks :) 

 

15 minutes ago, russy said:

its taken me 10 seasons to realise i need coaches for different aspects of the game, i just had general and one GK coach..lol..i havent seen any defensive coaches yet mind you, but i never look for coaches i just place a advert

how do you change yourself to train fitness, i thought its locked to general

The current system for finding them is a joke, getting what you want via adverts is a pain and checking squad by squad takes forever. As for setting yourself it can only be down at the start of the game, when in the save creation process your badge and area are selectable from a drop down menu (defaults as your highest badge and general). 

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20 minutes ago, russy said:

so i need a fitness and defensive coach, any need for a GK coach as you cant have them all, which is weird

Being able to have them all would make the system pointless. I personally don't bother with a GK coach as why waste the spot on improving what 2-3 players tops? 

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1 hour ago, rseven said:

Above is the link of post talk about morale.

It's a solid test but I wouldn't say three games and a broken IGE are enough to go on. 

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7 hours ago, Ashez said:

It's a solid test but I wouldn't say three games and a broken IGE are enough to go on. 

I think you'll find it was 6 games mate although I agree the use of IGE is unknown tbh its so badly bugged

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