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Chat New training approach

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Hi guys,

Just want to let you know I will be sharing new training schedules soon. These training schedules make you "re-train" a players favorite role (e.g. You want your AM to become a IF instead of a APM) including the best role traits for that role (these change when abilities change). Also I am creating a training schedule that keeps the player abilities in the right balance (so that a player does not revert back to APM from IF)

setting this up involves a lot of testing and validating (used the IGE to validate my ideas about this)



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I am guessing and sorry if I am wrong but have you categorised roles into the likes of passing, shooting, tackling, all action? Maybe passing would be more creative with crossing. Just trying to think how I would approach it

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