Sign in to follow this Followers 8 Introducing "harder mode" - NIT Difficulty veerus November 15 21 replies 2,555 Views Report · Posted November 15 It's no secret that if you spend any amount of time with FMM, you will find that it is too easy. There are many reasons for this, most related to the poor AI - playing players out of position, questionable tactical instructions, poor squad conditioning management, failing to lock up good players, etc. All of those things are out of our control so there's no reason to dwell on them. But there is one thing that is within our control and it can drastically change how we play this game. And that thing is - player training. Intensive training to be exact. Let me show you what I mean. I ran a quick test where I picked 12 "first team" Manchester United outfield players (Shaw, Valencia, Smalling, Bailly, Jones, Matic, Pogba, Mkhitaryan, Mata, Martial, Rashford, Lukaku) and tracked their attribute changes (tracked as a sum of all attributes) while on holiday from game start date of July 1, 2017 to January 1, 2018. Only training regimes that were tested are General, Defending, and Attacking. Since this just a long-winded introduction to the new difficulty level idea and not a full test, I'll spare you the details, but here are a couple highlights: Test 1 (default training when you start a new game): on average, the 12 players gained 4.62% total attributes (for example: Pogba went from total of 244 to 254 - a 4.10% increase). Players lost an average of 1.17 weeks to injury. Team went 10-4-7 for 34 points and 12 goal difference. Test 2 (PriZe intensive training per his guide): on average, the 12 players gained 7.86% total attributes. Players lost an average of 2.67 weeks to injury. Team went 13-4-4 for 43 points and 21 GD. Clearly, intensive training boosts your players to unrealistic levels compared to the rest of the players in the game. This gives the human player a huge advantage by essentially having a team of Messi's and makes the game too easy! But what if we turn the training down a bit? I alluded to this in a thread in FMM17 and it likely inspired a famous competition challenge during one of the cups last season. So I tested LIGHT training - all training regimes turned to light, except the "main" one (tactics for general training, defending/attacking for those respective regimes) which was at medium. For example: Spoiler Test 3 (LIGHT training): on average, the 12 players LOST 4.33% total attributes. Players lost an average of only 0.42 weeks to injury. Team went 8-9-4 for 33 points and 17 GD. This looks a bit like overkill. And so my final tweak helped me arrive at what I would suggest should be the default training mode for those wanting more of a challenge! I call this mode: NIT (Not Intensive Training) Difficulty Your training regimes should follow the following rules: set Fitness and Motivation to MEDIUM set the PRIMARY role in the regime to MEDIUM (tactics for general - see example below, defending/attacking/goalkeeping for those respective regimes) set all others to LIGHT (or none for non-GKs) Test 4 (NIT difficulty): on average, the players lost 0.5% total attributes. Players lost an average of 0.83 weeks to injury. Team went 12-2-7 for 38 points and 10 GD. I should also mention that under NIT, the young stars who you would expect to improve, did just that - Pogba, Martial, Rashford, Lukaku gained an average of 3.91% total attributes. Perfect! I would challenge everyone to try the NIT training regimes and let me know in this thread if you still find the game "too easy". And if you do - try it with LIGHT training regime (test 3). Let your tactics guide you to victory! 5 Share this post Link to post Share on other sites Share this with others!