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Chat 9.0.4 on Android


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37 minutes ago, olayinkajnr said:

It's available now Tim. Loading time is dependent on your device. My loading time do not exceed 35secs. 

Save crash, I never experienced that from the day of release till now. Still device dependent.

Notification for injury has been fixed. 

Oh I get your point as per loading time hinging on device (maybe RAM).  

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9 hours ago, Teemhothy said:

Still on 9.03......9.04 hasn't appear on play store yet in my country.

Is there a possibility of reducing loading time for saves.......i find it irritating having to wait 2+ mins. 

Also save crash very often and I'd always have to recover via auto save + no notification for injury

Out of interest what device are you using as a 2+ min save is FAR longer than anything which we've seen on devices in-house.

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:SStill lots of big-result games in this version, defense can do nothing, only can win with attacking mentality, may be fixed in the next version?

@Marc Vaughan

Edited by Ares_2
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5 hours ago, Ares_2 said:

:SStill lots of big-result games in this version, defense can do nothing, only can win with attacking mentality, may be fixed in the next version?

@Marc Vaughan

Hmm I'm not seeing this here at all, in fact I generally use 'Normal' and 'Counter Attacking' myself and aim for clinical finishing rather than the Keegan "I'm going to score one more than they do" approach.

I'd be interested in seeing your save game if its available - we will continue to tune the match engine in later updates and the more feedback we have in this regard the better obviously.

(out of interest do you have a very young team? ... as often I've found some users tend towards that which can lead to more 'interesting' results because they tend to be more (cough) unstable than experienced players ... this can lead to calamitous collapses and such happening more often as they can often be morale lead ..)

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1 hour ago, Marc Vaughan said:

Hmm I'm not seeing this here at all, in fact I generally use 'Normal' and 'Counter Attacking' myself and aim for clinical finishing rather than the Keegan "I'm going to score one more than they do" approach.

I'd be interested in seeing your save game if its available - we will continue to tune the match engine in later updates and the more feedback we have in this regard the better obviously.

(out of interest do you have a very young team? ... as often I've found some users tend towards that which can lead to more 'interesting' results because they tend to be more (cough) unstable than experienced players ... this can lead to calamitous collapses and such happening more often as they can often be morale lead ..)

I'm not really having huge issues with giving up goals, but then I'm using a balanced line, falling back, with cautious tackling and a short passing control setup.

My one big gripe with the game at the moment is simple and easy to fix.

Atlanta United moved into their big giant "Mercedes-Benz Stadium" in the middle of the year, and even in 2020, I'm still stuck having to see Bobby Dodd Stadium as their home.

MBS has a capacity of 45k, expandable to 72k, and I'd love to see this adjusted just for immersion's sake.

That being said, love the game so much, have poured way too much time into it, and I want to thank you folks for your hard work.

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1 hour ago, akbrim said:

I'm not really having huge issues with giving up goals, but then I'm using a balanced line, falling back, with cautious tackling and a short passing control setup.

My one big gripe with the game at the moment is simple and easy to fix.

Atlanta United moved into their big giant "Mercedes-Benz Stadium" in the middle of the year, and even in 2020, I'm still stuck having to see Bobby Dodd Stadium as their home.

MBS has a capacity of 45k, expandable to 72k, and I'd love to see this adjusted just for immersion's sake.

That being said, love the game so much, have poured way too much time into it, and I want to thank you folks for your hard work.

I'm sorry their stadium isn't up to date - I'll try and ensure that is rectified when we do the data update, but that won't be until January (we try to just do one data update per game release as its a large download/install when we do one and we don't want to annoy users on slow internet connections).

Glad you're otherwise enjoying the game and I expect if you continue to have success you'll soon get granted the chance to move stadium in game and be able to rename your stadium to whatever you think is appropriate :)

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10 minutes ago, Marc Vaughan said:

I'm sorry their stadium isn't up to date - I'll try and ensure that is rectified when we do the data update, but that won't be until January (we try to just do one data update per game release as its a large download/install when we do one and we don't want to annoy users on slow internet connections).

Glad you're otherwise enjoying the game and I expect if you continue to have success you'll soon get granted the chance to move stadium in game and be able to rename your stadium to whatever you think is appropriate :)

Roger that.

It's a tiny little detail, and I almost felt bad bringing it up :)

 

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Just a couple of things, if you would @Marc Vaughan

The capacity of my ground is 1,000, yet in Europe (MyClub season) I am getting attendances of 15,000+, I presume that the games are being played at a different ground but there is no indication of this anywhere? 

Also, it seems that every game I play the opposition are always set to overload? Is that the way its meant to be? Seen that in both MyClub and normal career mode. 

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7 hours ago, ptg said:

Just a couple of things, if you would @Marc Vaughan

The capacity of my ground is 1,000, yet in Europe (MyClub season) I am getting attendances of 15,000+, I presume that the games are being played at a different ground but there is no indication of this anywhere? 

Also, it seems that every game I play the opposition are always set to overload? Is that the way its meant to be? Seen that in both MyClub and normal career mode. 

Any chance of getting hold of that save game? - both issues sound unusual. My email is marc.vaughan@sigames.com.

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On 02/12/2017 at 16:57, Marc Vaughan said:

Are they effective in themselves and its just their rating you feel is too low? (I'll tweak my current games tactics to using one and take a look later today

Have you noticed anything when playing defensive midfielders. Did they work for you?

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19 minutes ago, Rjgreeno said:

Have you noticed anything when playing defensive midfielders. Did they work for you?

Yea, they are almost useless on pitch,  even an ANchor Man too,  i normally use BWM. 

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24 minutes ago, jamesogbowu said:

Yea, they are almost useless on pitch,

It’s a shame cause some of my favourite players are defensive midfielders 

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2 hours ago, Rjgreeno said:

Have you noticed anything when playing defensive midfielders. Did they work for you?

They seemed to work alright in the main - but I do think that their ratings were lower than I'd expect for their ability, my Eastbourne team is in League Two presently and the calibre of my players is probably a notch above that... my screening DMC had a rating around 6.8 and its possible he'd have done worse if he wasn't also my set-piece taker (as goals from that probably boosted his rating somewhat).

Its an area I'll keep an eye on and we'll be continually tweaking the match in future updates, but for obvious reasons its something which requires cautious steps and a LOT of tuning and testing.

Edited by Marc Vaughan
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1 hour ago, Marc Vaughan said:

Its an area I'll keep an eye on and we'll be continually tweaking the match in future updates, but for obvious reasons its something which requires cautious steps and a LOT of tuning and testing.

Thanks for looking into it. An I understand it’s not just an easy fix

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On 2017/12/5 at 21:48, Marc Vaughan said:

Hmm I'm not seeing this here at all, in fact I generally use 'Normal' and 'Counter Attacking' myself and aim for clinical finishing rather than the Keegan "I'm going to score one more than they do" approach.

I'd be interested in seeing your save game if its available - we will continue to tune the match engine in later updates and the more feedback we have in this regard the better obviously.

(out of interest do you have a very young team? ... as often I've found some users tend towards that which can lead to more 'interesting' results because they tend to be more (cough) unstable than experienced players ... this can lead to calamitous collapses and such happening more often as they can often be morale lead ..)

:)Just finished my new save in 9.0.4 and the big-result games happen less than I mentioned.

And I don't like to use a young team tbh, and play with less wonderkids if I can. I'd like to have my player ages around 25-28, and that's not being a young team right?

By the way, hoping the DMC ratings issue will be fixed. Cheers!

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Hello Marc,  got a couple of minor questions about the build so far:

 

1.When you're moving players on, is there a bug where a couple of wildly priced "offers" will show up and then no activity ever happens? 

 

2. Are there no Youth specialist coaches in the game at all so far? I can understand if it's the start of the game and you can't get anyone but it's 2019-20 in my save and still zero youth coaches. 

 

Screenshots:

 

2017_12_11_13_52_14.thumb.png.027638700dcfcc82fe13c791c29af846.png

 

2017_12_11_13_53_01.thumb.png.6656d6ba2f05f4e210867bbf391ac096.png

 

2017_12_11_13_52_39.thumb.png.f6534f864ca6e52fb1e76c39d11f6e3c.png

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