FMM18 is now over six months old and if your anything like me you are still enjoying the game but as the weather gets warmer and summer arrives many of us start thinking about what improvements we will see when FMM19 is released. With the new game and the updated database will hopefully be a range of new features and improvements on existing features. So with this in mind I decided a series of articles about possible new features would be fun and start some discussions here on Vibe as we all have our own ideas of what we would like to see in the game. I can’t do this on my own though so I have put together a team to produce these articles.
So who is the team?
@Ashez: I guy who will need no introduction to Vibe as he has been around since pretty much the start of Vibe having joined in October 2010 and is currently top of the Vibe hall of fame. Ashez has played both FMM and before that FMH on both the PSP and mobile devices and so brings a wealth of experience on the game with him. In recent years he has started to lose interest in the game and I think this puts him in a good position to comment on what SI could do to bring that love back.
@NucleusNT: Nucleus isn’t a new member of Vibe but he has come to prominence this year with his excellent careers including three 1KC’s and a TT under his belt. He has been playing the game for a number of years and this has given him a good idea of some of the changes he would like to see brought to next year’s game.
@Foxy: The final member of the team is myself. I have only been playing FMM since April 2017 having played CM/FM on the PC since the late 90’s but it has taken over from the PC game in that time and FMM is now the only version of the game I play. I like to think that this experience of the PC version gives me a good perspective on what features from the full fat game would be good in FMM.
These are the articles we hope to bring you.
Article 1: You are reading this article now and once the introduction is done Nucleus and myself are going to discuss some changes we would like to see to backroom staff in the game.
Article 2: This article will focus on tactics in the game and will be brought to you by Ashez and PriZe. I’m excited about this one as they both have some very good ideas.
Article 3: This article will feature all four of us as we present a selection of ideas that could be brought to the game.
Backroom Staff
A clubs backroom staff are a vital part of any manager being successful, whether that be at the super clubs or down in non-league no manager can go it alone. Many managers take their backroom team with them from club to club as they need guys around them that they can trust to delegate jobs to and in the last couple of weeks we have seen assistant managers make the headlines as both Jürgen Klopp and Jose Mourinho have lost their long time assistants. This has led to comments and speculation as to how these two superstar managers will cope without there trusted right hand men. In FMM of course we do have backroom staff in the shape of coaches, scouts and physios and they do have an impact on players performance and development but could it be done in a better and more realistic way.
So without further ado I am going to hand you over to a man making his featured writing debut here on Vibe @NucleusNT with his ideas on scouting.
Scouting
NuceusNT: We are very limited at the moment on what scouts bring to the game. We have the choice of appointing a ‘first team scout’ ‘bargain hunter’ ‘youth scout’ or a ‘tactical analyst’. Each one of these scouts have a different set of skills e.g the bargain hunter searches for players who represent good value for money, and will search the market for players available on free transfers or are transfer listed.
What would I like to see improved on scouts?
Well first of all I’d love to see a broader criteria when setting assignments
At the moment we can send the scout to a certain region of the world and decide if you want him to search for youth players or not. This can sometimes return a list comprising of over a hundred players for you to choose from. A new filter I’d like to see is to search by country/nationality, a drop down age range menu and the option to scout for a specific role in game e.g I want to search for a Dutch player between 23 and 26 years old with the attributes to play as a box to box midfielder or an inside forward. All this could be done whilst still having their specific skill coming in to play. So the bargain hunter scout would look for players within the criteria that represent good value for money and so on.
Furthermore, a nice feature would be to have more detail in the opposition scout reports.
Before each match we receive this message from our scout. Opening up this message brings us this image
It tells us absolutely nothing, apart from that Marquez is NY Cosmos’s star man and that they play balanced football.
So what would I like to see improved on this?
First off it’s pretty clear we need more detail in these scout reports, for example why not give us the squad depth report of the opposition?
So for example, we would receive this from our scouts along with their predicted starting Xl for the match. This would change the way I personally look at each match. Take this screenshot for example. It tells us that L.A Galaxy have a very weak left hand side, right back and centre back posistions are also very weak. This would allow us to change tactic from the get-go before each match e.g for this match you could maybe decide to play down your right hand side to put their weak left side under pressure, or decide to play long balls centrally to upset their centre backs. Again, all this detail would depend on your scouts badge and aptitude, and would really bring the ‘tactical analyst’ into play.
Another addition I’d like to see added is referees on the opposition scout reports, just a brief description of the referee and how likely/unlikely he is to wave a card about. That could change your approach to tackling style. For example “Today’s referee is Mike Dean, he has a lenient approach to the game so committed tackling is advised” and vice-versa.
I personally feel that with these changes it would change the way we look at the game, and would improve the much needed scouting department.
Foxy:Some excellent ideas from Nucleus but what do you think about scouting in the game do you feel it needs improving or are you happy with how it is, in fact do you even use your scouts? Let us know in the comments below after you have read my ideas on how coaching could be enhanced on the game.
Coaches and Coaching
Foxy: At the moment when we look for coaches we have two things to consider and that is what badge does that coach hold and what is his specialism on the training ground. I have no problem with either of these things as of course in real life coaches do have to have qualifications and many do specialise in a certain aspect of training, these two qualities help us quickly sort the list of coaches into a shortlist of suitable candidates for the job we have in mind. The problem comes when we look through the shortlist as we have a list of names that are all basically the same ability and it makes no difference who we appoint as they are all the same e.g. We search for a gold rated attacking coach and we end up with a list of 14 people interested in the job.
Unless one of these coaches is without a club so he can be signed for free is there any difference in appointing Domenichini, Tamarit or anyone in between? Yes they have an aptitude rating as well but these guys are all gold coaches so that isn’t much of an issue. They will all do a good job in coaching my attacking players as they all have a gold badge and the club has state of the art facilities. I would like to see these coaches made more individual so that we can fine tune a coaching team to our exact requirements.
So what changes would I like to see? Well the players have individual ratings for there attributes so I would like to see the coaches have a rating for training that attribute. So for example an attacking coach would have a high rating in coaching shooting, passing and movement for example or he may only have a good rating in one of those attributes. This would allow us as the manager to identify who the right coach is for what we need and then be able to focus on areas of our players game that need improving. What this would also mean is that all coaches with the same badge and specialism aren’t created equal as they are at the moment. So coach 1 may have a gold coaching badge but he may only be good at coaching shooting with say 20 in that area whereas coach 2 may have a shooting coaching rating of 16 but his passing and movement coaching are much better than coach 1 so he may be better suited as he is a more all round attacking coach.
This adds a whole new dimension to building a coaching team as you may want to make a short term appointment to focus on an individual players attribute such as a young striker who needs to improve his shooting. With this in mind I would also like to be able to focus on an individual attribute on any player in the squad. This could be done in a similar way to training a player in a new position. In my current Atletico Madrid save I have this regen who I can only assume is Messi reincarnated.
I would love to be able to focus on his crossing so that I could use him more effectively as a winger and also so that he is more of a threat from set pieces. How successful this focused training is would then depend on the quality of my attacking coach at teaching crossing as well as the clubs facilities and also the players professionalism. It may be that I can only improve it by 1 or 2 points but it would make me feel more in control of the players development. Of course just as with position training the player may not be willing or able to improve in the area you want him to so we couldn’t just pick any attribute and it would improve so with the player above its unlikely as an attacking player that he would have any interest in improving his tackling however good the coaching was. To be realistic some attributes wouldn’t be able to be focused on such as aggression or leadership as these are personality traits and as in real life you either have these traits or you don’t.
Whilst we are talking about traits it would be interesting to be able to try and teach player traits in the game as at the moment it can feel like they just gain them at random. So perhaps you have a quick striker with good shooting and you want to teach him to try and beat the offside trap. Each coach could have certain traits they are good at teaching so you could again tailor your staff around the traits you wish your players to learn. Coupled in with that is the personalities of your players but also coaches. We get a list of players that a certain coach works well with but why is that the case. It would be interesting if coaches had personalities as well and again they could have an influence on your players through that personality. So perhaps you have an unselfish attacking coach and because he works well with your young striker he starts to pick up that personality as well leading to an improvement in his teamwork.
It’s great having backroom staff in the game but I really feel these changes would improve the overall feel and depth of having backroom staff, player development and training overall. It would also help us become more attached to our backroom staff and more inclined to take them with us if we change clubs.
How do you feel about backroom staff on the game, would you like to see improvements made or are you happy with the game as it is now?
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FMM18 is now over six months old and if your anything like me you are still enjoying the game but as the weather gets warmer and summer arrives many of us start thinking about what improvements we will see when FMM19 is released. With the new game and the updated database will hopefully be a range of new features and improvements on existing features. So with this in mind I decided a series of articles about possible new features would be fun and start some discussions here on Vibe as we all have our own ideas of what we would like to see in the game. I can’t do this on my own though so I have put together a team to produce these articles.
So who is the team?
@Ashez: I guy who will need no introduction to Vibe as he has been around since pretty much the start of Vibe having joined in October 2010 and is currently top of the Vibe hall of fame. Ashez has played both FMM and before that FMH on both the PSP and mobile devices and so brings a wealth of experience on the game with him. In recent years he has started to lose interest in the game and I think this puts him in a good position to comment on what SI could do to bring that love back.
@NucleusNT: Nucleus isn’t a new member of Vibe but he has come to prominence this year with his excellent careers including three 1KC’s and a TT under his belt. He has been playing the game for a number of years and this has given him a good idea of some of the changes he would like to see brought to next year’s game.
@Foxy: The final member of the team is myself. I have only been playing FMM since April 2017 having played CM/FM on the PC since the late 90’s but it has taken over from the PC game in that time and FMM is now the only version of the game I play. I like to think that this experience of the PC version gives me a good perspective on what features from the full fat game would be good in FMM.
These are the articles we hope to bring you.
Article 1: You are reading this article now and once the introduction is done Nucleus and myself are going to discuss some changes we would like to see to backroom staff in the game.
Article 2: This article will focus on tactics in the game and will be brought to you by Ashez and PriZe. I’m excited about this one as they both have some very good ideas.
Article 3: This article will feature all four of us as we present a selection of ideas that could be brought to the game.
Backroom Staff
A clubs backroom staff are a vital part of any manager being successful, whether that be at the super clubs or down in non-league no manager can go it alone. Many managers take their backroom team with them from club to club as they need guys around them that they can trust to delegate jobs to and in the last couple of weeks we have seen assistant managers make the headlines as both Jürgen Klopp and Jose Mourinho have lost their long time assistants. This has led to comments and speculation as to how these two superstar managers will cope without there trusted right hand men. In FMM of course we do have backroom staff in the shape of coaches, scouts and physios and they do have an impact on players performance and development but could it be done in a better and more realistic way.
So without further ado I am going to hand you over to a man making his featured writing debut here on Vibe @NucleusNT with his ideas on scouting.
Scouting
NuceusNT: We are very limited at the moment on what scouts bring to the game. We have the choice of appointing a ‘first team scout’ ‘bargain hunter’ ‘youth scout’ or a ‘tactical analyst’. Each one of these scouts have a different set of skills e.g the bargain hunter searches for players who represent good value for money, and will search the market for players available on free transfers or are transfer listed.
What would I like to see improved on scouts?
Well first of all I’d love to see a broader criteria when setting assignments
At the moment we can send the scout to a certain region of the world and decide if you want him to search for youth players or not. This can sometimes return a list comprising of over a hundred players for you to choose from. A new filter I’d like to see is to search by country/nationality, a drop down age range menu and the option to scout for a specific role in game e.g I want to search for a Dutch player between 23 and 26 years old with the attributes to play as a box to box midfielder or an inside forward. All this could be done whilst still having their specific skill coming in to play. So the bargain hunter scout would look for players within the criteria that represent good value for money and so on.
Furthermore, a nice feature would be to have more detail in the opposition scout reports.
Before each match we receive this message from our scout. Opening up this message brings us this image
It tells us absolutely nothing, apart from that Marquez is NY Cosmos’s star man and that they play balanced football.
So what would I like to see improved on this?
First off it’s pretty clear we need more detail in these scout reports, for example why not give us the squad depth report of the opposition?
So for example, we would receive this from our scouts along with their predicted starting Xl for the match. This would change the way I personally look at each match. Take this screenshot for example. It tells us that L.A Galaxy have a very weak left hand side, right back and centre back posistions are also very weak. This would allow us to change tactic from the get-go before each match e.g for this match you could maybe decide to play down your right hand side to put their weak left side under pressure, or decide to play long balls centrally to upset their centre backs. Again, all this detail would depend on your scouts badge and aptitude, and would really bring the ‘tactical analyst’ into play.
Another addition I’d like to see added is referees on the opposition scout reports, just a brief description of the referee and how likely/unlikely he is to wave a card about. That could change your approach to tackling style. For example “Today’s referee is Mike Dean, he has a lenient approach to the game so committed tackling is advised” and vice-versa.
I personally feel that with these changes it would change the way we look at the game, and would improve the much needed scouting department.
Foxy: Some excellent ideas from Nucleus but what do you think about scouting in the game do you feel it needs improving or are you happy with how it is, in fact do you even use your scouts? Let us know in the comments below after you have read my ideas on how coaching could be enhanced on the game.
Coaches and Coaching
Foxy: At the moment when we look for coaches we have two things to consider and that is what badge does that coach hold and what is his specialism on the training ground. I have no problem with either of these things as of course in real life coaches do have to have qualifications and many do specialise in a certain aspect of training, these two qualities help us quickly sort the list of coaches into a shortlist of suitable candidates for the job we have in mind. The problem comes when we look through the shortlist as we have a list of names that are all basically the same ability and it makes no difference who we appoint as they are all the same e.g. We search for a gold rated attacking coach and we end up with a list of 14 people interested in the job.
Unless one of these coaches is without a club so he can be signed for free is there any difference in appointing Domenichini, Tamarit or anyone in between? Yes they have an aptitude rating as well but these guys are all gold coaches so that isn’t much of an issue. They will all do a good job in coaching my attacking players as they all have a gold badge and the club has state of the art facilities. I would like to see these coaches made more individual so that we can fine tune a coaching team to our exact requirements.
So what changes would I like to see? Well the players have individual ratings for there attributes so I would like to see the coaches have a rating for training that attribute. So for example an attacking coach would have a high rating in coaching shooting, passing and movement for example or he may only have a good rating in one of those attributes. This would allow us as the manager to identify who the right coach is for what we need and then be able to focus on areas of our players game that need improving. What this would also mean is that all coaches with the same badge and specialism aren’t created equal as they are at the moment. So coach 1 may have a gold coaching badge but he may only be good at coaching shooting with say 20 in that area whereas coach 2 may have a shooting coaching rating of 16 but his passing and movement coaching are much better than coach 1 so he may be better suited as he is a more all round attacking coach.
This adds a whole new dimension to building a coaching team as you may want to make a short term appointment to focus on an individual players attribute such as a young striker who needs to improve his shooting. With this in mind I would also like to be able to focus on an individual attribute on any player in the squad. This could be done in a similar way to training a player in a new position. In my current Atletico Madrid save I have this regen who I can only assume is Messi reincarnated.
I would love to be able to focus on his crossing so that I could use him more effectively as a winger and also so that he is more of a threat from set pieces. How successful this focused training is would then depend on the quality of my attacking coach at teaching crossing as well as the clubs facilities and also the players professionalism. It may be that I can only improve it by 1 or 2 points but it would make me feel more in control of the players development. Of course just as with position training the player may not be willing or able to improve in the area you want him to so we couldn’t just pick any attribute and it would improve so with the player above its unlikely as an attacking player that he would have any interest in improving his tackling however good the coaching was. To be realistic some attributes wouldn’t be able to be focused on such as aggression or leadership as these are personality traits and as in real life you either have these traits or you don’t.
Whilst we are talking about traits it would be interesting to be able to try and teach player traits in the game as at the moment it can feel like they just gain them at random. So perhaps you have a quick striker with good shooting and you want to teach him to try and beat the offside trap. Each coach could have certain traits they are good at teaching so you could again tailor your staff around the traits you wish your players to learn. Coupled in with that is the personalities of your players but also coaches. We get a list of players that a certain coach works well with but why is that the case. It would be interesting if coaches had personalities as well and again they could have an influence on your players through that personality. So perhaps you have an unselfish attacking coach and because he works well with your young striker he starts to pick up that personality as well leading to an improvement in his teamwork.
It’s great having backroom staff in the game but I really feel these changes would improve the overall feel and depth of having backroom staff, player development and training overall. It would also help us become more attached to our backroom staff and more inclined to take them with us if we change clubs.
How do you feel about backroom staff on the game, would you like to see improvements made or are you happy with the game as it is now?
Thank you for reading.
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