Sign in to follow this Followers 6 FMM19 Ideas Series: Any Other Business Foxy July 18 26 replies 1,428 Views Report · Posted July 18 Welcome to the fourth and final part of our FMM19 ideas series. Sorry for the delay but it maybe that I had forgotten we had actually written this about a month ago and it was only @Nucleus who reminded me today. In this final part @Nucleus is going to discuss the new leagues he would like to see in next years game whilst I tackle Director’s of Football and @Ashez interviews me on my opinion on press conferences being added to FMM. So without delay lets head over to the Vibe media centre. Press conferences @Ashez: Today I welcome the members of the press to Vibes first ever seminar, where the topic for today is ironically press conferences and interviews within the footballing world of FMM. Some people present today might be calling for these questionnaires to be added to the little management sim that could however the community also contains members against its inclusion. Today's speaker will be Mr Foxy as he aims to answer my questions and offer some thoughts on this fascinating subject, so without further ado welcome to the hot seat Foxy. Foxy: Thank you for the opportunity to express my views on press conferences in FMM by making me do a press conference. 1. Welcome and thanks again for attending this event, from my understanding you have a history in football manager correct? Foxy: I have played Football Manager and before that Championship Manager for 20+ years and I remember when press conferences were first introduced to the game and have since see them stagnate over the years. 2. So with your back ground and time spent with the series how do you feel about press conferences, team talks? Foxy: I personally hate press conferences as they are almost always the same questions but in a different order. You get a pick of 5 options and generally you can just keep pressing the same option for each question. You could say that mirrors real life as managers get asked the same kind of questions week after week but why would I want that in a game? It is a game and it should be fun and not an exercise in clicking the same answer to the same multiple choice question I was asked before the last game before I can get in the action. That isn’t a game being realistic it’s a game being boring! Team talks are a different thing as I have always done them since they were introduced into the PC game. Yes you start to learn the best things to say in which situation and yes they are repetitive but I felt that they had an impact on how my team would perform in the game. In the PC game players have in match morale and body language which can change depending on the situation E.G. If you are playing a non-league team in the cup you may find your superstars are complacent going into the game and a team talk would focus there minds. That in game morale and body language would need to be added to FMM for team talks to serve any purpose in that version and I can’t imagine it will be added any time soon so any introduction of team talks would just be cosmetic. In the PC game on a match day it is all about getting the right balance of players, tactics and man management to give you the best chance of winning and if team talks were added to FMM then it would need to be the same. 3. Interesting, it's also been made aware to me you've recently made the transition from FM to FMM, in this case how do you feel FMM copes without these key FM features? Foxy: I think that FMM has the right balance at the moment as we do get some press interaction if we want to answer those questions but they don’t crop up before every game and they are very unobtrusive to the game. As FMM is supposed to be a quick game to play any press conferences are just going to slow the game play down and for what? So we can answer a few questions we have heard a million times and have little to no impact on the actual team or game. 4. In your opinion what impact do such talks actually have in the full FM game? Are they vital like say tactics or an afterthought like FMM coaches? Are they actually worth the time and effort? Does FMM not having them really mean we're missing out? Foxy: I would say they have very little impact on the game itself. You do get a little boost or reduction in morale or player happiness based on your answers but you soon learn the right and wrong answers, also winning games is the biggest boost in morale you can get and far outweighs the impact press conferences can ever have. I think the biggest sign they have no impact is that you can set your assistant manager to do them and still win games, promotions and trophies so if you can ignore a feature in a game is it really that important? 5. Simply fascinating, I suppose my final question is do you feel FMM should add these new features to the game? I'd love to hear your conclusions on the subject. In a word no! Oh you want more than one word. Foxy: Press conferences are a definite no for me for the reasons I said above but mainly because you are slowing down the game by adding a feature that some people think they want at the moment but after an hour or so of playing FMM19 they would be bored of and a feature that has very little impact on the game at that. I guarantee that if press conferences were added to the game Vibe would be full of comments from people moaning about a lack of variation in questions and that they no longer use the feature. Team talks should only be added if they can have an impact on the match in some way so if you are losing giving your team a bollocking might produce a better performance in the 2nd half or warning your team to not be complacent against weaker opposition. If this was added it has to have an impact and that’s not to say that shouting at the team will always result in turning around a 2-0 deficit at half time or but simply that you feel it gives you some control over the match. Well I think that covers the topic excellently and I think it's clear where Foxy sits on this subject. New Leagues We already know that Germany will be licensed in FMM19 but will we see any new leagues added? @Nucleus discusses which leagues he would like to see added. @Nucleus: As we move into FMM19, could SI keep up with the trend they set this year and add even more leagues into the game? This year saw the addition of the long awaited MLS and although it didn’t live up to its expectations due to not having the draft, it is still a welcome addition to the leagues currently available. Another addition this year was the South Korean league, and apart from challenges based there that we have here on Vibe who really wants to start a career over there? I certainly haven’t. So, which leagues would I like to be made playable in FMM 19? Well first off how about China? The Chinese Super League has rose to prominence in the last few years mainly due to the vast number of high-profile players that have made the move over there. Big names such as Belgiums Axel Witsel & Yannick Carrasco, Argentina’s Javier Mascherano & Nicolás Gaitán and Brazil’s Ramires, Hulk & Oscar have all made the move over to the Far East for hefty transfer sums and of course a hefty pay packet. The most interesting factor about managing in China in FMM19 would be the transfer budgets, there’s no doubt the Chinese are building something big over there and trying to put the final pieces together would make for an interesting save. Secondly, we’ve been crying out for a secondary league in the Portugal/Scotland mould for years. So where better to go than to the southern most country in Europe, Greece. With some historic teams such as Olympiacos and Panathinaikos whilst not forgetting this season’s league champions AEK Athens, Greece would offer a solid option for some fantastic career opportunities and could open up the door for a host of new challenges. The Vibe Olympics could solely be competed there for example. Which leagues would you like to see added in FMM19? Let us know in the comments below Directors of Football Foxy: In the UK we usually refer to the man in charge of a football team as the manager of the team. This stems back to the days when the manager would manage all aspects of the football team from buying players, negotiating contracts, taking training and of setting tactics and picking the team on match days. These days manager aren’t really managers any more and many clubs especially at the top level have a head coach instead of a manager who deals with training, tactics etc whilst also having a director of football (DoF) and a chief executive to take care of transfers and contracts. The head coach may suggest the players he would like to bring in to the club but he will have little to do with the fee paid and the contract that player gets. Then in other cases such as Chelsea the head coach seems to have very little say in which players are brought into the club, he is simply given a squad of players and told to win everything. Its this set up which seems to have led to the situation at Chelsea were Conti has fallen out with the powers that be at the club and looks like he will soon leave. So how does this fit into FMM? I would like to see the option brought in that we could employ a DoF at the club we manage although unlike at Chelsea I think it should be us as the manager that chooses who that man should be or if we even have one. Once we have a DoF employed we could then ask them to run certain parts of the club for example you could ask them to run the scouting staff and set them assignments, perhaps he could deal with all contract negotiations or you could tell him you want a left back and he would go out a find you one. That could perhaps be done by you creating a shortlist of players as a real life manager would do or you could simply set the parameters like you do on the player search but ultimately you would have the final say in whether you sign him or not. In the PC community there is a challenge called the DoF challenge were you set your DoF to run all aspects of the club except for training and match day. So he signs all the players, you can recommend players to him or ask for a player for a certain position but there is no guarantees you will get what you want with the AI being as it is. He also hires and fires all the backroom staff and deals with contracts. You are left with training and match day so it tests your ability to work with what you have and get the best out of the players you are given. If we had DoF’s in FMM we could also do this challenge. Ultimately it should be our choice whether we have a DoF and if we do what we ask him to do for us but it would be great to have that option available. I would like to thank @Nucleus and @Ashez for their help with this series both on this article and the ones they published on their own. If you haven’t read the whole series yet you can find the other three articles by clicking these links. Article One: Backroom Staff Article Two: Set Pieces Article Three: New player Roles It would be great to get your comments below on these subjects or any other features you would like to see in FMM19. 3 Share this post Link to post Share on other sites Share this with others!