Sign in to follow this Followers 6 FMM19 Wishlist: Training and why it should be improved Nucleus September 19 13 replies 1,414 Views Report · Posted September 19 Training, a vital part of a footballers career, a part that you could say makes a player. Legends are made under the dazzling lights of stadiums, but they are born on the training ground. It’s also unfortunately a part that is very limited to us as FMM players. Here’s where I think SI could improve on in regards to training for FMM19 and beyond. First of all let me clarify that I’m happy to keep the current training system we have in place as it is. That could serve as the Team’s General Training Regime, maybe add a few more slots so we can variate a bit more freely, but otherwise it’s a decent template for a Mobile Game. What I would like to see introduced however, is Individual Player Training. Individual Player Training would allow us to mould our players whichever way we see fit, and I’ll tell you how. Additional Focus Training: Additional Focus Training could be used to give a player extra training in specific attributes alongside the team’s general training regime. Additional focus would play an important part in shaping your players development, but more importantly it would give you much more freedom to shape a player to your needs. For example, you could set these additional focuses to each player:- A specific attribute focus - With this, a player would spend his additional focus time on improving a single attribute. Got a striker that you’d like to have more shooting? Then give him additional focus on the shooting attribute. Got a defender with poor decision making? Then give him additional focus on the decisions attribute, and so on. Remember, your team’s general training regime is always in play, all these are are extra training regimes filtered down to your individual choice for that player. Role Focus - With this a player would spend his additional focus time on improving a “set” of attributes related to a tactical role. Got a player you use as an advanced forward but you fancy his chances as a target man? Then an individual focus on the TM role would try and improve his Aerial, Shooting, Aggression and Strength. Key attributes for a target man. What this does, is allow more attributes to trained but it would obviously have a lesser effect on each one trained as the training time would be shared amongst each attribute. Positional Training: Or to be more precise, the scrapping of the current system. Ever witnessed first hand, the frustration of trying to retrain a player that you believe could play in a certain position, only for your “coach” to tell you he has zero aptitude in training for that position? I have, and it sucks. For example, a poor example actually but still an example. Ashley Young and Antonio Valencia, two natural wingers but have somehow found themselves playing as wingbacks. Gareth Bale, a left full-back by trade, pushed up the wing after the tactical instruction of Joe Jordan and look at him now. Sergio Ramos, Javier Mascherano, Vincent Kompany, Thierry Henry the list goes on. All of these players found success after switching positions. Positions that we have now all been accustomed with them playing in. The point I’m trying to make is that we should be the ones to determine where a player can retrain to, not an in-game coach who as we all know don’t really work effectively anyway. Granted, it wouldn’t always work, but it would make the game much more immersive than it is right now in my honest opinion. Imagine the joy of deciding to push your full-back up the wings or even as a striker and realising a world class player develop under your eyes! Player Trait Training: Player Trait Training could be used to train a player to learn a new trait or forget an unwanted trait he already has. Before setting Player Trait Training up, it would be important to make sure that the trait would be beneficial for the player, because remember, all this extra training adds to his workload and he could be at risk of injury if pushed too much. For those of you not sure what I mean when I say traits, I’m talking about the text you see on a player’s position page:- As you can see here, Mbappé has a few traits as an Advanced Forward on this page, the three we see are “gets into opposition area” “moves into channels” and “places shots” If there’s plenty of interest, I’d be happy to write an article describing what each trait does in-game. There’s two ways to train a player to learn a new trait:- Coached by Club Staff - This one speak for itself. One of your coaches would train the player to learn a new trait. This is where we could have more use of the staff in-game. If I wanted one of my defenders to learn a defensive trait, I’d assign that task to my defensive coach, and vice versa with an attacking player learning an attacking trait. Player Mentoring - This would be a nice fun and possibly useful addition to the current set up. This is simply getting an older, more experienced player at the club to tutor a younger inexperienced player for a set amount of time. This could be teaching the younger player a new trait, or even going as far as to change his personality. For example, a ‘professional’ tutor could teach a young eccentric player to be more professional. Or a “determined” tutor could try and rub off on a player who needs some guidance and pushing in the right direction. These are just a few ideas that in my opinion would improve on the current game. What are your thoughts on training? Do you agree with what I suggested above? Please let me know your thoughts in the comments below. As always Vibe, Thanks for Reading. 9 Share this post Link to post Share on other sites Share this with others!