Some of you may have noticed some changes to FMM in this years addition, the tactic of plugin in play has lost most of its effectiveness and it seems that this year to be successful you need to build a system to fit your players and or train players to fit your system. Obviously you still need a solid tactic to start out with but the need for training and squad rotation is evident in FMM 19.
In this article I will try to explain ways I have used to get the most out of my team and win games.
Note this is only my take on FMM 19 and some things may be different but this is what I have used so far and have seen a lot of success with it.
Tactic
The tactic, the most important part of FMM in recent years but from what I have seen it is not the major factor in winning this year but it is still something that requires a lot of thought.
In that respect I am not going to go into detail into how to set up a tactic as it is similar to past versions of FMM and there is also many guides on here you can read through to work out your next Klopp tactic.
In terms of changes to tactics in FMM 19 there really isn't any so applying any FMM 18 tactic should do the trick.
Training
What I see as the most important part of FMM 19 this year is the training.
Having your system set out before getting into training will help a lot as you can train that specific player to the roles you need. Use training to get your players to fit in with the tactic.
Setting the players you have to the roles in system will help as it will train them in the roles that you need, you can do this in the training tab under focus role.
You can also train certain stats which can improve players ability to play that certain role. To do this go to the coaches report.
In coaches report if you see that the player has the trait of Resilient physique or Durable player it is likely that you can set their training to intense which will help them improve faster to the role you are setting them to (Note that there is still a chance of injury but if they have this trait it should be less of of a risk). You may also see a player who under negetives in the coach report it will have "wants a heavier training schedule" this is when I recommend amping up the intensity of the training.
Squad Rotation
From my experience on FMM 19 I have found this to be one of most important aspect of the game which many players including myself would have looked past in recent FMMs.
This includes the player rating and new experience feature.
Keeping an eye on the progress bar of players after the match can be very important especially if the player is intimidated by the league. In this case you should rotate the player out of the starting 11 if possible and use him as a sub until you are satisfied he has adjusted to the league or the trait has disappeared from the coaches report.
There will be games against easier opponents and if you are confident these games can be ideal to give to youngster to get them some vital experience which in FMM 19 actually accounts for something you can see how much the receive after the game. Giving these players game time can help them improve and reach their potential.
Conclusion
For once I can say that if you combine everything together and apply logic results will come. I can say that this FMM requires a lot of realistic aspects of football management combined which I think is a real improvement from last year.
Hopefully this Article will help people in their FMM 19 saves.
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Being Successful In FMM 19
Some of you may have noticed some changes to FMM in this years addition, the tactic of plugin in play has lost most of its effectiveness and it seems that this year to be successful you need to build a system to fit your players and or train players to fit your system. Obviously you still need a solid tactic to start out with but the need for training and squad rotation is evident in FMM 19.
In this article I will try to explain ways I have used to get the most out of my team and win games.
Note this is only my take on FMM 19 and some things may be different but this is what I have used so far and have seen a lot of success with it.
Tactic
The tactic, the most important part of FMM in recent years but from what I have seen it is not the major factor in winning this year but it is still something that requires a lot of thought.
In that respect I am not going to go into detail into how to set up a tactic as it is similar to past versions of FMM and there is also many guides on here you can read through to work out your next Klopp tactic.
In terms of changes to tactics in FMM 19 there really isn't any so applying any FMM 18 tactic should do the trick.
Training
What I see as the most important part of FMM 19 this year is the training.
Having your system set out before getting into training will help a lot as you can train that specific player to the roles you need. Use training to get your players to fit in with the tactic.
Setting the players you have to the roles in system will help as it will train them in the roles that you need, you can do this in the training tab under focus role.
You can also train certain stats which can improve players ability to play that certain role. To do this go to the coaches report.
In coaches report if you see that the player has the trait of Resilient physique or Durable player it is likely that you can set their training to intense which will help them improve faster to the role you are setting them to (Note that there is still a chance of injury but if they have this trait it should be less of of a risk). You may also see a player who under negetives in the coach report it will have "wants a heavier training schedule" this is when I recommend amping up the intensity of the training.
Squad Rotation
From my experience on FMM 19 I have found this to be one of most important aspect of the game which many players including myself would have looked past in recent FMMs.
This includes the player rating and new experience feature.
Keeping an eye on the progress bar of players after the match can be very important especially if the player is intimidated by the league. In this case you should rotate the player out of the starting 11 if possible and use him as a sub until you are satisfied he has adjusted to the league or the trait has disappeared from the coaches report.
There will be games against easier opponents and if you are confident these games can be ideal to give to youngster to get them some vital experience which in FMM 19 actually accounts for something you can see how much the receive after the game. Giving these players game time can help them improve and reach their potential.
Conclusion
For once I can say that if you combine everything together and apply logic results will come. I can say that this FMM requires a lot of realistic aspects of football management combined which I think is a real improvement from last year.
Hopefully this Article will help people in their FMM 19 saves.
Link to comment
Share on other sites