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Chat Rotating Players


sharaziuk
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Like you, I don't. I just click "Pick Team." & if some players complain about lacking play time, I ignore them until they actually become good enough. Still complaining? Offer a new contract. Still complaining? Sell them.

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I used to just "pick team" but nowadays I like giving my bench and youth squad some game time during cup matches and lower teams

this is more important in fmm19 because game time is more related to the players growth than ever

 

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I always use the best players for positions so I have a first team for League and Champions League, then a second team for Cup games. Trying to rotate but I don't know if it'll do better for me or worse... 

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4 minutes ago, sharaziuk said:

I always use the best players for positions so I have a first team for League and Champions League, then a second team for Cup games. Trying to rotate but I don't know if it'll do better for me or worse... 

I think rotation is good, but do not rotate all players at once. Make sure the majority of players on the pitch are still 1st team players. I once tried an extreme rotation method(literally keep changing from 1st team & 2nd team completely every match) & it was a disaster.

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11 hours ago, TheServant said:

I think rotation is good, but do not rotate all players at once. Make sure the majority of players on the pitch are still 1st team players. I once tried an extreme rotation method(literally keep changing from 1st team & 2nd team completely every match) & it was a disaster.

Yeah that's why I want to know how to rotate players without affecting performance and player morale. Also if a player is in form then do I risk rotating to give playing time to others or would it break his form? 

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I usually ensure I have a maximum of 23 first team players. I then have a first team, and a second team. For every three games my first team play my second team play one. That usually keeps morale up and I very rarely get the complaint about lack of playing time

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20 minutes ago, Nucleus said:

I usually ensure I have a maximum of 23 first team players. I then have a first team, and a second team. For every three games my first team play my second team play one. That usually keeps morale up and I very rarely get the complaint about lack of playing time

Would that also depend on the type of game? Like Champions League or big games. What if someone in your first team performs bad? I was thinking if a player gets a 5 rating or lower, or consistent 6s then they'll be dropped but for how long? I've been playing handheld since the first PSP one in 2006 and I still haven't mastered this, which is why I've stuck with the way I do it, but I feel this year my routine would stop player developments.

Spoiler

I actually plan to start my first career on here to mark a personal 10 year anniversary of my best and longest career back in FMH 2009... Posted on another forum which I think died out... Bummer

 

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10 minutes ago, sharaziuk said:

Would that also depend on the type of game? Like Champions League or big games. What if someone in your first team performs bad? I was thinking if a player gets a 5 rating or lower, or consistent 6s then they'll be dropped but for how long? I've been playing handheld since the first PSP one in 2006 and I still haven't mastered this, which is why I've stuck with the way I do it, but I feel this year my routine would stop player developments.

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I actually plan to start my first career on here to mark a personal 10 year anniversary of my best and longest career back in FMH 2009... Posted on another forum which I think died out... Bummer

 

I don’t necessarily mean three games in a row and then one game for the reserves. I try and operate on a 3:1 ratio throughout the season. Sometimes my first team will play 6 in a ros for example. I try and ignore the ratings to be honest as they’re massively flawed, especially with defensive players 

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2 hours ago, Nucleus said:

I don’t necessarily mean three games in a row and then one game for the reserves. I try and operate on a 3:1 ratio throughout the season. Sometimes my first team will play 6 in a ros for example. I try and ignore the ratings to be honest as they’re massively flawed, especially with defensive players 

Oh ok that makes sense. So let's say you clinch the title/qualifications with games to spare, are those the games you use your second team? 

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6 minutes ago, sharaziuk said:

Oh ok that makes sense. So let's say you clinch the title/qualifications with games to spare, are those the games you use your second team? 

All depends entirely on what challenge I’m doing. If I’m doing a team based challenge, then yes I would bring in my second team for the games with no value. If I’m doing a player challenge then maybe I’d consider using my first team which is likely better incase I lose ground on the challenge targets

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If you're manually training (and not using assistant's help), I'd say keep your first team on Normal.  This way they don't get too tired and can actually play every week.  Mid-week games can be filled in based on the opposition.  I typically look ahead on the schedule and manage my players based on which games are coming up. 

For example, say I have a Sun/Wed/Sun schedule coming up.  I look at who I'm playing and whether it's home or away.  Let's assume Wed is the all-important Champions League away game.  Then I rest the primary superstars on the weekend if the Sunday game is easy (same goes for Cup games if I don't care to win everything that season).  If Sunday is also important, then it's about what's more important (probably Champions > League) so then I rest older starters who may not recover as much in 3 days, play the youngsters and have them go for about 60 minutes and then sub them out at ~80% condition so they're 95+% for the Wednesday game.

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I don't plan ahead tbh and I try to rotate mainly through substitutes but I'll always know which of my roles are the most demanding so they'll get the occasional rotation (BBM + WB) and especially with the BBMs they come off every game. Not sure I've ever looked at the fixture list for future fixtures lol, I just take each game as they come.

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I have an A Team and a B Team. I swap them every game so each team plays roughly once a week. I've had great success and prefer to play this way.

That being said I don't think i need 2 teams this year though as players recover faster than last year and can play every 3 days.

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8 hours ago, Nucleus said:

I try and operate on a 3:1 ratio throughout the season.

Roughly that. I try not to distinguish between games. Depends on a player's fitness, recovery, whether or not he was called up for INT games and for subs how well he's training/improving stats wise etc. I'd like my entire sub bench to get at least 20+ games in. 

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I just have small squads so I don't rotate fully that often. 

XI

Subs - GK, RLCB, DMC, CM, Attacker 

Then I'll have a spare full back for the side the bench cover isn't natural at, possibly two CBs, two more MC, two wingers and a back up striker is fine for me. 

I hate big squads so I just loan/sell/demote any one I don't need or have a use for. If someone isn't reliable in this system they're sold and replaced. I just make sure a lot of my spares/bench are suitable for a few positions as the utility is vital. 

In my current squad I must have ten odd players who've never kicked a ball for me lol. 

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11 hours ago, sharaziuk said:

Yeah that's why I want to know how to rotate players without affecting performance and player morale. Also if a player is in form then do I risk rotating to give playing time to others or would it break his form? 

I have been using a new technique of rotation, & so far it works well. The technique is

 

  1. Save a selection where all the best players you have fill the 11 positions on the pitch.
  2. Every match, load the selection, & see if there are players on the selection who have significant problems(yellow card, red card, light injury, or heavy injury).
  3. If there's only one or none of the players have significant problems, then just go on with the first team selection(& substitute the one problematic player if there's one).
  4. If there are 2 or more players who are problematic, then substitute those players + other non-problematic players so that the total players being substituted is 5. & make sure those 2nd team players who got to start the match have the worst morale or played the fewest out of other players on the same position. The aim here is to rotate 5 players everytime the problematic players threshold has been passed & still have 6 1st team players on the pitch.

Be caution, while this works well for me, it might not for you.

 

 

6 hours ago, DutchTony said:

I have an A Team and a B Team. I swap them every game so each team plays roughly once a week. I've had great success and prefer to play this way.

That's amazing. Because I have tried similar rotation technique on FM & FMM, & both were disastrous. Well, unless your 1st & 2nd team filled with equally talented players, which that would be really expensive.

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3 hours ago, TheServant said:

I have been using a new technique of rotation, & so far it works well. The technique is

 

  1. Save a selection where all the best players you have fill the 11 positions on the pitch.
  2. Every match, load the selection, & see if there are players on the selection who have significant problems(yellow card, red card, light injury, or heavy injury).
  3. If there's only one or none of the players have significant problems, then just go on with the first team selection(& substitute the one problematic player if there's one).
  4. If there are 2 or more players who are problematic, then substitute those players + other non-problematic players so that the total players being substituted is 5. & make sure those 2nd team players who got to start the match have the worst morale or played the fewest out of other players on the same position. The aim here is to rotate 5 players everytime the problematic players threshold has been passed & still have 6 1st team players on the pitch.

Be caution, while this works well for me, it might not for you.

You know what, scratch this technique. It takes too much effort yet produces not nearly as good as just clicking "Pick Team." I am sorry.

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I don't like using pick team because the game prioritizes ability over stats. I can't tell you how often I look at a player's attributes and completely disagree with the game's (my assistant's) assessments and ranking of that player. I'm sure @sharaziuk knows what I'm talking about, he's a spreadsheet guy like me. 

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3 hours ago, veerus said:

I don't like using pick team because the game prioritizes ability over stats. I can't tell you how often I look at a player's attributes and completely disagree with the game's (my assistant's) assessments and ranking of that player. I'm sure @sharaziuk knows what I'm talking about, he's a spreadsheet guy like me. 

Exactly, that's why it's difficult for me when it comes to rotation. Even the attributes associated with the game isn't accurate which is why I've struggled at the start. Reverted back to my spreadsheets from last years game and also realised I made a few mistakes in the team instructions. Slowly performing well but having to rotate is the tricky bit.

@TheServant that's almost exactly what I do. Strangely (I think it's a bug), I've played a defender every game, there's a thumbs down next to his Key Player and apparently he's not happy he's getting getting enough games... 

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