Sign in to follow this Followers 22 FM Mobile 2020: Potential New Features Foxy August 20, 2019 72 replies 20,564 Views Report · Posted August 20, 2019 At this time of year the excitement is starting to build at the prospect of the next edition of FMM and we are now only a few months away from FMM20. Every year we see a handful of new features added to the game and we all have ideas what we would like to see those features be. I have gathered four other prominent members of Vibe and got them to give some ideas of features or improvements they would like to see in FMM20. I would like to thank @Rob, @smoggy90, @Mr Tree, and @Ian for taking the time to write their sections and it would be great if you can show them some appreciation in the comments and pop them a their way too if they comment. @smoggy90: Set Pieces Set pieces in the game are a bug bear of mine and for many other players I imagine, particularly when doing a goal scoring/assist challenge. I would love to see some form of set piece designer/creator and it would add a whole new level to tactics. A lot of tactics you see are very similar and there is little flexibility for me, so adding the ability to be creative with your set pieces would be a massive improvement. Currently you get to choose four takers and be specific which side you take them from with corners and free kicks. So you may prefer a left footer one side swinging it towards the goal or on the other side swinging it away and vice versa. I will note some further options for each of these categories below. Free Kicks We’ve all been there - you win a free kick just inside the opposition half or out by the by-line and your main striker steps up to take it – yes he is the 1st choice taker but that is for free kicks just outside the area where you want him to bang them in. Not for crossing it into the box for someone else! To me I would love to see a few options incorporated such as selecting different takers for direct or non-direct free kicks. I personally set my main striker on both left side and right side free kicks so this doesn’t really do much for me, I would much prefer to be able to have more influence on who takes them in what specific areas of the pitch and for what purpose. You don’t want your big brute of a target man trying to cross it in for your playmaker or wingers. Also who will go forward for attacking free kicks, can we have the ability to send your centre backs forward, or hold them back – can we set our striker up to attack the ball in the box, perhaps have your AP lurking outside the box for a breakdown. There are so many options but even just some simplistic ones to get us started and hopefully develop over the next few releases would be good for me. Corners Corners are a great way to score multiple goals and also gain a lot of assists for the taker – whether this is a slight flaw in the engine or the fact it is fairly easy to train up a strikers aerial ability I’m not sure. If you have a striker with good aerial he will attack the near post and score you plenty. In my current DT challenge I have my left sided striker taking corners and my right sided (or central) striker who has 20 for aerial attacks the near post. Even a 41 year old Phil Foden is still notching assists for me in a Real Madrid save, many of which come from corners. It would be nice to have some sort of control over this and to be able to set certain players to attack the near post, stay central, attack far post, lurk outside the area etc. It’s very similar to the free kick options in this respect as in there are so many options and so much flexibility available that it would be nice to see a step towards some sort of set piece creator. Imagine how pleasing it would be setting up a set piece routine and to see it play out and come to fruition on the pitch. I don’t think there is much to say about penalty takers so I’m happy with that and I don’t really see any benefit of choosing a throw in taker unless you adopt a Tony Pulis style of bombarding the penalty area at every opportunity with a Ryan Shotton long throw, but that brings me out in cold sweats just thinking about it! Hope this provokes some thought and discussion and would love to hear other people’s opinions on it. @Rob: Team Instructions Set piece instructions Perhaps my biggest bugbear with player instructions and Vibe challenges is set-piece takers. The first element I’d change is free-kicks. Now I know Vibe is a microcosm of FMM users, so SI probably don’t care, but does anyone else get infuriated when the striker you want to get a 1kc is taking free-kicks from just inside the touchline? In fact, take challenges out of the equation and it seems nonsensical that you cannot determine who takes freekicks where. My suggestion is to have four freekick roles: ⁃ Freekick (crossing) right; ⁃ Freekick (crossing) left; ⁃ Freekick (shooting) right; ⁃ Freekick (shooting) left Then you can put your best crossers in the crossing positions and best shooters in the shooting positions and aim for the goals and assists you want. On to my second setpiece change: corner instructions. Most goals from corners are front post headers from your main striker. However, wouldn’t it be good to set individual player instructions? You could have your best heading central defender (Maguire, for example) hit that front post. Whenever I’ve done a Strikerless challenge my main attacking midfielder NEVER scores from corners as the game isn’t clever enough to deduce that he is my focal point. Individual player instructions on corners would help this. Arrows Controversial one this, as I know some people hate arrows, but I want them added to FMM as soon as possible. Football, primarily, is about angles and space. The addition of arrows would really enhance that. I know player positions are meant to cater for a lot of this, but I would rather layer instructions myself. Say you have a ball-playing defender, being able to state where he steps out to would be great as the natural assumption is that he would step out centrally, but you may want him to always step out diagonally right to provide the ball to a second line right wingback. On the other side you could have just a first line left-wingback and no other left-sided players, so you could push their arrow to cover the whole length of the side. I want arrows to drag defenders around. I want players to run in to space. At the moment you have to play inside forwards to mimick a wingback overlapping down the whole flank, which often causes space issues if they cut in to a striker’s area. What about if you could have ‘inside midfielders’ where a right midfielder tucks in, ala how Beckham used to often play at Manchester United to allow Neville to overlap? I just want arrows back! @Mr Tree: The Enhanced Match Engine Before I launch into a few problems and suggestions, I have to say that I think it's brilliant - I've played thousands of matches and still genuinely "enjoy" following them. There are some great little touches too, like players going to retrieve the ball, or the game restarting despite a full-back taking his sweet time to get back into position (so suddenly he has to dash back). But maybe there could be a few little tweaks - the whole system hasn't had much of a refresh since it was introduced. However by "tweaks", I would like to emphasise that I'm looking for real improvement, rather than gimmickry like the poorly-handled addition of VAR this season. I get that it's a nice touch, but what is the point - the silliness of the score updating and the players moving into position before the decision is announced on commentary make it all a bit nonsensical. One change I'd like to see is in making substitutions. I actually didn't even know that pressing the team name stopped the game until I did it by accident! I always used to just press the "tactics" button at the bottom, although it's always been a bit "sticky" - sometimes it ignores you, sometimes it takes ages to stop. And maybe it could be more realistic anyway - the tactics screen could be one of the tabs and the match could continue (slowly) in the background, so changes are made in "real time" (as it were). Multiple changes would take longer. And changes at half-time could be more effective than drastic mid-match changes which can be hard to communicate to your boys, or maybe that could be more noticeable in lower leagues. I find some of the goals to be ridiculous - we all know the frustration of conceding. I'd love to see (in real life) some sort of facility for mapping real goals onto the FMM-style pitch - it would make for interesting viewing! But a lot of goals would look so different to how FMM plays. I'm not advocating making the game less interesting by any means, I don't mean to get bogged down in realism in that way - but I do think the goals could be a bit more reflective of how goals are scored in real life. I'd love to see melees added - as a keen watcher of 40+ Championship games every season, there's barely a game goes by without 10-12 players coming together at some point to share a frank exchange of opinions. And I'd like to see more Easter Eggs, more fun little "one-offs" that pop up occasionally. Punch-ups, bizarre own goals, awful misses - there must be a wide range of things that can be added, not to excess, but just to make us smile after hours and hours of playing. It's meant to be fun after all! My final suggestion might just be a personal issue, but can we please change the orange ball?! The whole reason for using it (in real life) is to make it more visible, but against the FMM pitch, for me it has the opposite effect. Use a white, yellow, or BRIGHT orange ball, SI, please! @Ian: Changes to Training The whole training system was revamped for this years game with the intention of giving us the user more control over the development of individual players. The previous system allowed us to modify a few different training schedules and then go through the players and pick which schedule you wanted them to train in such as wingers and strikers in the attacking one, defenders in defending and wing backs and midfielders in general as an example. The system worked pretty well I thought and if there was anything I would’ve wanted added to it then it would just be for there to be a couple more customisable training schedules so you could further target some players who you might want to train slightly differently. I’m sure there are plenty reading this who actually preferred that system but it’s probably all hearsay now as we’ve got the new training system and it’d be highly unlikely that the developers would ever contemplate reverting back to the previous one so I will focus on the current system and look at a few things I’d personally like to see added or modified for FMM20. As I mentioned earlier, the new system allows us to manage the training of all of our players individually so we can select a player to train the role he’s currently playing in and the focus will be on the attributes needed for that role. For example, you've got a deep lying playmaker and you select that role in his training section and he’s now training the main attributes required for the role in passing, creativity, movement and decisions. All sounds great but the problem for me is that it becomes a bit monotonous to have to go through every player and select their role and training intensity separately especially as there are plenty of times when you’ve got a few players who you’d like to train in the same way. I often have all or most of my centre midfielders training in the plain central midfielder role as it covers such a wide range of attributes so I’d be all for an advanced button or something at the top left of the training screen which would then bring up a check box next to every player so you could select a few and then make changes to all of those players at once. As another example, you might be playing a system using a few roles requiring a high level of fitness such as box to box midfielders and wing backs and might decide you want to put them all on light intensity training during heavy fixture periods to keep them fresh so being able to select all of those players and set it up in one go will be a great timesaver. Another thing that might be good is for there to be a few schedules that we could totally customise where we could select about say five or six attributes and have that schedule available as an option for the players to train. As an example, there'd be plenty of times when I’d want all of my strikers training what I would call the bread and butter striker attributes in shooting, movement, aerial, pace and strength so a schedule with only those attributes in would be one I’d create given the chance. It’s a change some might be against as you could see it being abused depending on how it were to be implemented but it would add a bit of customisation for the user and would bear similarities to the previous system if you think about it. Most of you will probably know by now that it’s rather easy on FMM19 to train a player to a high level for the aerial attribute. You only need to select a role that includes aerial as one of the trained attributes and then also select aerial as the players focus attribute and as long as the player still has potential for growth be prepared to see it rise and it could be fast and extreme as in going from 5-20 in a month or so. It’s all a bit ridiculous really and seems to have been known about since the very day the game was released. Many including myself have exploited this on many occasions this year but it’s difficult not to when nothing seems to have been done to try and fix it. Maybe something could be done and of course we don’t know what constraints the developers are working under but in an ideal world you’d probably say that aerial should be an attribute that has potential for improvement but maybe limited to an increase of say 5 to 8 or something like that. Also, I have never been able to get any of my players to increase their technique attribute and I have a feeling it’s impossible so if that is the case then maybe disabling it or any other unimprovable attributes in the focus attribute section might be a good idea so people are not just wasting their time. Another idea might be to be able to train players to improve their weaker foot and also maybe an option to try and improve their ability at corners, free kicks or penalties. Those options could easily be added into the focus attribute section which could easily be renamed to just focus. If someone could persuade me that role traits have any significant effect on the game then obviously having an option to train our players specific traits would be good but I’m not convinced they do a great deal in game so it’s not on my wish list. Player tutoring is also something that’s on the full game and could maybe be added to FMM20 where we could select an older player to tutor a youngster and some of the older guys personality and hidden attributes like professionalism and ambition might rub off on the younger player. The feature never gripped me when I played the full game so it’s not something I’m in favour of but plenty of others will be I’m sure. My main wish is for FMM20 to be as bug free as possible and I would almost certainly accept a few features being dropped from the game if it were to guarantee a more stable game which is why I haven’t gone overboard here as I believe the training system is decent as is and only needs a few little tweaks to streamline it a touch. What changes to training would you like to see? @Foxy: New Leagues In the last two editions of FMM we have seen four new playable leagues added to the roster with two added in each edition of the game. These leagues always bring a new set of challenges and players to the game and can really help make the new editions feel more fresh and exciting. It’s certainly no guarantee that we will see any new leagues in this years game but let’s hope we do. Everyone will have there own ideas of what leagues that would like added to the game especially if you live in or support a club that you cannot manage at the moment. I think it’s safe to say that SI generally have financial reasons behind the leagues they look to add to the game as demonstrated by both Korea and China being added in the last two years as they are huge mobile gaming markets and FMM is a popular game in those nations. The hope is that they also look to give a good spread of nations across the world that we can manage in and with that in mind I have three nations I would be happy to see added to the new game. Mexico This may seem a slightly random choice but I think it would add more depth to the MLS and the North American Champions League. At the moment we can only manage the MLS clubs in North America which means when you go into continental competition with those clubs the other teams in the competition can feel a little incomplete which in turn makes it feel less of an accomplishment if you win it. You then have the fact that Mexico has some big clubs and it is a well supported league with some good players just waiting to be discovered which is a huge part of the fun of FMM I think. Just think of the hidden gems that must be just waiting to be discovered. Brazil and Argentina Brazil was in FMH/FMM up and till a few years ago and it seems there is some licensing issues meaning we have to make do with just initials for the club names meaning Brazil may not be a viable league to be added. Then in Argentina they have a odd system of relegation based on average points over a couple of seasons that may be hard to replicate. That said South America is a huge empty space in the FMM map that needs to be filled in a little bit. I have put Brazil and Argentina together as they are the top leagues in South America and personally I would like to see them both added for the same reasons as Mexico, simply they will add more depth to continental competitions if they are both added. Both nations are hotbeds of football and the breeding grounds for some of the best footballers in the world so it would be great fun to be able to manage in these two nations. I think any of these three leagues would add more depth to the game but honourable mentions should also go to leagues in Europe including the nations in Central Europe such as Austria, Switzerland and Czechia, Greece or the Scandinavian countries that would also be good to see added. Which leagues would you like to see in FMM20? It will be great to get your thoughts on these ideas but also what features or improvements would you like to see on FMM20? Thanks for reading and all comments are appreciated. 11 Quote Share this post Link to post Share on other sites Share this with others!