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Article FM Mobile 2020: Potential New Features


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39 minutes ago, Scratch said:

meant to also say Accusations are not good at any point, you can never be 100% certain and they don't achieve much, just fracture our community.

Good point. 

39 minutes ago, Scratch said:

Can't see them doing it, but I wish they would!

It would hugely benefit the careers here for obvious reasons but there's zero in it for SI so no chance. 

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4 hours ago, Scratch said:

@Rob Yeah, I don't think I've ever called anyone out directly, even during the CC last year when plenty of accusations were flying as you'd recall. I did once tell someone "hey, people round here are going to question that", but generally I give the benefit of the doubt and when I think something's dodgy I keep quiet. Edit: meant to also say Accusations are not good at any point, you can never be 100% certain and they don't achieve much, just fracture our community.

@Ian just so it's 100% clear, no finger pointing from me! I couldn't make the most recent version work, but then I suck at tactics in general. Also it might have been better after a few seasons, had I stuck with it, as my striker was intimidated and couldn't get over that and tired etc. In the older versions that happened less and was easier to overcome. But man if the pre winter update version isn't the easiest version in years, I've missed something... For all those reasons you mentioned above as well.

@BatiGoal yes, I've long argued that a hard save mode would be great and not be that hard for them to do either. Can't see them doing it, but I wish they would! At one point I tried to work out how to do it myself, but it was too hard. There is a hidden setting in an XML file that can turn on a support mode that logs all open and closes and saves etc, and you'd be able to see certain patterns in there... But it makes the game run pretty slow and I couldn't work out how do anything with it (I was thinking an app that would turn the setting on, parse the logs, and send a report back to somewhere). So it's back to hoping they build an iron man mode...

Yeah post winter update the game is horrible for youngsters. I think on my TT first season my boys got about 20 between them and I knew I’d get ridiculed when I posted the first season update but there was enough promise there for me as the back up strikers were scoring fairly well so I stuck with it. Okay I didn’t break any records with the career but I got the job done. I didn’t enjoy the TT too much though as at least on 1kc’s you can wrap your main player up in cotton wool and sub him off early to keep him fresh but you can’t realistically use all of your subs every game on you three boys so it became a pain I found. 

My Kean save wasn’t even intended to be posted. I’d done a DT and TT with fairly unknown players and wasn’t going to do another long career on here this year. Anyway I just stated an on running test save with Kean as I wanted to try something with a decent player for once and also I got sick of using the aerial bug to take players aerial from like 5-20 in the matter of months, Kean starting on 13 was about right as he’s naturally good in the air anyway and at 18 isn’t so young. Only chose Juve due to him playing for them and was just tinkering with stuff as I went along and his numbers were fairly decent. Before I knew it the 1.5k seemed on and I’d hit the 100 goals club so I posted it and then the 2k looked on so that’s where it’s at now.

I welcome the introduction of an instant save option and DutchTony (won’t tag him as he hates the game since winter update) and myself had a discussion about it back in January shortly before the VPL started but our conclusion was the same in that we didn’t think it would ever happen. 

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There are issues with the hard save thing (besides what you say about it suiting "us" more than "them"). It's easy enough to save in the wrong slot as it is, so it's good to have a backup - I've been keeping a save of my current career from the end day of the previous season, just in case, plus I can get any other screenshots I forgot for the write-up. Plus what if a job offer comes up that you like but you also like your current team - why not have the capacity to "do both"?

I know it can be abused, but that's pretty sad if people do that. Like you say, you can only "smile". It's only a game - I always find the fake adulation "look at me" careers the most boring on here - fair better to have a real story with occasional steps backward.

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36 minutes ago, Mr Tree said:

There are issues with the hard save thing (besides what you say about it suiting "us" more than "them"). It's easy enough to save in the wrong slot as it is, so it's good to have a backup - I've been keeping a save of my current career from the end day of the previous season, just in case, plus I can get any other screenshots I forgot for the write-up. Plus what if a job offer comes up that you like but you also like your current team - why not have the capacity to "do both"?

I know it can be abused, but that's pretty sad if people do that. Like you say, you can only "smile". It's only a game - I always find the fake adulation "look at me" careers the most boring on here - fair better to have a real story with occasional steps backward.

Reading this reminds me of a time about 20 years ago when I was playing an old Championship Manager game. I had a long term save with Rushden and Diamonds and this was played on a desktop PC with no back up battery power. Anyway back then you used to get the odd power cut, still do but then more often and when you clicked to save your game back then it wasn’t an instant thing and actually took a minute or two. Well this day I clicked to save my game and the electric went off and I thought nothing of it but of course once the electric came back on and I tried to load my save I couldn’t as it had been corrupted due to being in the middle of saving when the power went out. Had I had it saved in two places I’d have had the other one and would’ve been okay so ever since then I’ve always saved my main game in two slots as a precaution. Probably shows my age more than anything this. 😂

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Ohhh yes @Ian, been there, still remember my best ever regen, Nathan Hopkins, he was dynamite but my save got corrupted somehow (20yrs ago like you say). This was while at uni, got a tech-savvy friend to try and retrieve it, and he remarked (to many people) about all the porn he found on my computer 🙈

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A perfect FMM20 would be:

1. A bug free version of FMM19.

2. With the addition of Brazilian and Argentinian leagues (or would take Swedish, Danish and or Austrian leagues).

3. And increase playable nations to five or six.

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7 hours ago, Mr Tree said:

There are issues with the hard save thing (besides what you say about it suiting "us" more than "them"). It's easy enough to save in the wrong slot as it is, so it's good to have a backup - I've been keeping a save of my current career from the end day of the previous season, just in case, plus I can get any other screenshots I forgot for the write-up. Plus what if a job offer comes up that you like but you also like your current team - why not have the capacity to "do both"?

I know it can be abused, but that's pretty sad if people do that. Like you say, you can only "smile". It's only a game - I always find the fake adulation "look at me" careers the most boring on here - fair better to have a real story with occasional steps backward.

To clarify, I would love a hard save feature to be brought in, but would expect that to be done as an option. Ie when you start a save you choose whether it is going to be hard save or normal save. If it's hard save, then it shows that in a screen somewhere. It's then up to each person to decide for each game whether they want it to be a hard save or not. I'd expect that most challenges on Vibe would require that people use the hard save, but you wouldn't have to. 

But yeah, they're very unlikely to do it. 

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5 hours ago, samhardy said:

People would still find a way passed the hard save option imo. If it would save after every match then you’d get people quitting before the end of the game.

Save at half-time as well then? 😂 

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3 hours ago, Foxy said:

Better off if it saves after every goal or even better every match minute.

I said this sometime before (last year maybe), but we know that the game calculates everything to half time / full time (depending which half we're in) and then just plays it for us. And it recalculates everything if there are any substitutions / tactical changes. So all they need to do is save that script to the DB when it's calculated.

FMM is forced closed halfway through a game? Well when it restarts, you're back in the same game with the same script. No advantage.

Might not be that simple, but definitely not impossible either. 

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Anyone know how they will handle the Bury situation?? Will they be out of league ? Placed in Vanarama League ? Would players all be free agents ?


Wonder if give em an example of a rare but possible outcome added to game where if club is bad financially over certain time period they might have a slight chance going away totally. Club don’t have any real punishments on FMM like youth/transfer bans, point deduction, bankrupt danger etc. Seems clubs in the red never get punished and it’s a bit unrealistic. You would just lose some on your financial ratings if managing and might be restricted by board from signing staff/ players way over budget but you can still sign most free agents in your price range or have 35+ yr old players retire to be staff for free. 
Would point reductions like think Bolton got this year be easy to add ? Transfer bans (Chelsea) added or too complicated?

-More Club/Player/Staff random events , interactions, real life events etc.

I think more drastic bans, penalties and outcomes might add a bit of spice to the game as you have to do really bad to be fired so it’s basically manager for life or til you get bored. Have certain limits to amount top clubs could spend in one window or year ( randomize it each window/year) and if club breaks it get a transfer ban from Fair Play and ratings and board approval drop real low and on your honors screen have negatives section saying club/year/ penalty u got so maybe certain clubs won’t hire you because of that history. 
If you let team go bankrupt over a random time period could even have club dissolved like Bury and have end of game stop there saying you will never recover and so n so has resigned ending save/career there. 
Imagine all different scenarios that could randomly pop up when you are playing/reading career/challenge saves on the forums not just the same old stuff. 

Players could have more emotions/random events too instead of wants transfer, back from injury wants spot back or unhappy training . More awareness of depth on squads as they battle for starting spots. Not signing with PSG to sit behind Neymar and Mbappe, same with Messi in Barca, or if too much depth on your team at your position even without stars either player trains harder to beat them or doesn’t sign FA/loan/Transfer there no matter how big club prestige/reputation is. 

-National Teams 

more tournaments , have negotiation screen when player undecided between declaring for two nations and could promise playing time or favorite position , WC roster inclusion etc.. have a bar at bottom show which way player is leaning and can only negotiate/pitch once every month-couple months?

-Youth NT

Add an Assistant Coach to staff who coaches youth team. Add options like club assistant for orders,tactics, lineups etc...

Add youth national team like Under 23 squad
Coached by Assistant Coach on National Team. Add Under 23 competitions like Olympics, Federation Championships, and U-23 WC .

Add games for club reserve teams doesn’t even gotta be real leagues/cups if too much work just randomly generated games about 3-4 a month as long as on roster. Need something for growth and fill in stats showing youth player actually did something all season not just train. Just expanding on stats generate for yearly youth academy promotions.. 

-More Leagues:

if room more playable leagues and if need to cut out stuff for it I would decrease top 5-6 leagues to 1st & 2nd tiers only remove third tiers. Only leagues be exception be England keep EFL only stop league two, drop Vanarama 3x Leagues. Drop lower leagues to first division only Ireland, Scotland, Wales, Korea, China etc don’t need anymore leagues than 1st as they aren’t that strong in 1st tier anyway. 
 

-Add club connections/feeder/loans 

Add a couple slots for feeder / loan clubs that players can be moved to like from FM main game. Owners have multiple clubs in real life in different countries so if not available for all clubs just ones that already have multi team owner, already established connections . I know RB Salzburg and RB Leipzig created problem with same ownership then had to prove weren’t same to both play in Europe and did that but they still have a connection with each other as players/staff move between teams. There also is RBNY and I think RB Brazil teams so there’s a setup in real life as an example. Think another example is Chelsea -Vittesse connection not sure if Chelsea or Man City but I know the Dutch club always taking loans from EPL club 

Suggested Playable Leagues: 

-Austria, Ukraine, Swiss, Norway

- Brazil, Argentina, 

 

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5 hours ago, DIRECTFX said:

Anyone know how they will handle the Bury situation?? Will they be out of league ? Placed in Vanarama League ? Would players all be free agents ?

A buyer for the club pulled out yesterday which means tomorrow Bury could be liquidated and cease to exist. The problem is they have a huge dept and with no income they have no way of paying that off unless someone buys the club and is willing to pay the dept themselves until next season.

The club had planned to apply to join the National League for next season but whether that happens depends on events in court tomorrow.

https://www.bbc.co.uk/sport/football/50048869

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