This is the second of my Vibe discussion pieces. The first can be found here:
Spoiler
One of the comments I often see on the forum is ‘the game is too easy.’ It’s not one I necessarily agree with as it’s a very subjective comment as it very much relies on how you load-up your save, the constraints you add within your career, and the challenge, if there is one, that you choose to face.
The best scenario as an example of this is the classic 1,000 goal challenge (known as a 1kc). I utterly love seeing people smash their first 1kc. Whilst some observers have, in my opinion, obnoxious and unnecessary snobbery regarding clubs and players challengers use, I genuinely think any first-time 1kc is brilliant. However, once you’ve done a few 1kcs you end up finding them easy as you know what to do; you have a well-developed and balanced go-to tactic. At the end of this scenario you think ‘this game is too easy’, yet the original incarnation of yourself found getting your first 1kc hard and was extremely happy you achieved it. So what was it: easy or hard?
In addition, the PC version of Football Manager is notoriously detailed and requires a lot less ‘plug and play’ than FMM. People therefore see FMM, which is essentially Coke Lite to the PC version’s Full Fat Coke, as a simplified and easier game. But are they muddling the word ‘easier’ with the words ‘less detailed’?
I’ve asked three very respected Vibers for their opinion: Foxy, Ian, and Woody. So without further or do, here they are:
‘I think once you have played the game for a significant amount of time, so in my case 20+ years including Champ Man and the PC version of FM before moving over to FMM, you learn how the game works and how to consistently win but that doesn’t make the game easy. Take a look at this years or any years forum on Vibe and the top read threads will be tactics. This year the top 5 most read threads are all tactic posts and then if you add the pinned threads in as well the Tactics Index is the most read thread this year with over 300k views.
The only reason for this can be that not everyone who buys the game finds it too easy and that many are looking for some help with tactics. The game is easy if you always pick the big teams but then as many of us do we find other ways to enjoy the game with challenges but there is many people don’t play that way and don’t necessarily find the game simple. The one area the game needs to improve over just making the game more difficult artificially is the AI managers as if they weren’t quite so dopey in squad building and buying/selling players the game would be tougher.’
‘It’s a difficult question to answer as I think you could say that the game is both too easy and too hard if that makes sense. Pick a top team and the game seems a little too easy but pick a poor team and for me the game could easily be considered slightly too hard or harder than it should be compared to how things are when managing one of the bigger teams anyway.
Most features on the game seem to have to be added in a one size fits all way to make the game small enough to be playable on most mobile devices which must make things tricky to get everything right. Take the conditioning fiasco from last year where the developers finally admitted they’d made a mistake with the update but some actually thought it was ok. Of course, when managing a top team with really fit players across the board it was perhaps and I say perhaps playable but managing at a lower level was anything but as I proved when I did a little test at Blyth. I only got about five or six games in, could then hardly field a team and it became clear that it was unplayable. It’s almost like you really needed a different system for different levels of the game but as I said earlier, it doesn’t seem possible. Same with budgets, where it seems to be a basic one way system and the developers have said previously that the only way they could get the game to reflect the spending power of certain clubs like PSG without messing up the whole system was to just add the sugar daddy feature to them at all times.
The a.i. is very poor when it comes to squad building and it seems to have always been that way so doesn’t seem like it’s an easy fix. The thing is, I’ve actually found that this year once you get about 7-10 years into a save, there just doesn’t seem to be the quality of peak aged players available. It may have been similar in previous years but it does seem worse this year and it’s very frustrating in truth. I could be cynical and say that I think the developers have done this deliberately to try and make the game harder and it has in some ways but only in a frustrating way which is the only way I honestly think they can make the game any harder.
So, basically I think the game is easy in some ways and hard in others and can’t see a way where it can be any different without a major overhaul of the game.’
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This is the second of my Vibe discussion pieces. The first can be found here:
One of the comments I often see on the forum is ‘the game is too easy.’ It’s not one I necessarily agree with as it’s a very subjective comment as it very much relies on how you load-up your save, the constraints you add within your career, and the challenge, if there is one, that you choose to face.
The best scenario as an example of this is the classic 1,000 goal challenge (known as a 1kc). I utterly love seeing people smash their first 1kc. Whilst some observers have, in my opinion, obnoxious and unnecessary snobbery regarding clubs and players challengers use, I genuinely think any first-time 1kc is brilliant. However, once you’ve done a few 1kcs you end up finding them easy as you know what to do; you have a well-developed and balanced go-to tactic. At the end of this scenario you think ‘this game is too easy’, yet the original incarnation of yourself found getting your first 1kc hard and was extremely happy you achieved it. So what was it: easy or hard?
In addition, the PC version of Football Manager is notoriously detailed and requires a lot less ‘plug and play’ than FMM. People therefore see FMM, which is essentially Coke Lite to the PC version’s Full Fat Coke, as a simplified and easier game. But are they muddling the word ‘easier’ with the words ‘less detailed’?
I’ve asked three very respected Vibers for their opinion: Foxy, Ian, and Woody. So without further or do, here they are:
@Foxy:
‘I think once you have played the game for a significant amount of time, so in my case 20+ years including Champ Man and the PC version of FM before moving over to FMM, you learn how the game works and how to consistently win but that doesn’t make the game easy. Take a look at this years or any years forum on Vibe and the top read threads will be tactics. This year the top 5 most read threads are all tactic posts and then if you add the pinned threads in as well the Tactics Index is the most read thread this year with over 300k views.
The only reason for this can be that not everyone who buys the game finds it too easy and that many are looking for some help with tactics. The game is easy if you always pick the big teams but then as many of us do we find other ways to enjoy the game with challenges but there is many people don’t play that way and don’t necessarily find the game simple. The one area the game needs to improve over just making the game more difficult artificially is the AI managers as if they weren’t quite so dopey in squad building and buying/selling players the game would be tougher.’
@Woody:
‘I agree completely Foxy.’
@Ian:
‘It’s a difficult question to answer as I think you could say that the game is both too easy and too hard if that makes sense. Pick a top team and the game seems a little too easy but pick a poor team and for me the game could easily be considered slightly too hard or harder than it should be compared to how things are when managing one of the bigger teams anyway.
Most features on the game seem to have to be added in a one size fits all way to make the game small enough to be playable on most mobile devices which must make things tricky to get everything right. Take the conditioning fiasco from last year where the developers finally admitted they’d made a mistake with the update but some actually thought it was ok. Of course, when managing a top team with really fit players across the board it was perhaps and I say perhaps playable but managing at a lower level was anything but as I proved when I did a little test at Blyth. I only got about five or six games in, could then hardly field a team and it became clear that it was unplayable. It’s almost like you really needed a different system for different levels of the game but as I said earlier, it doesn’t seem possible. Same with budgets, where it seems to be a basic one way system and the developers have said previously that the only way they could get the game to reflect the spending power of certain clubs like PSG without messing up the whole system was to just add the sugar daddy feature to them at all times.
The a.i. is very poor when it comes to squad building and it seems to have always been that way so doesn’t seem like it’s an easy fix. The thing is, I’ve actually found that this year once you get about 7-10 years into a save, there just doesn’t seem to be the quality of peak aged players available. It may have been similar in previous years but it does seem worse this year and it’s very frustrating in truth. I could be cynical and say that I think the developers have done this deliberately to try and make the game harder and it has in some ways but only in a frustrating way which is the only way I honestly think they can make the game any harder.
So, basically I think the game is easy in some ways and hard in others and can’t see a way where it can be any different without a major overhaul of the game.’
@Woody: ‘I agree completely Ian.’
So there’s our views. What are yours? All comments welcome.
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