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Help Questions about Coaches, Scouts and Captains


Mr B
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Hi guys, 


I've just got back into managing games after my boys discovered manager mode on fifa and it got me right in the nostalgia reminding me of CM98/99. Gave fifa a go, didn't enjoy it at all, looked for something better. Picked this up and am (happily) surprised to see such a great community over a mobile game! I've played a few months with various teams and then a full season with Arsenal to get the hang of the ropes, but still have a few questions. 

What is the difference between the different coaching styles. I think I understand that Defence, Attack and Goalkeeping improve stats in those attributes by more, and Youth I'd guess will improve your young players more. But what about Fitness and Motivation. And is there any point in General? What about improving those stats that don't really fit in any category, like Aerial and Technique?


Similar question for scouts. What effect does their specialism have? So far I've seen Youth, First Team and Tactical Analysis.

And does your captain choice have any real impact? It seems that whoever I pick, some of the squad don't like it. I'm generally choosing whoever has the highest Leadership out of my likely starters.

Thanks for any help.

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Coaches will affect the training/improvement of players, fitness will try to improve stamina etc, attacking will focus on attacking stats and so fourth. General coaches are good if you are at a smaller team with not many spaces. 

Aerial is simple to try and improve, focus training on Target Man for a ST, with a mentor with good aerial. 

Scouts, pretty self explanatory. Youth scout to find younger players, tactical scout for your match reports on opposition. Bargain hunter for cheaper finds, first team scout for players good enough to go straight into the first team. 

As far as I know with the captain, try and get someone who is of a influential personality. Picking someone who the team doesn't agree with, will likely decrease morale.

I'm sure someone like @Scratch who has excellent knowledge on the inner workings of the game will be able to give much more of a detailed answer 😂

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For my own coaching style, I usually choose motivational. It helps keep morale good even after bad results, and helps keep players happy. Aerial is a physical stat, and as such can be improved by fitness coaches, although stamina strength pace are more likely. 

Technique is an attacking stat in game. 

For choosing a captain, leadership is only a small part of the equation. You will want to check the team hierarchy by going to team report>dynamics>hierarchy and you will want to choose someone who is at least influential in the team.

Spoiler

Screenshot_2021-03-06-08-40-38-27_0b2e78953ff85bd21e832a6a8ef6cde0.thumb.jpg.6ca2b960062352f386e158f55ad6dbd3.jpgScreenshot_2021-03-06-08-41-07-95_0b2e78953ff85bd21e832a6a8ef6cde0.thumb.jpg.297e81f52f508336435c8a4ce0b34912.jpg

Also check popularity under First team>view>happiness 

Spoiler

Screenshot_2021-03-06-08-41-20-47_0b2e78953ff85bd21e832a6a8ef6cde0.thumb.jpg.7935ff57ab9aee76c955d7ac24f0f8b9.jpgScreenshot_2021-03-06-08-41-28-50_0b2e78953ff85bd21e832a6a8ef6cde0.thumb.jpg.a54365bec0aa9edc373b2fcd84fa0fa0.jpg

After making sure people won't be too upset with your captain choice, you'll want to choose the best personality you can. Go to the player profile, move left once, and you'll see a bunch of green, yellow, or red arrows to indicate their personality. 

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Hello and welcome to the forum.

When it comes to the coaches, don’t be afraid to double up on say attacking coaches if you feel your team needs improving in that area. Same goes for other areas too and I believe general coaches just focus on a little bit of everything.

I do believe the individual focus attribute does still improve if it’s not also part of the main role being trained but I try to avoid doing that as much as possible as it’s bound to improve more if it is.

Edited by Ian
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Hello and welcome mate. I’m not really good at judging scouts but I guess they’re self explanatory but here’s how coaches work:

  • General: focuses on everything so if you fill all 4 spaces with them, everyone will be trained with a more balanced way.
  • Attacking: focuses on attacking attributes e.g. crossing, passing, shooting, movement.
  • Defensive: focuses on defensive attributes e.g. tackling, positioning.
  • Youth: I believe like general but boost for younger players only.
  • Fitness: focuses on physical attributes e.g. aerial, strength, stamina, pace.
  • Motivational: focuses on mental attributes e.g. decision, creativity, aggression, teamwork
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1 hour ago, broodje kip said:

Hello and welcome mate. I’m not really good at judging scouts but I guess they’re self explanatory but here’s how coaches work:

  • General: focuses on everything so if you fill all 4 spaces with them, everyone will be trained with a more balanced way.
  • Attacking: focuses on attacking attributes e.g. crossing, passing, shooting, movement.
  • Defensive: focuses on defensive attributes e.g. tackling, positioning.
  • Youth: I believe like general but boost for younger players only.
  • Fitness: focuses on physical attributes e.g. aerial, strength, stamina, pace.
  • Motivational: focuses on mental attributes e.g. decision, creativity, aggression, teamwork

Will more staff slots be available when your club's reputation increases like in FM?

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1 minute ago, Jjeffriz said:

Will more staff slots be available when your club's reputation increases like in FM?

Nope. 4 is the max slot

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Thanks for the help everyone. Seems like motivational may be more useful than I would have thought. If have expected creativity and decisions to come under attacking so that's really useful to know. So I'm guessing it's best to pick coaches that either help the weaknesses of your team or enhance your style of play. And if in doubt go general to get a bit of everything. 

For scouts would it be best to set a tactical analyst to give reports on opposition teams? If guess that that will make the report more accurate as I can't see any other point to this specialty, or am I missing something? 

Thanks for the captain choice pics, I clearly hadn't explored the menus as much as I thought! How much does the captain (and the vice? ) influence the rest of the team when it comes to the personality arrows? 

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What are people's thoughts on doubling up coaches. 

Have people experienced faster/better development having multiple coaches in the same speciality?

 

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Just now, billy2shots said:

What are people's thoughts on doubling up coaches. 

Have people experienced faster/better development having multiple coaches in the same speciality?

 

It won't help individual players more, you'll just get boosts in those areas for more different players. 

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45 minutes ago, billy2shots said:

What are people's thoughts on doubling up coaches. 

Have people experienced faster/better development having multiple coaches in the same speciality?

 

With fitness coaches it made a big difference on the 19 game but not sure if it does now tbh. It didn’t really show until a good few years into the save where you’d then get youngsters just sitting in the reserves practically maxing out on all of their physicals by the time they were 20. I think I have a few examples so I’ll try to dig them out and post them up.

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I'm late to the party! Agree with most of the above from @JamesVilla @hhooo @broodje kip @Ian etc. 

One thing I'll add about Motivational coaches - like @hhooo, I always make myself a Motvational coach, because I feel it keeps the team morale up, which in turn makes performances better. However, I've recently seen Marc Vaughan (the FMM product manager/desiginer) say on the SI Games site that Motivational coaches can also help young players increase some of the hidden attributes like Work Rate, Professionalism, Determination etc. There's no specific information around which hidden attributes can be improved or by how much, but certainly makes me think Motivational coaches are more important than ever! 

To increase Aerial specifically, for forwards, set their target role to Target Man, set their target attribute to Aerial (although I rotate it a bit) and get them a mentor with high Aerial but just average Team Work, Aggression, Technique, Leadership (or they will want to focus on mentoring these). I find Carrillo a good Aerial mentor.

In general, with mentorship, you'll probably see +2 for the focus attribute the mentor is working with them on. One seems to come at about 20 to 30% of the way through mentoring, the other near the end. Sometimes those attributes can jump right up, but I think only 2 come directly from mentorship even though it may trigger the player improving that attribute through training as well. 

It's worth mentioning that scouts are not very useful, except maybe for scouting the opponents in the next game. The star values they give for souting players are their view and also take the team situation into account, but the end result is the CA and PA values bear little resemblance to the actual values. I guess it's supposed to be like that, to reflect real life, but to me it seems a little too inaccurate. That said the descriptions of a player are useful and in my experience never inaccuate and I do find the gap between CA and PA useful in working out if a player is likely to improve (although this isn't too accurate). 

In the olden times (last year!) I'd pick a captain based just on Leadership (though not too young), but this year's version with the team dynamics added changes all of that. Leadership and age are still part of what I consider, but also I look at the attributes he will affect the team on (don't want a captain that encourages unprofessionalism!), whether he is in the Influential group or above, and also how famous they are. If you pick someone with good leadership, and looks great in the other areas, but their reputation is not high enough, then when you view the team happiness screen you'll see lots of people unhappy with the choice. It's better if there are a bunch of players happy with the choice, ie:

image.png.630a1ac80483dc9cd627a312d40920bb.png

 

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1 hour ago, Scratch said:

One thing I'll add about Motivational coaches - like @hhooo, I always make myself a Motvational coach, because I feel it keeps the team morale up, which in turn makes performances better. However, I've recently seen Marc Vaughan (the FMM product manager/desiginer) say on the SI Games site that Motivational coaches can also help young players increase some of the hidden attributes like Work Rate, Professionalism, Determination etc. There's no specific information around which hidden attributes can be improved or by how much, but certainly makes me think Motivational coaches are more important than ever! 

I remember reading this one too in the SI Forum. I have since make myself as motivational coach after reading this.

Talking about work rate, I have also found sometimes, if you train a player teamwork, the work rate will go up too! I remember Unuvar were trained for teamwork and he got his work rate up. Also, if you fine/warn or praise someone, and it says his work rate increases, his teamwork will go up too. This happened to my Musiala where he got one bad game and I warned him. He got his work rate alongside his teamwork up.

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3 hours ago, Scratch said:

I'm late to the party! Agree with most of the above from @JamesVilla @hhooo @broodje kip @Ian etc. 

One thing I'll add about Motivational coaches - like @hhooo, I always make myself a Motvational coach, because I feel it keeps the team morale up, which in turn makes performances better. However, I've recently seen Marc Vaughan (the FMM product manager/desiginer) say on the SI Games site that Motivational coaches can also help young players increase some of the hidden attributes like Work Rate, Professionalism, Determination etc. There's no specific information around which hidden attributes can be improved or by how much, but certainly makes me think Motivational coaches are more important than ever! 

To increase Aerial specifically, for forwards, set their target role to Target Man, set their target attribute to Aerial (although I rotate it a bit) and get them a mentor with high Aerial but just average Team Work, Aggression, Technique, Leadership (or they will want to focus on mentoring these). I find Carrillo a good Aerial mentor.

In general, with mentorship, you'll probably see +2 for the focus attribute the mentor is working with them on. One seems to come at about 20 to 30% of the way through mentoring, the other near the end. Sometimes those attributes can jump right up, but I think only 2 come directly from mentorship even though it may trigger the player improving that attribute through training as well. 

It's worth mentioning that scouts are not very useful, except maybe for scouting the opponents in the next game. The star values they give for souting players are their view and also take the team situation into account, but the end result is the CA and PA values bear little resemblance to the actual values. I guess it's supposed to be like that, to reflect real life, but to me it seems a little too inaccurate. That said the descriptions of a player are useful and in my experience never inaccuate and I do find the gap between CA and PA useful in working out if a player is likely to improve (although this isn't too accurate). 

In the olden times (last year!) I'd pick a captain based just on Leadership (though not too young), but this year's version with the team dynamics added changes all of that. Leadership and age are still part of what I consider, but also I look at the attributes he will affect the team on (don't want a captain that encourages unprofessionalism!), whether he is in the Influential group or above, and also how famous they are. If you pick someone with good leadership, and looks great in the other areas, but their reputation is not high enough, then when you view the team happiness screen you'll see lots of people unhappy with the choice. It's better if there are a bunch of players happy with the choice, ie:

image.png.630a1ac80483dc9cd627a312d40920bb.png

 

Gosh thank you, valuable information right there. Since I'm restarting a new game, I might do the same as well

2 hours ago, broodje kip said:

I remember reading this one too in the SI Forum. I have since make myself as motivational coach after reading this.

Talking about work rate, I have also found sometimes, if you train a player teamwork, the work rate will go up too! I remember Unuvar were trained for teamwork and he got his work rate up. Also, if you fine/warn or praise someone, and it says his work rate increases, his teamwork will go up too. This happened to my Musiala where he got one bad game and I warned him. He got his work rate alongside his teamwork up.

I got one youth player caught napping while training lol, warned him and it says workrate increased and probably determination(?) too, I'm not so sure.

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