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Help Playable National Teams


Fozz_Quaker
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Although I buy the game every year, I've never played any considerable saves for about 3 years now, though I'm buying FMM22 tomorrow...

What I would like to know...

How do you get more playable National Teams, I used to love saves playing as Gibraltar, Andorra, Liechtenstein and San Marino and wondered how to do it in FMM 21 and 22...

I remember a guy used to make a pre game editor a few years back and that's how I used to make the weaker NT's playable, though I've never seen a Pre Game for FMM for years now, I did see in the 21 downloads area a download with extra playable NT's...

Can it be done with changes.txt or would I need to Hex Edit, a process I have tried to learn, but I have little patience and get frustrated way too quickly and easily...

I always found I enjoyed editing, and I still do on old versions of the PC Game...

If anyone could give me some advice, I would be ever so grateful..

Thanks

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I'm not sure about the exact numbers, but I remember hearing somewhere that the requirement for a national team to be managable is 50 players available for call up. Downloads with extra playable NTs might just be databases that adds players to hit that criteria. I believe you can use hex editing to alter the save file so that you become the manager of a national team (I did it once with Germany in FMM18), although I'm not sure what happens if you manage a national team without enough players to call up.

If what I heard is correct, the simple way would be to create a club with a lot of players of a certain nationality and hope that it's enough to reach the cutoff and make the managerial post available. If you have access to the IGE, you can also change a few player's nationalities for the cutoff. 

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1 hour ago, Growcanine said:

I'm not sure about the exact numbers, but I remember hearing somewhere that the requirement for a national team to be managable is 50 players available for call up. Downloads with extra playable NTs might just be databases that adds players to hit that criteria. I believe you can use hex editing to alter the save file so that you become the manager of a national team (I did it once with Germany in FMM18), although I'm not sure what happens if you manage a national team without enough players to call up.

If what I heard is correct, the simple way would be to create a club with a lot of players of a certain nationality and hope that it's enough to reach the cutoff and make the managerial post available. If you have access to the IGE, you can also change a few player's nationalities for the cutoff. 

Thanks for the reply dude...

50 players rings a bell...

In the past, there was a Pre Game Editor to work with, but I haven't seen a PGE for the Mobile Game for years now.

I also remember being able to write a changes.txt file to take over a National Team, which I once did to take over San Marino, again, that was quite a few years ago.

As for Hex Editing, I've found I don't have the patience and tend not to risk trying to change anything that could corrupt the game...

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I remember this thread a guy did a bunch of saves which you can use a new National team for each . Think just download it then start the save game but u have the creators info as your manager and can’t change those details so if you ok with that should be good to go , unless u wanna try change details need some further editing which is beyond me . Hope it helps 

 

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