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Help Player traits!


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Heello guys, please explain me what means the players traits from player profile- position....! I see at few players traits with green and others players have only white traits in each roles....help, thanks so much!

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Green is positive for the role, red is negative for the role and white is neutral. Tbh I don't think they mean much as they're based on stats and change on a whim. 

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Posted (edited)
7 hours ago, LFCTERAS said:

Heello guys, please explain me what means the players traits from player profile- position....! I see at few players traits with green and others players have only white traits in each roles....help, thanks so much!

Good question. Let’s take an elderly Juan Mata as an example.

69AADA33-6F97-46BC-B069-764F28617698.thumb.png.0d262d2bb21aca2c9d964e73a91a1f94.png

Mata - you can see he has 4 preferred ‘traits’ (on the bottom left of the screenshot).

The colors of these traits’ text will change depending on (a) which position you select on the right side, and (b) which role you select in the middle of the left side.

So for Mata, in the AMC position, in the Advanced Playmaker role:

Spoiler
  • Green text = he likes to play killer balls, and this role encourages him / good for the role to do this.
  • White text = he likes to do these three traits, and this role neither encourages nor discourages them / neutral for the role.
  • Red text = none.

If there was a red text, then Mata would like to do it, but the role discourages it / unhelpful for the role.

Does this make sense? 🙂 

Edited by DanEnglish
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6 hours ago, Ashez said:

Tbh I don't think they mean much as they're based on stats and change on a whim. 

Er … how sure are you on this? And how do you know this? Am intrigued, as it doesn’t match my observations (but I could be very wrong)…

“Evidence to the jury #1…”
Old Mata vs Young Diallo

Spoiler

I do not think it is based on player stats / attributes. Here’s a comparison of elderly 1.5 star Mata vs young 4 star Diallo …

68286831-137D-4093-A265-1AECAE9CCE7A.thumb.png.5ff6fc8e022d720d4f59c5d9567f612c.png
239EA640-A572-46BC-B6AF-F06A36445FCD.thumb.png.e26e577e9d700e73324108c25a97d55c.png

Mata has 4 preferred traits, but in summer 2022 is now a weak player.

  • His top attribute is technique (18), followed by teamwork (14), then passing + creativity (13 each).
  • That may explain why he plays ‘killer passes’ …
  • … but doesn’t explain why tries to ‘get forward whenever possible’

7DA860B1-FBA4-42D8-AC4C-B7A36366FBC6.thumb.png.af6d6157e1cc13892ce4709db36e86b4.png 
A7E83FBC-5468-4CA2-B553-6FAFE91296B3.thumb.png.0f9af77497365475534019f461aaf614.png

Young wonderkid Diallo is a becoming a great player.

  • He has greens (15+) for dribbling, passing, technique, movement + pace…
  • … but he has no preferred traits. None! 

Key Point = so it can’t be based on absolute attributes, nor relative attributes - right? 
 

 
“Evidence to the jury #2”   
Cristiano Ronaldo

Spoiler

C21A31B0-64EB-4BC8-AA01-95310B8512C2.thumb.png.17029e41d1e98bbb1ed30011e8b053bc.png 
50CE970B-A757-4165-9FB5-91EFA2A35575.thumb.png.fb29a5c7fcf9ba20d38189f92534dc1d.png

Moves into channels’ could be based on movement - but then why doesn’t young Diallo have it yet?

Plays no through balls’ could be based on selfishness, or it could be a hard coded trait for him specifically.

Tries first time shots’ could be based on shooting attribute, I can accept that. 
 

 
Thoughts?! 🙂 

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And if i have many players only with white traits in my team, they are good for my tactic ? If have only white traits in roles from my tactic

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Posted (edited)
11 minutes ago, LFCTERAS said:

And if i have many players only with white traits in my team, they are good for my tactic ? If have only white traits in roles from my tactic

It depends on your tactic.

  • e.g. “Hugs line” may be good for wingers if your tactic involves wingers crossing from out wide and/or stretching the opposition defence.
  • e.g. “Cuts inside” may be good for IFs/IWs/APs playing on the flanks, if that’s what you want them to do.
  • e.g. “Plays short, simple passes” is good for a high possession, low creativity tactic.
  • e.g. “Tries killer balls” is good for a higher risk tactic to create clear cut chances / 1:1s for your attackers vs the opposition keeper 

If you have some specific examples, feel free to share the screenshots here. (with an explanation of what you’re trying to do)

Edited by DanEnglish
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Ok, thanks! And for choose the best players from my team to play matches wich way is best ? Curent abillity, potential, value....etc ?

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3 minutes ago, LFCTERAS said:

Ok, thanks! And for choose the best players from my team to play matches wich way is best ? Curent abillity, potential, value....etc ?

Again you asked that in another thread + @Schwantz34 replied with an answer.

Simplistically, you have a few options at the start of a save:

  • Pick based on ability / stars :star: (coach report, based on current ability) - this will give you the best GK right now for example.
  • Pick based on potential / stars :star: like @Schwantz34 said, he makes sure he has a few high-potentials in his team.
  • Pick based on attributes - e.g. you may only pick DCs who have 15+ for aerial, or STs who have 15+ for pace (I.e. Martial yes, Ronaldo no). 
  • Pick based on a tactical style - e.g. if you use inverted Wing-Backs, then you may prefer … er … right-footed Brandon Williams to play as DL / WBL instead of Shaw or Telles at Man Utd.

Depends on which you prefer. If you don’t know + want to play quickly, then ability / “stars” is a decent place to start. 

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1 minute ago, LFCTERAS said:

And if one player have " none " at traits in every positions and roles....i need to sell him ?

I don’t understand. Can you post a screenshot of what you mean?

PS. If a player has no preferred traits, that’s fine. I’d 100% still play + keep him. 

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4 hours ago, DanEnglish said:

Er … how sure are you on this? And how do you know this? Am intrigued, as it doesn’t match my observations (but I could be very wrong)…

“Evidence to the jury #1…”
Old Mata vs Young Diallo

  Hide contents

I do not think it is based on player stats / attributes. Here’s a comparison of elderly 1.5 star Mata vs young 4 star Diallo …

68286831-137D-4093-A265-1AECAE9CCE7A.thumb.png.5ff6fc8e022d720d4f59c5d9567f612c.png
239EA640-A572-46BC-B6AF-F06A36445FCD.thumb.png.e26e577e9d700e73324108c25a97d55c.png

Mata has 4 preferred traits, but in summer 2022 is now a weak player.

  • His top attribute is technique (18), followed by teamwork (14), then passing + creativity (13 each).
  • That may explain why he plays ‘killer passes’ …
  • … but doesn’t explain why tries to ‘get forward whenever possible’

7DA860B1-FBA4-42D8-AC4C-B7A36366FBC6.thumb.png.af6d6157e1cc13892ce4709db36e86b4.png 
A7E83FBC-5468-4CA2-B553-6FAFE91296B3.thumb.png.0f9af77497365475534019f461aaf614.png

Young wonderkid Diallo is a becoming a great player.

  • He has greens (15+) for dribbling, passing, technique, movement + pace…
  • … but he has no preferred traits. None! 

Key Point = so it can’t be based on absolute attributes, nor relative attributes - right? 
 

 
“Evidence to the jury #2”   
Cristiano Ronaldo

  Reveal hidden contents

C21A31B0-64EB-4BC8-AA01-95310B8512C2.thumb.png.17029e41d1e98bbb1ed30011e8b053bc.png 
50CE970B-A757-4165-9FB5-91EFA2A35575.thumb.png.fb29a5c7fcf9ba20d38189f92534dc1d.png

Moves into channels’ could be based on movement - but then why doesn’t young Diallo have it yet?

Plays no through balls’ could be based on selfishness, or it could be a hard coded trait for him specifically.

Tries first time shots’ could be based on shooting attribute, I can accept that. 
 

 
Thoughts?! 🙂 

I'm not sure it's just what I think, last year I spent ages looking into TMs with the "plays with back to goal" trait for an idea. Every single player I signed with that trait lost it as their stats changed is just one example. 

Mata - Remember those aren't his complete stats, all those stats have hidden breakdowns and especially an older player like Mata. Hidden away in there will be almost a peak Mata (basically used to make his regen) as most of those stats are low due to the age modifier. FMM stats are combinations of full FMM stats, like we don't have a long shot stat, but it is hidden behind the shooting stat we see. Same with pace as that's a combination of acceleration and top speed iirc or something like that. So a peak Mata would have the stats to get forward often. 

Diallo - I just loaded a fresh save and he has two for that position/role. Cuts inside and gets forward. So I have no idea what's gone on there 😂

Ronaldo - 

1. Ronaldo could have the moves to channels trait as that's an option for a forward. You had Diallo as a winger......Needing to tell a winger to be in the channel is kinda well you know. 

2. Not entirely sure about the through balls one, but it could be a combination of low passing, creativity and teamwork. For what it's worth teamwork isn't entirely a stat that means a player is selfish with the ball, it's also about positioning, staying to the system and so on. Again the hidden stat breakdown I mentioned above we can't see. 

3. Agreed, it'll be from the shooting stat but in combination with his superb technique, as first time strikes are very technique based. 

My personal opinion is traits mean absolutely nothing and have been added as fluff that makes the game feel deeper than it is. Most of them can be tied back to stats and I've seen traits change as stats do. I've seen no evidence of traits ever being anything meaningful but it's an extra menu people think adds depth. If they were actually a thing I'd like to think we'd have more imput on them, for example we could train players in them, or decide what we think is negative or positive for the role, hell even being able to search for them. Your Ronaldo example, maybe I personally as a coach don't want him snatching at chances, or maybe I want to encourage Mata to get forward and so on. This feature is years old now and if it was anything meaningful I think we'd have seen such implementation, yet the cynical side of me believes it's fluff that can't be proved or seen but is an extra menu that tricks people. 

Just think about how awesome this feature could and should have been!! We've been crying out for tactical options for years and the ability to get away from the ridged role system like the PSP game was. Back then we created the roles and basically decided what each player did with tactical breakdowns, understandably they simplified it for the mobile market and introduced the ridged role system. While I agree it's more pick up and play friendly it ruins the game for the hardcore fan imo. Anyway back on point I do think the trait system could have been how we gained back influence, by encouraging, training or discouraging traits we would more control of the players on the pitch, we'd have way more input. Imagine if you could influence how every player in your team played the role!! Yet we can't? Ask yourself why. 

Then there is this from @rsevenwho has looked into FMM alot, I'll link the thread too as it was an interesting discussion. 

Screenshot_20220629_075913_com.android.chrome.thumb.jpg.eaf7e2a6eb7b3ea4b195bf81b1f77e5d.jpg

 

 

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At traits appear " NONE"  at some players...

added 0 minutes later

And...tell me wich coaching style and staff roles are best or need to have ? I like statt with Arsenal and England.

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1 minute ago, LFCTERAS said:

At traits appear " NONE"  at some players...

It just means there is nothing to report. It's not like he's just going to stand still 😂. I dont look at traits and have never had an issue. Just pay attention to the stats. 

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24 minutes ago, Ashez said:

I'm not sure it's just what I think

Understatement of the year. That entire post is one of the best posts I’ve read this year + changes how I view traits.

Thank you for taking the time to write that out + educate us all 👍 

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52 minutes ago, DanEnglish said:

Understatement of the year. That entire post is one of the best posts I’ve read this year + changes how I view traits.

Thank you for taking the time to write that out + educate us all 👍 

Appreciated, like I said it's just my feelings on the matter. I could be wrong and in truth I'd love to be, but I've just never seen anything about the system to make me believe it. Any benefit you could put down to a specific trait I could put down to the role/attributes and so on. Come on we got set pieces last year, do you honestly believe some menu on the player screen is going to be super deep and important 😂. Imo it's fake depth and looked good in a Twitter announcement to get hype. 

Even if it is a thing and I'm way off base, my post above just shows what a wasted opportunity it is.

I don't post much anymore as these negative thoughts ruined the game for me, I'm still playing it though and I do actually really like 2022, I just don't really wanna do content. Half way through the above paragraph I did debate a full article on how traits could have been used but I doubt I'd do it, now adays most seeds of inspiration I get for content never flower 😂😂

Have to admit though i do really miss getting stuck into stuff around. 

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1 hour ago, Ashez said:

Even if it is a thing and I'm way off base, my post above just shows what a wasted opportunity it is.

After reading what you’ve wrote + flicking through the link you sent … I now believe you’re probably right.

I had previously thought it was like full fat FM - where player traits / PPMs were separate to attributes … so in FMM I’d pick players inc. considering their traits, would pick mentors in part for their traits, etc. Am a bit gutted (but happy) to now believe that what I thought was wrong.

You are 100% right that it is a wasted opportunity for relatively hardcore players like us

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Just reread the entire thread, didn't realise I was saying the exact same stuff in 2017 😂😂

To put a bow on this thread however this is the father of FMM/H discussing what traits are, more dialogue can be found in the thread I shared earlier. 

Screenshot_20220629_112235_com.android.chrome.thumb.jpg.8206e927b1844659baafa991ddd5f8ac.jpg

 

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3 hours ago, Ashez said:

I don't post much anymore as these negative thoughts ruined the game for me, I'm still playing it though and I do actually really like 2022, I just don't really wanna do content. Half way through the above paragraph I did debate a full article on how traits could have been used but I doubt I'd do it, now adays most seeds of inspiration I get for content never flower 😂😂

This is the saddest thing... We'd all be much better off with @Ashez writing regularly. 🙌 🙇‍♂️

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