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Meow

How To Dominate Set Pieces?/Aerial Everywhere Experiment


What This Guide Is About

This guide is about what you can do to give your team the edge in set-pieces, which includes assessing the squad, having certain types of players in certain positions and the conclusion to a little experiment I have been running in my FMM save.

I should mention that this will not cover exploitative set-piece routines specific to a game engine of any version or edition of FMM, there is no guarantee that those methods will last and I am seeking to write something that can be somewhat ageless. 

 

Set Piece Taker

The set piece taker is incredibly important, probably as important as all 10 other players on the field. If there is any position to strengthen first, it is this one. Set Piece taking is fairly easy to assess, you can see your best set-piece takers in the Tactics screen.

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In general, you will be hoping to amass maybe 2-3 players who are at least 4-5 stars in set pieces.

 

Corners

Now for the exciting part, and I believe corners are one of those parts of the game that people get really excited about (even in real life) despite the relatively low conversion rate. Hopefully after reading this though, this will change completely for your FMM team.

Attacking Corners

I will cover in particular what I believe to be the absolute essentials of successfully attacking a corner.

Distribution

These are the areas where you can distribute towards

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My experience is that as long as you have a good set-piece taker and at least 2 potential scorers, a neutral distribution tends to be what gets the most goals for the entire team. Perhaps in a goal challenge save, distributing to the designated goal scorer might make sense, but spreading the ball leads to the best result.

Instructions

These are the instructions that can be set for player

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The instructions I will highlight in particular are Attack Far/Near Post, Mark Keeper, Attack Ball from Edge of Area and Lurk Outside Area

Attack Far/Near Post

I think this area in particular is a good location to attack, often the ones covering here will be fullbacks and you can often get very good matchups in aerial and strength against them.

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If you do run out of aerial players, you can opt for a good finisher without the aerial at the far post.

 

Mark Keeper

If the posts are being occupied, this area here can often turn into a very serious threat. Essentially the corner exploit, except the other players are actually distracted from legitimate tactics and not some magic.

I do like to put my strongest finisher here, often it will be the striker.

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Attack Ball From Edge of Area

A very good avenue of attack as well, with a good amount of space to work with. Often the type of player that goes here will be a box-to-box midfielder or an offensive midfielder of any sort.

 

Lurk Outside Area

Ah... Lurk Outside Area, a position where legends are born. It is too bad that Long Shot is an attribute that you can't see directly in FMM. You can however get a hint from the player traits screen

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"Shoots From Distance", which means 15 or above long shots. Obviously you'd want someone with 20 long shots, but there will be no indicators. I guarantee you though, if you find someone with 20 long shots, you'll know it by gut feel.

Defending Corners

Oooh defending corners. Much easier in my opinion

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I'll talk about Defend Left/Right Post, Close Down and Stay Forward.

Defend Left/Right Post

I generally recommend not keeping 2 men at each post, just one fullback at the near post.

Close Down

Optional to have, but when I do have it I tend to put a short winger there.

Stay Forward

I usually keep the player on the same wing as the corner and the most attacking midfielder forward, so if we get a 2nd ball it's an avenue for counter. You can consider the striker if your striker is more of the speedy and not-so-aerial type.

 

Free Kicks

Another great source of goals, and arguably simpler than corners. I think most else has been covered within corners itself, so I'll cover the stuff that is different.

Attacking Freekicks

 

Distribution

These are the areas where you can distribute towards

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IMG_20230314_130344.thumb.jpg.80fba3e9a9eb3d707a7e668e3eb468fd.jpg

As with corners, as long as you have a good set-piece taker and at least 2 potential scorers, once again a neutral distribution tends to be what gets the most goals for the entire team. 

Instructions

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Stand With Taker is interesting, I don't use it personally but if you have multiple free-kick takers it could net you a little more from the unpredictability.

Disrupting Wall can at times net you the advantage if you prefer the freekick taker to shoot. Often you can put players here who don't contribute much else in terms of aerial prowess or penetration here, but in the ideal world the only such players I have will be the ones with good freekick taking.

Defending Freekicks

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As for forming the wall, I tend to put those with above-average aerials and defending ability here. I do keep reserve a few of the best defenders to be on man-marking.

 

Rebuilding a Squad Around Set-Pieces/Aerial

Now it's not really me if I don't talk about squad management and taking any idea to absurdity with regens to experiment with some theory. So let's ask you this, what attributes would you associate with set-pieces? Strength and aerial.

Now what position would you associate such attributes? GK, CB, some CM positions and ST presumably, with players in those positions usually having more aerial and strength.

 

Introducing Off-Attribute Meta!

The idea where the best area to gain a competitive advantage in any attribute is to have them in areas where you don't usually expect.

 

Aerial Inside Forward

The way to play a Wide Target Forward in FMM

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Nothing could be scarier, until you realise he is often merely making the decoy run for the 50-60 goals a season ST with 18-19 aerial

 

Aerial no. 10

Three's a crowd. There's nothing really shadow about him as Shadow Striker and nothing unusual to see him fire with his great long shots even as an Advanced Playmaker.

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He was deadly upfront, but a lot of that sting remains even as he was pulled into AMC.

 

Aerial Fullback

Not the first one in this save popping up where I went "This guy looks more like a CB".

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Well at the very least 13 aerial is high for a fullback who is often up against wingers. It's harder to quantify in 1 screenshot the advantage of an extremely high aerial high strength backline because the fullbacks are also aerial monsters.

 

What is also hard to quantify is just how dominant in set pieces this absurdity of a squad ended up being. The move from FMM22 to FMM23 really hit this point hard, usually there is a drop-off from your long-term team to a fresh real-life squad again. The evaporation of that overwhelming set piece confidence from this squad was on another level.

 

Applying This Theory More Generally

My guess is this can probably apply to other attributes other than aerial and strength. Dribbling, Technique, Creativity, Movement, Teamwork, and Pace comes to mind as somewhat universal attributes that some positions might lack. Of course even then, something plausible in theory could just not work in the match engine.

I would love to test all of this someday, but I am more of the sort of FMM player that looks for naturally generated players. Experiments like this are often something I stumble into by accident, though I do know some people who do theoretical testing using editing so I leave this theory to you.

What is confirmed here is that cramming a disproportionate amount of aerial players does work. I do wish I could get such players again for FMM23, but I am running a new little experiment there now which is stumbled into by accident again hehe

 

Edited by Meow
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Great article! 👍 

Full support your conclusion that “cramming a disproportionate amount of aerial players does work”. 

I feel it makes a HUGE difference - as long as you setup your attacking + defending set piece instructions. It also really helps reduce those last minute opposition winners from a corner.

Love the long shots / player traits insight - I’d never thought of that + now will never forget it!

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Hi Meow, beautiful article you've written here👍🏿, will be looking to use it as a guide when setting my set piece instructions.

Off the topic, What's your training and mentoring technique like and how did you get to develop your strikers to get at 15 in their attributes bar Tackling and Positioning?

 

Edited by Bahkareh.jnr
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On 11/03/2023 at 13:06, DanEnglish said:

Love the long shots / player traits insight - I’d never thought of that + now will never forget it!

This is something my best ever Inside Forward drilled into my head haha, made sure I never forget.

I usually rope young players into pre-season friendlies. 16 year old DLP gets a brace each against Athletic Club and Real Madrid from outside the box. Shooting 5, Long Shots 20.

His tackling and positioning was 4 anyway, so retrained him AML and the rest as they say is history. His shooting peaked at 14.

 

17 hours ago, Bahkareh.jnr said:

how did you get to develop your strikers to get at 15 in their attributes bar Tackling and Positioning?

Complete Forward training. Should be noted that to even reach such heights, high PA or being a youth academy graduate is probably a prerequisite.

Youth Academy players from your facilities seem to be able to reach monstrous attributes despite being 120-140 PA, for some reason.

 

8 hours ago, ericm544 said:

the fullback for that side close down the taker, and the opposite side fullback takes the near post

It is always nice to have players approximately where their open play position, for quicker recovery yeah!

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14 minutes ago, rseven said:

what is your selection for target (aim) of conner kick and freekick

I'm sure there could be a preference when the players who are strong and aerial are limited.

My view has always been the moment there are 2 players that could score from set pieces, target selection is set to neutral.

I'm thinking maybe I could add this part in. But yeah unless you're on a goal challenge, usually with a good set piece taker and multiple scorers spreading the ball results in more goals overall.

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Attacking corners I have 1 player on near post, 1 far post, 2 marking keeper, 2 lurking outside area, 2 attacking ball from edge of area and 2 staying back. I think I scored from 3 corners last season in over 60 games. Corners for me are practically pointless now...

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8 hours ago, DutchTony said:

Attacking corners I have 1 player on near post, 1 far post, 2 marking keeper, 2 lurking outside area, 2 attacking ball from edge of area and 2 staying back. I think I scored from 3 corners last season in over 60 games. Corners for me are practically pointless now...

@Meow for the last 11 games I've keep my corner set up identical to above but I've changed the target aim to neutral. In those 11 games I scored 5 goals from corners. Clearly this is a dramatic improvement 👏

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Should you be looking for effective set piece takers? Or specialists in dead ball situations? Which one matters more? Or what's different?

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On 15/03/2023 at 00:59, d3rgal said:

Should you be looking for effective set piece takers? Or specialists in dead ball situations? Which one matters more? Or what's different?

That's the old way we used to have to do it, set piece screen as shown in the guide is a better way to assess it. 

 

On 16/03/2023 at 03:07, Sunrity6 said:

bro u can shard setting set pice conner picture  for me? 

I would if I genuinely believed it will help, but it won't. Most positions are already covered in the guide, but you will always have to piece it together for your specific team

Anything more will just be me shoving an out of context screenshot, where uncharacteristic players will be in certain positions and copying it will yield poorer than ideal results.

 

6 hours ago, Ubong said:

Please where do i download this skin of yours? I love it

Skin is FMM22 unfortunately, but the medal coloured attribute is already on Vibe though that's for an old FM so I had to edit the directories to fit it.

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4 hours ago, Marcelito17 said:

Would the term penetration, in the game of free throws, come from the movement or speed of the player?

I’m sorry. I don’t understand the question.

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4 hours ago, DanEnglish said:

Lo siento. No entiendo la pregunta.

Oh, forgive my bad English.

I refer to my doubt about how to know if my player has a good penetration towards the rival goal, before a short offensive free kick, what attributes he must have.

 

I hope you can understand me :)

Edited by Marcelito17
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Amazing article. But gotta touch on the club Salisbury.. my home town team who i watch every home game.... up the whites!!! Considering there non league and are not yet in a league on here and gotta wait for them to pop into the conference south you've done unbelievable 

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hi, you have a cool skin.

Can you share that skin with me? I've been looking for this skin for a long time but never found it.

So please share that skin to me via my email: ryo.azka77@gmail.com

I will wait...

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ive found that very often when i have a corner and the ball gets cleared into midfield (or rather their third) my 2 CBs (or whoever is defending) rush forward leaving the opposition forwards completely open for a through ball and then a goal. it just looks completely ridiculous. like why would you rush from half way line to opposition third and leave an unmarked person to get a pass too? how do i change this? i recently realised i could give individual instructions and set 2-3 players (FBs + a midfielder i think) on always stay back but it didnt really help (albeit only had few in game months of it so not sure if best like for like comparison).

many thanks!

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