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Tactics FMM24⚽ Pinuccio 4-4-2 Overpower 2.0 23/11/10


Pinuccio
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FOOTBALL MANAGER MOBILE 24

Release 2.0 2023-11-10

two changes but which totally improve the game in terms of ball possession, presence on the flanks and order on the pitch.

1) Remove the wingers and insert two pressing wingers. (better coverage of defensive spaces and dominance on the flanks of the pitch)

2) first intention crosses (fast and not physically gifted attackers are favored)

Screenshot_20231110_001256_edit_12425280956456.thumb.jpg.e2ecf8e4da68ff1d964bd1e64d9a9aa0.jpg

Screenshot_20231029_072243.thumb.jpg.a2741bcee332bddcdb632edca950e430.jpg

Screenshot_20231110_001304_edit_12446289308427.thumb.jpg.755b352d831297b4d14c08b61d1694bb.jpg

Screenshot_20231029_072538.thumb.jpg.d926e7f95202f44e2eae0c5570c36fe4.jpg

NOTE:

if you don't have attackers with strong headers and strength you must activate the Cross first intention option in the attack menu.

4-4-2

Why 4-4-2?

This is a module that covers the field better in the defensive phase by adopting the criterion of internal and external pairs. Pairs of players are useful for having good pressing and doubling the marking when not in possession of the ball. In the offensive phase, the internal and external pairs enable the team to always make the simplest play with very few errors.

Why play generic roles?

Football manager is a game with high realism. But it still remains a game with some downsides. I have learned in my gaming experience that inserting too much team and individual tactical information is not always a benefit. Too much information makes the module asymmetrical and sometimes this asymmetry can cause confusion and little fluidity. With asymmetric positions the AI team tends to close the center too much, making it difficult to find space. In this tactic you can find spaces and insertions frequently. But above all, why play with 4-4-2 and then with tactical instructions make it become a 4-3-1-2? We have the 4-3-1-2 formation if we want to play like that. For me, simplicity is synonymous with organization and effectiveness.

Why give the same instructions to the players?

They will always have the opportunity to receive mutual help in the defensive and offensive phases. Few differences between roles to ensure greater teamwork and reciprocity.

Why two CD and two CM?

Two players for position with the same characteristics adapt better in the two defensive and offensive phases of the game. During the ball possession phase the player will always have the opportunity to play the ball to the nearby player.

Why two P?

With two P attackers you can attack better in the free centre-left and centre-right space. Furthermore, with the wingers advancing, the opposing full-back and central defender will always be forced to play 1vs1. There will be moments in the match in which the opposing full-back and central defender will not know which player to stop.

Ball possession:

The team must maintain an offensive mentality. His game construction will be fast and tight. The width will be guaranteed by the two wingers. If the wingers centralize, the two attacking full-backs will guarantee width. The aim of the two wingers and the two full-backs is to not allow the opposing team to get too close in the centre. I prefer a creative play to have greater unpredictability which makes it easier for the two CMs to shoot from distance.

Defence:

The defensive line does not have to be high. We must avoid suffering counterattacks. High pressing, on the other hand, allows us to recover the ball immediately. All this happens in total balance and attention to contrasts.

Attack:

The game always starts with short passes from the GK. I don't like giving the ball away to my opponents in an imprudent way.

I remind everyone that a tactic can be 70% effective for your victories. The remaining 30% is determined by your individual and team dialogues. The dialogues keep morale high and the tactics work better. Don't abuse dialogues that require maximum effort, in case of defeat morale will drop.

Note:
Vs poor team = maximum effort
Vs strong team = relaxation (to play without emotional pressure)

Screenshot_20231029_072205.thumb.jpg.fe77baa0d3fc4883ec4840d09f696206.jpg

Screenshot_20231029_072220.thumb.jpg.f7c6b98dfc5bf344d711b86d0b8ee21b.jpg

CAREER WORK IN PROGRESS

Screenshot_20231103_233938.thumb.jpg.5abaec7f309bfdd771396f739efd64e3.jpg

Screenshot_20231103_234015.thumb.jpg.cb4de961e9441c91b2c012fde6a7a30a.jpg

Edited by Pinuccio
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Hi @Pinuccio

Thanks for sharing this tactic. A couple of questions for you 🙂 

  • FMM24 - you called this ‘FM23/24’ - have you tested it in the new FMM game (e.g. the not-yet-available Alpha or Beta version) ?
     
  • Highlights - did you watch the games in extended highlights, or goal replays, or didn’t watch the games at all? As I would be interested to read any observations you have about how it looks in the match engine.  
     
  • Wingers - did you observe that they stay wide, or that they move inside like strikers? As usually Wingers on ‘narrow’ width (on attacking mentalities) move forward and inside to become central strikers (STRC and STLC).
5 hours ago, Pinuccio said:

Furthermore, with the wingers advancing, the opposing full-back and central defender will always be forced to play 1vs1.

5 hours ago, Pinuccio said:

The width will be guaranteed by the two wingers. If the wingers centralize, the two attacking full-backs will guarantee width. The aim of the two wingers and the two full-backs is to not allow the opposing team to get too close in the centre.

  • PS. If your Wingers are moving inside like central strikers - then actually you’re overloading the opposition DCs 2 vs 1 (while the opposition FBs wait / cover your WBs).

Overall - am guessing this performs similar to the ‘updated and great again’ welcome to Wrexham 442 - which showed the surprisingly excellent performance of 2 STs + 2 Wingers on narrow width 👍 so I fully believe your tactic would also get great results - thanks for sharing.

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22 minutes ago, DanEnglish said:

Hi @Pinuccio

Thanks for sharing this tactic. A couple of questions for you 🙂 

  • FMM24 - you called this ‘FM23/24’ - have you tested it in the new FMM game (e.g. the not-yet-available Alpha or Beta version) ?
     
  • Highlights - did you watch the games in extended highlights, or goal replays, or didn’t watch the games at all? As I would be interested to read any observations you have about how it looks in the match engine.  
     
  • Wingers - did you observe that they stay wide, or that they move inside like strikers? As usually Wingers on ‘narrow’ width (on attacking mentalities) move forward and inside to become central strikers (STRC and STLC).
  • PS. If your Wingers are moving inside like central strikers - then actually you’re overloading the opposition DCs 2 vs 1 (while the opposition FBs wait / cover your WBs).

Overall - am guessing this performs similar to the ‘updated and great again’ welcome to Wrexham 442 - which showed the surprisingly excellent performance of 2 STs + 2 Wingers on narrow width 👍 so I fully believe your tactic would also get great results - thanks for sharing.

HI, from the previews there should be no differences in fm24 for mobile. In case there are, I'll go and review adaptations on a hypothetical 2.0 release. I watch all the games in slow and extended mode. I love feeling the drama of a real match and feeling all the positive and negative emotions. the wingers, playing narrowly, centralize in the last few meters, always starting from the outside. And when the wingers become centralized, the full-backs go in support to ensure width.

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I didn't follow the Wrexam tactic, but you've intrigued me and I'll be happy to go and see it. I think that putting two attackers with the same characteristics + two wingers in support creates serious problems for the opposing AI who is forced to face my attackers 1vs1. But I noticed that this 1vs1 option is activated very well if Dribble defenders is activated in the attacking options.

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12 minutes ago, Pinuccio said:

I didn't follow the Wrexam tactic, but you've intrigued me and I'll be happy to go and see it. I think that putting two attackers with the same characteristics + two wingers in support creates serious problems for the opposing AI who is forced to face my attackers 1vs1. But I noticed that this 1vs1 option is activated very well if Dribble defenders is activated in the attacking options.

Agreed that 2 STs + 2 Wingers (narrow width, attacking mentality) creates serious problems for the opposition AI - especially their DCs.

If you want - I’ve summarized the ‘updated + great again’ Wrexham tactic here:

Spoiler

CD29B6A3-D948-4B94-8619-CCBF6A1B65B2.thumb.jpeg.cd21fc9c6b845ff5eeea92534d626543.jpeg
22826AED-997F-4F4D-A4F3-16C5F9952893.thumb.jpeg.3a976490648f258cee0453a05acc9db4.jpeg

Your tactic is different (has WBs, Poachers, different MC roles) - but I believe the 4 man attack characteristics should be similar 👍  

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12 minutes ago, DanEnglish said:

Agreed that 2 STs + 2 Wingers (narrow width, attacking mentality) creates serious problems for the opposition AI - especially their DCs.

If you want - I’ve summarized the ‘updated + great again’ Wrexham tactic here:

  Reveal hidden contents

CD29B6A3-D948-4B94-8619-CCBF6A1B65B2.thumb.jpeg.cd21fc9c6b845ff5eeea92534d626543.jpeg
22826AED-997F-4F4D-A4F3-16C5F9952893.thumb.jpeg.3a976490648f258cee0453a05acc9db4.jpeg

Your tactic is different (has WBs, Poachers, different MC roles) - but I believe the 4 man attack characteristics should be similar 👍

Thanks

Edited by Pinuccio
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Hi Dan, thanks. I saw the Wrexam tactic a little while ago, you made me curious. Yes, there are two different tactics, from the instructions I see a different game in wrexam. We have the two attackers and the two wingers as a point in common. But at this point a doubt arises in my mind. I think the game suffers with narrow team option. I remember that I had done other tactics that I have shared here with 2 or 3 or 4 attackers activating narrow option with similar results. I think, at this point, that it is precisely the narrow option that creates serious problems for opposing AI.

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Agreed. 

Against an opposition back 4, each of the opposition DCs needs to mark TWO of your players:

  • their DRC needs to mark 1x ST and 1x Winger
  • their DRC needs to mark 1x ST and 1x Winger
  • their FBs stays a bit wide, do not track your winger, instead they wait for your WB.

It basically means you overload their central defense 4 vs 2. Very effective 👍 

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2 hours ago, DanEnglish said:

Agreed. 

Against an opposition back 4, each of the opposition DCs needs to mark TWO of your players:

  • their DRC needs to mark 1x ST and 1x Winger
  • their DRC needs to mark 1x ST and 1x Winger
  • their FBs stays a bit wide, do not track your winger, instead they wait for your WB.

It basically means you overload their central defense 4 vs 2. Very effective 👍 

you are definitely right. I risked not winning a match this morning because I handled the dialogue badly. 2-0 first half..... 2-2 after the dialogues. Fortunately won in the final 3-2

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Congrats for the prize and also for the tactics. 🙂

The Narrow option is very very effective and I would like to add that is very beneficial when you manage weak teams to protect yourself. 

I used it in a 41221 formation. It creates a barrier against AI strategies, either against better teams (one on ones) or weaker (fast counters). 

It also prevents, together with short passing, to make errors during transitions (pass successfully the first line of pression) ensuring you can create some few chances even facing giants. 

 

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6 hours ago, Migraz said:

Congrats for the prize and also for the tactics. 🙂

The Narrow option is very very effective and I would like to add that is very beneficial when you manage weak teams to protect yourself. 

I used it in a 41221 formation. It creates a barrier against AI strategies, either against better teams (one on ones) or weaker (fast counters). 

It also prevents, together with short passing, to make errors during transitions (pass successfully the first line of pression) ensuring you can create some few chances even facing giants. 

 

ciao Migraz.

Congratulations for your tactical analysis. Well done, I agree with everything you say.

But be careful friends.

There is a serious graphics bug in fm mobile.

On fm PC and touch the players in the 2d match are represented by very small dots. On fm mobile the players are represented by large dots.

Therefore on FM mobile they occupy more space on the pitch and with a narrow team when the players are close together there is no possibility of finding spaces due to an incorrect oversize of the players. on fm pc and touch, the players are small, even playing narrow, on these two platforms they leave more space between them, making the narrow tactic less effective.

unfortunately on FM mobile due to this large size of the players compared to the playing field you get a doping of the narrow tactics

Edited by Pinuccio
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13 minutes ago, Pinuccio said:

ciao Migraz.

Congratulations for your tactical analysis. Well done, I agree with everything you say.

But be careful friends.

There is a serious graphics bug in fm mobile.

On fm PC and touch the players in the 2d match are represented by very small dots. On fm mobile the players are represented by large dots.

Therefore on FM mobile they occupy more space on the pitch and with a narrow team when the players are close together there is no possibility of finding spaces due to an incorrect oversize of the players. on fm pc and touch, the players are small, even playing narrow, on these two platforms they leave more space between them, making the narrow tactic less effective.

unfortunately on FM mobile due to this large size of the players compared to the playing field you get a doping of the narrow tactics

1393802955_Screenshot_20230102-172700_FM23Mobile.jpg.db7e6db60e7b579890306562633b4cf0.thumb.jpg.5961f1db3b287472f68dcfc41171feca.jpg

2d-match-new-player-dots-13bdd1c6d0d5c0a71.thumb.jpg.954141b637c95efc8ae4961a079b5171.jpg

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Yes, unfortunately I am used with that. 😑

On the mobile version the scale is stretched, more on the phones. On tablets that effect is lower. 

Ciao 👋

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11 minutes ago, Migraz said:

Yes, unfortunately I am used with that. 😑

On the mobile version the scale is stretched, more on the phones. On tablets that effect is lower. 

Ciao 👋

Exactly, the sensation is as if the field was narrower on the mobile. For this reason, on Mobile it is easier to make solid tactics. I tried the same tactic that I use on mobile (which seems invincible) on PC and I must say that I concede many more goals.

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Full game has many more options and for my experience for conceding less, you must build an entire set of commands for the defence as coherent as possible. Also the single player weakness can ruin more your system.

In mobile saves I have had the feeling of the opposite, namely that a good system can cover some player weaknesses. 

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4 hours ago, Migraz said:

Full game has many more options and for my experience for conceding less, you must build an entire set of commands for the defence as coherent as possible. Also the single player weakness can ruin more your system.

In mobile saves I have had the feeling of the opposite, namely that a good system can cover some player weaknesses. 

you are definitely right. I stopped taking top teams that drive me to boredom. unfortunately something is still missing in FM mobile. I come from Fifa Manager 2006 - 2014 where there was the match in 3D on the manager and I miss not being able to see the 3D on a smartphone. I edited gameplay patches on fifamanager 😂

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@Migraz

From the next match I'll experiment with low cross options. currently I make between 30 and 40 crosses per match but very little is achieved with a header despite my players having good statistics. This is unfortunately a shortcoming of the game due to the playing field with different aspect ratios on the mobile platform.

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Screenshot_20231102_100019.thumb.jpg.a28ae8b8604a5dcf0e9ed10f9150511c.jpg

I don't know how to get out of this situation! it's totally unreal to make 44 crosses and not get a goal from a cross. The graphic bug of players who have large width compared to fmPC affects the tactics on crossings. It was probably also influenced by the bug fix on corner goals that was there before, I don't know, but currently it is very frustrating and NOT REALISTIC. On fm mobile you can only play Gegenpressing and tiki taka. Currently the game does not value tactics that exploit the external areas of the pitch with crosses for the attackers. 44 crosses and not even one headed target is decidedly irritating.

 

sorry for the screenshot in Italian, but the word cross doesn't need translation

Edited by Pinuccio
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Ok, let me say that I agree with you in general, even for my personal experience it is difficult to score from  crosses.In particular considering "live actions" . Dead balls are another story. 

Anyway in your screen you were not able to covert in goals the completed crosses... 8. It is annoying but it could be also in the real world. 

In the attempted crosses, as I play extended all the time, I think are counted all the nonsense balls thrown away from the flanks and this is the reason of huge numbers. 

You need also to consider than the moves of a poacher are not the best to increase the inclination to go for header by your attackers. 

Maybe @DanEnglish can for sure add other aspects as he is a meticulous tactician here on Vibes. 

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Part 1 - key considerations
Your ST(s) Aerial

@Pinuccio - can you share screenshots of your central ST(s)? 🙂 I.e. how high are their aerial / strength?

  • in the EPL + Championship, the opposition DCs generally have high aerial / strength …
  • … so your ST(s) generally need 17+ aerial and strength to ‘consistently dominate’ the opposition center backs 
  • … any lower, and your ST(s) aerial performance will be weaker, depending on the opposition’s DCs.

Your Crossers
Remember that you are playing with 2 WBs (who start very deep) and 2 Wingers (who come inside):

  • This means that (except for set pieces) the majority of your crosses will be attempted by your WBs…
  • … so many of their crosses will be from deeper, less dangerous positions (easier to defend against).….

Part 2 - putting it all together
Lower Aerial STs

Using a half-season test, with Man Utd’s starting squad, on the ‘updated + great again’ Welcome to Wrexham 442 (similar to yours) - here’s the performance

  • FBs provide most crosses (except for set pieces)

FA313B86-325B-4AE5-90FB-30BB6D9AB77F.thumb.jpeg.e35472750a8df37e64b65029b569db87.jpeg

  • Low aerial STs win about 15% of their headers. 

91825E4B-A3F7-4854-B524-0A460C8638B9.thumb.jpeg.e305856c8922c8ef3355c92e500a4f12.jpeg

 
High Aerial STs
On a final note - if you have a dominant ST (+17 aerial + strength, with decent/good aggression + movement) - they will score A LOT of goals from headers. So depends on who you have upfront!

Thoughts? 🙂 

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PS. I think the Poacher role and Target Man role are the best for a high aerial ST / crossing style. The Poacher stays central + far forward, while the TM can drop a bit deeper to link play. Both are good.

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8 hours ago, Migraz said:

Ok, let me say that I agree with you in general, even for my personal experience it is difficult to score from  crosses.In particular considering "live actions" . Dead balls are another story. 

Anyway in your screen you were not able to covert in goals the completed crosses... 8. It is annoying but it could be also in the real world. 

In the attempted crosses, as I play extended all the time, I think are counted all the nonsense balls thrown away from the flanks and this is the reason of huge numbers. 

You need also to consider than the moves of a poacher are not the best to increase the inclination to go for header by your attackers. 

Maybe @DanEnglish can for sure add other aspects as he is a meticulous tactician here on Vibes. 

you're right 8 crosses 0 goals is realistic. probably the game also counts the crosses fired at the opponent that do not reach the area, because honestly in the match I have never seen 45 crosses and I see the match in extended mode

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4 hours ago, DanEnglish said:

Part 1 - key considerations
Your ST(s) Aerial

@Pinuccio - can you share screenshots of your central ST(s)? 🙂 I.e. how high are their aerial / strength?

  • in the EPL + Championship, the opposition DCs generally have high aerial / strength …
  • … so your ST(s) generally need 17+ aerial and strength to ‘consistently dominate’ the opposition center backs 
  • … any lower, and your ST(s) aerial performance will be weaker, depending on the opposition’s DCs.

Your Crossers
Remember that you are playing with 2 WBs (who start very deep) and 2 Wingers (who come inside):

  • This means that (except for set pieces) the majority of your crosses will be attempted by your WBs…
  • … so many of their crosses will be from deeper, less dangerous positions (easier to defend against).….

Part 2 - putting it all together
Lower Aerial STs

Using a half-season test, with Man Utd’s starting squad, on the ‘updated + great again’ Welcome to Wrexham 442 (similar to yours) - here’s the performance

  • FBs provide most crosses (except for set pieces)

FA313B86-325B-4AE5-90FB-30BB6D9AB77F.thumb.jpeg.e35472750a8df37e64b65029b569db87.jpeg

  • Low aerial STs win about 15% of their headers. 

91825E4B-A3F7-4854-B524-0A460C8638B9.thumb.jpeg.e305856c8922c8ef3355c92e500a4f12.jpeg

 
High Aerial STs
On a final note - if you have a dominant ST (+17 aerial + strength, with decent/good aggression + movement) - they will score A LOT of goals from headers. So depends on who you have upfront!

Thoughts? 🙂 

here I am dear, answering the first part. despite having grown in level in a frightening way, my attackers still don't reach 17. Yes exactly, many crosses are from the back of the full-backs. I assume at this point that the crossed option is first and best to activate following your instructions.

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4 hours ago, DanEnglish said:

Part 1 - key considerations
Your ST(s) Aerial

@Pinuccio - can you share screenshots of your central ST(s)? 🙂 I.e. how high are their aerial / strength?

  • in the EPL + Championship, the opposition DCs generally have high aerial / strength …
  • … so your ST(s) generally need 17+ aerial and strength to ‘consistently dominate’ the opposition center backs 
  • … any lower, and your ST(s) aerial performance will be weaker, depending on the opposition’s DCs.

Your Crossers
Remember that you are playing with 2 WBs (who start very deep) and 2 Wingers (who come inside):

  • This means that (except for set pieces) the majority of your crosses will be attempted by your WBs…
  • … so many of their crosses will be from deeper, less dangerous positions (easier to defend against).….

Part 2 - putting it all together
Lower Aerial STs

Using a half-season test, with Man Utd’s starting squad, on the ‘updated + great again’ Welcome to Wrexham 442 (similar to yours) - here’s the performance

  • FBs provide most crosses (except for set pieces)

FA313B86-325B-4AE5-90FB-30BB6D9AB77F.thumb.jpeg.e35472750a8df37e64b65029b569db87.jpeg

  • Low aerial STs win about 15% of their headers. 

91825E4B-A3F7-4854-B524-0A460C8638B9.thumb.jpeg.e305856c8922c8ef3355c92e500a4f12.jpeg

 
High Aerial STs
On a final note - if you have a dominant ST (+17 aerial + strength, with decent/good aggression + movement) - they will score A LOT of goals from headers. So depends on who you have upfront!

Thoughts? 🙂 

definitely under leveled for the head game. only #9 has acceptable skills. The others are outfield players.

 

Screenshot_20231103_101520_edit_60788027300559.thumb.jpg.9ee53fe020acfaa658d88fc47c55dc2d.jpgScreenshot_20231103_101500_edit_60803664076178.thumb.jpg.941461d915a90e73509751704325efbf.jpgScreenshot_20231103_101440_edit_60815450665236.thumb.jpg.17bba6147c628efd4e195469a60f1898.jpgScreenshot_20231103_101331_edit_60828877706012.thumb.jpg.f5d0a0951da5f0233166531093e24256.jpg

 

 

Edited by Pinuccio
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4 hours ago, DanEnglish said:

Part 1 - key considerations
Your ST(s) Aerial

@Pinuccio - can you share screenshots of your central ST(s)? 🙂 I.e. how high are their aerial / strength?

  • in the EPL + Championship, the opposition DCs generally have high aerial / strength …
  • … so your ST(s) generally need 17+ aerial and strength to ‘consistently dominate’ the opposition center backs 
  • … any lower, and your ST(s) aerial performance will be weaker, depending on the opposition’s DCs.

Your Crossers
Remember that you are playing with 2 WBs (who start very deep) and 2 Wingers (who come inside):

  • This means that (except for set pieces) the majority of your crosses will be attempted by your WBs…
  • … so many of their crosses will be from deeper, less dangerous positions (easier to defend against).….

Part 2 - putting it all together
Lower Aerial STs

Using a half-season test, with Man Utd’s starting squad, on the ‘updated + great again’ Welcome to Wrexham 442 (similar to yours) - here’s the performance

  • FBs provide most crosses (except for set pieces)

FA313B86-325B-4AE5-90FB-30BB6D9AB77F.thumb.jpeg.e35472750a8df37e64b65029b569db87.jpeg

  • Low aerial STs win about 15% of their headers. 

91825E4B-A3F7-4854-B524-0A460C8638B9.thumb.jpeg.e305856c8922c8ef3355c92e500a4f12.jpeg

 
High Aerial STs
On a final note - if you have a dominant ST (+17 aerial + strength, with decent/good aggression + movement) - they will score A LOT of goals from headers. So depends on who you have upfront!

Thoughts? 🙂 

thanks for support. in conclusion we can say that I don't have the players with the right characteristics to be useful. The tactical change I can think of is to activate the first cross option with the hope that no more crosses will arrive from the back but to try to exploit a quick game and anticipate the defenders.

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with first intention crosses it goes much better. attackers exploit their speed rather than physical strength.

1 cross = 1 goal

Screenshot_20231103_123541.thumb.jpg.36f4d3e2d1634f077897bb4704285e90.jpg

Screenshot_20231103_120839.thumb.jpg.fa53bc69a951b941d9719fe93fe902e0.jpg

Screenshot_20231103_120850.thumb.jpg.0d033a3f2bdc531acec12bfd0fc2873d.jpg

Edited by Pinuccio
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Very nice solution.

When I said this

16 hours ago, Migraz said:

You need also to consider than the moves of a poacher are not the best to increase the inclination to go for header by your attackers. 

I intended that usually the poacher is a speedy slim player with not impressing aerial... Maybe not suitable for high crosses but he can take advantage of speed and movement to anticipate the defence on low crosses. So your idea is very nice 🙂

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Quote
Quote

 

 

 

Quote

CAREER WORK IN PROGRESS

 

Screenshot_20231103_233938.thumb.jpg.2f4326cbc3618296e15952b47e2aaac7.jpg

Screenshot_20231103_234015.thumb.jpg.cb4de961e9441c91b2c012fde6a7a30a.jpg

Season
75.85% Win Rate Sesson

Championship
72% Win Rate

2.16 Average Goals Facts
0.72 Average Goals Conceded

 

 

Edited by Pinuccio
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