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Help Thus is my 4th time asking for help😔


Teytan
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I have a couple of questions to be answered, because I really wanna learn more in depth of the game.

1) when you hire a coach do you promote one as an assistant manager? Or keep them all as ordinary coaches?

2) Hiring coaches and physio's: when you hire a coach or a physio what do you wanna see in him? Like for example, hes age, aptitude and his reputation.

3) what are the combinations that are great for the attacking mentality area and the final third? For example,

Attacking Mentality: Control, normal width, slow tempo, and expressive. 

Final Third: Shoot on Sight - run at defense

Ig it depends on the players or the club/nation, but I just wanna know what kind of perfect combinations are there 

4) how to score on the second half?!? Like mother of god its so hard to score on the second half, even after I substituted every player that is >90% condition I still cant score, even If I change my teams mentality I still cant!. 

And if you guys can give any heads up or small tips it will be greatly I mean greatly appreciated.

Thank you for your meaningful time reading or possibly answering all of this!.

 

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1 hour ago, Teytan said:

1) when you hire a coach do you promote one as an assistant manager? Or keep them all as ordinary coaches?

Definitely promote one to be assistant manager. Marc V. from Sports Interactive explains ‘why’ here:

F8EB8EBF-CBBE-4726-83FE-D557BB3A9B1A.thumb.jpeg.3c7e46caf0f3c0c4f047340dddd77d07.jpeg

1 hour ago, Teytan said:

2) Hiring coaches and physio's: when you hire a coach or a physio what do you wanna see in him? Like for example, hes age, aptitude and his reputation.

My preferences in order:

  1. Most important - Speciality - for example, if I want two ‘prevention’ physios, then that’s #1.
  2. Gold - gold badge is best, then silver, then bronze. This tells you how ‘effective’ they are.
  3. Aptitude - again, natural is best. This doesn’t impact their effectiveness, only impacts Joe quickly / successfully they can upgrade to ‘gold’ badges.
  4. Age - not that important, but I ‘guess’ younger is better, as they can improve. Certainly older staff can retire / decline. 
  5. Other - then you have other criteria like nationality, stars / reputation, caps - which don’t really matter, but you may ‘want’ / prefer.

Often I’ll hire an ex-player / legend, even if they have worse badges / aptitude, just because it ‘feels’ authentic.

1 hour ago, Teytan said:

3) what are the combinations that are great for the attacking mentality area and the final third?

Hugely depends. One way is to look at / copy the most popular tactics which ‘fit’ your style (e.g. if you play a short passing 4231 / 4213, then look at the ‘Black Hawk’ tactic instructions).

Question - do you actually know what each option / instruction is meant to do?! 

1 hour ago, Teytan said:

4) how to score on the second half?!?

Again completely depends. Is particularly difficult if you’re team are 2 or 3 goals up.

  • Subs / fresh legs are often good.
  • Leaving a star / quality attacker on the bench can be highly effective. 
  • I often play with a 4213, with an AMC / AP, plus a B2B + BWM combo. If I really need a late goal, then I’ll switch to a more attacking AMC / SS, plus a RP + BWM combo instead.
  • Often if I’m desperate, I’ll Siri switch on all the left hand side final third instructions (cross early, dribble more, shoot more)
  • If you have a high aerial ST, switching to WBs, mixed focus passing + early crosses can help.

Afain completely depends on your tactic+ your teams strengths 👍 if you can share these, then we can give more specific advice to you.

Thoughts? 🙂 

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1 hour ago, Teytan said:

And if you guys can give any heads up or small tips it will be greatly I mean greatly appreciated.

What manager ‘speciality’ do you normally pick? If you want / decelop a lot of academy players, then picking ‘motivational’ is amazing, as your youth academy players come with fantastic personalities (often determined, hardworking, professional and capable under pressure 🔥)

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12 minutes ago, DanEnglish said:

Definitely promote one to be assistant manager. Marc V. from Sports Interactive explains ‘why’ here:

F8EB8EBF-CBBE-4726-83FE-D557BB3A9B1A.thumb.jpeg.3c7e46caf0f3c0c4f047340dddd77d07.jpeg

 

First things first, really really thank you for your reply, I greatly appreciate the organized answers you did.

Okay, I've been doing that wrong dang, well if I was going to promote a coach to a assistant manager, what is the best roles that can be promoted? Does it depend on what I need?

14 minutes ago, DanEnglish said:

My preferences in order:

  1. Most important - Speciality - for example, if I want two ‘prevention’ physios, then that’s #1.
  2. Gold - gold badge is best, then silver, then bronze. This tells you how ‘effective’ they are.
  3. Aptitude - again, natural is best. This doesn’t impact their effectiveness, only impacts Joe quickly / successfully they can upgrade to ‘gold’ badges.
  4. Age - not that important, but I ‘guess’ younger is better, as they can improve. Certainly older staff can retire / decline. 
  5. Other - then you have other criteria like nationality, stars / reputation, caps - which don’t really matter, but you may ‘want’ / prefer.

Often I’ll hire an ex-player / legend, even if they have worse badges / aptitude, just because it ‘feels’ authentic.

 

Oh Im glad I didn't do this one wrong, I guess just go for gold and natural aptitude coaches and physio!Thanks for the heads up!

20 minutes ago, DanEnglish said:

Hugely depends. One way is to look at / copy the most popular tactics which ‘fit’ your style (e.g. if you play a short passing 4231 / 4213, then look at the ‘Black Hawk’ tactic instructions).

Question - do you actually know what each option / instruction is meant to do?! 

 

Thanks for the tip!!

Also Yes I do know, but the only thing I dont really know is the early crossing option, like does it work when I have only a fullback not a wingback? Pretty stupid here but wingers can do early crosses too right?. Also lastly, what are the differences for "look for overlap" and "early crosses"? Sorry for how many questions I made as Im kinda new to the game.

26 minutes ago, DanEnglish said:

 

Again completely depends. Is particularly difficult if you’re team are 2 or 3 goals up.

  • Subs / fresh legs are often good.
  • Leaving a star / quality attacker on the bench can be highly effective. 
  • I often play with a 4213, with an AMC / AP, plus a B2B + BWM combo. If I really need a late goal, then I’ll switch to a more attacking AMC / SS, plus a RP + BWM combo instead.
  • Often if I’m desperate, I’ll Siri switch on all the left hand side final third instructions (cross early, dribble more, shoot more)
  • If you have a high aerial ST, switching to WBs, mixed focus passing + early crosses can help.

Afain completely depends on your tactic+ your teams strengths 👍 if you can share these, then we can give more specific advice to you.

Thoughts? 🙂 

Ah I get it now thank you so much!! I just want to know how score in the second half because thats the inly way my midfielders and defenders to have a chance to be a high rating

 

Again thank you for your time answering all this crap thats is common knowledge!.

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38 minutes ago, DanEnglish said:

What manager ‘speciality’ do you normally pick? If you want / decelop a lot of academy players, then picking ‘motivational’ is amazing, as your youth academy players come with fantastic personalities (often determined, hardworking, professional and capable under pressure 🔥)

I picked 1 general 1 defensive and 2 fitness also Im a attacking coach does it also have a affect too?

I did not about the motivational one I gotta try different coaches now Im curious what they willa affect

 

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4 hours ago, Teytan said:

I have a couple of questions to be answered, because I really wanna learn more in depth of the game.

1) when you hire a coach do you promote one as an assistant manager? Or keep them all as ordinary coaches?

It doesn't hurt to promote one. So, just pick one.

4 hours ago, Teytan said:

2) Hiring coaches and physio's: when you hire a coach or a physio what do you wanna see in him? Like for example, hes age, aptitude and his reputation.

My trinity is Speciality + Badge + Aptitude. I want coaches who are great at teaching anything outside of my Speciality despite of their age or reputation.

4 hours ago, Teytan said:

3) what are the combinations that are great for the attacking mentality area and the final third? For example,

Attacking Mentality: Control, normal width, slow tempo, and expressive. 

Final Third: Shoot on Sight - run at defense

Ig it depends on the players or the club/nation, but I just wanna know what kind of perfect combinations are there 

Well, you already got the the best idea there: "depends on the players". It's the truest answer you can get. I don't even know if my tactic is already the best for my team. Even when I think it is, there are always times when I step back & rethinking, "Hmmm... Maybe it's better if I use X, not Y"

Firstly, I think it would be better if you based everything on "what kind of play I want for this team". In that regard, I think my best is these: (I manage Real Madrid with modified 4231 btw)

Attack - because I need to close the gap between my midfielders and lone, short striker.

Balanced Width/Tempo/Creative freedom - My offense forces aren't great on the air, so I force them to reduce their hanging crosses to the minimum. Therefore, I pull them more into the center, and attack a bit sooner before the opponents compacted their formation, while I still give them room if they thought their way is better than mine (thus moderate width, tempo, and creative freedom).

Through Ball is my must, for the same reasons I've mentioned above. Others are situational, because to me those are more tied to the opponent I've face, rather than to my own team.

Passing Short to Mixed (tied to the freedom), Focus Passing center (tied to my reluctance of doing crosses), so is my GK short pass.

4 hours ago, Teytan said:

4) how to score on the second half?!? Like mother of god its so hard to score on the second half, even after I substituted every player that is >90% condition I still cant score, even If I change my teams mentality I still cant!. 

 

Again, it depends heavily towards what you've experienced at that specific time. The most important thing is still to score in the first half. I do everything I can to make it happen (thus, my Attacking mentality preference). Normally my team can do that. But if it doesn't happen, my last ditch strategy is:

1. Halftime team talk. The next 45 minutes depend so much on it.

2. I'm ordering my midfielders to do more forward runs so they can help overrun the edges of the box (without changing their out of possession position), and pull my wingbacks inside to cover the spaces my midfielders left (so they can act as DMs who recycle any loose balls which usually a by-product of the overrun I've mentioned before).

Last but not least, be sure to have good deadball strategies and takers. With this, I hope I would rarely need to apply that last ditch strategy.

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Hire a coach who's speciality is motivation, his language skills are fluid for your country and obviously the higher the badge colour the better, then promote him to assistant manaer and let him deal with the team talks. Post match, don't talk to any player until the day of the next match as that's when you need the morale boost for your players. Also, don't talk to any player (for morale boost purposes) whose morale is very good or superb as there's no need. Only praise/criticise those with less than very good morale.

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8 hours ago, Blancos said:

It doesn't hurt to promote one. So, just pick one.

My trinity is Speciality + Badge + Aptitude. I want coaches who are great at teaching anything outside of my Speciality despite of their age or reputation.

Well, you already got the the best idea there: "depends on the players". It's the truest answer you can get. I don't even know if my tactic is already the best for my team. Even when I think it is, there are always times when I step back & rethinking, "Hmmm... Maybe it's better if I use X, not Y"

Firstly, I think it would be better if you based everything on "what kind of play I want for this team". In that regard, I think my best is these: (I manage Real Madrid with modified 4231 btw)

Attack - because I need to close the gap between my midfielders and lone, short striker.

Balanced Width/Tempo/Creative freedom - My offense forces aren't great on the air, so I force them to reduce their hanging crosses to the minimum. Therefore, I pull them more into the center, and attack a bit sooner before the opponents compacted their formation, while I still give them room if they thought their way is better than mine (thus moderate width, tempo, and creative freedom).

Through Ball is my must, for the same reasons I've mentioned above. Others are situational, because to me those are more tied to the opponent I've face, rather than to my own team.

Passing Short to Mixed (tied to the freedom), Focus Passing center (tied to my reluctance of doing crosses), so is my GK short pass.

Again, it depends heavily towards what you've experienced at that specific time. The most important thing is still to score in the first half. I do everything I can to make it happen (thus, my Attacking mentality preference). Normally my team can do that. But if it doesn't happen, my last ditch strategy is:

1. Halftime team talk. The next 45 minutes depend so much on it.

2. I'm ordering my midfielders to do more forward runs so they can help overrun the edges of the box (without changing their out of possession position), and pull my wingbacks inside to cover the spaces my midfielders left (so they can act as DMs who recycle any loose balls which usually a by-product of the overrun I've mentioned before).

Last but not least, be sure to have good deadball strategies and takers. With this, I hope I would rarely need to apply that last ditch strategy.

Thank you for the organized answers and small tips!

From what I've read I guess it just really depends huh?, Really depends on your players strengths and weaknesses. 

And for the second half, to score I need to switch more offensively, to atleast get a chance to score.

I get it thanks for the answer! Greatly appreciated!.

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5 hours ago, Franky1971 said:

Hire a coach who's speciality is motivation, his language skills are fluid for your country and obviously the higher the badge colour the better, then promote him to assistant manaer and let him deal with the team talks. Post match, don't talk to any player until the day of the next match as that's when you need the morale boost for your players. Also, don't talk to any player (for morale boost purposes) whose morale is very good or superb as there's no need. Only praise/criticise those with less than very good morale.

8 hours ago, Blancos said:

I gotta try this, and thanks for heads up on when to boost the morale of your players!

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1 hour ago, Teytan said:

Thank you for the organized answers and small tips!

From what I've read I guess it just really depends huh?, Really depends on your players strengths and weaknesses. 

And for the second half, to score I need to switch more offensively, to atleast get a chance to score.

I get it thanks for the answer! Greatly appreciated!.

Yes, because teams can be very different one another. For example, I simply can't use any tactic that exploits crossings, because my players are not that good in the air. On the opposite, my tactic might not be optimum for other teams, because it doesn't capitalize crosses from wide areas.

About that second half, you're right, basically. But many times changing mentality alone is not enough. My suggestion, consider adding players up front (by changing roles like me, or physically move players' position around), in order to outnumbering key areas. In my experience, adding player is more fruitful than just changing mentality (I keep my starting mentality 99.99% of the time). But remember... that's just me 😁.

Edited by Blancos
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5 minutes ago, Blancos said:

Yes, because teams can be very different one another. For example, I simply can't use any tactic that exploits crossings, because my players are not that good in the air. On the opposite, my tactic might not be optimum for other teams, because it doesn't capitalize crosses from wide areas.

About that second half, you're right, basically. But many times changing mentality alone is not enough. My suggestion, consider adding players up front (by changing roles like me, or physically move players' position around), in order to outnumbering key areas. In my experience, adding player is more fruitful than just changing mentality (I keep my starting mentality 99.99% of the time). But remember... that's just me 😁.

I've been doing it all wrong!, But its never late to change right?, well probably not because Im half a season with my club. But really thanks man, ig changing the Mentality wont really work but changing players roles/position into the key areas are the solution! Thank you for the heads up, will do it to my save for my scoring opportunities!

 

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3 minutes ago, Teytan said:

I've been doing it all wrong!, But its never late to change right?, well probably not because Im half a season with my club. But really thanks man, ig changing the Mentality wont really work but changing players roles/position into the key areas are the solution! Thank you for the heads up, will do it to my save for my scoring opportunities!

 

Of course not. There's no "late" in learning and changing 😁. That's why I have love & hate relationships with FM. Its complexities always force me to change things and learn further.

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Some of the feedback above have been excellent 👍 here are sone extra points  to consider.

Mentality - it does matter and it does help, BUT it’s only one element. 

  • For example - if you’re desperate for a last minute goal, go ‘overload’ AND bring on fresh legs AND change player positions / roles.
  • There’s not one understanding of what mentality actually does in FMM - but you can read my thoughts on it <here>

Morale - agree with all the points about ‘talking to a player’ on match day, so the morale boost doesn’t decrease 

2 hours ago, Teytan said:

Really depends on your players strengths and weaknesses. 

Yeah. Agree with what @Blancos said on this - for example don’t use a crossing based tactic if (I) you have poor crossers, or even worse (II) you have low-aerial STs. 

10 hours ago, Blancos said:

Last but not least, be sure to have good deadball strategies and takers.

So many FMM players don’t bother to set this up, but once you’ve done it, there’s a huge attacking + defensive impact 👍 

  • General set piece guidance <here>
  • Defensive set piece guidance (a 4 part series) <here>

🙂 

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30 minutes ago, Blancos said:

 

 

4 minutes ago, DanEnglish said:

Some of the feedback above have been excellent 👍 here are sone extra points  to consider.

Mentality - it does matter and it does help, BUT it’s only one element. 

  • For example - if you’re desperate for a last minute goal, go ‘overload’ AND bring on fresh legs AND change player positions / roles.
  • There’s not one understanding of what mentality actually does in FMM - but you can read my thoughts on it <here>

Morale - agree with all the points about ‘talking to a player’ on match day, so the morale boost doesn’t decrease 

Yeah. Agree with what @Blancos said on this - for example don’t use a crossing based tactic if (I) you have poor crossers, or even worse (II) you have low-aerial STs. 

So many FMM players don’t bother to set this up, but once you’ve done it, there’s a huge attacking + defensive impact 👍 

  • General set piece guidance <here>
  • Defensive set piece guidance (a 4 part series) <here>

🙂 

Im really glad I can learn more by you guys it really helps my overall game understanding. Thanks for the tips I gotta read you have said on the dead balls part because mostly like any other people I ignore it!

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On 25/12/2023 at 11:59, DanEnglish said:

Mentality - it does matter and it does help, BUT it’s only one element. 

  • For example - if you’re desperate for a last minute goal, go ‘overload’ AND bring on fresh legs AND change player positions / roles.
  • There’s not one understanding of what mentality actually does in FMM - but you can read my thoughts on it <here>

I don't know where should I put this appropriately (in here, or in the link you've embedded there). But this is my thought:

The time they introduced the use of sliders in old FM, is revolutionary to me. It brought concrete pictures onto abstract words in older CM/FM. So, I believe more in your OPTION #2, Mentality as Sliders.

It acts as a presets of additions and subtractions, to the CORE instruction settings we've set up (our whole tactic settings). Let's picture it like we set our Mentality on Balance and Tempo at Slow, we actually have 2 set in Tempo slider. When later we change our Mentality to Attacking, it will "automatically" increase/add the Tempo to 4, while our Tempo button is still on Slow. Increase the Tempo on Balance (still in Attacking), will then push our Tempo slider even higher on 7. And so on. Btw, don't mind the numbers, it's just for an example, not exact one. It can be 1.4, 2.8, or 5.6, doesn't really matter 😁.

The problem is the changes happen invisibly in FM Mobile tactic page, unlike in FM where we can directly see the changes of sliders/buttons everytime we manipulate the Mentality. I think that's where the controversy came from.

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On 24/12/2023 at 15:45, DanEnglish said:

What manager ‘speciality’ do you normally pick? If you want / decelop a lot of academy players, then picking ‘motivational’ is amazing, as your youth academy players come with fantastic personalities (often determined, hardworking, professional and capable under pressure 🔥)

I had never realised this gonna try that next save 👍

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