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Career Introducing The WEIPER - How To Make A Goal Scoring Legend


Scratch
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On 20/02/2025 at 00:07, ulerpilek said:

Thanks for your advice, I am running this on leeds, halfway thru the season,

one question tho, how do you deal with weiper’s tiredness, i am already rotated him when possible but it seems he is mostly tired all the time now

Sorry, I missed this - I have him on low intensity training and sub him off when he gets to about 85% in each game. Sometimes I even sub him off at half time. I also give him the odd game off. It's hard to juggle, but possible and he will get better as the save goes on

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On 05/04/2024 at 10:00, Scratch said:

Part 5 - Buying And Selling Players

Sorry for the delay. My old phone got the green line of death, so I got a new one which distracted me from FMM. It shouldn't affect this apart from some different looking screenshots at some point.

Let's get on with things. I was going to look at sorting out your squad, but I think we need to talk about some fundamentals first: the philosophy you need and how to buy and sell players for the best price.

 

The Philosophy

Normally you'd come in, assess your squad, and work out who you want to keep and who you want to replace. If you are breaking the game, you come in knowing you need to replace everyone. They just aren't good enough to get you to where you need to go.

Maybe there are a couple of players you'll keep for a couple of years as you build the squad up. Maybe if you are at Man City you might keep some players longer than that. But in general, everyone must go...

I did a rebuild of Newcastle not long ago and I kept Trippier and Joelinton for their leadership skills. They played in the first year, came off the bench in the second year and were gone by the third. I also kept Isak and Bruno G because they were decent players, but only for a few years. Everyone else left, almost all in the first season. For Celtic, I'll keep Callum MacGregor as our captain and maybe O'Reilly and Hatate as solid first season options in the midfield as my wonderkids level up. But that's about it.

Did I say wonderkids? Yep. At Celtic, I'm not going to have the budget or reputation to sign top players at the height of their skills - I'm going to have to rely on wonderkids. But that's okay, because that is the best path to glory anyway. Get a young player with lots of room to develop and play him for a couple of seasons and he will be better than the top players in the game. We are going to have a whole team of these youngsters.

The first 6 months are going to be a little interesting when you have a whole team of wonderkids. Plenty of times I've flirted with getting sacked. But it comes good about 6 months in and you can normally put in a late run for the title. At Celtic you generally don't even have to worry about that, because the competition is so weak.

Now of course I could go with a more conservative approach and keep most of the team and bring the wonderkids through more slowly. At Celtic I'd walk the league in the first season and my striker would score a bucket load - but that would slow down our ultimate destination, so we're better to bite the bullet and jump in with both feet. There may be more of an argument to go cautious in a tougher league, but I still generally go aggressive.

Over time regens will come in and replace the original wonderkid generation, but I'll leave that to later. For now, the two key points are a) no players at the club at the start are going to be good enough to stay and b) the best path is to buy wonderkids and play them.

 

How To Sell Players

I can already hear some people saying "but no one will buy my players". That's been true to an extent in previous versions, but it's never been easier to sell your whole squad than in FMM24. To do so, you need to use the "Offer out on loan, then switch to transfer" hack.

Note: I don't think I've said this, but if you want to break the game, you need to take advantage of all it's idiosyncrasies.

It works exactly as it sounds. Offer your players out on loan, turning on the Add to Loan list option. When a bid comes in you change the type to Transfer, set the amount at a little under double their value and start the negotiation. You might get lucky and get more than their value. You may only get about 80% (this is pretty common). You may get even less than that.

It's nowhere near as powerful as it was a few years ago when you could make a killing this way, but when you sell your whole squad, you'll raise enough to buy your wonderkids (especially when you factor in replacing players with a high salary with youngsters on less).

Let's look at an example. I offered Kobayashi out for loan:

image.png.4f1356cde508b4e0aebc61f35079a41e.png

and when an offer came in , I switched the type to Transfer:

image.png.e5f58840fe2f125d435ef31744057d97.png

It came up with £1.8M already in the transfer fee field, so I know they are willing to at least pay that much! Sometimes it comes up with £0 and negotiations are much harder. In this case I went back with £8M - pretty unlikely, but hey, no harm in trying:

image.png.b73926781440a8099a8732e266a7f13e.png

Unfortunately they weren't happy with this and once I hit Suggest Terms it went back back to £1.8M:

image.png.b3322ad28d35e5d6e8ab6918826fea51.png

I tried again at £6M, but no cigar. Then I tried £5M and bingo!

image.png.b7b7f390d7e0124b8579a6cff3527501.png

That's actually a really good result for a player valued at £2.8M. You are very unlikely to get any more than double the valuation and often it can be down to 80ish% of their value. Sometimes it can be even lower than that when the club buying has no money (so it's better to have rich clubs offering to loan your players!).

Anyway, rinse and repeat and do this for the whole squad.*
*Though I will talk more about which players you may want to consider keeping in a future installment.

Note: This may not work so well at a lower / poorer club, as it can be hard to get good prices for your players. One thing I've done instead, in the lower leagues, is to just release everyone the board will let you release. That frees up a lot of cash you can use to buy players etc. The secret is to make sure that you move all your transfer budget into your wage budget beforehand, otherwise you will lose the payout fee. 

 

How To Buy Players

There are some tricks to buying players for the best possible price as well. Note that some people here will think this crosses the line, but as I said before: when you're trying to break the game you take advantage of everything the game lets you do (short of reloading etc). 

It's probably best to start with the example for this one - let's use Weiper himself. Note: I reloaded twice here to show different scenarios (reloading being a no-no, but I didn't use it to get an advantage, only to show you what can happen).

When I try to buy Weiper I get this as the starting screen:

image.png.67c936bea00ca31d32550964a615812d.png

Not too bad, I can afford that! But what happens when I suggest terms?

image.png.16de5dd84c096a05b36e87a844ea58d2.png

Oh dear. £40M? Gulp. But I can actually get him for a lot less.

The key is to be ruthless with them. Call them and put in a very low offer, then say "nah, I think I changed my mind" and hang up. Call back an hour later and say "hmm, maybe we'll buy him, but only if you give us really good deal". They will bring the price right down... 

So, step one... Set the Sell On Percentage to 0 and make the Transfer Fee really low, or even £0 (not actually necessary):

image.png.70ac201d085ae641fcb53262bfba534d.png

But then, before you Suggest Terms, hang up on them! By that, I mean click Close. Then open it again. You'll see something like this:

image.png.1a25cf25150a8777e1daba7693447ee8.png

It's still set to £0, but the percentage is up to 15%. It doesn't really matter. Just move the percentage to 50% and press Suggest Terms. They will then come back with the absolute lowest possible price they are willing to accept:

image.png.7cab87480be72eff1b7c58de89b0d006.png

Okay, that's looking a lot better. Now at this point you have two options:

  1. Buy him for that price (if you can afford it), but note, you can often (but not always) drop the percentage to 0%; OR
  2. Buy him for 66% of that price (or just over) with a 50% Sell On Percentage (sometime you might need to put percentage to 0 and close the screen and open it again, but that's normally not needed).

I normally go for the second as I need to strengthen my squad as much as possible NOW and buying everyone for 66% lets me get a better squad. By the time I come to regret it later (if and when I sell them), losing 50% of their sale price won't be nearly as important (and I normally have more money than I can use later anyway).

If I'd done that in this case, I would have bought him for £14.5M: 

image.png.1683a54b0608615a5fb2e70f3b19a9a6.png

But I need to save as much money as I can for the rest of the squad and they were willing to include Maeda in the deal as an exchange player. In general you can at least get the value of the swap player taken off the price before calculating the 66%, but sometimes they value the swap player more than his value and will give you a better deal - such as in this case: 

image.png.83ee136200f0fc561cc79fd678dbe28b.png

So basically it's a straight up swap and I get to keep all my cash for other players.

 

I think I better leave this for here for now. I'll be back sometime with a "Sorting Out Your Squad" piece that builds on top of this.

Thanks for reading!

 

This is a great read. Im trying to copy your steps to see how it works for myself. When I tried to offer 66% they ended negotiations! 

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On 21/06/2025 at 23:12, vandamin8or said:

This is a great read. Im trying to copy your steps to see how it works for myself. When I tried to offer 66% they ended negotiations! 

Sorry, I missed this - it works in most cases, but sometimes one of two things can happen:

  1. It looks like you are offering 66%, but you're not quite doing that because his value is slightly higher than it shows, eg: the other team might want 3.01M, but the game will only display it as 3M, so 2M is not quite 66% and you have to offer the next step up.
        OR
  2. Occasionally a team will break this rule and want more, in which case you need to offer a little higher, but there's no rule (that I've figured out) in this case.

Also, you have to make sure you set the sell on fee to 0% and exit out before going back in and offering £0 & 50% (to get the best price). Otherwise they might want more.

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