For FMM23 + FMM24
(and should be mostly true for FMM25)
Intro
There is SO MUCH knowledge about coaches in FMM, but it’s not easy to find. So this is one consolidated guide, to help you setup your coaching staff for success!
What does a natural, gold, 4* coach mean?
What does an attacking coach actually do?
Should you really have 4x fitness coaches?!
What should YOUR manager speciality be?
… plus an FAQ and more … !
Thanks - this guide is the collected wisdom from other experienced players on Vibe + the Discord, plus evidence / screenshots of posts from Marc V. (the game’s lead developer!)
——————————————————
Part 1 Coach Aptitude vs Badge vs Stars
Do you know what each of these mean?
Aptitude (Natural, Normal, Poor)
Their improvement likelihood - how likely the coach will improve their ability (badge).
Badges (Gold, Silver, Bronze)
Their ability - how good the coach is.
Stars
Their reputation - how good players / clubs think that coach is.
Two rare side-effects. (1) coach reputation is low: may affect how players respond to that coach. (2) coach reputation is high: may cause other clubs to steal / poach that coach.
Summary
Most of the time - you should get the SAME coaching impact from (A) a gold, 4 star, natural coach vs (B) a gold, 3 star, poor coach! 😲 Surprising isn’t it!
Evidence
Screenshots from the Game’s Lead Developer)
Spoiler
Aptitude vs Badges
Stars / Reputation
Side Effect #1
Side Effect #2
——————————————————
Part 2 Coach Speciality
(General, Youth, Fitness, etc)
So what does each Speciality do?
General - can improve any player.
Fitness - can improve Physical attributes more than a General coach.
Goalkeeper / Defensive / Attacking - can improve players in that position more than a General coach.
Youth - can improve young players (under 23) more than a General coach + improves young players’ personalities.
Motivational - can improve any player (though at a slower rate than a General coach) + improves mental attributes + improves low morale.
Impact 🎯 on the Pitch
Each speciality has a small impact on the pitch.
Defensive coaches help your team’s defensive cohesion. Attacking coaches help your team’s attacking moves. Apparently Youth coaches slightly protect your young players from ‘wear and tear’ in matches.
Impact 🎯 on the Youth Academy
Each speciality also has a small impact on youth academy intake.
Multiple attacking coaches often gives more attacking youngsters. Multiple fitness coaches often gives more physically better youngsters. Multiple youth coaches often gives more / better youngsters in your academy intake - but this is not 100% clear, as the game’s lead developer has stated both more quantity and better quality youngsters in separate posts.
Tip 🔥 Why ‘Motivational’ is Key
If you (the manager) or 1x coach has a motivational speciality, then the personalities of your youth academy graduates will be SIGNIFICANTLY improved - e.g. professional, hardworking, determined, copes with pressure.
This is very helpful for long term saves and/or careers which rely on your youth academy graduates.
Tip 🔥 Why ‘Fitness’ Coaches are Key
Physical attributes do not use up your players’ PA (potential ability).
Therefore having 4x fitness coaches improves your players’ physical attributes - e.g. aerial, pace, stamina, strength - without using up that player’s PA. This is very helpful for general team performance and maximizes your players’ development.
Tip 🔥 Superstar Players
If you have a world-class player (e.g. Mbappe, Haaland, or a Messi regen) - then you may see the message ‘needs specialist coaching to improve’ on his training profile.
This is when you may need a specialist coach in that position (e.g. an attacking coach) to help that superstar reach their potential.
Summary
Hopefully this helps you understand your coaches have a broader impact than many of us would expect 🙂 including on the pitch and in your youth academy!
Evidence
(Screenshots from the Game’s Lead Developer)
Spoiler
What each Speciality does
Impact on the Pitch / Youth Academy
GK Coaches
Superstars / Specialist Coaching
——————————————————
Part 3 Coach Combinations
So what mix of coaches should you use?
Well it depends on what kind of club + career you want. Here’s how to setup your coaching specialities wisely!
Tip 🔥 Lower Leagues
If you’re a lower league club (with 1 to 3 coaches) - I’d start to get Fitness coaches, especially as physical attributes are so important in lower leagues. If you’re developing youth academy players in the lower leagues, then having one motivational speciality (either yourself or a coach) is super helpful for having academy players with great personalities.
Tip 🔥 Most Clubs
A controversial opinion - now I almost always choose a ‘Motivational’ speciality for myself, with 3x to 4x Fitness Coaches - for the reasons explained in part 2 above. This is probably the optimal setup for most clubs.
Tip 🔥 Top Clubs
If you have 4 coaches AND top 5* facilities - then there’s no point having ‘General’ coaches. So I’d recommend a ‘Motivational’ speciality for yourself, with multiple Fitness Coaches, and only a GK / Def / Att coach if you have a superstar who ‘needs specialist coaching’.
Tip 🔥 Technical Tactics
If you are doing a 1k challenge, or are building a highly technical squad / tactic - then having one or more Attacking coach should help improve your players’ attacking minded players. I don’t do it, but know others do!
Tip 🔥 Youth Academy
If you’re doing a ‘academy only’ save, or rely on academy graduates - then having one ‘Youth’ coach is also good, as helps with your academy players’ quantity and/or quality.
Summary
This is controversial - now I almost always choose a ‘Motivational’ speciality for myself, with 3x to 4x ‘Fitness’ Coaches. That’s probably a solid / optimal setup for most clubs.
This can leave 1x other Coach, if I want a Youth Coach (e.g. if I’m using a lot of youngster) or if it’ll help my ‘game immersion’ (e.g. hiring an ex-club legend).
Evidence
Screenshots are posted in Part 2 (above)
——————————————————
Part 4 Manager + Assistant Bonuses
Coaches are great … but you + your assistant have an even bigger impact on your players’ development.
Assistant Manager - make sure this is your best coach (e.g. Gold badge), as the assistant gives an extra ‘boost’ to your players’ development.
You / The Manager - make sure you develop your own ability (e.g. Gold badge), as you give an even BIGGER ‘boost’ to your players’ development.
An Example
If a Coach gives a x1 improvement, perhaps an Assistant gives a x1.2 to x1.5 improvement, and You / The Manager gives a x1.5 to x2 improvement.
These numbers are just guesses, to explain this key point: pick your Assistant wisely!
Tip 🔥 Your / The Manager Speciality
If You have a ‘motivational’ speciality, then (I think) you get an extra bonus.
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Coaches:
A Guide to Coaching Staff
For FMM23 + FMM24
(and should be mostly true for FMM25)
Intro
There is SO MUCH knowledge about coaches in FMM, but it’s not easy to find. So this is one consolidated guide, to help you setup your coaching staff for success!
… plus an FAQ and more … !
Thanks - this guide is the collected wisdom from other experienced players on Vibe + the Discord, plus evidence / screenshots of posts from Marc V. (the game’s lead developer!)
——————————————————
Part 1
Coach Aptitude vs Badge vs Stars
Do you know what each of these mean?
Aptitude (Natural, Normal, Poor)
Their improvement likelihood - how likely the coach will improve their ability (badge).
Badges (Gold, Silver, Bronze)
Their ability - how good the coach is.
Stars
Their reputation - how good players / clubs think that coach is.
Two rare side-effects. (1) coach reputation is low: may affect how players respond to that coach. (2) coach reputation is high: may cause other clubs to steal / poach that coach.
Summary
Most of the time - you should get the SAME coaching impact from (A) a gold, 4 star, natural coach vs (B) a gold, 3 star, poor coach! 😲 Surprising isn’t it!
Evidence
Screenshots from the Game’s Lead Developer)
Aptitude vs Badges
Stars / Reputation
Side Effect #1
Side Effect #2
——————————————————
Part 2
Coach Speciality
(General, Youth, Fitness, etc)
So what does each Speciality do?
Impact 🎯 on the Pitch
Each speciality has a small impact on the pitch.
Defensive coaches help your team’s defensive cohesion. Attacking coaches help your team’s attacking moves. Apparently Youth coaches slightly protect your young players from ‘wear and tear’ in matches.
Impact 🎯 on the Youth Academy
Each speciality also has a small impact on youth academy intake.
Multiple attacking coaches often gives more attacking youngsters. Multiple fitness coaches often gives more physically better youngsters. Multiple youth coaches often gives more / better youngsters in your academy intake - but this is not 100% clear, as the game’s lead developer has stated both more quantity and better quality youngsters in separate posts.
Tip 🔥 Why ‘Motivational’ is Key
If you (the manager) or 1x coach has a motivational speciality, then the personalities of your youth academy graduates will be SIGNIFICANTLY improved - e.g. professional, hardworking, determined, copes with pressure.
This is very helpful for long term saves and/or careers which rely on your youth academy graduates.
Tip 🔥 Why ‘Fitness’ Coaches are Key
Physical attributes do not use up your players’ PA (potential ability).
Therefore having 4x fitness coaches improves your players’ physical attributes - e.g. aerial, pace, stamina, strength - without using up that player’s PA. This is very helpful for general team performance and maximizes your players’ development.
Tip 🔥 Superstar Players
If you have a world-class player (e.g. Mbappe, Haaland, or a Messi regen) - then you may see the message ‘needs specialist coaching to improve’ on his training profile.
This is when you may need a specialist coach in that position (e.g. an attacking coach) to help that superstar reach their potential.
Summary
Hopefully this helps you understand your coaches have a broader impact than many of us would expect 🙂 including on the pitch and in your youth academy!
Evidence
(Screenshots from the Game’s Lead Developer)
What each Speciality does
Impact on the Pitch / Youth Academy
GK Coaches
Superstars / Specialist Coaching
——————————————————
Part 3
Coach Combinations
So what mix of coaches should you use?
Well it depends on what kind of club + career you want. Here’s how to setup your coaching specialities wisely!
Tip 🔥 Lower Leagues
If you’re a lower league club (with 1 to 3 coaches) - I’d start to get Fitness coaches, especially as physical attributes are so important in lower leagues. If you’re developing youth academy players in the lower leagues, then having one motivational speciality (either yourself or a coach) is super helpful for having academy players with great personalities.
Tip 🔥 Most Clubs
A controversial opinion - now I almost always choose a ‘Motivational’ speciality for myself, with 3x to 4x Fitness Coaches - for the reasons explained in part 2 above. This is probably the optimal setup for most clubs.
Tip 🔥 Top Clubs
If you have 4 coaches AND top 5* facilities - then there’s no point having ‘General’ coaches. So I’d recommend a ‘Motivational’ speciality for yourself, with multiple Fitness Coaches, and only a GK / Def / Att coach if you have a superstar who ‘needs specialist coaching’.
Tip 🔥 Technical Tactics
If you are doing a 1k challenge, or are building a highly technical squad / tactic - then having one or more Attacking coach should help improve your players’ attacking minded players. I don’t do it, but know others do!
Tip 🔥 Youth Academy
If you’re doing a ‘academy only’ save, or rely on academy graduates - then having one ‘Youth’ coach is also good, as helps with your academy players’ quantity and/or quality.
Summary
This is controversial - now I almost always choose a ‘Motivational’ speciality for myself, with 3x to 4x ‘Fitness’ Coaches. That’s probably a solid / optimal setup for most clubs.
This can leave 1x other Coach, if I want a Youth Coach (e.g. if I’m using a lot of youngster) or if it’ll help my ‘game immersion’ (e.g. hiring an ex-club legend).
Evidence
Screenshots are posted in Part 2 (above)
——————————————————
Part 4
Manager + Assistant Bonuses
Coaches are great … but you + your assistant have an even bigger impact on your players’ development.
An Example
If a Coach gives a x1 improvement, perhaps an Assistant gives a x1.2 to x1.5 improvement, and You / The Manager gives a x1.5 to x2 improvement.
These numbers are just guesses, to explain this key point: pick your Assistant wisely!
Tip 🔥 Your / The Manager Speciality
If You have a ‘motivational’ speciality, then (I think) you get an extra bonus.
Evidence
(Screenshots from the Game’s Lead Developer)
——————————————————
Summary
This is a consolidated ‘guide to coaching staff’.
In the posts below, we’ll try to add a FAQ, plus maybe some experiments on alternative ideas.
Feel free to share YOUR experiences + questions! 😀
Edited by DanEnglishLink to comment
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