Good day everyone, so After thorough research and match testing here are the meta attributes that are major priorities needed in football manager mobile
Every observations here is made on the engine of the game and not in contrary to real life.
For the Attacking roles I believe it can be selected to your taste or type of players but for the midfield and defense it necessary for your players to have such attributes
Observations after testing in top leagues:
1. I noticed that we passed the ball well even when the team passing ability was average or below average.MORE passes were completed.
Before this i usually attain roughly 250 approx. Now we having close 300+ passes completed
2. We pressed well after losing ball possession and recover quickly on the counter attack
3. We played better scored more goals
4. All you need are these as the major priority when signing a player the rest are bonuses
5. It worked for smaller teams with players that have this attributes
6. This attributes are tweaked to work for most tactical approach
N/B: This is based on my research and for learning purposes
You can try if you want to but after this I'm not sure you would feel the real immersion of football manager again.
Funny how I used to be a fan of technique and mental attributes 😂
I'm working on a save I'll update you when I'm done.
Cheers🍻
Here are my Observations:
*"In the continuation of my observation, in a pressing system, I found out that those attributes listed above are essential. Having attributes lower than that or less than 12+ gives less performance for a pressing system."*
*"After going through one of the members' observations, decision-making was crowned as key. But in my own observations, physical attributes are actually more important than decision-making to me. Note, decision-making should not be neglected too, but physicals attributes are actually the most important."*
Note: Decisions 12+ is valid for any player
Here are my Observations for the CDs
1. Tackling for the CDs are overrated. If you are not physical enough you won't be able to win the ball back effectively.
A. How fast you are to mark the opponent on the ball and how quick you are to recover after he's gone past you that's why PACE is Key.
B. How Strong you are to deal with Strong Forwards and not get bully easily why STRENGTH is Key
C. How good in the air are you to deal with Strikers who are good in the air
D. Stamina is also needed it just how long you can keep up with the opponent defenders. I Chose this as optional for the CDs having tested defenders with 11+ STAMINA players and they worked well
E. Bonus attribute needed how tough are you on the opponent this is why Aggression is also relevant but not key to me
WHY ARE TACKLING AND POSITIONING NOT SO IMPORTANT
1. When the Player is out of Position he needs Pace to recover and if he's not fast enough to recover the positioning then the opposition runs through him
Have ever wondered even players in the right position the opponent keeps beating them off the ball like a player with 16+ positioning who's slow get beaten by Strikers who are 12+ pace and not so good movement. Those who use smaller teams will understand.
2. For a successful Tackle the player must have the right pace, strength, and aerial even aggression as the are the supportive attributes for a successful Tackle
For the WB/FB I don't need to explain why STAMINA, PACE and TEAMWORK are important for a WB/FB
Observations for the DM/CM
1. STAMINA and TEAMWORK as workrate to keep in the tempo of the game and not get caught out . Makes them mobile to cover and support whenever they are needed. Helps them follow tactical instructions
2. PACE is also important to cover grounds on the counter and mobile to provide support
3. Positioning (bonus) this helps in how long your player can stay in position when defending but if you have most of the ball not really needed
For the attackers previously I said PACE, STAMINA DRIBBLING it also valid.
But if they get the ball what do they do with the ball.
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Good day everyone, so After thorough research and match testing here are the meta attributes that are major priorities needed in football manager mobile
Every observations here is made on the engine of the game and not in contrary to real life.
GK: AERIAL, AGILITY, POSITIONING, REFLEX
CD: AERIAL PACE, STRENGTH
WB/FB: PACE, STAMINA, DRIBBLING
CM/DM: PACE,STAMINA,TEAMWORK, DRIBBLING (optional)
AM: PACE,STAMINA(optional), DRIBBLING
IF/W:PACE,STAMINA(optional), DRIBBLING
ST: PACE,STAMINA ,TEAMWORK
For the Attacking roles I believe it can be selected to your taste or type of players but for the midfield and defense it necessary for your players to have such attributes
Observations after testing in top leagues:
1. I noticed that we passed the ball well even when the team passing ability was average or below average.MORE passes were completed.
Before this i usually attain roughly 250 approx. Now we having close 300+ passes completed
2. We pressed well after losing ball possession and recover quickly on the counter attack
3. We played better scored more goals
4. All you need are these as the major priority when signing a player the rest are bonuses
5. It worked for smaller teams with players that have this attributes
6. This attributes are tweaked to work for most tactical approach
N/B: This is based on my research and for learning purposes
You can try if you want to but after this I'm not sure you would feel the real immersion of football manager again.
Funny how I used to be a fan of technique and mental attributes 😂
I'm working on a save I'll update you when I'm done.
Cheers🍻
Here are my Observations:
*"In the continuation of my observation, in a pressing system, I found out that those attributes listed above are essential. Having attributes lower than that or less than 12+ gives less performance for a pressing system."*
*"After going through one of the members' observations, decision-making was crowned as key. But in my own observations, physical attributes are actually more important than decision-making to me. Note, decision-making should not be neglected too, but physicals attributes are actually the most important."*
Note: Decisions 12+ is valid for any player
Here are my Observations for the CDs
1. Tackling for the CDs are overrated. If you are not physical enough you won't be able to win the ball back effectively.
A. How fast you are to mark the opponent on the ball and how quick you are to recover after he's gone past you that's why PACE is Key.
B. How Strong you are to deal with Strong Forwards and not get bully easily why STRENGTH is Key
C. How good in the air are you to deal with Strikers who are good in the air
D. Stamina is also needed it just how long you can keep up with the opponent defenders. I Chose this as optional for the CDs having tested defenders with 11+ STAMINA players and they worked well
E. Bonus attribute needed how tough are you on the opponent this is why Aggression is also relevant but not key to me
WHY ARE TACKLING AND POSITIONING NOT SO IMPORTANT
1. When the Player is out of Position he needs Pace to recover and if he's not fast enough to recover the positioning then the opposition runs through him
Have ever wondered even players in the right position the opponent keeps beating them off the ball like a player with 16+ positioning who's slow get beaten by Strikers who are 12+ pace and not so good movement. Those who use smaller teams will understand.
2. For a successful Tackle the player must have the right pace, strength, and aerial even aggression as the are the supportive attributes for a successful Tackle
For the WB/FB I don't need to explain why STAMINA, PACE and TEAMWORK are important for a WB/FB
Observations for the DM/CM
1. STAMINA and TEAMWORK as workrate to keep in the tempo of the game and not get caught out . Makes them mobile to cover and support whenever they are needed. Helps them follow tactical instructions
2. PACE is also important to cover grounds on the counter and mobile to provide support
3. Positioning (bonus) this helps in how long your player can stay in position when defending but if you have most of the ball not really needed
For the attackers previously I said PACE, STAMINA DRIBBLING it also valid.
But if they get the ball what do they do with the ball.
For the attackers I'll Pick
DRIBBLING, CREATIVITY as the main
focus before any other attributes
Here is a save I'm working

Edited by ArkleUpdate of information
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