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Chat FM Mobile 2026! Wishlist


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🚨 It’s Here!

 

Football Manager Mobile 2026 launches Tuesday, November 4th, 2025

 

Have you added it to your wishlist yet?

 

Here’s my personal wishlist of features I’d love to see:

 

1️⃣ Expanded Playable Nations

One of the biggest limitations of FMM is the restricted choice of leagues. While the core countries are fun, adding more variety would make long-term saves much more exciting.

 

  • Saudi Arabia: With big investment in football, it’d be great to see their domestic league playable.
  • Brazil: The home of some of the best talents in world football. Having the full Brazilian league structure would add incredible depth to scouting and player development.
  • Czech Republic (and other “mid-tier” European nations): These countries produce quality players, but without a playable league, you only scratch the surface.

 

 

➡️ More nations = more diverse career paths, more realistic transfers, and deeper immersion.

 

2️⃣ Revamped Youth Development System

Right now, youth development feels quite limited. To make the game more realistic:

 

  • Proper League Structures: Youth teams should compete in their own leagues or tournaments, not just exist as “regen factories.”
  • Manage Youth Teams Directly: Allow us to train, pick line-ups, and develop tactical systems with U18 or U21 squads.
  • Progression Tracking: A clearer pathway from academy to first team, showing growth milestones, training reports, and potential “breakthrough season” projections.

➡️ This would create a true “long-term project” feel when building a dynasty.

 

 

3️⃣ Realistic Individual Awards

Awards bring prestige and realism — but currently, they’re underdeveloped.

 

  • Ballon d’Or: Let us follow the yearly race, shortlist nominees, and see player stats and votes.
  • Player of the Year (by league/continent): Add regional recognition to highlight stars outside the big leagues.
  • Voting Transparency: Show who voted for whom — mirroring the controversies we see in real football.

 

4️⃣ Deeper Transfer & Contract Negotiations

Transfers are the heart of FMM, but they could use more flexibility and realism.

 

  • More Clauses: Appearance-based fees, resale percentages, buy-back clauses, performance bonuses.
  • Swap/Part-Exchange Deals: Be able to offer one of your players as part of the deal to reduce cash fees.
  • Negotiation Dynamics: Clubs could push back with counter-offers, demands for sell-on clauses, or insist on higher release clauses.
  • Player-Driven Transfers: Let us approach clubs about specific targets, gauge interest, and negotiate more organically.

IMG_3127.jpeg

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More players of other nationalities come through the actual youth academy

Yes the PC version have it but i want it for the mobile version so bad so i don't have to keep buying younsters from other clubs

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I agree with the youth stuff, its not realistic at all. For instance in my most recent Lazio save i have a world class team but two of my graduates (i only promoted 2 the rest were rubbish) are better (attributes wise) than my world class starters at 17 years old. We all love a great youth prospect but i'd rather they came through at 17 not ready for the first team (think Estavao levels in FMM24) and that we had to loan/mentor/cup appearance them to grow them to that world class level. a 17 year old youth player with 15 in almost all attributes takes the fun out of watching them develop. The image is an example, whilst I'm thrilled he has come through my youth intake. He just seems too good for 17 year old kid.

Screenshot_20250911_150433_FM24 Mobile.jpg

Edited by Ryanrossi
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16 hours ago, Ryanrossi said:

I agree with the youth stuff, its not realistic at all. For instance in my most recent Lazio save i have a world class team but two of my graduates (i only promoted 2 the rest were rubbish) are better (attributes wise) than my world class starters at 17 years old. We all love a great youth prospect but i'd rather they came through at 17 not ready for the first team (think Estavao levels in FMM24) and that we had to loan/mentor/cup appearance them to grow them to that world class level. a 17 year old youth player with 15 in almost all attributes takes the fun out of watching them develop. The image is an example, whilst I'm thrilled he has come through my youth intake. He just seems too good for 17 year old kid.

Screenshot_20250911_150433_FM24 Mobile.jpg

I agree with Lazio having wonderkids isn't realistic feature at all 😄

I think youth system is good, it is possible to have young players at those attributes. There are some with massive potential that appear with low attributes so it's possible to develop those and achieve the joy you are looking for. Also, I noted no matter how good attributes and personality are, youngsters will struggle on the pitch until 21-22 in terms of fitness and condition during game and in term of consistency. Realistic feature in my opinion.

My bigger "issue" with youth system is that they give 4+ stars players at high and unrealistic rate. You can build a team of 4+ youngsters in two or tree seasons, at least in my experience. When you have a team of only 4 star players in each position it is easy from there, you don't even need any 4.5 or 5 star player. I even have good experience with 3.5 star players. Given how game develops over time in long saves, with 4 star team or less you can dominate without a problem. Would like it to be little bit more rare to get gem from youth system.

Now generally regarding wishlist, I think AI difficulty and generally difficulty regarding game and tactics needs bigger improvements than cosmetics. I sometimes wonder why people push Libero and other cosmetics improvements when game needs difficulty and "user preferred" issues improvement. Do people really enjoy unchallenging game I wonder even more.

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6 hours ago, ManagerFm said:

I agree with Lazio having wonderkids isn't realistic feature at all 😄

I think youth system is good, it is possible to have young players at those attributes. There are some with massive potential that appear with low attributes so it's possible to develop those and achieve the joy you are looking for. Also, I noted no matter how good attributes and personality are, youngsters will struggle on the pitch until 21-22 in terms of fitness and condition during game and in term of consistency. Realistic feature in my opinion.

My bigger "issue" with youth system is that they give 4+ stars players at high and unrealistic rate. You can build a team of 4+ youngsters in two or tree seasons, at least in my experience. When you have a team of only 4 star players in each position it is easy from there, you don't even need any 4.5 or 5 star player. I even have good experience with 3.5 star players. Given how game develops over time in long saves, with 4 star team or less you can dominate without a problem. Would like it to be little bit more rare to get gem from youth system.

Now generally regarding wishlist, I think AI difficulty and generally difficulty regarding game and tactics needs bigger improvements than cosmetics. I sometimes wonder why people push Libero and other cosmetics improvements when game needs difficulty and "user preferred" issues improvement. Do people really enjoy unchallenging game I wonder even more.

you actually use the star rating? it tells me Palihinha is the worst player on my team at 2 stars when he is clearly one of my best players by far. it also tells me my 38 goal striker is only 3 star yet his value is more than anyone on my team. the star system is useless and has been for a long time. As for you're point that youth players can come through in real life that are ready for the 1st team i agree. but not 2 or 3 players every season 

Edited by Ryanrossi
forgot to write something
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8 hours ago, Ryanrossi said:

you actually use the star rating? it tells me Palihinha is the worst player on my team at 2 stars when he is clearly one of my best players by far. it also tells me my 38 goal striker is only 3 star yet his value is more than anyone on my team. the star system is useless and has been for a long time. As for you're point that youth players can come through in real life that are ready for the 1st team i agree. but not 2 or 3 players every season 

What else is there to use except star rating and "attributes judgement"? Scout and coach reports on strengths and weaknesses also offer insight in player. You can use some tools probably that some are mentioning here but I don't see purpose if you want any challenge in the game that is already user orientated. Regarding your Palihinha and striker issue, yes, stars vary due to form and rest, but in general it's very easy to judge CA of player over short time.

As for youth players, moment I promote them, if they have wonderkid label, it means he is at least 4 stars PA. If that label stays till 19 or 20 it means it's over 4 stars.

When I was saying I had good experience with even 3.5 stars it means I knew their CA and PA due to massive editing I do in my saves to boost AI teams. I had CB with 3.5 CA and PA who played consistently well in UCL or Serie A. His basic  attributes for that position were good, even if he was 3.5 actual CA.

Yes, I agree with your point that no 2-3 players with amazing attributes can come through youth ranks every year, I said in a previous posts it's unrealistic. I don't have so many youngsters with amazing attributes at age of 16 or 17 because I rerolled back age of 400 or 500 best players in the game, to give AI ability to play with those and keep some competition (they can't develop high PA regens effectively so I gave them original Messi and Ronaldo + 400 others) consequently leading to not so many high CA and PA regens appear in the game, affecting my youth academy as well. Still, amount of players labeled as wonderkids and 4 stars PA at least is enormous.

I must once again say I don't see a purpose of people using tools to make game easier for themselves, which is already user orientated from so many aspects. Seeing people here doing number challenges, and I bet 99% of them use tools to know exact PA of their players they going to use for those challenges. Then they come and speak about formations, tactics and offer advices. I don't see purpose of those challenges, no joy in it. Especially when you do it by "cheating' and then come and post it here to get "well done" approval.

Sorry, got carried away and went off topic a bit 😄

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1 hour ago, ManagerFm said:

What else is there to use except star rating and "attributes judgement"? Scout and coach reports on strengths and weaknesses also offer insight in player. You can use some tools probably that some are mentioning here but I don't see purpose if you want any challenge in the game that is already user orientated. Regarding your Palihinha and striker issue, yes, stars vary due to form and rest, but in general it's very easy to judge CA of player over short time.

As for youth players, moment I promote them, if they have wonderkid label, it means he is at least 4 stars PA. If that label stays till 19 or 20 it means it's over 4 stars.

When I was saying I had good experience with even 3.5 stars it means I knew their CA and PA due to massive editing I do in my saves to boost AI teams. I had CB with 3.5 CA and PA who played consistently well in UCL or Serie A. His basic  attributes for that position were good, even if he was 3.5 actual CA.

Yes, I agree with your point that no 2-3 players with amazing attributes can come through youth ranks every year, I said in a previous posts it's unrealistic. I don't have so many youngsters with amazing attributes at age of 16 or 17 because I rerolled back age of 400 or 500 best players in the game, to give AI ability to play with those and keep some competition (they can't develop high PA regens effectively so I gave them original Messi and Ronaldo + 400 others) consequently leading to not so many high CA and PA regens appear in the game, affecting my youth academy as well. Still, amount of players labeled as wonderkids and 4 stars PA at least is enormous.

I must once again say I don't see a purpose of people using tools to make game easier for themselves, which is already user orientated from so many aspects. Seeing people here doing number challenges, and I bet 99% of them use tools to know exact PA of their players they going to use for those challenges. Then they come and speak about formations, tactics and offer advices. I don't see purpose of those challenges, no joy in it. Especially when you do it by "cheating' and then come and post it here to get "well done" approval.

Sorry, got carried away and went off topic a bit 😄

Have to disagree to agree here, yes some people use HEX to put players way past what there ment to be, I agree there. We have clearly seen that, so yeah that's pointless lol but there's good lads on here that played the game for years. Scottish league is shite but to do the challenges I guess you have to exploit the game. They don't cheat though buddy. If you use the right formation and the right players. Your going to smash the game, takes us years to get it right, so on that one. I do have to disagree buddy 

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27 minutes ago, leedsunited87 said:

Have to disagree to agree here, yes some people use HEX to put players way past what there ment to be, I agree there. We have clearly seen that, so yeah that's pointless lol but there's good lads on here that played the game for years. Scottish league is shite but to do the challenges I guess you have to exploit the game. They don't cheat though buddy. If you use the right formation and the right players. Your going to smash the game, takes us years to get it right, so on that one. I do have to disagree buddy 

There is a guy here doing challenge as we speak, which creates some amazement among community and admitted in previous posts he uses "assistant manager - scout" or whatever name for challenges. It makes whole challenge pointless in my opinion if you know such stuff when selecting players. Yet, he proceeds with challenge and has ton of other challenges done in a same way. Challenges are pointless anyway to me, especially when you use such stuff. Similar stuff to many others doing those, seeing all players they choose ending on 5 stars CA. 

Everyone can play what and how they want I just don't get purpose of one doing so, and don't get when this community lost it's objectiveness or critical opinion. I'm relatively new to Vibe. Still I can note that there is much more "realism" and objectivity in older threads and posts, from 2012 to 2021 +/- year. What I see now is spam of those "fake" careers. Many "objective" players and users, to which posts I came on, are inactive in a Vibe, many don't comment at all. I guess people don't see a point of this what we seeing nowadays. These fake careers and people doing it are one of main reasons game is in "easy" condition as FMM 2024, they are most active and creating some fake picture of everything regarding this game. I hear here people saying can't do a lot and that's why they turned to challenges. Imagine if they invested this much time, energy posts in SI forum, asking for improvements more than for Libero cosmetics. Some are doing challenges for 5 or 10 years, tons of letters and time, without single letter about game improvement or any realistic criticism of current state. All they do is self promotion and it often ends in those fake careers, as they end up there, often going to "by all means" stuff, ruining essence of this game, and creating this "quantum physics" with their advices for tactics and rest, for a game that is so much user preferred and orientated. Are they responsible for current state in which game is? Yes, in a some way.

I don't mind them, just when I write and comment I write what I see.

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On 12/09/2025 at 20:38, ManagerFm said:

What else is there to use except star rating and "attributes judgement"? Scout and coach reports on strengths and weaknesses also offer insight in player. You can use some tools probably that some are mentioning here but I don't see purpose if you want any challenge in the game that is already user orientated. Regarding your Palihinha and striker issue, yes, stars vary due to form and rest, but in general it's very easy to judge CA of player over short time.

As for youth players, moment I promote them, if they have wonderkid label, it means he is at least 4 stars PA. If that label stays till 19 or 20 it means it's over 4 stars.

When I was saying I had good experience with even 3.5 stars it means I knew their CA and PA due to massive editing I do in my saves to boost AI teams. I had CB with 3.5 CA and PA who played consistently well in UCL or Serie A. His basic  attributes for that position were good, even if he was 3.5 actual CA.

Yes, I agree with your point that no 2-3 players with amazing attributes can come through youth ranks every year, I said in a previous posts it's unrealistic. I don't have so many youngsters with amazing attributes at age of 16 or 17 because I rerolled back age of 400 or 500 best players in the game, to give AI ability to play with those and keep some competition (they can't develop high PA regens effectively so I gave them original Messi and Ronaldo + 400 others) consequently leading to not so many high CA and PA regens appear in the game, affecting my youth academy as well. Still, amount of players labeled as wonderkids and 4 stars PA at least is enormous.

I must once again say I don't see a purpose of people using tools to make game easier for themselves, which is already user orientated from so many aspects. Seeing people here doing number challenges, and I bet 99% of them use tools to know exact PA of their players they going to use for those challenges. Then they come and speak about formations, tactics and offer advices. I don't see purpose of those challenges, no joy in it. Especially when you do it by "cheating' and then come and post it here to get "well done" approval.

Sorry, got carried away and went off topic a bit 😄

I've seen people post saves on Facebook groups with a yellow editor button and they say look at how well i did lol. and yeah i may have been slightly harsh about the star rating it is useful before you sign a player as that's one of the only metrics to go off, but once I've signed a player the stars become almost irrelevant as they change every few games based on form.

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I totally agree that people should be posting on the SI Forums and asking for improvements etc. As I've said in the past, there's no point us complaining about stuff here - we should be reporting issues and asking for changes over there! It doesn't work all of the time, but it does work some of the time - there are things that were fixed/changed because I (and others) raised them over there and I highly encourage everyone to do the same. 

Unfortunately, based on previous responses from SI Games, we know that they are not likely to change the difficulty level (as much as many of us would like them to). Maybe it's time for someone to ask again? But I personally can't see Marc changing his line on that, he's been pretty clear. 

As for fantastical challenges, I can only speak for myself, but I do those as it's the only way I can play the game now. I got too bored playing normally because it was too easy. I'd buy the game each year, play a couple of seasons and then stop until next year. Challenges really gave me renewed enthusiasm for the game - but I understand they aren't for everyone. 

For anyone new here (and there are quite a few since the Netflix deal, so it's worth spelling out): if you are doing a challenge you shouldn't be using AM23/24 or turning on the Editor to see CA/PA star ratings. The general rule is if you are going for a leaderboard you can't use those, if you are playing for fun you can, and if you are playing for fun but writing it up as an amazing feat etc, you should be open about using such tools. Basically, don't be a dick!

Incidentally, I don't use AM for my careers (even though I wrote it) - but I do know too much about the underlying database which gives me an unfair advantage (which is why I stopped going for leaderboards). 

Anyway, each to their own, enjoy the game how you like! 

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3 hours ago, Scratch said:

I totally agree that people should be posting on the SI Forums and asking for improvements etc. As I've said in the past, there's no point us complaining about stuff here - we should be reporting issues and asking for changes over there! It doesn't work all of the time, but it does work some of the time - there are things that were fixed/changed because I (and others) raised them over there and I highly encourage everyone to do the same. 

Unfortunately, based on previous responses from SI Games, we know that they are not likely to change the difficulty level (as much as many of us would like them to). Maybe it's time for someone to ask again? But I personally can't see Marc changing his line on that, he's been pretty clear. 

As for fantastical challenges, I can only speak for myself, but I do those as it's the only way I can play the game now. I got too bored playing normally because it was too easy. I'd buy the game each year, play a couple of seasons and then stop until next year. Challenges really gave me renewed enthusiasm for the game - but I understand they aren't for everyone. 

For anyone new here (and there are quite a few since the Netflix deal, so it's worth spelling out): if you are doing a challenge you shouldn't be using AM23/24 or turning on the Editor to see CA/PA star ratings. The general rule is if you are going for a leaderboard you can't use those, if you are playing for fun you can, and if you are playing for fun but writing it up as an amazing feat etc, you should be open about using such tools. Basically, don't be a dick!

Incidentally, I don't use AM for my careers (even though I wrote it) - but I do know too much about the underlying database which gives me an unfair advantage (which is why I stopped going for leaderboards). 

Anyway, each to their own, enjoy the game how you like! 

You are good with words, but you rely more on community support than on meaning and "weight" of those, consequently leading to other stuff than constructive discussion.

Last time I discussed stuff with you it got me banned on discord.

Last time I discussed stuff with you here, on Vibe, it ended with you mentioning and calling for moderators for a discussion.

It's not something I am willing to take part of, I don't see good intentions behind it. Given that I don't write except what I see and think, I'll pass on this one, no matter how tempting for me it is to reply. It's not okay.

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17 minutes ago, ManagerFm said:

Last time I discussed stuff with you it got me banned on discord.

Ah, Che? I was wondering if that was you, but not entirely sure. I was sorry you were banned on Discord, even said you shouldn't have been - though I did back flip on that when I reread some of the things you said to others. 

20 minutes ago, ManagerFm said:

Last time I discussed stuff with you here, on Vibe, it ended with you mentioning and calling for moderators for a discussion.

Someone else said the moderators should shut the thread down and I said "Probably best at this point..." If I was calling for the moderators, I would have pinged them and asked them to shut it down directly. I wasn't actually calling for them then and I'm not calling for them now - honestly I sometimes feel like you don't actually read the words I write, just make a bunch of assumptions.

Maybe this is all just a communication issue. I think we agree on as much stuff as we disagree on. 

If we forget all the noise and bring it back to the game not being hard enough (or what you want to see change with the game), please please please go post on the SI Games forums, so there is actually some chance of change. I say that to everyone by the way, I'm not just saying to you.

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2 hours ago, Scratch said:

Ah, Che? I was wondering if that was you, but not entirely sure. I was sorry you were banned on Discord, even said you shouldn't have been - though I did back flip on that when I reread some of the things you said to others. 

Someone else said the moderators should shut the thread down and I said "Probably best at this point..." If I was calling for the moderators, I would have pinged them and asked them to shut it down directly. I wasn't actually calling for them then and I'm not calling for them now - honestly I sometimes feel like you don't actually read the words I write, just make a bunch of assumptions.

Maybe this is all just a communication issue. I think we agree on as much stuff as we disagree on. 

If we forget all the noise and bring it back to the game not being hard enough (or what you want to see change with the game), please please please go post on the SI Games forums, so there is actually some chance of change. I say that to everyone by the way, I'm not just saying to you.

You said: "when I reread some of the things you said to others".


What did I say to others? I am just direct guy, with English not being my first language, most of all honest. Have I insulted any, have I disrespected any? I said in other topic here what I think of discord community, to be precise more of few influential members and moderators, no need to repeat. I do get what that community is, and I do get you can spread false stuff behind my back, but not like this, in front of me.
 

Few days ago you were defending guy here who was calling people "losers, fools, haters", directly with those words. Have you ever ever seen or saw such stuff in my posts and discussions? What you people did to me in discord has 0 respect from me. I have no problem with the fact I got banned, but I do with fact it happened in such bad intentioned manner, with no chance to defend myself, especially with stuff and light in which you people are trying to present me after that. Yes, I noted stuff few doing here. If this conversation happened on discord I would use names, and would be direct with stuff and descriptions of those which pattern of behaviour is bad intentioned. Here, no, and quite frankly I'm glad I'm out of it.


I have nothing against you, I even think you are good guy, but stuff that happened and are happening are not.
Yes, communication is an issue, but if you point bad intentioned and such stuff on me, I choose to distance myself from it. Like I said, polite words from some doesn't trick me, when I see actions.
I can forgive and already did, and I do not pay attention to it, but can't pretend everything is ok and it's normal, I'm not that type.

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7 hours ago, ManagerFm said:

What did I say to others? I am just direct guy, with English not being my first language, most of all honest. Have I insulted any, have I disrespected any?

I can't remember your exact words (and they are now gone), but I can share my reaction (after I'd been arguing for you not to be banned):

image.png.d3ae41538c367ac26a5cd62a8c0a13a0.png

I prefer to think it's just a combination of you being direct and English not being your first language and you being passionate, etc - but it's not easy to get banned on Discord, so perhaps worth considering that other people may be having a different reaction to your words than you think they are.

8 hours ago, ManagerFm said:

Few days ago you were defending guy here who was calling people "losers, fools, haters", directly with those words. Have you ever ever seen or saw such stuff in my posts and discussions?

As I said on that post: "I think any time someone says "hey, I did something cool" and the responses includes people essentially saying "hey that's BS", then the term "haters" may very well apply.". 

Then you said: "When exactly I or anyone said "hey that's a BS"?"

Then I said: "Well this part is pretty close to that (in my opinion): "You might not used editor, but maybe you used that hex editor" and others said it even more directly. Saying "you didn't actually do this, you used a hex editor" is pretty much the same as saying "that's BS", isn't it?"

I hope what I was saying makes sense? All I was doing was defending someone who others were criticising - which incidentally is exactly what I did in Discord after you were banned. I just prefer to give people the benefit of the doubt. I'm not sure anyone actually appreciates it, but that's the way I am.

Anyway, we're going to get in trouble here if we keep discussing this, so we need to somehow move on. I hope you can understand where I'm coming from. If not, I guess that has to be okay! BTW I'm not expecting I have the right to get the last word in this discussion, so feel free to respond, but I will try to not get involved in this stuff after this. 

Back to the original point though, if you are unhappy with the game, then please go tell the SI Games staff on their forum. That's the most constructive approach (and if you've already done that, sorry for missing it).

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1 hour ago, Jon58 said:

Austrian league would be nice.

I agree with this! Do you (or anyone) know if the PC version has Austria? If not, then it will be a licensing issue and it will be less likely it will be added (ie they will have had to get the license this year). If it's already in the PC version, then they should just be able port it across, which makes it much more likely. 

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16 hours ago, Scratch said:

I agree with this! Do you (or anyone) know if the PC version has Austria? If not, then it will be a licensing issue and it will be less likely it will be added (ie they will have had to get the license this year). If it's already in the PC version, then they should just be able port it across, which makes it much more likely. 

I do not know that unfortunately. Haven't played the PC version for ages now so my memory about it is blurry.

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19 hours ago, Scratch said:

I can't remember your exact words (and they are now gone), but I can share my reaction (after I'd been arguing for you not to be banned):

image.png.d3ae41538c367ac26a5cd62a8c0a13a0.png

I prefer to think it's just a combination of you being direct and English not being your first language and you being passionate, etc - but it's not easy to get banned on Discord, so perhaps worth considering that other people may be having a different reaction to your words than you think they are.

As I said on that post: "I think any time someone says "hey, I did something cool" and the responses includes people essentially saying "hey that's BS", then the term "haters" may very well apply.". 

Then you said: "When exactly I or anyone said "hey that's a BS"?"

Then I said: "Well this part is pretty close to that (in my opinion): "You might not used editor, but maybe you used that hex editor" and others said it even more directly. Saying "you didn't actually do this, you used a hex editor" is pretty much the same as saying "that's BS", isn't it?"

I hope what I was saying makes sense? All I was doing was defending someone who others were criticising - which incidentally is exactly what I did in Discord after you were banned. I just prefer to give people the benefit of the doubt. I'm not sure anyone actually appreciates it, but that's the way I am.

Anyway, we're going to get in trouble here if we keep discussing this, so we need to somehow move on. I hope you can understand where I'm coming from. If not, I guess that has to be okay! BTW I'm not expecting I have the right to get the last word in this discussion, so feel free to respond, but I will try to not get involved in this stuff after this. 

Back to the original point though, if you are unhappy with the game, then please go tell the SI Games staff on their forum. That's the most constructive approach (and if you've already done that, sorry for missing it).

All good 👍

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Hopefully Thomas Tuchel has pushed on my long held wish for long throws to be part of the set piece listings.

 

In a similar vein to the set pieces, I'd quite like it if you could have a similar map to allow you to select your preferred in and out of possession positions for players, which could be helped or help with knowing what role to assign to players within your formation.

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Does posting about changes we want on the SI Forum change anything? 

Think I'm gonna lose it if nothing is done in terms of the gameplay. There some really unhealthy things we've endured as mobile players in terms of gameplay, and other features, that's it's not encouraging at all. 

A perfect example, (made a long post on FB) is why the IFs would choose to stick to the wings rather than cut in as they are meant to. This wasn't an issue in FMM22. 

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I would like the managers Son to be a direct regen of the player that generated them. Or at least a standard that befits a player going through a 5 star youth system into a world class team.

It’s just annoying to get them and then they’re always rubbish

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On 25/10/2025 at 08:15, Kahuna said:

Does posting about changes we want on the SI Forum change anything? 

Sometimes yes they do. 

Of course they need to be able to (1) understand your point, (2) agree with your point, (3) prioritise your point, then (4) for it to be executed + pass quality testing. 

This means not all suggestions will be changed in-game.

A good example that I’m aware of is about the Libero

  •  @rseven identified and told them that the role doesn’t work properly on FMM23 + 24,
  • I then posted evidence of this (screenshots & Gifs), and
  • then SI tested it themselves + tweaked the match engine.
  • Will the Libero be MUCH more attacking in FMM26?
  • We don’t know - as we don’t know if it passed quality testing and they haven’t announced it yet (but I’d guess yes)
On 25/10/2025 at 08:15, Kahuna said:

A perfect example, (made a long post on FB) is why the IFs would choose to stick to the wings rather than cut in as they are meant to. This wasn't an issue in FMM22. 

Firstly a post of Facebook isn’t going to help. You’d need to post it on SI’s forum.

Secondly SI have already stated that IFs act as they want it to. 

  • In FMM22 and before, IFs would move very centrally off-the-ball, like a central ST.
  • In FMM23 + 24, IFs stay wide off-the-ball, then cut inside on-the-ball (1) if there’s space, and (2) if they’re good enough technically / physically / mentally to dribble inside, and (3) especially if they have positional familiarity as a central ST.
  • Personally I’d like them to try to run inside off-the-ball more often, and cut inside on-the-ball more often - even if they fail - but that’s not a priority for me

As a suggestion - if you’re expecting something else, you’ll need to tell them that (on their site), and be specific about what you’d like them to change.

Thoughts? 🙂 

Edited by DanEnglish
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1 hour ago, DanEnglish said:

Sometimes yes they do. 

Of course they need to be able to (1) understand your point, (2) agree with your point, (3) prioritise your point, then (4) for it to be executed + pass quality testing. 

This means not all suggestions will be changed in-game.

A good example that I’m aware of is about the Libero

  •  @rseven identified and told them that the role doesn’t work properly on FMM23 + 24,
  • I then posted evidence of this (screenshots & Gifs), and
  • then SI tested it themselves + tweaked the match engine.
  • Will the Libero be MUCH more attacking in FMM26?
  • We don’t know - as we don’t know if it passed quality testing and they haven’t announced it yet (but I’d guess yes)

Firstly a post of Facebook isn’t going to help. You’d need to post it on SI’s forum.

Secondly SI have already stated that IFs act as they want it to. 

  • In FMM22 and before, IFs would move very centrally off-the-ball, like a central ST.
  • In FMM23 + 24, IFs stay wide off-the-ball, then cut inside on-the-ball (1) if there’s space, and (2) if they’re good enough technically / physically / mentally to dribble inside, and (3) especially if they have positional familiarity as a central ST.
  • Personally I’d like them to try to run inside off-the-ball more often, and cut inside on-the-ball more often - even if they fail - but that’s not a priority for me

As a suggestion - if you’re expecting something else, you’ll need to tell them that (on their site), and be specific about what you’d like them to change.

Thoughts? 🙂 

Thank you, sir. Of course, I knew the post on FB won't reach them, but it's necessary to create awareness in whatsoever form and platform, right?

Just glad to know about the forum, and I'll do well to forward my thoughts about changes. 

Thank you again, sir Dan. 

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It's a damn shame, all these are great ideas, sadly we are always left behind 😕 I've got a few lads from work playing it now. They say it's quick and easy to play, alot better then the full fat FM. Its probably the beat mobile game out there by a country mile. Just needs a few tweaks here and there and it would be a solid platform. Never will it pit against the PC version but could potentially be a great little platform if they actually cared and looked after it 

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https://community.sports-interactive.com/forums/topic/594031-frustration-about-lack-of-fm26-mobile-info/

hi, im sorry that i just put a link out of nowhere, but this is one of the more recent updates on the SI's forums where Marc (the man behind FMM) actually talks a lot about the new FMM. Maybe this will help (or maybe worsening) the frustration we've had waiting for update even though it's so close to the release date.

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2 hours ago, gorp said:

https://community.sports-interactive.com/forums/topic/594031-frustration-about-lack-of-fm26-mobile-info/

hi, im sorry that i just put a link out of nowhere, but this is one of the more recent updates on the SI's forums where Marc (the man behind FMM) actually talks a lot about the new FMM. Maybe this will help (or maybe worsening) the frustration we've had waiting for update even though it's so close to the release date.

I do think it’s strange there’s still no details about FM Mobile yet, but appreciate that’s not Marc’s decision.

I’ve been a long term player since about FM12 of mobile, and it has come a long way. If they add a few more leagues, refine transfers/scouting, and some other features (which SI has hinted at), I’ll be happy. 

I get people want more depth, but that’s why PC/Touch exist. This game will always have the same foundation, I’m just looking forward to a new version after 2 years..

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