Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

News FMM26 Feature Set Announced


Recommended Posts

Marc, I made a post on Sigames forum about the ammount of points top teams make in a season, that from my experience are only about 2 pts per game, which turns the fight for title a bit easy.

In your experience in this new version, are top teams making more points than in previous versions?

Link to comment
Share on other sites
53 minutes ago, Joewins said:

Amazing to have the women’s leagues included! I’ve been hoping for this addition for a while now.

Just when I thought I was out…

Yeah definitely looks awesome buddy, hopefully next season they can expand on the Leagues. Would love to manage Leeds ladies, we're in the National League Division One. 3 Divisions lower then the top Women's league 

Link to comment
Share on other sites
On 30/10/2025 at 17:32, onur92 said:

Hello! First of all, the game looks amazing with all the new features — especially with the Premier League license, the visuals look incredible, and I’m really looking forward to the release date. Apart from this announcement, I have a few questions, and I’d really appreciate it if you could answer them:

 

  1. Will players who have issues with their current clubs (like Enzo Fernández or Martin Ødegaard in FMM24) be able to transfer to other teams more easily?
  2. World-class players tend to stay at their clubs for many years, sometimes even retiring there — I’ve seen this happen quite often. Will this behavior change?
  3. Even if a player has high potential, they don’t seem to develop much unless they’re at our managed club, meaning they can’t reach their maximum level. Has this been improved?

 

Not really sure if this answers your question. Buh the developers said they've fixed the financial algorithm in fm26. Meaning even big clubs will likely have contractual or financial issues if they stock up too many world class players. Hopefully this helps

Link to comment
Share on other sites
On 01/11/2025 at 12:46, Marc Vaughan said:

Yes the Swedish men's leagues are included :)

Concerning the liscencing, does every loaded League come with the team logos, or it's just the PL?

Link to comment
Share on other sites
10 minutes ago, Fortune456 said:

Concerning the liscencing, does every loaded League come with the team logos, or it's just the PL?

I'm guessing the prem will have all the logos buddy 

added 0 minutes later
Just now, leedsunited87 said:

I'm guessing the prem will have all the logos buddy 

Probably Sweden as well, not sure about lower leagues, guessing all the women's teams will be logo as well

Link to comment
Share on other sites
1 hour ago, Fortune456 said:

@Marc Vaughan will there be any major changes to the national U21 team. And the reserve teams. Like influencing formations and all??

They should follow the one that is set for the national team, I'll check ... at some point in the future I'll try and give you more direct control over them if its something that a lot of people want.

added 0 minutes later
54 minutes ago, Fortune456 said:

Concerning the liscencing, does every loaded League come with the team logos, or it's just the PL?

Team logo's depend on the licencing and such - anywhere that we're able to we'll include logo's and player pictures etc. ... but sadly its not possible to have them everywhere.

Link to comment
Share on other sites

Hi @Marc VaughanVaughan 

Great work done

Please work on us choosing the jerseys we want to use in a match

Sometimes we don't use the third kit till the end of the game, we should be able to select the away kit we want to wear

Also, let us have the entrance scene in the game, even tho they are dots, let us watch them make an entrance into the pitch

Try and increase the player ability page, add more attributes like finishing , defending first touch and othera, that aspect is due for change.

There are so much more i want to include but first, let me enjoy FMM26 😍😍 

I have uninstalled FMM24 already, waiting with so much anticipation 

 

 

Link to comment
Share on other sites
5 minutes ago, Marc Vaughan said:

They should follow the one that is set for the national team, I'll check ... at some point in the future I'll try and give you more direct control over them if its something that a lot of people want.

added 0 minutes later

Team logo's depend on the licencing and such - anywhere that we're able to we'll include logo's and player pictures etc. ... but sadly its not possible to have them everywhere.

What he means is, 

The EPL theme is very good, bundesliga has a license, do they have their own pre match theme and logo on the score board and player intro like EPL has

Every licensed league should have their own too

 

Link to comment
Share on other sites

@Marc Vaughan thank you for your hardwork and dedication to making this game better. All I just want to know is if countries like Germany and Japan are officially licensed in the game and we can manage them with real players? Cos ilthat was one of the sticking problems we had with previous iterations of this game. 

Another thing is that I would like there to be more options in the in-game editor. I would like to be able to modify more aspects of the game with the editor, especially when it comes to manager and players.

Thank you once again. 

Link to comment
Share on other sites
8 hours ago, Marc Vaughan said:

Giusto per citare (e questo potrebbe essere strano) - ma non mi offendo che qualcuno sia critico nei confronti del gioco o desideri di più, sì, lavoro piuttosto duramente per contribuire a realizzarlo (come la mia famiglia sofferente da tempo ;) ) ... ma ottenere un feedback altrettanto onesto mi tiene sulle spine e mi impedisce di diventare arrogante, quindi non è una brutta cosa imho :)

Hi Marc. Fixing the opposing team's players' best positions would be a big step forward. I see many CPU-controlled teams using players with red or yellow abilities in certain positions. This penalizes the CPU-controlled team's performance. The problem is that the database contains too many yellow secondary positions for each player. Modifying the database is impossible, but it would be interesting to allow the opposing CPU to place all its players in their best positions.

Link to comment
Share on other sites
5 hours ago, Marc Vaughan said:

Mereka harus mengikuti yang ditetapkan untuk tim nasional, saya akan memeriksanya... di masa mendatang saya akan mencoba memberi Anda kendali lebih langsung atas mereka jika itu sesuatu yang diinginkan banyak orang.

ditambahkan 0 menit kemudian

 

Will there be a coach in the U-21 national team?

Link to comment
Share on other sites
Mr. @Marc Vaughan, would you consider dropping certain leagues (in the near future), such as those of Wales, Northern Ireland, the Republic of Ireland, and Canada (personally, I consider them to be the least popular to start a career with a team from these countries), and adding others from the top 25, according to their coefficient, such as Romania, Czechia, Croatia, Switzerland, Austria, Norway...!?
Link to comment
Share on other sites

@Marc Vaughan The new version sounds good. It always seems to be tracking in the right direction.

I like the sound of the new financial restrictions as it should make things harder. It’s always been a bit easy to  blow the wages budget out by a big margin..lol

It feels like a big part of making a consistently good team is making sure the team dynamics are all positive. Have you ever considered a setting that you could turn on that hides some of a player’s personality traits to make this a bit harder to achieve? 

I’ve found I’ve fallen into the habit of picking players first on personality and then on attributes.  I mean ideally I’d love there to be a few traits that you only see after you’ve signed somebody (i.e. after having them play a fixture or had a couple of weeks training). A sort of late reveal after a month of owning them and the coaches getting to know them. I think that could lead to a few transfer window disasters and make things a little more difficult. (Or even a nice surprise as something good pops up.)

I suppose you could even feed it into scouts that are better at getting to know the personality traits of a player.

 

Edited by DoneHisCruciate
Link to comment
Share on other sites
18 hours ago, Marc Vaughan said:

I think that's fair and I'll consider adding that in the future.

Just to mention 'likes to run the channels' is a preferred move that some players have in the game, its more a mentality that a player needs to have - certain positions will encourage it (obviously) but a player being a natural at it is something that someone either has or doesn't ... DeBruyne was a special players.

(if you look on a players positions page then you'll see which 'preferred moves' they have)

I know where the preferred moves are but playing DeBruyne as an AP sees him run to the centre instead of the channels. It's somehow like having a winger who likes to run down the lines being put in the IW/IF role. They would follow your tactical plan more than not.

18 hours ago, Marc Vaughan said:

That would require a level of granularity that unfortunately we don't have at present the 'names' can be assigned to a nation - but we don't have the details of specific breakdowns for that side of things and those direct connections to languages in the game at present.

If you want to contact the relevant reseacher and talk to them about that side of things and encourage them to help us add that information into the game I'd be happy to implement it (but I'm afraid my knowledge of such things is somewhat limited).

I'd be glad to help if I can

Link to comment
Share on other sites
9 hours ago, Bernardht Andy said:
Mr. @Marc Vaughan, would you consider dropping certain leagues (in the near future), such as those of Wales, Northern Ireland, the Republic of Ireland, and Canada (personally, I consider them to be the least popular to start a career with a team from these countries), and adding others from the top 25, according to their coefficient, such as Romania, Czechia, Croatia, Switzerland, Austria, Norway...!?

Leave Northern Ireland alone please lol Austria would be cool 

Link to comment
Share on other sites

Hi Marc, if u're planning on adding more player roles for next season or this one through an update - can we PLEASE have False 9 and Ball-Playing Goalkeeper be added? Especially since i feel like now that GKs Creativity is actually modifiable as it's own separate set of actual goalkeeping attributes, i feel like you're eyeing to add BPG to the game eventually (i hope you do)

Link to comment
Share on other sites
21 hours ago, Black Hawk said:

Marc, I made a post on Sigames forum about the ammount of points top teams make in a season, that from my experience are only about 2 pts per game, which turns the fight for title a bit easy.

In your experience in this new version, are top teams making more points than in previous versions?

The answer to that is 'it depends' on the league and circumstances - some leagues are dominated by a handful of teams, some more competitive and most vary from season to season to some extent (but I'll keep an eye on this).

Link to comment
Share on other sites
2 hours ago, Elvolante said:

I know where the preferred moves are but playing DeBruyne as an AP sees him run to the centre instead of the channels. It's somehow like having a winger who likes to run down the lines being put in the IW/IF role. They would follow your tactical plan more than not.

I'd be glad to help if I can

Same as Elvolante here, @Marc Vaughan.

would it be possible to make things like this : define a list of surnames per culture, then assign a % of that culture per country? Nicaraguans and Bolivians have almost the same set of surnames, but you find them in the Philippines too. I’m sure there are Nigerians cultures to be found in neighbouring countries. You find a lot of Italian surnames in Latin America. And so on.

it is already taken into account in the names lists, but it could maybe reach a level of granularity without too much work. (Well, let’s say one year or so 😅, but it’s nothing when you’ve started playing this game in 1999)

Link to comment
Share on other sites
Quote
 9 hours ago, Bernardht Andy said:
Mr. @Marc Vaughan, would you consider dropping certain leagues (in the near future), such as those of Wales, Northern Ireland, the Republic of Ireland, and Canada (personally, I consider them to be the least popular to start a career with a team from these countries), and adding others from the top 25, according to their coefficient, such as Romania, Czechia, Croatia, Switzerland, Austria, Norway...!?

Raises an eyebrow - I'm actually Irish you know? :)
(actually dual nationality Irish/English - as the saying goes ... I hate myself ;) )

Link to comment
Share on other sites
39 minutes ago, Marc Vaughan said:

The answer to that is 'it depends' on the league and circumstances - some leagues are dominated by a handful of teams, some more competitive and most vary from season to season to some extent (but I'll keep an eye on this).

Thank you for your reply.

I ask this because one of the reasons my saves become boring over time is that the AI teams are not very competitive. With the exception of Real Madrid in Spain, I have rarely faced any opponent in any League that managed to get much more than 2 points per game, which is unrealistic.

In the leagues I played most during FMM24, England and Portugal, it's actually common for the eventual champion to score more than 85 points, often even more than 90 (England), and even in Portugal it's very rare for the champion to score below 85 points or really close to it. In my saves, however, with rare exceptions, the best AI team usually ends up with 75/80 points in England and 70/75 points in Portugal.

This ends up making the game less challenging, because it's easy to get 2 points per game managing any mid-table team as long as you have the depth to rotate players throughout the season. Under normal circumstances, this would allow you to fight for European competitions, but in FMM24 you end up fighting for the title...

In an extreme scenario where you already have a really good team, the title is just a matter of time. A couple of games in the middle of the season where you win with a last-minute goal? I don't even celebrate, two more points here, two less points there, I'll end up being champion anyway five or six games before the season ends.

What I mean is that I feel the strongest AI teams lose too many points throughout the year and end up making it easy to be champion. Because, let's be honest, after two or three years, any manager can get the necessary reinforcements to have a good team. It may not be the best in absolute terms, but if it's close to the strongest (say, a Brighton), it's already enough to fight for the title because teams like Liverpool, Man City, Arsenal will drop a lot of points.

I feel that improving this aspect would make the game more challenging in the long run. To maintain the challenge, I've found myself creating a separate table in a notepad where I convert draws from top teams into wins, and losses by the narrowest of margins into draws, ignoring the in-game table. This way I simulate a more realistic save where the strongest teams actually achieve more realistic scores, forcing me to fight for every point in every game. Sometimes I win, sometimes I don't, but it's always close, while in-game I might already be 15 or 20 points ahead...

Link to comment
Share on other sites

@Marc Vaughan, sorry for double posting but I remembered another thing I forgot, and which deserves some attention, if not for this versions of FMM, at least for others in the future: it's hard for a human Manager to gain reputation and to be invited to positions at other clubs.

To give an example, I started some saves with no initial reputation in modest 4th tier teams in Portugal. I climbed the hierarchy, let's say that in four or five years I reached the Primeira Liga, the top tier in Portugal.

During this entire period, I did not receive any offers from other clubs except for teams that were even weaker or from divisions lower than the one I had already reached.

Under normal circumstances, a manager who takes a local team and leads it to the top should attract the attention and interest of stronger teams, but that doesn't happen - unless I offer myself to manage them, but at the risk of being fired from the team we manage, and I don't like doing that because I feel it's a betrayal of the club we've been managing.

I'm not saying a Real Madrid will suddenly appear to take us, but perhaps after climbing from the 4th tier to the 2nd tier in Portugal, maybe more reputable teams from the 2nd tier or even more modest teams from the top tier might be interested in the human Manager, as happens in reality.

I feel that in FMM24, it's only when we start winning relevant competitions, like the domestic cup or even the main championship, that we start to receive attention, but it shouldn't take that much, which makes it less stimulating to do one of those more realistic saves where we move up from club to club over the years.

Link to comment
Share on other sites
2 hours ago, Marc Vaughan said:

Raises an eyebrow - I'm actually Irish you know? :)
(actually dual nationality Irish/English - as the saying goes ... I hate myself ;) )

I remember the good old CM 03/04 you made Marc, I remember your name popping up. FM 26 has definitely grown this year. Absolutely fair play, to yourself and your team. I'm 100 percent sure it will keep us alive and attract more players

Link to comment
Share on other sites
13 hours ago, Bernardht Andy said:
Mr. @Marc Vaughan, would you consider dropping certain leagues (in the near future), such as those of Wales, Northern Ireland, the Republic of Ireland, and Canada (personally, I consider them to be the least popular to start a career with a team from these countries), and adding others from the top 25, according to their coefficient, such as Romania, Czechia, Croatia, Switzerland, Austria, Norway...!?

Conversely, I love doing a journeyman career, starting with no badges or reputation at lower league clubs in countries with a low reputation, and then moving around clubs until I (eventually) end up at one of the big hitters. My last career on FMM24, starting at Trefelin Boys & Girls Club in the Welsh second division ended up with me managing Juventus, and it was one of my favourite ever saves.

Link to comment
Share on other sites
5 hours ago, d e m a r a i said:

Hi Marc, if u're planning on adding more player roles for next season or this one through an update - can we PLEASE have False 9 and Ball-Playing Goalkeeper be added? Especially since i feel like now that GKs Creativity is actually modifiable as it's own separate set of actual goalkeeping attributes, i feel like you're eyeing to add BPG to the game eventually (i hope you do)

False 9 already exists as Trequista and a ball-playing goalkeeper is a sweeper keeper. I think a better update on the abilities of these roles or a better distinction of the CAM roles 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share


×
×
  • Create New...