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Tactics The Black Hawk 2026 - Work in Progress


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4 hours ago, Black Hawk said:

Apprezzo tutto l'aiuto e il feedback che ho ricevuto, ti risponderò quando avrò tempo - le responsabilità del fine settimana mi lasciano quasi senza tempo libero.

Colgo l'occasione per condividere un fatto interessante che deriva dai test che ho fatto ieri sera.

Come ho detto, ho ripetuto più volte la stessa partita (in casa contro il Brighton). Con la tattica del primo palo, avevo immense difficoltà a creare occasioni da gol e a mantenere il possesso palla.

Ho rimosso l'opzione Corri in difesa e all'improvviso ho iniziato a dominare. Ho ripetuto lo stesso gioco circa 10/15 volte (ho perso il conto) e li ho vinti tutti, a volte chiaramente, altre volte più equilibrati e vicini, ma è stato un chiaro cambiamento in meglio.

Ma nella partita successiva (in trasferta contro i Wolves), la stessa tattica fu completamente sconfitta. Ho giocato la stessa partita cinque volte, e sono stato surclassato in tutte.

E qui devo congratularmi @Marc Vaughan perché ho deciso di guardare la partita a bassa velocità e il modo in cui l'IA cerca di rompere la creazione delle nostre giocate è favoloso. C'è stata una giocata in cui Lacroix aveva la palla (uno dei miei difensori centrali) e ho anche sospeso la partita per confermare che tutti gli altri giocatori erano segnati da uomo a uomo. Lacroix è stato lasciato a giocare con il portiere e lo ha calciato in avanti. È come @DanEnglish detto, mancano le opzioni per giocare da dietro.

Quindi, ho deciso di testare il 343 che ho realizzato con la versione Black Hawk di FMM24 per vedere la differenza con più opzioni da giocare da dietro, ho ripetuto il gioco cinque volte.

Ecco i risultati.

 

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Ancora una volta, un netto cambiamento in meglio. Più possesso in ogni partita, in quattro con più possibilità di taglio netto o un'enorme superiorità nei tiri. Quattro vittorie in cinque partite dove con il tradizionale 4-1-2-3 sono stato schiacciato.

Certo non siamo stati grandi, la tattica ha bisogno di essere perfezionata, ma la squadra era più solida.

Quindi, ho già capito come contrastare Brighton e Wolves, ma il problema rimane perché forse nella prossima partita nessuna delle tattiche funzionerà perché l'avversario giocherà diversamente.

Ancora una volta, complimenti a @Marc Vaughanper aver reso il gioco più impegnativo e per avermi dato mal di testa... molti mal di testa.

Quello che ho tolto a queste due partite è che gli avversari segnano da uomo a uomo e rendono quasi impossibile giocare corto da dietro.

@Pinuccio ha ragione quando ha detto che il gioco richiede una tattica più difensiva con gioco diretto nello stile del contropiede: questo ti permette di aggirare la marcatura stretta che gli avversari ora fanno su tutto il campo.

Il problema per me è che mi piace che la mia squadra controlli la palla e detta il ritmo del gioco. Ecco perché continuerò a cercare un modo per giocare in quel modo che funzioni... con mio grande sgomento.

Dear, I always read you with interest. I use the translator when I express myself, to try to avoid making mistakes in the language. You hit the nail on the head. There are three options that in my opinion don't work at all on FM26: long passes, dribbling, and frequent long-range shots. Long passes are truly blind passes, always in unoccupied areas, and are performed very frequently. Dribbling doesn't work well, but not because of the game's demerits, rather, thanks to the excellent marking that negates it. Unfortunately, he needs to be fixed. There's too much searching for the shot, even when the ball could be passed to the best-positioned player, and this leads to a match-ending statistic of 24 shots that never seem to be dangerous. I think this year we'll see tactics from various designers that will be different, but all very similar in philosophy. In my opinion, we have two objectives when editing tactics: the first, considering the defenders' man-marking, is to open up the central area. Having only one striker in the center creates difficulties for the CPU, who doesn't know which defender to use to tackle him. The second objective, considering the less tight marking in midfield, is to create numerical superiority in the midfield. This is my positive feedback, Marc @Marc Vaughan, but with some areas for improvement. 

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24 minutes ago, Pinuccio said:

Caro, ti leggo sempre con interesse. Uso il traduttore quando mi esprimo, per cercare di evitare di commettere errori nella lingua. Hai fatto centro. Ci sono tre opzioni che secondo me non funzionano affatto su FM26: passaggi lunghi, dribbling e frequenti tiri dalla lunga distanza. I passaggi lunghi sono passaggi veramente ciechi, sempre in aree non occupate, e vengono eseguiti molto frequentemente. Il dribbling non funziona bene, ma non per i demeriti del gioco, piuttosto, grazie all'ottima marcatura che lo nega. Purtroppo, ha bisogno di essere sistemato. C'è troppa ricerca del tiro, anche quando la palla potrebbe essere passata al giocatore meglio posizionato, e questo porta a una statistica di fine partita di 24 tiri che non sembrano mai essere pericolosi. Penso che quest'anno vedremo tattiche di vari designer che saranno diverse,ma tutti molto simili in filosofia. A mio avviso, abbiamo due obiettivi quando modifichiamo le tattiche: il primo, considerando la marcatura a uomo dei difensori, è aprire l'area centrale. Avere un solo attaccante al centro crea difficoltà alla CPU, che non sa quale difensore usare per affrontarlo. Il secondo obiettivo, considerando la marcatura meno serrata a centrocampo, è quello di creare superiorità numerica a centrocampo. Questo è il mio feedback positivo, Marc è creare superiorità numerica a centrocampo. Questo è il mio feedback positivo, Marc è creare superiorità numerica a centrocampo. Questo è il mio feedback positivo, Marc @Marc Vaughan, ma con alcune aree di miglioramento. 

@Marc VaughanMarc, may I offer a few suggestions: 1) Long throw option: Reduce the percentage of long throws by about 40% with this option enabled. This would allow for fewer balls thrown forward when our players are not present, favoring a more rational game. 2) Long shot option: Here too, a substantial decrease of between 40% and 50% would still allow for long-range shots, but the statistics would be less biased towards the excess of shots at the end of the match. 3) Dribble the defense option: In my opinion, these are ineffective because they lack a speed rating in dribbling. They mark the run with the ball at the player's feet. They are intercepted too often, in fact, almost always. A higher speed rating would allow for more effective and exciting dribbling, even on the part of the opposing CPU.

Edited by Pinuccio
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1 hour ago, Pinuccio said:

Dear, I always read you with interest. I use the translator when I express myself, to try to avoid making mistakes in the language. You hit the nail on the head. There are three options that in my opinion don't work at all on FM26: long passes, dribbling, and frequent long-range shots. Long passes are truly blind passes, always in unoccupied areas, and are performed very frequently. Dribbling doesn't work well, but not because of the game's demerits, rather, thanks to the excellent marking that negates it. Unfortunately, he needs to be fixed. There's too much searching for the shot, even when the ball could be passed to the best-positioned player, and this leads to a match-ending statistic of 24 shots that never seem to be dangerous. I think this year we'll see tactics from various designers that will be different, but all very similar in philosophy. In my opinion, we have two objectives when editing tactics: the first, considering the defenders' man-marking, is to open up the central area. Having only one striker in the center creates difficulties for the CPU, who doesn't know which defender to use to tackle him. The second objective, considering the less tight marking in midfield, is to create numerical superiority in the midfield. This is my positive feedback, Marc @Marc Vaughan, but with some areas for improvement. 

Agreed, I believe you will lead this new tactical revolution on this game, you’ve started something.

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first season wih man united
this tactic still good

IMG-20251109-WA0073.thumb.jpg.96d692a61646bbfc02127cc8575965af.jpg
 

Starting XI
i let my assistan take control of match preps

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Stat

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Transfer

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League Standing

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Senne Lammens 1st Goal for United 😎😎😎

Spoiler

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Fixtures
Crystal Palace & Bournemouth is so hard to beating them

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Topscore Benjamin Sesko 😎😎😎

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Manager of The Year

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Edited by ribow22
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I've tried the 343 version that I posted on my last post, with the same instructions, but ticking off Run At Defence, and in 5 games against Man Utd won 4 and had 1 draw (where we were unlucky not to win).

Tomorrow I may do a quick run with it, seems promising.

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I tested with the red star who just went up the division and it worked very well (I left the central defenders like on the black hawck of fmm24 because they were better like that)

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3 hours ago, Black Hawk said:

I've tried the 343 version that I posted on my last post, with the same instructions, but ticking off Run At Defence, and in 5 games against Man Utd won 4 and had 1 draw (where we were unlucky not to win).

Tomorrow I may do a quick run with it, seems promising.

is this more out wide?

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1 hour ago, saccsasca said:

is this more out wide?

Still use mixed because I want the team to explore the inside of the field when there's space for that, but now with two Wide Centre Backs, two Wing Backs and two IFs the team plays more by the wings.

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12 minutes ago, Black Hawk said:

Still use mixed because I want the team to explore the inside of the field when there's space for that, but now with two Wide Centre Backs, two Wing Backs and two IFs the team plays more by the wings.

trying it now, looks very promising. these are my two results

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IMG_5777.png

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Not that good for me, using a strong olympiakos squad in second season with the new version. But I have much better results with the "super 3-5-2" tactic. Why don't you check it and evolve yours black hawk, I think that you will find it handy 😉 

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3 minutes ago, panosrodo said:

Not that good for me, using a strong olympiakos squad in second season with the new version. But I have much better results with the "super 3-5-2" tactic. Why don't you check it and evolve yours black hawk, I think that you will find it handy 😉 

why do u always promote this tactic it isn’t that great.

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12 minutes ago, saccsasca said:

neden hep bu taktiği öneriyorsun, o kadar da iyi değil.

I think he's very good at that tactic. I think the 2024 version is a masterpiece.

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2 hours ago, mr.duracell 11 said:

I think he's very good at that tactic. I think the 2024 version is a masterpiece.

Yeah can say i went on a 188 unbeaten run with this tactic and another 3-1-4-2 tactic on fm24 with Liverpool the black hawk tactic was one of the best i have used so aa long as you get the players to fit the roles great tactic, and btw i find if you retrain the players to the roles of the tactic your playing you wil get great sucess. And another thing FM26 is a complete load of horse crap

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On 08/11/2025 at 16:27, Black Hawk said:

I appreciate all the help and feedback I received, I will respond to you when I have time - weekend responsibilities leave me with almost no free time.

I'll just take this opportunity to share an interesting fact that comes from the tests I did last night.

As I said, I repeated the same game several times (at home against Brighton). With the tactic from the first post, I was having immense difficulty creating goal-scoring opportunities and maintaining possession.

I removed the Run at Defense option and suddenly I started to dominate. I repeated the same game some 10/15 times (I Lost count) and won them all, sometimes clearly, other times more balanced and close, but it was a clear change for the better.

But in the next game (away against Wolves), the same tactic was completely defeated. I played the same game five times, and I was outclassed in all of them.

And here I have to congratulate @Marc Vaughan because I decided to watch the game at low speed and the way the AI tries to break the creation of our plays is fabulous. There was a play where Lacroix had the ball (one of my Centre Backs) and I even paused the game to confirm, all the other players were man-to-man marked. Lacroix was left to play with the goalkeeper and he kicked it forward. It's as @DanEnglish said, there is a lack of options to play out from the back.

So, I decided to test the 343 I made with The Black Hawk version of FMM24 to see the difference with more options to play out from the back, I repeated the game five times.

Here are the results.

 

Screenshot-FM26-Mobile20.jpg

Screenshot-FM26-Mobile21.jpg

Screenshot-FM26-Mobile22.jpg

Screenshot-FM26-Mobile23.jpg

Screenshot-FM26-Mobile24.jpg

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Once again, a clear change for the better. More possession in every game, in four of them with more clear cut chances or a huge superiority in shots. Four wins in five games where with the traditional 4-1-2-3 I was crushed.

Of course we weren't great, the tactic needs refining, but the team was more solid.

So, I've already figured out how to counter Brighton and Wolves, but the problem remains because maybe in the next game none of the tactics will work because the opponent will play differently.

Once again, congratulations to @Marc Vaughan for making the game more challenging - and for giving me headaches... many headaches.

What I took away from these two games was that the opponents mark man-to-man and make it almost impossible to play short from the back.

@Pinuccio is right when he said that the game is calling for a more defensive tactic with direct play in the style of counter-attack - this allows you to get around the tight marking that the opponents now do all over the field.

The problem for me is that I like my team to control the ball and dictate the tempo of the game. That's why I'm going to keep trying to find a way to play that way that works... much to my dismay.

Trying this out with Frankfurt, so far so good, tinkered a bit with the wide centre backs and only using 1  and the 1 libero for Balance. Found I conceded to many shots when playing the 2 wcb's even against a 1 striker formation. Also only signed 1 player so basically original squad. 

Against the bigger teams I've used 3 cb's, just like the bayern game.

Screenshot_20251109_234517_com.netflix.NGP.FootballManagerMobile.jpg

Screenshot_20251109_234504_com.netflix.NGP.FootballManagerMobile.jpg

Screenshot_20251109_204737_com.netflix.NGP.FootballManagerMobile.jpg

Screenshot_20251109_201007_com.netflix.NGP.FootballManagerMobile.jpg

Edited by BigL
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7 hours ago, Stanton Leadbetter said:

Evet, bu taktik ve bir diğer 3-1-4-2 taktiğiyle FM24'te Liverpool ile 188 maçlık yenilmezlik serisi yakaladığımı söyleyebilirim. Black Hawk taktiği kullandığım en iyi taktiklerden biriydi. Oyuncuları rollerine uydurduğunuz sürece harika bir taktik. Bu arada, oyuncuları oynadığınız taktiğin rollerine göre yeniden eğitirseniz büyük başarı elde edeceğinizi düşünüyorum. Bir de FM26'nın tamamen saçmalık olduğunu söyleyebilirim.

Which one is the 3-4-1-2 you mentioned?

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16 hours ago, Black Hawk said:

I've tried the 343 version that I posted on my last post, with the same instructions, but ticking off Run At Defence, and in 5 games against Man Utd won 4 and had 1 draw (where we were unlucky not to win).

Tomorrow I may do a quick run with it, seems promising.

But that post had no RAD, only WIB and TB as attacking options? Or i missed something? Was looking at your post in this thread where you played Crystal Palace multiple games vs Brighton?

Thanx for all of your work!

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45 minutes ago, Joel Lindskog said:

But that post had no RAD, only WIB and TB as attacking options? Or i missed something? Was looking at your post in this thread where you played Crystal Palace multiple games vs Brighton?

Thanx for all of your work!

 

This one, against Wolves. The instructions are the same of the original post, but without Run At Defense.

I will try to do a quick run with Palace with it today, if I have the time with other teams too to see how it performs with other teams (Palace has Mateta who is a monster in this game, I'm afraid this is working only because of him).

 

On 08/11/2025 at 16:27, Black Hawk said:

I appreciate all the help and feedback I received, I will respond to you when I have time - weekend responsibilities leave me with almost no free time.

I'll just take this opportunity to share an interesting fact that comes from the tests I did last night.

As I said, I repeated the same game several times (at home against Brighton). With the tactic from the first post, I was having immense difficulty creating goal-scoring opportunities and maintaining possession.

I removed the Run at Defense option and suddenly I started to dominate. I repeated the same game some 10/15 times (I Lost count) and won them all, sometimes clearly, other times more balanced and close, but it was a clear change for the better.

But in the next game (away against Wolves), the same tactic was completely defeated. I played the same game five times, and I was outclassed in all of them.

And here I have to congratulate @Marc Vaughan because I decided to watch the game at low speed and the way the AI tries to break the creation of our plays is fabulous. There was a play where Lacroix had the ball (one of my Centre Backs) and I even paused the game to confirm, all the other players were man-to-man marked. Lacroix was left to play with the goalkeeper and he kicked it forward. It's as @DanEnglish said, there is a lack of options to play out from the back.

So, I decided to test the 343 I made with The Black Hawk version of FMM24 to see the difference with more options to play out from the back, I repeated the game five times.

Here are the results.

 

Screenshot-FM26-Mobile20.jpg

Screenshot-FM26-Mobile21.jpg

Screenshot-FM26-Mobile22.jpg

Screenshot-FM26-Mobile23.jpg

Screenshot-FM26-Mobile24.jpg

Screenshot-FM26-Mobile25.jpg

 

Once again, a clear change for the better. More possession in every game, in four of them with more clear cut chances or a huge superiority in shots. Four wins in five games where with the traditional 4-1-2-3 I was crushed.

Of course we weren't great, the tactic needs refining, but the team was more solid.

So, I've already figured out how to counter Brighton and Wolves, but the problem remains because maybe in the next game none of the tactics will work because the opponent will play differently.

Once again, congratulations to @Marc Vaughan for making the game more challenging - and for giving me headaches... many headaches.

What I took away from these two games was that the opponents mark man-to-man and make it almost impossible to play short from the back.

@Pinuccio is right when he said that the game is calling for a more defensive tactic with direct play in the style of counter-attack - this allows you to get around the tight marking that the opponents now do all over the field.

The problem for me is that I like my team to control the ball and dictate the tempo of the game. That's why I'm going to keep trying to find a way to play that way that works... much to my dismay.

 

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9 hours ago, BigL said:

Trying this out with Frankfurt, so far so good, tinkered a bit with the wide centre backs and only using 1  and the 1 libero for Balance. Found I conceded to many shots when playing the 2 wcb's even against a 1 striker formation. Also only signed 1 player so basically original squad. 

Against the bigger teams I've used 3 cb's, just like the bayern game.

Screenshot_20251109_234517_com.netflix.NGP.FootballManagerMobile.jpg

Screenshot_20251109_234504_com.netflix.NGP.FootballManagerMobile.jpg

Screenshot_20251109_204737_com.netflix.NGP.FootballManagerMobile.jpg

Screenshot_20251109_201007_com.netflix.NGP.FootballManagerMobile.jpg

This is already more like we should expect from a The Black Hawk version. Hope it continues to perform for you 😃

I thought about that (the changes on the defenders roles), but I had no time to test it. What I noticed from the limited time I had to test is that the team risk a lot with the two Wide Centre Backs so open on the field and the Libero playing almost as a defensive midfielder.

You are right, it may need some tweaks on some games, let's see how it goes.

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On 09/11/2025 at 00:27, Black Hawk said:

I appreciate all the help and feedback I received, I will respond to you when I have time - weekend responsibilities leave me with almost no free time.

I'll just take this opportunity to share an interesting fact that comes from the tests I did last night.

As I said, I repeated the same game several times (at home against Brighton). With the tactic from the first post, I was having immense difficulty creating goal-scoring opportunities and maintaining possession.

I removed the Run at Defense option and suddenly I started to dominate. I repeated the same game some 10/15 times (I Lost count) and won them all, sometimes clearly, other times more balanced and close, but it was a clear change for the better.

But in the next game (away against Wolves), the same tactic was completely defeated. I played the same game five times, and I was outclassed in all of them.

And here I have to congratulate @Marc Vaughan because I decided to watch the game at low speed and the way the AI tries to break the creation of our plays is fabulous. There was a play where Lacroix had the ball (one of my Centre Backs) and I even paused the game to confirm, all the other players were man-to-man marked. Lacroix was left to play with the goalkeeper and he kicked it forward. It's as @DanEnglish said, there is a lack of options to play out from the back.

So, I decided to test the 343 I made with The Black Hawk version of FMM24 to see the difference with more options to play out from the back, I repeated the game five times.

Here are the results.

 

Screenshot-FM26-Mobile20.jpg

Screenshot-FM26-Mobile21.jpg

Screenshot-FM26-Mobile22.jpg

Screenshot-FM26-Mobile23.jpg

Screenshot-FM26-Mobile24.jpg

Screenshot-FM26-Mobile25.jpg

 

Once again, a clear change for the better. More possession in every game, in four of them with more clear cut chances or a huge superiority in shots. Four wins in five games where with the traditional 4-1-2-3 I was crushed.

Of course we weren't great, the tactic needs refining, but the team was more solid.

So, I've already figured out how to counter Brighton and Wolves, but the problem remains because maybe in the next game none of the tactics will work because the opponent will play differently.

Once again, congratulations to @Marc Vaughan for making the game more challenging - and for giving me headaches... many headaches.

What I took away from these two games was that the opponents mark man-to-man and make it almost impossible to play short from the back.

@Pinuccio is right when he said that the game is calling for a more defensive tactic with direct play in the style of counter-attack - this allows you to get around the tight marking that the opponents now do all over the field.

The problem for me is that I like my team to control the ball and dictate the tempo of the game. That's why I'm going to keep trying to find a way to play that way that works... much to my dismay.

1. 2 WCB + L? When you are in possession, what is the shape of formation? 

2. In my Liverpool save, I feel the fmm26 is quite easy. But in my wolves save, I feed much harder than fmm24.  I discussed with my friends, we all feel that player quality is playing more than fmm24 and tactics has low impact. 

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50 minutes ago, rseven said:

1. 2 WCB + L? When you are in possession, what is the shape of formation? 

2. In my Liverpool save, I feel the fmm26 is quite easy. But in my wolves save, I feed much harder than fmm24.  I discussed with my friends, we all feel that player quality is playing more than fmm24 and tactics has low impact. 

1. Too Wide, I did a couple of games and put aside the two Wide Centre Backs, at least as a startint option.

To give an idea:

Screenshot-20251110-104236-FM26-Mobile.j

 

Henderson has the ball, my Libero (#6) is almost like an DM and my right Wide Centre Back (#26) is man-marking my Wing Back (#2). Maybe we don't need Wide Centre Backs with Wing Backs at the same time?

I will test with BPD or CD to see if it works better.

2. You are right. AI is basically man-marking our players and this makes the game seem more like a series of individual duels all over the field. If the opponent has better players, the probability of them winning some of the duels is high, and they can then launch a counter-attack.

That's why I'm struggling to make a possession system that works for underdogs, as the odds of us overcoming individual duels are low.

Btw, @Marc Vaughan I have a couple of questions if you have the time to looks at it, please.

Screenshot-20251110-103005-FM26-Mobile.j

Here I'm playing as Palace. We are on full defensive shape, playing 3x4x3 that transforms in a 523 defensively (the green lines).

I play with the offside trap on, but Lacroix (#5) is nowhere near of where he should be, he should be where i drawn a circle. I don't even know why he is so deep.

I thought is was and simple positional error, but some 10 minutes later...

Screenshot-20251110-103138-FM26-Mobile.j

He did the same.

Sometimes this leads for a long pass to find the opponent striker beating the offside trap and I don't know why this is happening.

Is this an error or what is happening?

Also, as for that thing discussed earlier about players not following instructions when we are starting our plays from behind. Two examples:

Screenshot-20251110-103237-FM26-Mobile.j

Henderson with the ball with two simple Passing options. I have short passing option plus short distribution for the goalkeeper.

Nevertheless, he simply shoot the ball for the far side of the pitch (green arrow), we obviously lost the ball and conceded a goal on a counter-attack that found all my team out of position (as everyone were in full attacking mode already).

Later in the same game:

Screenshot-20251110-104532-FM26-Mobile.j

Lacroix (poor guy was in all the examples ahah) has the ball with at least two short passing options and one good direct passing choice (the three bars).

However, what he did was an inexplicable long pass for Pino (#10) who was man-marked AND who would make a long pass to the middle of the pitch when we were in the process of offensive transition with several players out of position?

I have instructions for short passes, this didn't make sense and happens often, which completely undermines my attempts to get the team playing the way I want.

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1 hour ago, Black Hawk said:

I have instructions for short passes, this didn't make sense and happens often, which completely undermines my attempts to get the team playing the way I want.

If possible with these please send me pkms* with the sort of detailed explanation you posted above - unfortunately its impossible for me to 'know' what is going on, it could be the player is making bad decisions or it could be a flaw in the AI/decision making ... but from still images I can't tell.

*During a match you can save down a 'packed match' (pkm) file which allows it to be replayed outside of the game, this began life as a debug system for us to tune the AI, but we left it in the game so people can view their favorite matches.

Edited by Marc Vaughan
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7 minutes ago, Marc Vaughan said:

*During a match you can save down a 'packed match' (pkm) file which allows it to be replayed outside of the game, this began life as a debug system for us to tune the AI, but we left it in the game so people can view their favorite matches.

I loved this feature in FMM22 + 23 🔥 

A fairly niche usage - but for casual content creation (making guides on Vibe), this ‘save match’ feature was really helpful! 🙏 

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4 hours ago, Black Hawk said:

1. Too Wide, I did a couple of games and put aside the two Wide Centre Backs, at least as a startint option.

To give an idea:

Screenshot-20251110-104236-FM26-Mobile.j

 

Henderson has the ball, my Libero (#6) is almost like an DM and my right Wide Centre Back (#26) is man-marking my Wing Back (#2). Maybe we don't need Wide Centre Backs with Wing Backs at the same time?

I will test with BPD or CD to see if it works better.

2. You are right. AI is basically man-marking our players and this makes the game seem more like a series of individual duels all over the field. If the opponent has better players, the probability of them winning some of the duels is high, and they can then launch a counter-attack.

That's why I'm struggling to make a possession system that works for underdogs, as the odds of us overcoming individual duels are low.

Btw, @Marc Vaughan I have a couple of questions if you have the time to looks at it, please.

Screenshot-20251110-103005-FM26-Mobile.j

Here I'm playing as Palace. We are on full defensive shape, playing 3x4x3 that transforms in a 523 defensively (the green lines).

I play with the offside trap on, but Lacroix (#5) is nowhere near of where he should be, he should be where i drawn a circle. I don't even know why he is so deep.

I thought is was and simple positional error, but some 10 minutes later...

Screenshot-20251110-103138-FM26-Mobile.j

He did the same.

Sometimes this leads for a long pass to find the opponent striker beating the offside trap and I don't know why this is happening.

Is this an error or what is happening?

Also, as for that thing discussed earlier about players not following instructions when we are starting our plays from behind. Two examples:

Screenshot-20251110-103237-FM26-Mobile.j

Henderson with the ball with two simple Passing options. I have short passing option plus short distribution for the goalkeeper.

Nevertheless, he simply shoot the ball for the far side of the pitch (green arrow), we obviously lost the ball and conceded a goal on a counter-attack that found all my team out of position (as everyone were in full attacking mode already).

Later in the same game:

Screenshot-20251110-104532-FM26-Mobile.j

Lacroix (poor guy was in all the examples ahah) has the ball with at least two short passing options and one good direct passing choice (the three bars).

However, what he did was an inexplicable long pass for Pino (#10) who was man-marked AND who would make a long pass to the middle of the pitch when we were in the process of offensive transition with several players out of position?

I have instructions for short passes, this didn't make sense and happens often, which completely undermines my attempts to get the team playing the way I want.

Have you noticed the footness of player? 

Now in my wolves save. I use this to build up. 

1. GK short pass.

2. Two WK at DL/R

3. When WK get short pass from GK, he will pass to my AF or PF at FL/R position. 

4. I turned on run at defense.

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4 hours ago, rseven said:

Have you noticed the footness of player? 

Now in my wolves save. I use this to build up. 

1. GK short pass.

2. Two WK at DL/R

3. When WK get short pass from GK, he will pass to my AF or PF at FL/R position. 

4. I turned on run at defense.

I honestly AM getting more and more furious as I test more of the game as nothing makes any sense.

Has anyone had success with the 4123 or the 343 with a midtable team yet?

I've been trying with Palace and I had good results, BUT the game is too anarchic for my taste. I like order. I like finding patterns. I don't find them in the game.

One minute I'm steamrolling, the next I can't get possession of the ball. I've replayed the same game against Aston Villa for the last two hours, sometimes I thrashed them, other times I was thrashed, both teams playing with the same tactics and the same starting eleven, sometimes I had more than 60% possession, other times I didn't even reach 40%. This makes no sense.

Most of my players don't follow the instructions they're given: short passing and short distribution, but the goalkeeper and defenders always kick the ball straight ahead even when they have simple short passing options.

OK, it's Palace, not Guardiola's Barcelona. I'd be fine if they tried to play as they're asked and couldn't, I'd accept it because I was asking them to do things they can't. But they completely ignore the instructions.

When I created the first version of The Black Hawk back in FMM23, I also spent weeks testing variations until I found the winning version. But at the time, with each test I understood why it wasn't working. Either the instructions didn't match the team width, the player roles didn't work with the instructions or the passing style, whatever it was I understood and tried to fix it.

This year it's impossible to tell when it's not working because the players simply don't follow the instructions.

Oh, and since I played the same game against Aston Villa several times, I became almost completely certain that there are games with hard-coded events. Youri Tielemans scored at least one goal from long range in almost every game, sometimes even more than one. In EVERY game I had a red card or an injury.

With the current match engine, there may never be a final version of The Black Hawk. The game seems to have been designed to make our players stupid and the AI too strong in pressing to compensate for how permissive it was in previous versions, but in doing so, they made the game almost impossible for control systems, possession, and short passing from the back.

If our players responded to our instructions and were not dumb, it would require a lot of work but would be feasible, but not like this.

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8 minutes ago, Black Hawk said:

I honestly AM getting more and more furious as I test more of the game as nothing makes any sense.

Has anyone had success with the 4123 or the 343 with a midtable team yet?

I've been trying with Palace and I had good results, BUT the game is too anarchic for my taste. I like order. I like finding patterns. I don't find them in the game.

One minute I'm steamrolling, the next I can't get possession of the ball. I've replayed the same game against Aston Villa for the last two hours, sometimes I thrashed them, other times I was thrashed, both teams playing with the same tactics and the same starting eleven, sometimes I had more than 60% possession, other times I didn't even reach 40%. This makes no sense.

Most of my players don't follow the instructions they're given: short passing and short distribution, but the goalkeeper and defenders always kick the ball straight ahead even when they have simple short passing options.

OK, it's Palace, not Guardiola's Barcelona. I'd be fine if they tried to play as they're asked and couldn't, I'd accept it because I was asking them to do things they can't. But they completely ignore the instructions.

When I created the first version of The Black Hawk back in FMM23, I also spent weeks testing variations until I found the winning version. But at the time, with each test I understood why it wasn't working. Either the instructions didn't match the team width, the player roles didn't work with the instructions or the passing style, whatever it was I understood and tried to fix it.

This year it's impossible to tell when it's not working because the players simply don't follow the instructions.

Oh, and since I played the same game against Aston Villa several times, I became almost completely certain that there are games with hard-coded events. Youri Tielemans scored at least one goal from long range in almost every game, sometimes even more than one. In EVERY game I had a red card or an injury.

With the current match engine, there may never be a final version of The Black Hawk. The game seems to have been designed to make our players stupid and the AI too strong in pressing to compensate for how permissive it was in previous versions, but in doing so, they made the game almost impossible for control systems, possession, and short passing from the back.

If our players responded to our instructions and were not dumb, it would require a lot of work but would be feasible, but not like this.

I feel your pain mate, believe me. You will still get people on here saying it's a good thing though and how amazing it is to have such a challenge 🤣

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44 minutes ago, Black Hawk said:

I honestly AM getting more and more furious as I test more of the game as nothing makes any sense.

Has anyone had success with the 4123 or the 343 with a midtable team yet?

I've been trying with Palace and I had good results, BUT the game is too anarchic for my taste. I like order. I like finding patterns. I don't find them in the game.

One minute I'm steamrolling, the next I can't get possession of the ball. I've replayed the same game against Aston Villa for the last two hours, sometimes I thrashed them, other times I was thrashed, both teams playing with the same tactics and the same starting eleven, sometimes I had more than 60% possession, other times I didn't even reach 40%. This makes no sense.

Most of my players don't follow the instructions they're given: short passing and short distribution, but the goalkeeper and defenders always kick the ball straight ahead even when they have simple short passing options.

OK, it's Palace, not Guardiola's Barcelona. I'd be fine if they tried to play as they're asked and couldn't, I'd accept it because I was asking them to do things they can't. But they completely ignore the instructions.

When I created the first version of The Black Hawk back in FMM23, I also spent weeks testing variations until I found the winning version. But at the time, with each test I understood why it wasn't working. Either the instructions didn't match the team width, the player roles didn't work with the instructions or the passing style, whatever it was I understood and tried to fix it.

This year it's impossible to tell when it's not working because the players simply don't follow the instructions.

Oh, and since I played the same game against Aston Villa several times, I became almost completely certain that there are games with hard-coded events. Youri Tielemans scored at least one goal from long range in almost every game, sometimes even more than one. In EVERY game I had a red card or an injury.

With the current match engine, there may never be a final version of The Black Hawk. The game seems to have been designed to make our players stupid and the AI too strong in pressing to compensate for how permissive it was in previous versions, but in doing so, they made the game almost impossible for control systems, possession, and short passing from the back.

If our players responded to our instructions and were not dumb, it would require a lot of work but would be feasible, but not like this.

@Marc Vaughan Hey Marc, I can second much of BlackHawks frustrations here. I understand some tweaks were done to the match engine, but could you clarify what they were? I have tested numerous tactics (defensive and attacking) since launch and nothing has yielded consistent results. Players do not follow instructions at all and actions seem almost randomized. I hope in a near update these issues may be sorted as the game is hard to play right now.

Issues I’ve noticed are:

1. Our players make costly errors unprovoked. It could either be launching the ball out even when passing has been set to short, under no pressure. Or CB holds on to ball gets caught out or passes directly to CPU which causes goals to be conceded.

2. Goalkeepers also do not follow distribution instructions and frequently give the ball away to opposition.

3. CPU counter attacks seem way too overpowered. They often can get through our team whole with one through ball from a cb (even when defensive line has been set deep)

4. CPU press like animals but when I’ve set a high press my players let the cpu walk through my team and lose every 50/50 duel.

5. When facing strong opponents such as Real or Barca. I feel as though no tactic in the world can change the result. Mbappe, Vini, lewadowski, raphinha and yamal move in a way that I’ve never seen in an FMM. Superspeed, never miss any chance, can all tackle like VVD, etc. I get these are world class players but they should still operate like humans. I feel as if they don’t.

I appreciate that you’ve made an effort to make the game challenging, but it seems to have gotten to the point where results are out of our hands.

 

 

 

 

 

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1 hour ago, Black Hawk said:

I honestly AM getting more and more furious as I test more of the game as nothing makes any sense.

Has anyone had success with the 4123 or the 343 with a midtable team yet?

I've been trying with Palace and I had good results, BUT the game is too anarchic for my taste. I like order. I like finding patterns. I don't find them in the game.

One minute I'm steamrolling, the next I can't get possession of the ball. I've replayed the same game against Aston Villa for the last two hours, sometimes I thrashed them, other times I was thrashed, both teams playing with the same tactics and the same starting eleven, sometimes I had more than 60% possession, other times I didn't even reach 40%. This makes no sense.

Most of my players don't follow the instructions they're given: short passing and short distribution, but the goalkeeper and defenders always kick the ball straight ahead even when they have simple short passing options.

OK, it's Palace, not Guardiola's Barcelona. I'd be fine if they tried to play as they're asked and couldn't, I'd accept it because I was asking them to do things they can't. But they completely ignore the instructions.

When I created the first version of The Black Hawk back in FMM23, I also spent weeks testing variations until I found the winning version. But at the time, with each test I understood why it wasn't working. Either the instructions didn't match the team width, the player roles didn't work with the instructions or the passing style, whatever it was I understood and tried to fix it.

This year it's impossible to tell when it's not working because the players simply don't follow the instructions.

Oh, and since I played the same game against Aston Villa several times, I became almost completely certain that there are games with hard-coded events. Youri Tielemans scored at least one goal from long range in almost every game, sometimes even more than one. In EVERY game I had a red card or an injury.

With the current match engine, there may never be a final version of The Black Hawk. The game seems to have been designed to make our players stupid and the AI too strong in pressing to compensate for how permissive it was in previous versions, but in doing so, they made the game almost impossible for control systems, possession, and short passing from the back.

If our players responded to our instructions and were not dumb, it would require a lot of work but would be feasible, but not like this.

If you want to really see how bad it is, do some testing with mid table teams vs Barca or Real.. You’ll go insane😂

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2 hours ago, Black Hawk said:

Onestamente sto diventando sempre più furioso mentre provo più gioco poiché nulla ha senso.

Qualcuno ha già avuto successo con la 4123 o la 343 con una squadra a metà classifica?

Ci ho provato con Palace e ho avuto buoni risultati, MA il gioco è troppo anarchico per i miei gusti. Mi piace l'ordine. Mi piace trovare schemi. Non li trovo nel gioco.

Un minuto prima sto rotolando a vapore, quello dopo non riesco a impossessarmi della palla. Ho rigiocato la stessa partita contro l'Aston Villa nelle ultime due ore, a volte li ho battuti, altre volte sono stato picchiato, entrambe le squadre giocavano con la stessa tattica e lo stesso undici titolare, a volte avevo più del 60% di possesso palla, altre volte non sono arrivato nemmeno al 40%. Questo non ha senso.

La maggior parte dei miei giocatori non segue le istruzioni che gli vengono date: passaggi corti e distribuzione corta, ma il portiere e i difensori calciano sempre la palla dritto anche quando hanno semplici opzioni di passaggio corto.

OK, è Palace, non il Barcellona di Guardiola. Mi andrebbe bene se provassero a giocare come gli viene chiesto e non potessero, lo accetterei perché stavo chiedendo loro di fare cose che non possono. Ma ignorano completamente le istruzioni.

Quando ho creato la prima versione di The Black Hawk di nuovo in FMM23, ho anche trascorso settimane a testare le varianti fino a trovare la versione vincente. Ma all'epoca, ad ogni prova capivo perché non funzionava. O le istruzioni non corrispondevano alla larghezza della squadra, i ruoli dei giocatori non funzionavano con le istruzioni o con lo stile di passaggio, qualunque cosa capissi e cercassi di risolverla.

Quest'anno è impossibile capire quando non funziona perché i giocatori semplicemente non seguono le istruzioni.

Oh, e visto che ho giocato più volte la stessa partita contro l'Aston Villa, sono diventato quasi completamente certo che ci sono partite con eventi hardcoded. Youri Tielemans ha segnato almeno un gol dalla lunga distanza in quasi tutte le partite, a volte anche più di uno. In OGNI partita ho avuto un cartellino rosso o un infortunio.

Con l'attuale motore di corrispondenza, potrebbe non esserci mai una versione finale di The Black Hawk. Il gioco sembra essere stato progettato per rendere i nostri giocatori stupidi e l'IA troppo forte nel premere per compensare quanto fosse permissivo nelle versioni precedenti, ma così facendo, hanno reso il gioco quasi impossibile per i sistemi di controllo, il possesso e il passaggio corto dal retro.

Se i nostri giocatori rispondessero alle nostre istruzioni e non fossero stupidi, richiederebbe molto lavoro ma sarebbe fattibile, ma non così.

My friend, there are serious problems with the game here. Beyond the anarchy I've encountered, there's another problem. I'm checking screenshots from various users and my own tests, and the pattern is always the same. Regardless of the tactic, whether it's a 3-man defense, a 4-man defense, or a 5-man defense, success is always guaranteed. There's something that manages to over-indulge the players on the team we manage. Whether it's dialogue effects or training, I don't know. But whatever tactic is used, every team managed by a user feels like an all-star. I'm playing with my own tactics, I'm testing, and as you can see, I'm managing Campobasso in Serie C Italy. Campobasso is a mediocre team that at the start of their career tells me their goal is to stay up, but their performance is that of a top Serie C team. It's clear that something's wrong here.

@Marc VaughanMarc, I get the feeling the game is set to easy mode. This isn't a good thing for experienced players, as it becomes boring over time due to the ease of winning and takes away from realism.

Screenshot_20251110_235949.thumb.jpg.fb83ef1403eef59d0f994a0308b63357.jpg

Screenshot_20251111_000001.thumb.jpg.9cc4132cf2114373b2c0fe22d32493d2.jpgScreenshot_20251111_000008.thumb.jpg.c910fadac9a6ee70ebfc2638cc958b69.jpg

Edited by Pinuccio
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