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Tactics The Black Hawk 2026 - Work in Progress


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9 hours ago, Black Hawk said:

As for the takers, I always go for the IF playing that side (right IF taking corners from the right, left IF taking corners from the left). I do this even if I have a guy like Bruno Fernandes. Always the IFs.

You mean right footed player to take left side corner?

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9 hours ago, Black Hawk said:

Screenshot-20251121-205950-FM26-Mobile.j

Finally, you give up build up from GK by short distribution. 

And new version is on Key highlights?

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14 hours ago, Black Hawk said:

Pour déterminer la meilleure option, j'en ai testé plusieurs. Certaines permettent de marquer plus de points mais manquent de régularité, d'autres sont meilleures en défense mais nuisent à notre efficacité offensive.

Tous les tests ont été effectués avec Arsenal et, à ce jour, la version la plus cohérente est la suivante :

 

Capture d'écran-20251121-205941-FM26-Mobile.j

Capture d'écran-20251121-205944-FM26-Mobile.j

Capture d'écran-20251121-205947-FM26-Mobile.j

Capture d'écran-20251121-205950-FM26-Mobile.j

 

En ce qui concerne les corners offensifs, j'utilise ceci :

Capture d'écran-20251121-210002-FM26-Mobile.j

Capture d'écran-20251121-210005-FM26-Mobile.j

 

En gros, les latéraux et les arrières latéraux restent en retrait, les milieux latéraux attaquent depuis l'entrée de la surface, un défenseur central marque le gardien, l'autre se positionne au second poteau, les deux milieux offensifs montent et l'attaquant attaque au premier poteau. Les tireurs n'ont pas de consigne de distribution, je les laisse choisir.

Pour les tireurs, je choisis toujours l'ailier qui joue du côté concerné (ailier droit pour les corners venant de la droite, ailier gauche pour ceux venant de la gauche). Je fais ça même avec un joueur comme Bruno Fernandes. Toujours les ailiers.

Cette variante spécifique a fait ceci :

 

Capture d'écran-20251122-143620-FM26-Mobile.j

 

Cela s'est passé avec Arsenal, donc je ne sais pas comment cela fonctionnerait avec d'autres équipes, en particulier des équipes plus faibles.

J'ai aussi constaté que certains tests donnaient d'excellents résultats lors d'un seul essai, puis ne fonctionnaient plus... Il faut donc faire un peu plus de tests.

Can you test it with lower ranked teams ?

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5 hours ago, TazerMan said:

Can you test it with lower ranked teams ?

Sorry, but I won't do any more tests until the game is fixed.

I tried several tests with this variant with Burnley (and I mean a lot of tests, by this time I have more than 10), and I had seasons with more than 40 points after 19 games, but others with less than 25 points.

Some of the versions I've been sharing work on some saves, but not on others, even when used with the same team, even when the save is literally the same. That is, when I go back to the same save and replay the same games with the same set of instructions, the results can be radically different. The game is heavily influenced by factors beyond tactics; much of the success simply depends on dumb luck and random events.

I also saw that it is happening with tactics from other players, so it is not only with me.

I've been testing different versions with different instructions, and the team doesn't reflect those differences in the match engine. I just commented in another thread that I did a test where I swapped "Work Into Box" for "Shoot On Sight," but for some reason the players still shoot less despite having the same ball possession, continuing to try to enter the opponent's box.

There's no point in continuing to insist on a tactic for a broken match engine until an update comes out that fixes the game's problems.

Edited by Black Hawk
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3 minutes ago, Black Hawk said:

Sorry, but I won't do any more tests until the game is fixed.

I tried several tests with this variant with Burnley (and I mean a lot of tests, by this time I have more than 10), and I had seasons with more than 40 points after 19 games, but others with less than 25 points.

Some of the versions I've been sharing work on some saves, but not on others, even when used with the same team, even when the save is literally the same. That is, when I go back to the same save and replay the same games with the same set of instructions, the results can be radically different. The game is heavily influenced by factors beyond tactics; much of the success simply depends on dumb luck and random events.

I also saw that it is happening with tactics from other players, so it is not only with me.

I've been testing different versions with different instructions, and the team doesn't reflect those differences in the match engine. I just commented in another thread that I did a test where I swapped "Work Into Box" for "Shoot On Sight," but for some reason the players still shoot less despite having the same ball possession, continuing to try to enter the opponent's box.

There's no point in continuing to insist on a tactic for a broken match engine until an update comes out that fixes the game's problems.

Totally agree. The game is in such a bad state. I can't believe we wait an extra year to be released like this.

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4 hours ago, Elliott said:

Has anyone actually reported these apparent problems with the match engine to SI games on their mobile bug tracker? https://community.sports-interactive.com/bugtracker/2102_football-manager-26-mobile-bug-tracker/

Because without this, nothing will get fixed. 

Next expected patch for mobile has tweaks to the match engine hopefully this fixes some of the RNG. If it makes it worse then I’m out 

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1 hour ago, Resurgam said:

Next expected patch for mobile has tweaks to the match engine hopefully this fixes some of the RNG. If it makes it worse then I’m out 

I definitely wont be downloading it until I see some positive feed back first 😁

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8 hours ago, Black Hawk said:

Üzgünüm ama oyun düzelene kadar başka test yapmayacağım.

Bu varyantla Burnley'de birkaç test yaptım (ve çok sayıda testten bahsediyorum, şu ana kadar 10'dan fazla test yaptım) ve 19 maçtan sonra 40 puanın üzerinde sezonlarım oldu, ancak 25 puanın altında sezonlarım da oldu.

Paylaştığım bazı sürümler, aynı takımla kullanılsalar ve kayıt birebir aynı olsa bile, bazı kayıtlarda işe yarıyor, ancak bazılarında yaramıyor. Yani, aynı kayda geri dönüp aynı oyunları aynı talimatlarla tekrar oynadığımda, sonuçlar kökten farklı olabiliyor. Oyun, taktiklerin ötesinde faktörlerden büyük ölçüde etkileniyor; başarının büyük kısmı tamamen şansa ve rastgele olaylara bağlı.

Aynı şeyin diğer oyuncuların taktiklerinde de yaşandığını gördüm, yani sadece bende olmuyor.

Farklı talimatlarla farklı versiyonlar denedim ve takım bu farklılıkları maç motoruna yansıtmıyor. Başka bir başlıkta, "Ceza Alanına Çalışma" yerine "Görerek Şut At" yaptığım bir test hakkında yorum yapmıştım, ancak oyuncular nedense aynı top hakimiyetine sahip olmalarına rağmen daha az şut atıyor ve rakip ceza alanına girmeye çalışıyorlar.

Oyunun sorunlarını çözecek bir güncelleme çıkana kadar bozuk bir maç motoru için aynı taktikte ısrar etmenin bir anlamı yok.

Dude, according to my experiments in the game, the new systems work better with those with 3-defense edge stoppers, if you want, try to develop a 3-way defense tactic.

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On 23/11/2025 at 18:15, Black Hawk said:

As for what is the best variant, I've been testing them. Some are scoring more but having trouble being consistent, others are better defensively but take away our offensive efficiency.

All tests were made with Arsenal and by now, the version most consistent it this:

 

Screenshot-20251121-205941-FM26-Mobile.j

Screenshot-20251121-205944-FM26-Mobile.j

Screenshot-20251121-205947-FM26-Mobile.j

Screenshot-20251121-205950-FM26-Mobile.j

 

As for offensive corners, I've using this:

Screenshot-20251121-210002-FM26-Mobile.j

Screenshot-20251121-210005-FM26-Mobile.j

 

Basically, WBs and RP stay back, B2B attack from edge of area, one CB marking keeper, another CB attacking far post, both IFs go forward and striker attacking near post. The takers don't have a distribution instruction, I let they choose.

As for the takers, I always go for the IF playing that side (right IF taking corners from the right, left IF taking corners from the left). I do this even if I have a guy like Bruno Fernandes. Always the IFs.

This specific variant did this:

 

Screenshot-20251122-143620-FM26-Mobile.j

 

Now, this was with Arsenal, so I don't know how it would perform with other teams, particularly weaker teams.

Also, I've had quite some tests that provided great results in a single test and then didn't work anymore... Just have to test it a bit more.

Did you get impressive returns with this corner tactics? Seems I'll adopt it

 

Especially with using the IFs for the corners regardless of having a dead ball specialist

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the tactics worked very well, I started my career as an unemployed and managed to bring my team to promotion, unfortunately I had to lose in the FA Trophy final

Screenshot_2025-11-25-22-26-01-55_eee037f9268845774156e71ef07a95ff.jpg

Screenshot_2025-11-25-22-25-49-58_eee037f9268845774156e71ef07a95ff.jpg

Screenshot_2025-11-25-22-24-49-29_eee037f9268845774156e71ef07a95ff.jpg

Screenshot_2025-11-25-17-41-51-51_eee037f9268845774156e71ef07a95ff.jpg

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On 24/11/2025 at 02:26, rseven said:

You mean right footed player to take left side corner?

 

On 24/11/2025 at 02:32, rseven said:

Finally, you give up build up from GK by short distribution. 

And new version is on Key highlights?

Sorry, noticed I didn't answer you. I use the right IF (left footed) by the right and left IF (right footed) by the left. So, basically the IF playing by the side the corner is to be taking.

I started to use this because when I used Extended Highlights was boring to see the players walking to the corner of the pitch. The IF is the closest, so... 😅

16 hours ago, Juwon O said:

Did you get impressive returns with this corner tactics? Seems I'll adopt it

 

Especially with using the IFs for the corners regardless of having a dead ball specialist

It provided some goals, especialy with a striker strong on Agression and Aerial by the near post, but got ocasionaly goals by the CBs.

On 24/11/2025 at 07:47, TazerMan said:

Can you test it with lower ranked teams ?

I know what I've said, but I really like FM, so anyway...


Screenshot-20251125-141719-FM26-Mobile.j

Screenshot-20251125-141735-FM26-Mobile.j

Screenshot-20251125-152353-FM26-Mobile.j

Screenshot-20251125-152357-FM26-Mobile.j

 

It wasn't bad at all.

I didn't mind much about UEFA Europa League and always played with my second team, still we had 4 wins and 2 draws.

As for Premier League, we lost five times. Three of them weren't unexpected (Arsenal, Liverpool and Man City), but I lost too to Bournemouth and Wolves and I cannot stress this enough: this match engine is unplayable!

Too explain why I'm saying this, here are some of the games we lost:

Screenshot-20251125-153815-FM26-Mobile.j

We were trashed by Man Utd, but we actualy fought back really well. Still, every attacking highlight from them was a goal. Four (FOUR) of them from long range shots.

Screenshot-20251125-153824-FM26-Mobile.j

Against Bournemouth, they scored 3 times in 5 shots. You guys already know from where these shots were made, right? (at least two of them, the other was from a corner).

Screenshot-20251125-153831-FM26-Mobile.j

We actualy weren't worse than Liverpool at Anfield Road, but a penalty kick from Salah and another long rang effort from Ekitike (their two first shots in the game) and we were already on an uphill battle.

Screenshot-20251125-153837-FM26-Mobile.j

This one was infuriating. The stats do all the talking...

Screenshot-20251125-153844-FM26-Mobile.j

And here Reinders and Matheus Nunes from long range efforts made all the difference.

The defeat against Arsenal were quite normal, they were slightly better and deserved their win.

I feel like this is working really good. Most goals conceded were either from long range efforts, those long balls to their strikers that makes no sense, or errors from my players (my keeper is really bad with the ball, he cost us at least a handfull of goals from his mistakes).

I actualy started to play with a balanced defensive line starting with Newcastle because my centre backs lack speed. By December our defense was getting more solid, we only conceded against Man City in the last six games.

 

Screenshot-20251125-152503-FM26-Mobile.j

Screenshot-20251125-152609-FM26-Mobile.j

 

I had a lot of injuries starting mid October. All my midfielders but Elliot Anderson were injured at some point, so the team struggled for consistency at times because I had to change the midfield too many times.

Also, my centre backs lack speed (so they are not great for this tactic) and my Wing Backs lack Movement (so they won't help as much in the attack as I would like), and my strikers are not that great (so scored less than usual, and not for lack of scoring chances).

Still, we made 42 points on 19 games which is really great. If devs stop this madness of opponents strikers scoring goals from everywhere and everytime, I feel like this version of the tactic will fly as it did on FMM24.

This was played with the last version I posted with Arsenal and on Key Highlights.

Edited by Black Hawk
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27 minutes ago, Black Hawk said:

 

Sorry, noticed I didn't answer you. I use the right IF (left footed) by the right and left IF (right footed) by the left. So, basically the IF playing by the side the corner is to be taking.

I started to use this because when I used Extended Highlights was boring to see the players walking to the corner of the pitch. The IF is the closest, so... 😅

It provided some goals, especialy with a striker strong on Agression and Aerial by the near post, but got ocasionaly goals by the CBs.

I know what I've said, but I really like FM, so anyway...


Screenshot-20251125-141719-FM26-Mobile.j

Screenshot-20251125-141735-FM26-Mobile.j

Screenshot-20251125-152353-FM26-Mobile.j

Screenshot-20251125-152357-FM26-Mobile.j

 

It wasn't bad at all.

I didn't mind much about UEFA Europa League and always played with my second team, still we had 4 wins and 2 draws.

As for Premier League, we lost five times. Three of them weren't unexpected (Arsenal, Liverpool and Man City), but I lost too to Bournemouth and Wolves and I cannot stress this enough: this match engine is unplayable!

Too explain why I'm saying this, here are some of the games we lost:

Screenshot-20251125-153815-FM26-Mobile.j

We were trashed by Man Utd, but we actualy fought back really well. Still, every attacking highlight from them was a goal. Four (FOUR) of them from long range shots.

Screenshot-20251125-153824-FM26-Mobile.j

Against Bournemouth, they scored 3 times in 5 shots. You guys already know from where these shots were made, right? (at least two of them, the other was from a corner).

Screenshot-20251125-153831-FM26-Mobile.j

We actualy weren't worse than Liverpool at Anfield Road, but a penalty kick from Salah and another long rang effort from Ekitike (their two first shots in the game) and we were already on an uphill battle.

Screenshot-20251125-153837-FM26-Mobile.j

This one was infuriating. The stats do all the talking...

Screenshot-20251125-153844-FM26-Mobile.j

And here Reinders and Matheus Nunes from long range efforts made all the difference.

The defeat against Arsenal were quite normal, they were slightly better and deserved their win.

I feel like this is working really good. Most goals conceded were either from long range efforts, those long balls to their strikers that makes no sense, or errors from my players (my keeper is really bad with the ball, he cost us at least a handfull of goals from his mistakes).

I actualy started to play with a balanced defensive line starting with Newcastle because my centre backs lack speed. By December our defense was getting more solid, we only conceded against Man City in the last six games.

 

Screenshot-20251125-152503-FM26-Mobile.j

Screenshot-20251125-152609-FM26-Mobile.j

 

I had a lot of injuries starting mid October. All my midfielders but Elliot Anderson were injured at some point, so the team struggled for consistency at times because I had to change the midfield too many times.

Also, my centre backs lack speed (so they are not great for this tactic) and my Wing Backs lack Movement (so they won't help as much in the attack as I would like), and my strikers are not that great (so scored less than usual, and not for lack of scoring chances).

Still, we made 42 points on 19 games which is really great. If devs stop this madness of opponents strikers scoring goals from everywhere and everytime, I feel like this version of the tactic will fly as it did on FMM24.

This was played with the last version I posted with Arsenal and on Key Highlights.

I have not had any long shot issues with the game , you lot are complaining too much.

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8 hours ago, Black Hawk said:

 

Sorry, noticed I didn't answer you. I use the right IF (left footed) by the right and left IF (right footed) by the left. So, basically the IF playing by the side the corner is to be taking.

I started to use this because when I used Extended Highlights was boring to see the players walking to the corner of the pitch. The IF is the closest, so... 😅

It provided some goals, especialy with a striker strong on Agression and Aerial by the near post, but got ocasionaly goals by the CBs.

I know what I've said, but I really like FM, so anyway...


Screenshot-20251125-141719-FM26-Mobile.j

Screenshot-20251125-141735-FM26-Mobile.j

Screenshot-20251125-152353-FM26-Mobile.j

Screenshot-20251125-152357-FM26-Mobile.j

 

It wasn't bad at all.

I didn't mind much about UEFA Europa League and always played with my second team, still we had 4 wins and 2 draws.

As for Premier League, we lost five times. Three of them weren't unexpected (Arsenal, Liverpool and Man City), but I lost too to Bournemouth and Wolves and I cannot stress this enough: this match engine is unplayable!

Too explain why I'm saying this, here are some of the games we lost:

Screenshot-20251125-153815-FM26-Mobile.j

We were trashed by Man Utd, but we actualy fought back really well. Still, every attacking highlight from them was a goal. Four (FOUR) of them from long range shots.

Screenshot-20251125-153824-FM26-Mobile.j

Against Bournemouth, they scored 3 times in 5 shots. You guys already know from where these shots were made, right? (at least two of them, the other was from a corner).

Screenshot-20251125-153831-FM26-Mobile.j

We actualy weren't worse than Liverpool at Anfield Road, but a penalty kick from Salah and another long rang effort from Ekitike (their two first shots in the game) and we were already on an uphill battle.

Screenshot-20251125-153837-FM26-Mobile.j

This one was infuriating. The stats do all the talking...

Screenshot-20251125-153844-FM26-Mobile.j

And here Reinders and Matheus Nunes from long range efforts made all the difference.

The defeat against Arsenal were quite normal, they were slightly better and deserved their win.

I feel like this is working really good. Most goals conceded were either from long range efforts, those long balls to their strikers that makes no sense, or errors from my players (my keeper is really bad with the ball, he cost us at least a handfull of goals from his mistakes).

I actualy started to play with a balanced defensive line starting with Newcastle because my centre backs lack speed. By December our defense was getting more solid, we only conceded against Man City in the last six games.

 

Screenshot-20251125-152503-FM26-Mobile.j

Screenshot-20251125-152609-FM26-Mobile.j

 

I had a lot of injuries starting mid October. All my midfielders but Elliot Anderson were injured at some point, so the team struggled for consistency at times because I had to change the midfield too many times.

Also, my centre backs lack speed (so they are not great for this tactic) and my Wing Backs lack Movement (so they won't help as much in the attack as I would like), and my strikers are not that great (so scored less than usual, and not for lack of scoring chances).

Still, we made 42 points on 19 games which is really great. If devs stop this madness of opponents strikers scoring goals from everywhere and everytime, I feel like this version of the tactic will fly as it did on FMM24.

This was played with the last version I posted with Arsenal and on Key Highlights.

After Forest yesterday, today I did another test of the last version I shared, this time with Brighton.

Well, actually I ended up doing two tests. The first one wasn't going well (it wasn't going badly either, but it was somewhat disappointing) and that led me to take a closer look at Brighton's usual starters in reality and the positions they play - I don't think I've seen any Brighton games this season and something might be escaping me.

I ended up discovering that I had several players out of position (Kadioglu at right wing back or Wieffer at midfield, for example), so I corrected that (and the defensive line, I explain later) and started again.

These were the results of that second test:

 

Screenshot-20251126-000845-FM26-Mobile.j

Screenshot-20251126-000920-FM26-Mobile.j

Screenshot-20251126-000926-FM26-Mobile.j

Screenshot-20251126-000932-FM26-Mobile.j

 

Something funny about this tactic, which already happened in FMM24, is that different teams approach it in different ways.

With Forest, the team was more dominant and had statistical dominance more often, while Brighton had more statistically even games, but generally had better goalscoring opportunities and that's why we kept winning. Forest was more exuberant, Brighton had to be more cynical.

On the other hand, Forest didn't have a prolific striker and the goals were distributed between the midfielders and IFs, while Brighton had strikers Wellbeck and Tzimas in good form and they accumulated more goals, leaving fewer for the other players.

There was a bit of everything during these games I did with Brighton. Some of the victories were hard-fought and could have been draws, but we also had victories that should have been big wins and ended up being by 1 or 2 goals advantage only.

I can't really complain about the points lost. Some were fair, others not so much, but overall I think the 42 points we got in 19 games are fair - as they would have been if it were 38/39, also as it would have been 44/45.

In this test I went back to using Balanced defensive line because Van Hecke only has a Pace of 12. I brought Igor back from loan to have a faster centre-back, but even he only had a Pace of 14.

Another thing I played around with was Time Wasting. I activated it in tougher games or when we were having trouble getting the ball or stopping our opponents' momentum. I also used it in the last 10/20 minutes of games when we were winning and it didn't go badly.

This was done basically with Brighton's starting squad and I think the results are very good.

 

Screenshot-20251126-001031-FM26-Mobile.j

Screenshot-20251126-001126-FM26-Mobile.j

 

I was a little disappointed with Carlos Baleba, he was uninspired throughout the test. The IFs also didn't had great aim, they ended up scoring few goals, something that didn't happen in the tests with Arsenal and Forest where they were more prolific.

They didn't score, the strikers did. Welbeck with his Shooting stat of 12 scored 13 goals, incredible ahah. And Tzimas impressed me, 8 goals considering he was a substitute most of the time wasn't bad at all.

Overall, a Balanced defensive line can be quite useful when we don't have fast defenses, but I noticed that the team tends to be less dominant - perhaps because the team is a little further back?

Time Wasting can be a fun tool to try and break up the momentum of opponents when they are pressing us.

Now I'm thinking into try and finish the season of the three tests I did with Arsenal, Forest and Brighton to see if the teams maintain consistency throughout the entire season.

Edited by Black Hawk
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2 hours ago, Black Hawk said:

Time Wasting can be a fun tool to try and break up the momentum of opponents when they are pressing us.

How about off-side trap? It is good for my save. Liverpool had 11 offside in one game with my team.

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On 20/11/2025 at 13:49, Black Hawk said:

Oh, believe me.

You guys remember when I said the FMM24 The Black Hawk didn't work? Well, it didn't work on Extended Highlights. So I did a quick run with it on Key Highlights.

 

Screenshot-20251120-112743-FM26-Mobile.j

Screenshot-20251120-112747-FM26-Mobile.j

Screenshot-20251120-112751-FM26-Mobile.j

Screenshot-20251120-112754-FM26-Mobile.j

 

This is The Black Hawk from FMM24 with two chances:

 

- striker as Deep Lying Forward (no more Pressing Forward)

- Goalkeeper Distribuition set to Long (no more Short)

- Key Highlights! I used only Key Highlights (no more Extended Highlights)

 

These were the results:

 

Screenshot-20251120-112606-FM26-Mobile.j

Screenshot-20251120-112613-FM26-Mobile.j

Screenshot-20251120-112618-FM26-Mobile.j

 

One can claim "well, that's Arsenal, that's easy". That's true, but with Extended Highlights this wasn't working. With Key Highlights suddenly provided better results than in FMM24.

I mean, 40 goals in 11 games on Premier League while conceding ONLY 4 times, having already played against most top teams?

We haven't won all of them because there the usual odd game against PSV and Burnley (the ones where we are FMed), but those were the outliers.

We played 17 matches and conceded ONLY 10 clear cut chances (half of them against Man Utd, the first official game of the season).

This with a tactic who wasn't working at all with Extended Highlights...

 

Screenshot-20251120-112636-FM26-Mobile.j

Screenshot-20251120-112707-FM26-Mobile.j

 

As can be seen, everyone was scoring, B2Bs, IFs, Strikers, just like on FMM24.

Now, I don't claim this FMM24 version of The Black Hawk will work with every team, it can even only work on top teams, I don't know, but with Key Highlights worked with Arsenal and previously with Extended Highlights it didn't.

Hello @Black Hawk,so this variant of the tactic seems to work for me in my stuttgard save.One question tho.Can you provide the essential attributes for each position?

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14 hours ago, rseven said:

Ofsayt tuzağına ne dersiniz? Kurtarışım için iyi oldu. Liverpool, benim takımımla oynadığı bir maçta 11 ofsayt yaptı.

Offside trap, it's already open in the latest version, my friend.

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42 minutes ago, Stanton Leadbetter said:

@blackhawk have you tried changing the b2b to cm these are my results since changing. 

Screenshot_20251127_001847_FM26 Mobile.jpg

Screenshot_20251127_002029_FM26 Mobile.jpg

Could you share what is the opponent team formation, when you play with them, 41221 or 4231? 

I will change BBM to CM if I found my BBM is closed down by opposite, CM can help my midfield player to have space to pick the ball. 

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On 25/11/2025 at 15:54, Black Hawk said:

 

Sorry, noticed I didn't answer you. I use the right IF (left footed) by the right and left IF (right footed) by the left. So, basically the IF playing by the side the corner is to be taking.

I started to use this because when I used Extended Highlights was boring to see the players walking to the corner of the pitch. The IF is the closest, so... 😅

It provided some goals, especialy with a striker strong on Agression and Aerial by the near post, but got ocasionaly goals by the CBs.

I know what I've said, but I really like FM, so anyway...


Screenshot-20251125-141719-FM26-Mobile.j

Screenshot-20251125-141735-FM26-Mobile.j

Screenshot-20251125-152353-FM26-Mobile.j

Screenshot-20251125-152357-FM26-Mobile.j

 

It wasn't bad at all.

I didn't mind much about UEFA Europa League and always played with my second team, still we had 4 wins and 2 draws.

As for Premier League, we lost five times. Three of them weren't unexpected (Arsenal, Liverpool and Man City), but I lost too to Bournemouth and Wolves and I cannot stress this enough: this match engine is unplayable!

Too explain why I'm saying this, here are some of the games we lost:

Screenshot-20251125-153815-FM26-Mobile.j

We were trashed by Man Utd, but we actualy fought back really well. Still, every attacking highlight from them was a goal. Four (FOUR) of them from long range shots.

Screenshot-20251125-153824-FM26-Mobile.j

Against Bournemouth, they scored 3 times in 5 shots. You guys already know from where these shots were made, right? (at least two of them, the other was from a corner).

Screenshot-20251125-153831-FM26-Mobile.j

We actualy weren't worse than Liverpool at Anfield Road, but a penalty kick from Salah and another long rang effort from Ekitike (their two first shots in the game) and we were already on an uphill battle.

Screenshot-20251125-153837-FM26-Mobile.j

This one was infuriating. The stats do all the talking...

Screenshot-20251125-153844-FM26-Mobile.j

And here Reinders and Matheus Nunes from long range efforts made all the difference.

The defeat against Arsenal were quite normal, they were slightly better and deserved their win.

I feel like this is working really good. Most goals conceded were either from long range efforts, those long balls to their strikers that makes no sense, or errors from my players (my keeper is really bad with the ball, he cost us at least a handfull of goals from his mistakes).

I actualy started to play with a balanced defensive line starting with Newcastle because my centre backs lack speed. By December our defense was getting more solid, we only conceded against Man City in the last six games.

 

Screenshot-20251125-152503-FM26-Mobile.j

Screenshot-20251125-152609-FM26-Mobile.j

 

I had a lot of injuries starting mid October. All my midfielders but Elliot Anderson were injured at some point, so the team struggled for consistency at times because I had to change the midfield too many times.

Also, my centre backs lack speed (so they are not great for this tactic) and my Wing Backs lack Movement (so they won't help as much in the attack as I would like), and my strikers are not that great (so scored less than usual, and not for lack of scoring chances).

Still, we made 42 points on 19 games which is really great. If devs stop this madness of opponents strikers scoring goals from everywhere and everytime, I feel like this version of the tactic will fly as it did on FMM24.

This was played with the last version I posted with Arsenal and on Key Highlights.

Sorry I’m late to the party. Where are the tactics so I can go and try these on my save

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@Black Hawk

What would be the biggest difference when using double CBs versa double BPDs and when would you choose one over the other?

Also im trying to understand the striker options, DLF is joining build up play and needs to be creative and PF is pressing forcing mistakes? Im guessing DLF would be better against harder teams and PF when im in control or against weaker sides?

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Since all the game updates, I have found that the FMM24 Blackhawk V2 works the best. It’s has been very consistent for my WBA team having been promoted to the Prem.

 

IMG_7316.thumb.jpeg.96e4e5e4b11f8a6429f72b6f150bce3c.jpeg

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1 hour ago, TheMule said:

Since all the game updates, I have found that the FMM24 Blackhawk V2 works the best. It’s has been very consistent for my WBA team having been promoted to the Prem.

 

IMG_7316.thumb.jpeg.96e4e5e4b11f8a6429f72b6f150bce3c.jpeg

what's different with TB and RAT? because the V2 not touching the RAT or TB itself

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What Version of the BlackHawk has anyone had the most success with. I’ve been busy with work so not had time to play. Need to get back into the grind

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9 hours ago, Punishxr said:

what's different with TB and RAT? because the V2 not touching the RAT or TB itself

What do the abbreviations TB and RAT stand for?

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49 minutes ago, TheMule said:

What do the abbreviations TB and RAT stand for?

Through balls and Run at defence if it was RAD

Edited by willz81
Read it wrong 😂
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Sorry guys, I have not being around for lack of time. Recently I only had time to play maybe 2 or 3 games per day, which is not enough to properly test anything.

I've been searching for different things, but this has been strange. My best results so far were in a test with sit back closing down, we didn't had any control of the game, less possession and shots than our opponents, but scored on few chances and conceded less too. I didn't like it, but it is what it is 😂

In tests with more possession and shots, we are scoring less and conceding more. It's really strange.

Edited by Black Hawk
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20 minutes ago, Black Hawk said:

Scusate ragazzi, non sono presente per mancanza di tempo. Recentemente ho avuto solo il tempo di giocare forse 2 o 3 partite al giorno, il che non è sufficiente per testare correttamente qualsiasi cosa.

Ho cercato cose diverse, ma è stato strano. I miei migliori risultati finora sono stati in un test con la chiusura del sit back, non avevamo alcun controllo del gioco, meno possesso palla e tiri dei nostri avversari, ma segnavamo con poche occasioni e subivamo anche meno. Non mi è piaciuto, ma è quello che è 😂

Nei test con più possesso palla e tiri, stiamo segnando meno e subendo di più. È davvero strano.

It's all normal, bro. The DM this year tends to find countermeasures if the tactics are standardized to possession or counterattack or another mentality. What works is variability and unpredictability this year. In a certain sense, to make myself clear, a completely balanced setup in every single element that doesn't assign a standard game model or the overload mentality function makes it more difficult for the DM. These two create problems for the DM of the game.

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6 hours ago, Black Hawk said:

Désolé à tous, mon absence est due à un manque de temps. Ces derniers temps, je n'ai le temps de jouer qu'à 2 ou 3 jeux par jour, ce qui est insuffisant pour tester quoi que ce soit correctement.

J'ai cherché différentes choses, mais c'est étrange. Mes meilleurs résultats jusqu'à présent ont été obtenus lors d'un test avec un repli défensif. On n'avait aucun contrôle du match, moins de possession et moins de tirs que nos adversaires, mais on a marqué sur quelques occasions et on a encaissé moins de buts. Je n'ai pas aimé ça, mais c'est comme ça 😂

Lors des matchs où la possession et les tirs sont plus fréquents, nous marquons moins et encaissons plus de buts. C'est vraiment étrange.

I know you don’t like that, but could you create a tactic that fits with the new match engine, so no possession, I know it’s not beautiful to watch but it is efficient and we need this because the different version that you have made doesn’t work for me… pleaaaaaaase Black Hawk 😭😭😭

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Update and a cry for help

Guys, I tested a new version and need help.

This new version is as follows:

Screenshot-20251205-181439-FM26-Mobile.j

Screenshot-20251205-181442-FM26-Mobile.j

Screenshot-20251205-181445-FM26-Mobile.j

Screenshot-20251205-181448-FM26-Mobile.j

This version is basically the same as FMM24, but with three changes:

- In Shape, I defined both Center Backs as Sweepers after seeing @Hazza8's fantastic work on his tactic and decided to test it on a two Centre Back system - also you guys can check his tactic here if you guys want a three Centre Back system, this tactic is amazing;

- As we have two Sweepers, obviously I took off the Offside Trap;

- In the Final Third instructions, I activated the Look for Overlap option after @rseven told me a few days ago that this option is not only for attacking the flanks, but also for players to wait for their teammates' movements until they are free.

I got these results:

Screenshot-20251205-181153-FM26-Mobile.j

Screenshot-20251205-181203-FM26-Mobile.j

Screenshot-20251205-181214-FM26-Mobile.j

Screenshot-20251205-181318-FM26-Mobile.j

Screenshot-20251205-181325-FM26-Mobile.j

Screenshot-20251205-181356-FM26-Mobile.j

Screenshot-20251205-181422-FM26-Mobile.j

I'm finding these results very promising. 47 points on 19 games even with two 0-0 (Wolves and Brighton) that were those games were we did enough to score at least three goals 🤣

But I don't know if this is one of those saves where everything goes well or if it's only working with Aston Villa, which is a good team, so it may not work on smaller teams - I don't know.

Since I don't have much time to develop various tests on different teams, I would be very grateful if anyone is interested in testing this on other teams and could give feedback!

If anyone wants to try:

- Match preparation I always did Transition-Press or Transitions-Restrict - the one recommended by assistant, usually one of them is recommended, I used the Restricted one only against top teams;

- Always did the same team talk: the one on the middle, no matter what (and never skip it);

As for the set pieces:

- the corner taker is always the IF from the side of the corner. Always.

Screenshot-20251205-181507-FM26-Mobile.j

Screenshot-20251205-181511-FM26-Mobile.j

The ones not seen (FL and FC) are go forward (FL) and Attack near Post (FC/striker).

The free kicks closer to the box are to Shoot.

Screenshot-20251205-181455-FM26-Mobile.j

Screenshot-20251205-181457-FM26-Mobile.j

I swear to God, if this version is not the one I will just give up.

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