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Chat AM26 Updates - Released on Google Play


Scratch
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NOTE: Original post below, but the app is now fully released on Google Play

Hi. I'm getting quite a few people DMing me about AM26 and when it will be coming. Rather than answer them individually (sorry!) I created this general thread where I will report on the progress.

The current situation is that I think I've worked out the changes in FMM to the extent that I could build AM26, but... I can't build AM26 right now. 

I need to make changes to the app beyond just making it work with FMM26, both to fix some bugs that were in AM24 and to cater for things like showing/hiding men/women etc. I can't do that in the old app as it will not compile anymore if I make anything beyond the simplest changes. Therefore I need to rebuild it so it will work with the current versions of the development stack I'm using.

I'm making progress on that, but I'm at least a few weeks off having it working (at best). I'll report progress here as I goes - but note that this is something I need to fit in around a full time job and a family etc, so progress may not be as fast as people like!

Also... fair warning, this may be the year I add it to Google Play and start charging for it. That's always been the plan, but now that people are used to it being free, I'm guess some will not be happy with that! I'm still working things out on that front, so not 100% sure that's the way I'll go, but I am planning towards that.

Edited by Scratch
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1.When its release to play store how much will u charge them?

2.is it also release for ios user?

3.do u also will make for future like AM27 and so on and so on?

4.If I buy the AM26, and in the future the FM27 is released, do we have to buy the newer AM or can we just use the AM26?

 

 

Btw sorry if im asking a lot i was so curious lol and last year i really enjoy a lot playing fm24 with your am24 (btw thanks for making the game easier for me lol)

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I 100% think you should be paid for work especially when so extensive! 

That said I would recommend reaching out to someone in SI first as this could be a legal breach as you don't have the licenses etc to do it. Just make sure you won't end up getting a seize and desist or something along those lines as once you start charging the laws on it change (as far as I know) I would hate for all this work to be for a monetary gain and to immediately get it shut down!

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Why not coordinate your work with Mark and the rest of the developers so your tool can become an official part of the game?

That way, you could receive payment that matches the value of your efforts — whether they add you to their team or publish your work on Google independently.

I think this would be better for you, and it would spare you from various legal complications.

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As someone who knows next to nothing about coding and all that - how difficult would it be to tweak the old version to at least be able to read the data? Just for us to use it as a temporary half-solution while waiting for a new version.

Been using your apps every year, i still have the old am22 prototype. Looking forward to a full release and definitely glad for you to be able to finally cash in on your hard work over the years. Thanks! 

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Just started playing FMM26 again last week and immediately thought of your database. Couldn’t remember the name since it’s been a while since I last touched FMM24, but then I stumbled across this post.. Super glad that the project is not abandoned and you're still grinding on it. It is definitely fair to charge for it, and I’ll be one of the first to grab the app for sure.

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Hi Everyone, thanks for your support, sorry for no reply (quite busy!).

Just a quick update - still have a long way to go, but the new app is starting to take shape. Here is a screenshot: 

image.thumb.png.a2d79bc13774ee03be8fa4a6605f5ba4.png

The navigation is only temporary for now and will not have those horrid round buttons!

And the colour is just basic for now. I'm not sure if I will go back to the old colour scheme or come up with a new one. I am planning to have light and dark modes - this is the sort of thing I couldn't do in the old app, but which will be unlocked now it's being re-written - but I might leave that until an update, we'll see.

It might look similar to the old one in that shot, but there is still a lot to do. For eg, there is no sorting or filters on the search page (ie in that screen shot), it's just a big old long list of players, so those things needs to be added. The player detail screen is just a basic list of values, not grouped or shown in a way that makes sense. And there is no export to shortlist or any of that yet. And there's a bunch of behind the scenes stuff that needs to be put in place to manage the state of the app etc.

That said, the biggest hurdles seem to be overcome, and things are moving. 

One change that will be quite different is that you will need to enter the manager's last name before loading the save:

image.thumb.png.21df78ff9aefbfcd2e794110a7976b5c.png

Don't worry, you don't have to type it each time, it will remember what you entered last time.

AM24 could find the manager's last name in the first part of the save file, then use that to find a later part of the file that needed to be loaded (the name indexes). Every so often a save would change something so AM couldn't find the manager's name anymore - so I added a hacky workaround where people could put the manager's last name in a text file (lastname.txt). In FMM24 it only affected a few people, but from my early testing it seems like that problem will happen for everyone in FMM26, within a season or so of starting. Therefore the best solution is to get you to enter the manager name upfront and then use that instead of trying to find it in the file. 

Anyway I'll end the update here.

In summary, it's starting to take shape, but there's still a long way to go. I know the first question will be how long it will take and the honest answer is I don't know! I think it will be at least a couple of weeks before it's ready but it could take longer. I guess sometime over the Christmas break is the most realistic.

 

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48 minutes ago, Scratch said:

Hi Everyone, thanks for your support, sorry for no reply (quite busy!).

Just a quick update - still have a long way to go, but the new app is starting to take shape. Here is a screenshot: 

image.thumb.png.a2d79bc13774ee03be8fa4a6605f5ba4.png

The navigation is only temporary for now and will not have those horrid round buttons!

And the colour is just basic for now. I'm not sure if I will go back to the old colour scheme or come up with a new one. I am planning to have light and dark modes - this is the sort of thing I couldn't do in the old app, but which will be unlocked now it's being re-written - but I might leave that until an update, we'll see.

It might look similar to the old one in that shot, but there is still a lot to do. For eg, there is no sorting or filters on the search page (ie in that screen shot), it's just a big old long list of players, so those things needs to be added. The player detail screen is just a basic list of values, not grouped or shown in a way that makes sense. And there is no export to shortlist or any of that yet. And there's a bunch of behind the scenes stuff that needs to be put in place to manage the state of the app etc.

That said, the biggest hurdles seem to be overcome, and things are moving. 

One change that will be quite different is that you will need to enter the manager's last name before loading the save:

image.thumb.png.21df78ff9aefbfcd2e794110a7976b5c.png

Don't worry, you don't have to type it each time, it will remember what you entered last time.

AM24 could find the manager's last name in the first part of the save file, then use that to find a later part of the file that needed to be loaded (the name indexes). Every so often a save would change something so AM couldn't find the manager's name anymore - so I added a hacky workaround where people could put the manager's last name in a text file (lastname.txt). In FMM24 it only affected a few people, but from my early testing it seems like that problem will happen for everyone in FMM26, within a season or so of starting. Therefore the best solution is to get you to enter the manager name upfront and then use that instead of trying to find it in the file. 

Anyway I'll end the update here.

In summary, it's starting to take shape, but there's still a long way to go. I know the first question will be how long it will take and the honest answer is I don't know! I think it will be at least a couple of weeks before it's ready but it could take longer. I guess sometime over the Christmas break is the most realistic.

 

Now I am imaging that I paly FMM26 with winter update and with support of AM26 in Chinese New Year Holiday! 

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1 hour ago, sahil7 said:

Hey @Scratch just curious as to what tech stack you're using. Perhaps, I could be of use with the development, please let me know if we could help you in any way. 

It's mostly Claude right now! 🤣 

Which is a real adventure - like when it added attributes from full FM and actually some made up values for them as it was loading a file! But all in all, it's allowing me to implement things much more quickly, even if I do spend a lot of time checking it's work or holding it's hand.

The serious answer to your question though is Dart/Flutter. 

I have had people offer to help before, but I've always said no. It's been my personal project for about 7 years now and I've put a lot into it. It's hard to describe this, but when it's just me (and Claude) then it's my personal hobby and it excites me. If there are other contributors then it becomes like work (with PRs, increased pressure to respond, discussions and management tasks etc). I need to keep it as a hobby so it doesn't die.

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I moved to dark mode as the default and then spoiled it by making the header/info bar use the team colours (something I always wanted to do in AM19-24). 

Let me know if you think that's a good idea or not. Celtic in particular are gonna kill people's eyes at night.

Spoilers with real CA/PA shown, but I won't put it in Spoiler tags as I figure if you're in this thread you want to be spoiled! 

image.thumb.png.ca8833c9b68088f91deb9087b33cee1b.png

image.thumb.png.6317969d8ab0610a81d0c65eba9f4f32.png

image.thumb.png.bf01011102f9552b83acda06fb603b49.png

image.thumb.png.adc2988084c06a0d4eae37d4891018da.png

image.thumb.png.873bfd55612e35b597f38eea00b9f9b0.png

image.thumb.png.3a23a482070d88a4efa755b9532e9a32.png

 

Edited by Scratch
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Looks great! Personally, i think a bit of team color is a nice touch, and the dark mode goes along nicely with default FMM grey tones. Better than the old white one. Really liking how it looks!

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On 23/11/2025 at 08:53, Scratch said:

Hi. I'm getting quite a few people DMing me about AM26 and when it will be coming. Rather than answer them individually (sorry!) I created this general thread where I will report on the progress.

The current situation is that I think I've worked out the changes in FMM to the extent that I could build AM26, but... I can't build AM26 right now. 

I need to make changes to the app beyond just making it work with FMM26, both to fix some bugs that were in AM24 and to cater for things like showing/hiding men/women etc. I can't do that in the old app as it will not compile anymore if I make anything beyond the simplest changes. Therefore I need to rebuild it so it will work with the current versions of the development stack I'm using.

I'm making progress on that, but I'm at least a few weeks off having it working (at best). I'll report progress here as I goes - but note that this is something I need to fit in around a full time job and a family etc, so progress may not be as fast as people like!

Also... fair warning, this may be the year I add it to Google Play and start charging for it. That's always been the plan, but now that people are used to it being free, I'm guess some will not be happy with that! I'm still working things out on that front, so not 100% sure that's the way I'll go, but I am planning towards that.

More than happy to pay.  I have spare Google Rewards credits that I have nothing to spend them on anyway, now I can't buy the bloody game!

 

Any chance you could add the killer feature that FM Scout has, where it looks at every attribute per role, and you can search for roles, not just positions?  Even if its just something like summing the position and role attributes and presenting it as a % score?  (I expect that's pretty much what FM Scout does anyway?)

Someone on here posted all the important attributed a while ago, and I've been hand-cranking exactly that ever since.  Its incredibly time-consuming though.   I'd literally pay for a "Pro" version that did this for me!

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Dude I am mobile application developer. Which software language do you use for develop this app. You can reply this or message me if you need any information about how to share application on Play Store. Otherwise, I checked .fms file with some python code yesterday. I don't have information how to decyrpt save file with which method Sega use but i found players and their profiles in file.So,if you have decyrpt method I can help for publish app on any Store

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Btw if this app successfully gets uploaded to the Google Play Store, will it be a one-time purchase that we can keep using in AM27 and beyond, or will we have to buy it again every year?

added 0 minutes later
On 08/12/2025 at 20:32, Petertr said:

More than happy to pay.  I have spare Google Rewards credits that I have nothing to spend them on anyway, now I can't buy the bloody game!

 

Any chance you could add the killer feature that FM Scout has, where it looks at every attribute per role, and you can search for roles, not just positions?  Even if its just something like summing the position and role attributes and presenting it as a % score?  (I expect that's pretty much what FM Scout does anyway?)

Someone on here posted all the important attributed a while ago, and I've been hand-cranking exactly that ever since.  Its incredibly time-consuming though.   I'd literally pay for a "Pro" version that did this for me!

I would love to see that “killer feature” if it ever happens. I don’t even care if there’s a difference in the “Pro” version of the app — I’ll buy it as soon as it’s released lol🤣

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On 4/12/2025 at 21.22, Scratch said:

Saya beralih ke mode gelap sebagai default dan kemudian merusaknya dengan membuat header/bilah info menggunakan warna tim (sesuatu yang selalu ingin saya lakukan di AM19-24). 

Beri tahu saya jika menurut Anda itu ide yang bagus atau tidak. Terutama Celtic, warnanya akan menyilaukan mata orang-orang di malam hari.

Spoiler dengan adegan CA/PA yang sebenarnya ditampilkan, tetapi saya tidak akan memasukkannya ke dalam tag Spoiler karena saya pikir jika Anda berada di thread ini, Anda ingin mendapatkan spoiler! 

image.thumb.png.ca8833c9b68088f91deb9087b33cee1b.png

gambar.thumb.png.6317969d8ab0610a81d0c65eba9f4f32.png

gambar.thumb.png.bf01011102f9552b83acda06fb603b49.png

gambar.thumb.png.adc2988084c06a0d4eae37d4891018da.png

gambar.thumb.png.873bfd55612e35b597f38eea00b9f9b0.png

gambar.thumb.png.3a23a482070d88a4efa755b9532e9a32.png

 

I think this is already good, with the right color combination, namely gray. If you want to upload it to the Play Store and pay, that's fine, because we're all waiting for you to upload it. I don't think it matters whether you pay or not, because it's the result of your hard work, which we should appreciate.

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46 minutes ago, Scratch said:

Sorry, I haven't been able to answer you all individually, but here's a 5 minute sneak peak and an overview of where things are up to:

 

Nice stuff great work

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8 hours ago, Scratch said:

Sorry, I haven't been able to answer you all individually, but here's a 5 minute sneak peak and an overview of where things are up to:

 

Let us pay for it, thats great work.

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20 hours ago, Scratch said:

Sorry, I haven't been able to answer you all individually, but here's a 5 minute sneak peak and an overview of where things are up to:

 

I'm so looking forward to this! 👏 

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On 17/12/2025 at 22:17, Scratch said:

Sorry, I haven't been able to answer you all individually, but here's a 5 minute sneak peak and an overview of where things are up to:

 

Thanks for sharing the sneak peek — really appreciate you being open about the progress. Even though a few parts in the video still look unfinished, it’s totally understandable at this stage and honestly nice to see things early rather than over-polished.

One small thing I was curious about from the video: I noticed some stats going up to 200+ values, which I don’t remember seeing before. Is that something that has always been there, or is it just a temporary placeholder while things are still being worked on?

Either way, it’s looking promising so far. Thanks again for the update, and looking forward to seeing how AM26 continues to develop 👍

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