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Chat AM26 Updates - Released on Google Play


Scratch
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9 hours ago, Petertr said:

Honestly, don't bother - develop for the current game mate.  Don't look back!  We'll all move to new games anyway, so it'll not be time well spent.  Some much better things to fix/implement mentioned just above.

And my DLC Pro Purchase desire, the Scouting tool too, if that's possible?

 

BTW, how accurate are the attributes now?  They were a bit of a guess before.

It's on my list to look at, but I'll see how much demand there is. If it's simple, I might do it anyway, if it's harder, then maybe I won't unless there is a lot of demand.

Hang on - what was the DLC Pro thing about? Maybe I missed that part! How would it work?

As for the attributes, the 0-255 ones are still a big guess and exactly the same as in FMM24. I will be looking at it sometime soon to see if I can improve them, but I'm honestly not sure how that's going to go. 

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9 hours ago, Petertr said:

I understand the concept, but the idea that a US brand coffee is more valuable than a full meal is absolutely insane to me.  Plus, I'm a coffee snob, and I consider SB to be absolute trash.  (it really is, its all marketing - the beans and the skills to use those beans are terrible).  But I digress!

Just google "Why did Starbucks fail in Australia". 😀 They had to close 70% of their stores here about 15 years ago. Our whole country is a coffee snob! 🤣 That said, they've bounced back a bit, it seems by targeting tourists! 

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59 minutes ago, Rus7M said:

Thank you for this wonderful app. I bought the app on Play Market and am enjoying it.

Thanks mate, much appreciated!

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I think it's probably ready for a full release now. There have been very few problems with the beta and almost all of them have been about finding the right folder and getting the manager surname right.

I've sent a new update (2.0.2) to the Play store and once that's approved, I'll leave it for a day or two before taking it out of beta. 

These are the changes in 2.0.2:

  • Added a Setup Instructions message explaining which folder to choose and to make sure manager surname is exactly the same as in game
  • Prevented the app loading when the save has not been parsed properly (related to manager surname being inaccurate)
  • Added Set Pieces and Injury Proneness to the search filters
  • Made player name selectable on player detail screen

 

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On 27/01/2026 at 17:40, Bobby2009 said:

Is there any way you can also add some additional filters, besides determination, pressure, etc.

“Injury Prone” and “Set pieces” would help a lot. Especially for set pieces, as it is a skill that is quite difficult to search for and players with high numbers have such a big impact on the game.

and  

On 27/01/2026 at 07:23, Terriblenfant said:

Hi scrach thanks again ... its awsome ... i would only and one thing ... the ability to copy the name of the player so that it would be faster to search in game

In the AM24 you could copy and past the name of the player

Hi - thanks for the suggestions, they have both been added in v2.0.2 (see above), which has been sent to Google for review and which will probably be live in the next couple of days 🤞

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On 30/01/2026 at 07:07, Scratch said:

It's on my list to look at, but I'll see how much demand there is. If it's simple, I might do it anyway, if it's harder, then maybe I won't unless there is a lot of demand.

Hang on - what was the DLC Pro thing about? Maybe I missed that part! How would it work?

As for the attributes, the 0-255 ones are still a big guess and exactly the same as in FMM24. I will be looking at it sometime soon to see if I can improve them, but I'm honestly not sure how that's going to go. 

Ah, I mentioned this a few months back and a few times since.

Did you ever use the Pro version of FM Scout?  The dev added a role-scouting tab where he scored every player against every role in the game so you could see how their attributes fitted what was needed for each role.

Great for finding hidden gems who needed a little positional training but could be a star - like a CM who'd be a monster at fullback, but also to find which strikers would be a good poacher vs pressing vs target man.

Hope that makes sense.  Here's a screenshot of what the data was shown on a player page - but you could also sort on the search screen by this % score for each role, not just position

player_role_rating_30063.jpg

Obviously the attributes need to be known from the database first, then a matrix of which attributed are valuable for each role in the game - Someone shared those for FMM24 and I doubt its changed.

If you can dump the raw data to an excel sheet, and then the stats that we see on the in-game screen, I'm sure we can work it out - I'm a bit of a stats guy, and happy to help.  I bet AI can find the patterns too.

Edited by Petertr
Adding example
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1 hour ago, Petertr said:

Ah, I mentioned this a few months back and a few times since.

Did you ever use the Pro version of FM Scout?  The dev added a role-scouting tab where he scored every player against every role in the game so you could see how their attributes fitted what was needed for each role.

Great for finding hidden gems who needed a little positional training but could be a star - like a CM who'd be a monster at fullback, but also to find which strikers would be a good poacher vs pressing vs target man.

Hope that makes sense.  Here's a screenshot of what the data was shown on a player page - but you could also sort on the search screen by this % score for each role, not just position

player_role_rating_30063.jpg

Obviously the attributes need to be known from the database first, then a matrix of which attributed are valuable for each role in the game - Someone shared those for FMM24 and I doubt its changed.

If you can dump the raw data to an excel sheet, and then the stats that we see on the in-game screen, I'm sure we can work it out - I'm a bit of a stats guy, and happy to help.  I bet AI can find the patterns too.

I've just learned that FM Scout is an app today 🤦‍♂️. All I knew is it's a website.

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3 hours ago, ur78dhue3h said:

Sorry to bother you again, can you add pace in the filter so that it’s easier to search for the players I need for my formation?

Yeah, I almost added that one, will add in the next version. 

I'm also adding Next / Previous buttons to the player detail screen so you can go through the players from whichever screen you came from (My Team or Search) in order etc.

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1 hour ago, Petertr said:

Ah, I mentioned this a few months back and a few times since.

Did you ever use the Pro version of FM Scout?  The dev added a role-scouting tab where he scored every player against every role in the game so you could see how their attributes fitted what was needed for each role.

Great for finding hidden gems who needed a little positional training but could be a star - like a CM who'd be a monster at fullback, but also to find which strikers would be a good poacher vs pressing vs target man.

Hope that makes sense.  Here's a screenshot of what the data was shown on a player page - but you could also sort on the search screen by this % score for each role, not just position

player_role_rating_30063.jpg

Obviously the attributes need to be known from the database first, then a matrix of which attributed are valuable for each role in the game - Someone shared those for FMM24 and I doubt its changed.

If you can dump the raw data to an excel sheet, and then the stats that we see on the in-game screen, I'm sure we can work it out - I'm a bit of a stats guy, and happy to help.  I bet AI can find the patterns too.

Thanks. I'll have to think about this. There are some people who have done a lot in that space, but I never really have. I think step one will have to be getting the attributes more accurate and you've given me an idea - maybe I can learn something from editors / apps for the full game. 

Anyway, I will think about this, but probably not at the top of the list.

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On 31/01/2026 at 14:33, Scratch said:

Thanks. I'll have to think about this. There are some people who have done a lot in that space, but I never really have. I think step one will have to be getting the attributes more accurate and you've given me an idea - maybe I can learn something from editors / apps for the full game. 

Anyway, I will think about this, but probably not at the top of the list.

Suppose I could look at the data in the editor and the in game data and see if there's a algo in play.

I already have the role vs key attributes data.

Edit: I've sent you a message - I'm willing to give this a go if you can get me a data extract to work with.

Edited by Petertr
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15 hours ago, Tom8720 said:

Was kann ich da machen 

Screenshot_20260202_080135.jpg

This will almost certainly be a problem with the surname in the manager's surname not matching the surname in the save file. It must match exactly including uppercase and lowercase and any extra spaces at the end of the name. Otherwise it can't find part of the save file that it needs to read.

In this case it seems you have the surname as "Thomas Renner" - is Thomas actually part of the surname (second name)? Or is it the first name? You probably need to set it to "Renner". Can you please try that and let me know how it goes?

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Hi @Scratch, just bought AM26, why in my game Yamal and Cubarsi's PA are locked at 171 and 161, other wonderkids in Barcelona squad have dynamic potential, is it the same in your game? Because they are rated below their potential i haven't started playing FMM26 yet, I have reload multiple times but same result, their potential is locked when they are just 18yo

I'm playing on 26.1.1 latest version

Edited by darkness_2494
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4 hours ago, darkness_2494 said:

Hi @Scratch, just bought AM26, why in my game Yamal and Cubarsi's PA are locked at 171 and 161, other wonderkids in Barcelona squad have dynamic potential, is it the same in your game? Because they are rated below their potential i haven't started playing FMM26 yet, I have reload multiple times but same result, their potential is locked when they are just 18yo

I'm playing on 26.1.1 latest version

Hi,

Yeah, this is a common thing. 

While most young players have a default PA that's randomised each time you start a save, a few of the better players have a set PA that isn't randomised. It seems to be those players who have a high CA - I think it sees them as being good enough right now that there isn't that same uncertainty as to how they will work out. Yamal and Cubarsi both fall into that group.

As to what their PA value actually is though - let's use Yamal as the eg:

In full FM he has -10PA, which is the highest you can get. However, when they 'export' the full DB into mobile format, they can't bring -10 across as FMM doesn't have the negative PA numbers. Instead they have to convert it to a 0-200 value and when they do this, it's randomised. 

So in v2603 of the database (the first 3 or so versions of FMM26), Yamal came across as 178PA. That feels pretty low for him, but that's just how it was exported that time around. When v2604 was released (the last 2 versions from memory) it came across even lower as 171. Next version (probably winter) it could jump up to something higher.

Same thing for Cubarsi. In v2603 he had 172 which is pretty good for a defender, but in 2604 he has 161.

Hope all that makes sense.

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2 hours ago, Scratch said:

Hi,

Yeah, this is a common thing. 

While most young players have a default PA that's randomised each time you start a save, a few of the better players have a set PA that isn't randomised. It seems to be those players who have a high CA - I think it sees them as being good enough right now that there isn't that same uncertainty as to how they will work out. Yamal and Cubarsi both fall into that group.

As to what their PA value actually is though - let's use Yamal as the eg:

In full FM he has -10PA, which is the highest you can get. However, when they 'export' the full DB into mobile format, they can't bring -10 across as FMM doesn't have the negative PA numbers. Instead they have to convert it to a 0-200 value and when they do this, it's randomised. 

So in v2603 of the database (the first 3 or so versions of FMM26), Yamal came across as 178PA. That feels pretty low for him, but that's just how it was exported that time around. When v2604 was released (the last 2 versions from memory) it came across even lower as 171. Next version (probably winter) it could jump up to something higher.

Same thing for Cubarsi. In v2603 he had 172 which is pretty good for a defender, but in 2604 he has 161.

Hope all that makes sense.

I'm surprised given that its the old cm3 codebase, that its not simply using the old "-1" or "-2" logic.

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Hey Scratch.

I've noticed the free agent youngsters in the app aren't showing in game. 

This was the case in last year's version

Are they development players that are still in the youth squad as they never appear in game as the save continues.

Cheers mate. Excellent job again though. 👍👍

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1 hour ago, Woody said:

Hey Scratch.

I've noticed the free agent youngsters in the app aren't showing in game. 

This was the case in last year's version

Are they development players that are still in the youth squad as they never appear in game as the save continues.

Cheers mate. Excellent job again though. 👍👍

Yes, they are youth candidates or players who were released as youth candidates, there's no way to pick them up once they are released - its annoying as sometimes some really good talent never turn pro.

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27 minutes ago, Petertr said:

Yes, they are youth candidates or players who were released as youth candidates, there's no way to pick them up once they are released - its annoying as sometimes some really good talent never turn pro.

Exactly. It's annoying 🤣🤣

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6 hours ago, Petertr said:

I'm surprised given that its the old cm3 codebase, that its not simply using the old "-1" or "-2" logic.

Yeah, it was a strange decision, but they don't seem to have the - values in FMM at all, just 0-200. No idea why they made that choice.

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3 hours ago, Woody said:

Hey Scratch.

I've noticed the free agent youngsters in the app aren't showing in game. 

This was the case in last year's version

Are they development players that are still in the youth squad as they never appear in game as the save continues.

Cheers mate. Excellent job again though. 👍👍

Yeah, if they are from a loaded nation and have the club as None, then these will be the players in one of the academies. You won't find them in game until they are promoted. At the start they are all 16-18 years old, but as the game goes on a few of them get stuck in there.  

I'm not sure why these players don't have a club code in the club code field. There must be something in the save tying them to the academies, I just haven't found it yet. It's on the list to look into, but not sure how it will go.

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Just now, Scratch said:

Which emulator are you using? I'll see if I can test that. But there shouldn't be anything different for emulators.

Just to double check - so you can see the save folders you've exported and you can see the save files in there, like in this image:

image.png.ab6c20c302aeeb6a0fe5b984ac0d316a.png

But if you press on one, it doesn't do anything?

Hi mate, thanks for the quick reply. I got it to work. Had to select the first folder inside the fmm26 folder, not the fmm26 folder itself.

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12 hours ago, huehue said:

Hi mate, thanks for the quick reply. I got it to work. Had to select the first folder inside the fmm26 folder, not the fmm26 folder itself.

Okay, that's strange, but as long as you got it working!

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How to import shorlist file? The file not showing when I want to import. Same situation also, I can't import tactic file. Anyone can help me how to do? 

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On 05/02/2026 at 17:22, Tester33 said:

How to import shorlist file? The file not showing when I want to import. Same situation also, I can't import tactic file. Anyone can help me how to do? 

Importing and exporting is always janky, whether it's saves or shortlists or tactics.

It can get fussy about them being in the right slot. Sometimes if a tactic is saved in the 4th slot, then exported, and you're trying to import it in the 3rd slot it can fall over with that. Sometimes it also fails because nothing has ever been exported in that slot. 

So my best advice would be to export all the tactics from your current save (making sure not to overwrite anything you don't want overwritten). Then import them again. Then after that try and replace them with the ones you really want to import. 

Even that doesn't always work, but it seems have helped me in the past.

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On 04/02/2026 at 00:24, Scratch said:

Yeah, it was a strange decision, but they don't seem to have the - values in FMM at all, just 0-200. No idea why they made that choice.

Are you seeing only the save game data though?

IIRC, in the base CM3 game, they were -1 or -2 in the game database, but once a game was initiated they generated to values in the 0-200 range immediately.

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On 03/02/2026 at 23:14, Woody said:

Exactly. It's annoying 🤣🤣

Even more annoying when you're about 8 years in and get the England job, and you find that the best player in a certain position would have been a player who never turned pro.  In my case it was both a LB and a LW who had PAs above 165 when the best that was left was about CA 150. Grrr

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5 hours ago, Petertr said:

Are you seeing only the save game data though?

IIRC, in the base CM3 game, they were -1 or -2 in the game database, but once a game was initiated they generated to values in the 0-200 range immediately.

Yeah, while AM works with the save files, I also have scripts to pull apart the database files (and will one day probably build a site at fmmdb.com, but that's another story).

The FMM database files have a 0-200 value in the PA field, rather than any sort of - numbers. And as I mentioned above, full FM does use - numbers, so when they create the FMM database (which doesn't), they have to turn them into 0-200 and that's how they get randomised coming across.

Here's an eg (from last year, but it works the same this year) showing some young players' PA across the various versions of the FMM24 database:

image.thumb.png.9133bd1a6e5f831bd3655569ae367df3.png

For a while I thought anyone with CA higher than 150 would get a permanent PA in the migration from FM to FMM and also when generating a new save in FMM, while anyone lower would get a random value when migrating and then also a random value when a new save was generated. 

However, as you can see there, it's not as simple as that - Balde is higher than 150 CA and still random, while Gvardiol is lower than (or equal to) 150 and is permanent. So maybe it works on reputation or something. 

Anyway, most youngsters get randomised PA, except for a small number of really good players.

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6 hours ago, Petertr said:

Even more annoying when you're about 8 years in and get the England job, and you find that the best player in a certain position would have been a player who never turned pro.  In my case it was both a LB and a LW who had PAs above 165 when the best that was left was about CA 150. Grrr

Yeah, there are always some players with fantastic potential that end up very mid or even worse. Sometimes it's because they are injury prone, but sometimes it just happens. Sad to see. 

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