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Chat You're not going to fix this game, are you?


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You are vehemently refusing to fix this bloated AI? Despite the many opinions that this year's game is unplayable, you refuse and that's it.

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4 hours ago, Nikolay22 said:

You are vehemently refusing to fix this bloated AI? Despite the many opinions that this year's game is unplayable, you refuse and that's it.

In what way is it bloated? I find it just the same as the other previous editions, just the PL is that little harder. I managed 3 B2B promotions with Advitabergs (were in 4th division of Swedish Football) just won the Allsvenskan 

It's all about building your team to suit your tactic. I've played this game for years, so I know what's what, ie players etc. It's pretty easy 

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16 hours ago, Nikolay22 said:

You are vehemently refusing to fix this bloated AI? Despite the many opinions that this year's game is unplayable, you refuse and that's it.

There is so much wrong with this years version. They wont change or fix anything. They ignore criticism. Check the complaints in the FM facebook groups aswell, you are not alone in the frustration.

You can always wait for fmm27 and hope its better but based on the last two releases I dont think it will be.

Playing cm01/02 instead. Way more fun!

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5 hours ago, Electric777 said:

There is so much wrong with this years version. They wont change or fix anything. They ignore criticism. Check the complaints in the FM facebook groups aswell, you are not alone in the frustration.

You can always wait for fmm27 and hope its better but based on the last two releases I dont think it will be.

Playing cm01/02 instead. Way more fun!

Honestly, I really don't know why they don't listen to the opinions of so many people. They just went too far with this enemy AI. I've been playing this game for 25 years and I've never been fired, I got fired in this one in all my games!!!

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By this time of year, they’re probably already working on the next year’s version. But it’s funny how every time someone makes a post like this, the same people always rush in to ‘defend’ the game.

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If you want them to change the game, then you need to be very specific and evidence based on what you want changed.

  • Black hawk for example has done a great job showing specific things (with evidence!) which the games lead dev. is changing - e.g, wide players crossing too early.
  • Rseven and I showed (with evidence!) how the Libero wasn’t moving forward properly, which was changed in this years game
  • Multiple people complained (with evidence!) that the game was too easy for multiple years, which was also changed in this years game.
  • Any game development teams immediate priority upon launch is to solve any game-ending bugs (like crashes / can’t load save files), which players diligently + frustratingly report with evidence (screenshots + game files), and these get fixed.

If you want change - you need to request specific changes + provide evidence of what’s wrong 👍 

Then we all get a better game 🙂 

Edited by DanEnglish
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I do find this year's game frustratingly harder but I weirdly like it more.

Defensive players don't do what you ask them to do which is a pain in the arse but on the whole I like the game and I think it's gone in the right direction. 

The AI can be a bit over powered sometimes and you get out played by teams you shouldn't but there is a way of combatting that(which I personally haven't found yet). 🤣🤣🤣

The games takes patience and a skill to find what works, I get the casual gamer wanted a more easier ride but it is a game at the end of the day and football management games are supposed to be challenging. 

I get people's frustrations but keep at it eventually something will click. 👍👍

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13 hours ago, DanEnglish said:

If you want them to change the game, then you need to be very specific and evidence based on what you want changed.

  • Black hawk for example has done a great job showing specific things (with evidence!) which the games lead dev. is changing - e.g, wide players crossing too early.
  • Rseven and I showed (with evidence!) how the Libero wasn’t moving forward properly, which was changed in this years game
  • Multiple people complained (with evidence!) that the game was too easy for multiple years, which was also changed in this years game.
  • Any game development teams immediate priority upon launch is to solve any game-ending bugs (like crashes / can’t load save files), which players diligently + frustratingly report with evidence (screenshots + game files), and these get fixed.

If you want change - you need to request specific changes + provide evidence of what’s wrong 👍 

Then we all get a better game 🙂 

Uh, there would be a lot more to report besidea wide players crossing.

Wing Backs and Full Backs, when close to our own box, often shoot the ball in long passes instead of providing short passings to the midfielders that are giving passing options.

Roaming Playmaker and Deep Lying Playmaker are all wrong. The first don't roam the field to find free spaces anymore and don't wait to give passing options to defenders (he runs forward instead). The later sits too much close to the CBs when attacking, becoming useless if we are in possession close to our opponents box.

Both of them don't move horizontally (for example, to provide passing options to our Wing Backs), only verticaly.

Box-to- Box Midfielders don't rush to opponents box anymore, they stop some 25/30 metres to opponents goal and only give support to the forwards.

Advanced Playmakers are basically undercover BBM, the only difference being that APs try to find spaces between opponents defenses and midfielders to receive the ball, but then they do the same as any BBM - and they don't rush to the box even if there's no one there to stop them from scoring.

Pressing Forward only roam backwards on the beggining of our plays. If we get closer to final third, they become basically a Poacher.

Deep Lying Forwards do exactly the same as any PF, and I mean that: if I show two GIFs, one with PF and other with DLF, I bet no one would know which is who.

Trequartistas are undercover APs. They don't do much more than them and in final third they work as any other forward role, ie, like a Poacher.

There's a lot of things wrong, a lot of roles that don't work as stated in their descriptions, and a lot of them do things regardless of what are the team instructions.

I could do a whole post about all this as there's a lot to say...

6 hours ago, Woody said:

I do find this year's game frustratingly harder but I weirdly like it more.

Defensive players don't do what you ask them to do which is a pain in the arse but on the whole I like the game and I think it's gone in the right direction. 

The AI can be a bit over powered sometimes and you get out played by teams you shouldn't but there is a way of combatting that(which I personally haven't found yet). 🤣🤣🤣

The games takes patience and a skill to find what works, I get the casual gamer wanted a more easier ride but it is a game at the end of the day and football management games are supposed to be challenging. 

I get people's frustrations but keep at it eventually something will click. 👍👍

I do like how opponents are sharper and clever. Problem is... in doing so, we are left with a lack of options to overcome some things.

For example, Pinuccio showed how opponents are generally faster on reaction than our own players. This means that opponents crowding the center of the pitch, as they all do now, makes really hard to find spaces inside as they are fast at closing down any attempt to play by the middle.

This is not a problem for teams like Arsenal, Liverpool or Man City, as they have wonderful players that can find how to play in narrow spaces, but everyone else has to play wider.

Now, whenever we are actualy sucessful on creating spaces by the middle, players often waste them by doing stupid things.

I have a chance to pass through to a forward who will be 1x1 against the goalkeeper? My midfielder shoots from long range.

My IF found a channels between opponents CB and FB and can receive the ball to a clear cut chance? My FB just crosses the ball to no one.

My striker sucessfully made opponents CBs out of their positions and my BBM/AP can run forward because there's no one there? He won't go.

On previous FMMs that wasn't a problem because opponents weren't so sharp, so if we missed a good chance another ones would come. Now, it's hard to create these movements so we have to make them count, but we miss them because FBs are supposed to cross, BBM/AP are not supposed to run forward and things like that.

The game now, harder as it is, misses aditional tactical tools to properly prepare our teams and make them play as some of us want.

It's not by chance that some of the best tactics around are basically playing down the wings and crossing, as most teams (basically everyone apart from the top guns) simply can't play any other type of game, even when they have passing focused on the middle.

I had a test where I played Work Into Box + Through Balls by the middle, but most of my goals came from crossings. I played with Sporting, who is a top team in Portugal. Not even the can play by the middle against some weak portuguese teams...

Harder, yes, but in doing so most players have to play a formated, generic kind of football that closely resembles the Kick & Rush from the 1990s.

I can win on FMM26, my thread have tests where things were going smoothly, but the games are running and crossing festivals. A lot of people may not have a problem with that. I do. And I believe I'm not alone in this.

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I've written it a million times IT'S NOT ABOUT TACTICS OR PLAYERS anymore even if you have the best players even if you have the best tactics even if you lead by 3-4 goals in the end you still lose!!!!!!!!!!!!! I don't want to change anything about the game except the overly strengthened AI of the opponent. It can't be the same whether you play against Man City or Como ..... both City and Como  play equally well against you. Both teams are aliens in attack. Just lower that crappy AI!!!!!!!

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13 hours ago, Black Hawk said:

There's a lot of things wrong, a lot of roles that don't work as stated in their descriptions, and a lot of them do things regardless of what are the team instructions.

This is the issue of whole FMM, not the issue of FMM26.

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6 hours ago, rseven said:

This is the issue of whole FMM, not the issue of FMM26.

You are right, but I say that's a issue this year because CPU is sharper now.

And example: I come to realize IFs are taking something like 10 business days to notice there's a space inside in front of goal to explore when my striker sucessfully disrupted opponents CBs.

In FMM24 that wasn't an issue because CPU took 15 business days to noticed the same thing, so things would work out sometimes.

In FMM26, CPU notices it almost imediately, so we are not going to be able to create a goal scoring chances like we previously did as that space will be closed before our IF noticed he was there.

That's why I say that in making CPU sharper, faster and more aggressive, devs forgot to do the same for our players. The weights on the scale were moved from our side to the CPU's side. Now are we who have a passive team.

Look, I think 5122 Aston Villa to be the best tactic around. It's a slight variation of 2024 The Black Hawk, and is working more like The Black Hawk than my own versions.

Why is that? Because hazza8 made two clever discoveries:

- to overcome RP not helping defenders when in possession (the thing I said in previous post), he made him a centre back as Libero. Now he has to help, because he starts as CB and doesn't have the time to run ahead and become useless as the RP is;

- and to overcome the very thing I said about IFs, he made PF as an attacking midfielder SS. Basically, by not being on the front line, CBs are more likely to either go man mark him or man mark the IFs, leaving space on the center. IFs may take 10 business days to notice it, but the space is there far longer and sometimes it works.

Noticed how this is very clever, yes, but a complete hack? He had to turn a DM Roaming Playmaker into a CB Libero for him to do what a RP is supposed to do; he had to turn a Striker PF into an attacking midfielder SS for him to do what a PF/DLF is supposed to do (roaming behind to create space for runs through by our IFs).

If this doesn't show how broken match engine is, I don't know what would do. Two key roles on the tactic had to be moved out to entirely different positions to work as they were supposed to work...

Nevertheless, even with these two very clever hacks, I tested the tactic and most assists where made my Wing Backs with crossings, so even with them our team has to run wide and cross for things to work out...

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It's incredibly frustrating. One minute, you think you've discovered a great tactic for your team, and then you end up losing five consecutive games against mid-table teams. Your players get outplayed, and they keep making unreasonable mistakes, game after game. 

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@Black Hawk Given that you’re one of the most qualified people here, have you ever noticed some of those “hard stone” matches that some people (myself included) complain about? Games that you can replay 20 times in testing and you always get run over by the CPU, regardless of tactics or players. I say this because we always remember defeats more than victories, and it’s in these kinds of games that our players look like 10-year-old kids while the CPU plays like a “prime Barcelona.”

As I once said, if you’re unlucky enough to hit 5 or 6 of these games, your season is over, not to mention the effect on morale which can trigger huge losing streaks.

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28 minutes ago, J-ZEF said:

@Black Hawk Given that you’re one of the most qualified people here, have you ever noticed some of those “hard stone” matches that some people (myself included) complain about? Games that you can replay 20 times in testing and you always get run over by the CPU, regardless of tactics or players. I say this because we always remember defeats more than victories, and it’s in these kinds of games that our players look like 10-year-old kids while the CPU plays like a “prime Barcelona.”

As I once said, if you’re unlucky enough to hit 5 or 6 of these games, your season is over, not to mention the effect on morale which can trigger huge losing streaks.

I did, I posted some of them on the General Discussion thread. Crystal Palace beating my Man Utd seven or eight times in a row (one of them 7-0, I was shocked with whats I was seeing), Bournemouth beating my Brighton like they were prime Barcelona from Guardiola, Wolves making my Aston Villa looking like a League One team, Fulham making Arsenal playing like a Sunday League...

Recently I tried with Sporting. We had Alverca at home, I did seven matches, got five 0-0 and two 1-0. You see, Alverca is too weak to actualy beat Sporting like Palace did against Man Utd, so they weren't unable to win any of those games, but were able to hold their ground against us time and time again. Then I went on to score 3 goals per game on average...

Later in the same save, home against Porto I kept losing. I replayed some 15 or 20 times, got one win. Eventually I quit trying and did not play anymore since then.

There's something that makes some matches so unbalanced towards one of the teams that makes this unplayable. I don't know what it is, but until some of the devs figure out what it is, I don't really feel like playing more.

As I said recently to Marc Vaughan, imagine one of these games is the Champions League final. The whole season wasted because we had the bad luck this happens on the match that decides everything? No...

Edited by Black Hawk
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24 minutes ago, Black Hawk said:

I did, I posted some of them on the General Discussion thread. Crystal Palace beating my Man Utd seven or eight times in a row (one of them 7-0, I was shocked with whats I was seeing)

It took me more than 3 hours last week to read all of that. And somehow I experienced it as well in my saves. The opponent will always win even when I edit and make their whole squad injured just like BH did. And it was the FA Cup final against the relegated Burnley for me. It’s just not about luck anymore when it’s them winning 17 times and only 3 for me using Man United.

 

7 hours ago, Black Hawk said:

Look, I think 5122 Aston Villa to be the best tactic around. It's a slight variation of 2024 The Black Hawk

You could have mentioned it earlier @Black Hawk as I read the whole Black Hawk tactic thread from the start to the latest comment 2 weeks ago, and it literally took me more than 5-6 hours 🤣

From that thread alone I saw that you already tweaked roles/final third attacks more than 5 times. I loved your tactics as you stick to the positions that are vital, you just hate to abandon DM, ST and FBs just like I do, the players would just come to waste if we play with an AM as striker or 3 CBs at the back. We’ll, hope the next update would be better, don’t ever give up on the game yet BH, Everyone’s still counting on you 💪

and do try your best to enjoy the game while you’re at it. Cheers

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We've been waiting for this game for 2 years... and finally this came out and not only is it terrible, but it also replaced the best version (fmm24) at least in my opinion! Hopefully they'll change things up and release an update soon!!!

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@Black Hawk

I didn’t realize it had been you. I think this is the problem that needs to be massively reported!

I don’t know why this gets so much praise, this was an artificial way of increasing the difficulty, by making you lose some random matches during the season. The problem is that the repercussions can be huge and the save ends up in the trash.

I think most of the issues come from here, imagine you had beaten Alverca 3–0 in that match. You probably wouldn’t remember much because it would feel natural. But if you lose unexpectedly, you’ll remember everything: the inside forwards who don’t cut inside, the box-to-box midfielder who doesn’t attack the opposition box, the stupid mistakes by the defenders. Do these things happen mainly in these specific matches?

I still can’t understand how anyone likes this. They’ve simply programmed some matches to be lost, where the result is almost pre-determined (at the very least, it’s pre-determined that the CPU will run you over), and then they say the CPU is more intelligent and responsive. It’s just a lazy way of increasing a game’s difficulty and has nothing to do with its essence (tactics, players, physical and emotional management, etc.).

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5 minutes ago, J-ZEF said:

@Black Hawk

I didn’t realize it had been you. I think this is the problem that needs to be massively reported!

I don’t know why this gets so much praise, this was an artificial way of increasing the difficulty, by making you lose some random matches during the season. The problem is that the repercussions can be huge and the save ends up in the trash.

I think most of the issues come from here, imagine you had beaten Alverca 3–0 in that match. You probably wouldn’t remember much because it would feel natural. But if you lose unexpectedly, you’ll remember everything: the inside forwards who don’t cut inside, the box-to-box midfielder who doesn’t attack the opposition box, the stupid mistakes by the defenders. Do these things happen mainly in these specific matches?

I still can’t understand how anyone likes this. They’ve simply programmed some matches to be lost, where the result is almost pre-determined (at the very least, it’s pre-determined that the CPU will run you over), and then they say the CPU is more intelligent and responsive. It’s just a lazy way of increasing a game’s difficulty and has nothing to do with its essence (tactics, players, physical and emotional management, etc.).

Is this for all Leagues? I know the PL is nails, it is harder for that league then last years. I have literally been in every league on the game. And apart from the PL, I have never struggled

I see what people are putting and I understand what every one is saying, just find it odd (as I say, I've been in literally every league) 

But agreed with the PL, it's nails

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2 hours ago, leedsunited87 said:

Is this for all Leagues? I know the PL is nails, it is harder for that league then last years. I have literally been in every league on the game. And apart from the PL, I have never struggled

I see what people are putting and I understand what every one is saying, just find it odd (as I say, I've been in literally every league) 

But agreed with the PL, it's nails

In the Prem, I only played with Crystal Palace, it was my first save. We were in 12th, which wasn’t too bad, but the team played terribly and did nothing I asked. If it weren’t for Carnesecchi, we would really be in the relegation zone. In the Conference, given the huge quality gap between players, I only had wins. But it was really the poor quality of the gameplay that made me give up.

After some other poorly executed saves, I decided to start testing to see what I was doing wrong. That’s when I saw comments on the main sub talking about some ‘hard stones games,’ even before the mentioned example of ManUtd vs CP. I tested with Dortmund and found at least three (Koln, Wolfsburg, and Slavia in the CL). It didn’t matter what tactic I used, the players, or even if I used the editor to improve fitness and morale. I was completely crushed by the CPU and only with a bit of luck could I get a draw.

It was three games, but I’m sure there were more during the season, I simply didn’t have time to test them all. In a good game, I’d say I used to win 9 out of 10 times in that situation, but now it’s harder, I only win 6 out of 10. But having a win percentage below 5% in these games, you feel cheated. I’ve been playing this for many years, and it’s the first time I’ve encountered these inconsistencies. I think this is what people complain about when they talk about a game lacking consistency and a strong unbalance CPU.

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5 hours ago, J-ZEF said:

In the Prem, I only played with Crystal Palace, it was my first save. We were in 12th, which wasn’t too bad, but the team played terribly and did nothing I asked. If it weren’t for Carnesecchi, we would really be in the relegation zone. In the Conference, given the huge quality gap between players, I only had wins. But it was really the poor quality of the gameplay that made me give up.

After some other poorly executed saves, I decided to start testing to see what I was doing wrong. That’s when I saw comments on the main sub talking about some ‘hard stones games,’ even before the mentioned example of ManUtd vs CP. I tested with Dortmund and found at least three (Koln, Wolfsburg, and Slavia in the CL). It didn’t matter what tactic I used, the players, or even if I used the editor to improve fitness and morale. I was completely crushed by the CPU and only with a bit of luck could I get a draw.

It was three games, but I’m sure there were more during the season, I simply didn’t have time to test them all. In a good game, I’d say I used to win 9 out of 10 times in that situation, but now it’s harder, I only win 6 out of 10. But having a win percentage below 5% in these games, you feel cheated. I’ve been playing this for many years, and it’s the first time I’ve encountered these inconsistencies. I think this is what people complain about when they talk about a game lacking consistency and a strong unbalance CPU.

Ahh fair enough, I have seen the quite alot of in consistencies on here regarding what your saying. I haven't managed back in the PL as of yet, I can only go off what I'm experiencing myself with the Leagues I've been in. I've had a couple of games where I'm like wtf but not as many as you guys have been experiencing 😕 I've come off a winning the league with PSV, the Dutch Cup and the europa league. I think with the game (my view) That it doesn't really matter what players you have, it's all to do with the right tactics. There's games with my tactic, I have completed destroyed the CPU, other games over won by the odd 1:0. 

I understand your views, hopefully the SI team sort these troubles out for you guys. As it's the best mobile game I've played. Very much like the CM 03/04 that I remember so well. If they can get the right balance, there on a winner here

 

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So I'm enjoying the game so far but there are some caveats and this where I understand the complaints.

On PC FM, I am obsessed about tactics. I want to replicate systems, I want to control a lot. When I started playing FM mobile, that was in 2024, I realized the tactics are much streamlined and I tended to just use a modification of Black Hawk or the Dan English 4-2-1-3 and just squad build. So I'm still doing that in this FMM and I managed to get to the Europa league semi final with a team from Ireland with mostly academy lads. So I'm enjoying it, however I do notice that the complaints about players not doing what you want them to do, like I have a fullback with amazing attributes and mentality, he keeps getting 5s and it upsets me because he's basically my best player, and we are supposed to play short passing but he may have games where he's not completing half his passes and it makes no sense because like BlackHawk has shown, the passing options are there but players just do whatever they like. However, because I play on commentary, and only watch goal replays, I'm not so caught up on the tactics issues, I'm just focusing on squad building and I'm enjoying but I can definitely see myself being upset if I'm trying to create a tactic that should work exactly as I want it but you watch the highlights and players are just doing the opposite. I just settle for tactics that work maybe 80% how I want it to work and go from there. 

 

Edited by kidthekid
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On 30/01/2026 at 19:38, Black Hawk said:

You are right, but I say that's a issue this year because CPU is sharper now.

And example: I come to realize IFs are taking something like 10 business days to notice there's a space inside in front of goal to explore when my striker sucessfully disrupted opponents CBs.

In FMM24 that wasn't an issue because CPU took 15 business days to noticed the same thing, so things would work out sometimes.

In FMM26, CPU notices it almost imediately, so we are not going to be able to create a goal scoring chances like we previously did as that space will be closed before our IF noticed he was there.

That's why I say that in making CPU sharper, faster and more aggressive, devs forgot to do the same for our players. The weights on the scale were moved from our side to the CPU's side. Now are we who have a passive team.

Look, I think 5122 Aston Villa to be the best tactic around. It's a slight variation of 2024 The Black Hawk, and is working more like The Black Hawk than my own versions.

Why is that? Because hazza8 made two clever discoveries:

- to overcome RP not helping defenders when in possession (the thing I said in previous post), he made him a centre back as Libero. Now he has to help, because he starts as CB and doesn't have the time to run ahead and become useless as the RP is;

- and to overcome the very thing I said about IFs, he made PF as an attacking midfielder SS. Basically, by not being on the front line, CBs are more likely to either go man mark him or man mark the IFs, leaving space on the center. IFs may take 10 business days to notice it, but the space is there far longer and sometimes it works.

Noticed how this is very clever, yes, but a complete hack? He had to turn a DM Roaming Playmaker into a CB Libero for him to do what a RP is supposed to do; he had to turn a Striker PF into an attacking midfielder SS for him to do what a PF/DLF is supposed to do (roaming behind to create space for runs through by our IFs).

If this doesn't show how broken match engine is, I don't know what would do. Two key roles on the tactic had to be moved out to entirely different positions to work as they were supposed to work...

Nevertheless, even with these two very clever hacks, I tested the tactic and most assists where made my Wing Backs with crossings, so even with them our team has to run wide and cross for things to work out...

Thanks for your detail replies.

Some findings are same.

1. PF role does not work well in FMM26. Our striker are much stupider compare to CPU's striker.
In my test, only CF and T work in FMM26 as single strikers. Because these are two roaming roles of strikers. 
There is an alterative solution, strikerless.  (IRL, strikerless is also a popular setup.).

2. RP role at DMC works but the CPU side had organized attacking and defense better in the middle than FMM24. So, RP role at DMC are not as overpowered as FMM24. The solution is to use L to add one more attacker to midfielder. 

3. BBM. BBM is nerfed several times. In early version, BBM will bring the ball and run into box if there is no defender in front of him. In FMM23 and 24, BBM did not run into box anymore, but BBM will still go to edge of box will control and balance mentality. So BBM still a OP roles in attacking.  But in FMM26, BBM does not go the edge of box in control and balance mentality. 

 

 

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Anyone can buy Florian Wirtz without him going back to Liverpool?.

 

I bought him to Man United, save the game, exit, open it again, he just keep going back to Liverpool 😬.

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On 27/01/2026 at 18:38, Nikolay22 said:

You are vehemently refusing to fix this bloated AI? Despite the many opinions that this year's game is unplayable, you refuse and that's it.

Game is completely broken. I gave up on the game. One day you will destroy Manchester City 4-0 and the next game you get destroyed by Nottingham with 5-0.

Never seen a mobile game in my life with such an insane difficulty. The PC version is not even as hard as the mobile version. Make it make sense. I will continue playing the PC version, much better.

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The big difference between this game and previous ones is that you have to actively adjust your tactics and lineup before and during matches. If you don't do that, you will lose.

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22 hours ago, Pete123 said:

The big difference between this game and previous ones is that you have to actively adjust your tactics and lineup before and during matches. If you don't do that, you will lose.

It's not about the tactics and players, like players have said multiple times opponents AI is bloated and unstoppable.

Don't talk about these tweaking bullcrap, in previous FMM you still had to tweak.

How do you stop a midfielder with 8 shooting scoring a rocket against you ? It's not even rare it's consistent.

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Like @Black Hawksaid the devs made opponent's AI clever and forgot to do the same for our AI.

There is no problem with making opponent's AI clever but the problem is there isn't enough tactical instructions to maneuver this cleverness. @Marc Vaughansaid it himself he didn't want to over complicate fmm and want it to be beginner friendly but right now the game isn't even friendly to veterans.

The previous fmm the roles weren't performing as supposed but players didn't stress it because we could outsmart the AI in the previous version with it regardless. But now making the AI crazily clever should come with giving more tactical flexibility.

 

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On 03/02/2026 at 19:01, Pete123 said:

The big difference between this game and previous ones is that you have to actively adjust your tactics and lineup before and during matches. If you don't do that, you will lose.

So for a mobile game that’s supposed to be beginners friendly and something you play on the bus or on the train, I basically now need to pull out a huge whiteboard, fire up Excel, analyse heat maps, opposition tendencies, and make tactical tweaks before kickoff for every opponent and adjust tactics every five minutes during the match. All this on a tiny screen with half the options missing. I’m not trying to recreate a Champions League touchline on my commute or hold a tactical briefing at work, it’s a mobile game, not FM on a 4K monitor with 1000 hours to spare. 

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3 hours ago, obeddo said:

So for a mobile game that’s supposed to be beginners friendly and something you play on the bus or on the train, I basically now need to pull out a huge whiteboard, fire up Excel, analyse heat maps, opposition tendencies, and make tactical tweaks before kickoff for every opponent and adjust tactics every five minutes during the match. All this on a tiny screen with half the options missing. I’m not trying to recreate a Champions League touchline on my commute or hold a tactical briefing at work, it’s a mobile game, not FM on a 4K monitor with 1000 hours to spare. 

Absolutely agree 100%. The game should be fun and quick. They ruined it now. Ive uninstalled it and I wont waste my time with the next one. Done with fm mobile for good. Sticking to the old champ managers on pc, they are more like the mobile version was and should be.

Edited by Electric777
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