Jump to content
FMM Vibe
  • Sign Up
Search In
  • More options...
Find results that contain...
Find results in...

RPA123456

  • Group

    Member
  • Level

    Level 12
  • Joined

  • Last visited


Reputation Activity

  1. Favourite
    RPA123456 reacted to Marc Vaughan in Condition on latest update   
    I'll have a look but it might not be 'that' simple to do (ie. not happen in a hurry as I don't want to increase the number of bugs in the game) - long term (ie. next game) I plan to give an option during loaning a player out to indicate whether you or the loan club dictate how he trains.
    Next version I reckon that'll sneak in, its a more complicated thing than you'd expect because of how the codebase is structured.
  2. Favourite
    RPA123456 got a reaction from Marc Vaughan in Condition on latest update   
    It's all good! It's enough for me to know that you guys will take a look at it
    Something to do with how the season somewhat resets every season? 
    Anyways, I'm just happy you guys are active on this forum. Really gives the playerbase a solid connection with the dev team
     
  3. Favourite
    RPA123456 got a reaction from Marc Vaughan in Condition on latest update   
    Aye, I have a little suggestion! 
    Although it isn't related to player fitness and condition, I want @Marc Vaughanto have a look at this. 
    Can you stop the focus attribute I set for my loaned out players from being randomised everytime I loan them out. 
    I mean, I like my winger and inside forwards to have good creativity(to create chances for others and themselves) so I set creativity as their focus attribute. But then they go out on loan and it get randomised and I can't change it because its now locked... 
    To clarify, I have no problem with the training being locked once they get loaned to another club. That part is fair and realistic, but at least have the focus attribute I set to remain the same. 
    The way I see it, the gaffer went out to have chat with the young Cristiano/Messi before he went out on loan and told him 'look here mate, I need you to work on your creativity during your loan spell. So start painting and doing some creative writing eh?'
    That's all I want really. Oh and also, any chance of 2 season loans being introduced anytime soon? 
     
  4. Favourite
    RPA123456 reacted to Marc Vaughan in Why Seeing FMM As A RPG Changed My Gaming Life   
    It might interest you to know I've always approached designing the game as it being a 'partial RPG' product - its why I put the player personalities and media into the early versions of Championship Manager ... I loved the Soccer Management game concept but found it hard to have empathy with the players when they were just raw numbers, giving them visible personalities and storylines made me (and hopefully others) see them as more real and thus feel guilty when they cut a player from the team or feel righteous anger when that kid you brought from nothing decides he wants to leave and move to a bigger team

    PS - I come from a pen and paper RPG background so the RPG track seemed sensible to me, heck if you want to go further the 'positions' are classes and the roles are sub-classes ... with a players 'current ability' setting being his level ... oh and I absolutely love the Fire Emblem series of games .... 

    (I still run D&D games sporadically at my local games store - often with my kids playing in the games, mine are generally ad-lib based rather than run from specific modules as I find it is really good for stimulating my imagination and encouraging me to think on my feet )
  5. Favourite
    RPA123456 reacted to Ashez in Why Seeing FMM As A RPG Changed My Gaming Life   
    Why Seeing FMM As A RPG Changed My Gaming Life

    Before I jump into this topic I think it's best to give some context into my gaming habits, you see I've always been a "gamer" from a young age as I grew up playing Lemmings on my mother's original Gameboy and Super Mario World among others on her Super Nintendo, gaming has just always been there for me. Nintendo wise I've had every console but the NES, Sony wise everything apart from the Vita and PS4 while I've also had all three Xbox's, however across all those platforms there was one genre I hated and that was RPGs. Granted there was and always has been one exception to the rule with Pokemon being a game that just sucked in my generation and it's a series I basically stuck with but for whatever reason I never saw that as a RPG, it was just Pokemon. Before you read any further I just want to say this thread is one of personal journey and not your typical Vibe article, if you read it and take something away from it that's cool, if not I completely understand. 

    I suppose you could say Pokemon was the starting point to this realisation as I got heavily into Platinum's Battle Tower which was basically a gauntlet of battles where you had to build a team and climb as high as you could. Platinum released in Europe during 2009 which means I'd also have been into FMH on the PSP at the time while I joined Vibe in 2010. Joining Vibe and getting more into FMH basically meant I had to decide which game to devote myself to and I think it's pretty obvious which way I went, I still kept up with Pokemon but I never got into the battling side as much again as FMH and Vibe became my primary hobby. 
    One comparison between the two games stuck with me though and that was team building, both games gave me almost endless amounts of teams to build and mess around with, I even remember going about team building in similar ways for both games which sounds daft but there is some logic in my madness. In basic terms both teams would have members who's purpose was to fit a specific role, for example a bulky Pokemon might be referred to as a tank or a wall and I'd use the same logic with FMH team building, for example my tank would be my DMC/BWM. In Pokemon you have special and normal attackers, similar to mages and warriors or creative roles and offensive roles. I'll admit this thought process is pretty odd but I found my knowledge of both games helped with the other as I learnt alot about team building during this phase of my life, I guess knowing how to build successful teams is a transferable skill. 
    This goes so much deeper than just roles however as like FMM players every Pokemon has unique viewable and hidden stats which determine how the character will develop, sure FMM has more stats but once they're grouped together it's a pretty easy comparison. I'd spend hours browsing Pokemon sites trying to find the ideal Pocket Monster for my team just like I'd spend ages stat searching on FMM trying to find that player to make my tactic purr like a Meowth on payday. 
    This shows I had the seeds of FMM as a RPG planted but the tree took another few years to grow, I enjoyed similar things across Pokemon and FMM though which was surprising, yet eye opening. Around 2012/13 another big development took place in my gaming life as I decided to invest in a 3DS XL, I liked the original DS and I'd dabbled with my little brothers original 3DS but for whatever reason I was a little late in picking up a system of my own. This system was a life changer as it's the console that really brought me back into gaming, it's easily one of my favourite systems and it's library of games is fantastic, especially if you count the original DS library. Between the GameCube/PS2 era and the 3DS I'd basically lost interest in gaming as the Wii didn't float my boat and I never had many PS3 games, the 3DS was the restart my gaming life really needed. 
    I'm not sure how my expanded horizons impacted what happened next but when FMM 2014 released I was hesitant, it was the first year without the PSP version and while I loved 2013 on mobile 2014 took some time to settle with me, eventually I liked it but it was very much a love hate relationship. Not playing FMM as much meant I had more free time on my hands and it was around this time I started purchasing riskier (for my tastes) 3DS titles. 

    The game Fantasy Life by Level 5 was one I kept my eyes on for months during it's build up, it was a role playing life simulator which was a genre I had no history with but it just looked so much fun! Eventually I placed my pre-order for the title which in itself was embarrassing as when I asked if it was available for pre-order the worker responded with "oh that girls 3DS game".....I remember being taken back by this response but I've never been impressed by my local stores Nintendo appreciation. Anyway the game released September 2014 so a little before FMM during the horrible waiting period, I actually remember going to Fifa's midnight launch with my brother, he picked up Fifa and I picked up Fantasy Life which released the same day. That night consisted of Fifa but once I plugged Fantasy Life into my system I was hooked, it was such a peaceful and fun Zelda like action/exploring game but with elements of job sims as you could become masters in various jobs to increase your stats and abilities, this turned out to be another gateway game for me as while it wasn't a typical RPG something about it hit a cord with me. Seriously if you have a 3DS look into this hidden gem, I'm so gutted it never got a proper sequel! 
    Fantasy Life was where everything started to click into place, I loved the game so much I decided to look up the developer and see what else they made, with one title in particular really standing out to me being Dragon Quest IX on the original DS. The game had a similar stunning art style and various other similarities but it was a turn based RPG which made me instantly hesitate and lose interest. It always stayed in the back of my mind and I did pick it up but it was a game I was scared to try as I just didn't think I'd like it. 
    We basically jump forward a year at this point until July 2015, I was planning a two week vaccination and I needed a game for the travel and hotel room downtime. It was at this moment my life would change as a few days before leaving I decided to finally test the waters with Dragon Quest IX, so I popped it into my system to see if it was something i could chill with while away. I had every intention of playing the opening and seeing how I got on with it which soon materialised into me playing the first 10 hours before leaving the country! I was caught! I was addicted! I couldn't put it down! I ended up sinking 60-100 odd hours into this game and I loved every second. 

    The world building is excellent but to my surprise on IX you have to build your own party so without realising it I was back in familiar territory which I'd learnt years before from Pokemon and FMM and once again my knowledge was transferable. I'd spent years building balanced teams and I put this knowledge into practice once again as my party carried me through the game, building your own team has so many pitfalls from being too defensive or attacking or not having key components. I easily could have screwed this pivotal moment of my life up but due to my history with team building I had an advantage, I had an idea which I wouldn't have had without Pokemon and especially FMM. 
    The story, the enemies, the villages, the art style and the world did pull me into the game but it was the stats that I found comfort in, it's odd that I love stats in FMM but I never connected the dots that I can be a numbers guy, I can enjoy grinding to get that level up as I'm someone who enjoys numbers raising and working out how to improve my chances. With FMM I've always played commentary only glued to the stats page trying to understand what's going on, trying to gain an advantage from the numbers or to see something that I could miss not viewing them, that appears an unique play style but it works for me even today. In FMM I'd look for the ideal player I needed or look at a players stat spread and give him a role which is exactly the same in some RPGs, you have to look or build your character and make sure they're suited to the required role, it's all about understanding the needed stats for the job. 
    It was now that I had fully realised FMM could be seen as a RPG as all the elements are there, you have your party of characters that are all unique, that level up with experience to improve which is now shown much clearer in game, you have a world to explore, encounters to battle, bosses to be beaten and a party to build. Sure a massive part of any RPG is the story which FMM does lack but you have the freedom to write your own tale like Dungeons and Dragons as Vibe has shown, having no story line means we have endless quests and adventures to undertake.  
    Once this concept was in mind it was one I struggled to shake so by the mid point of 2015 I'd roped in two friends to help me bring a RPG experience to FMM and Vibe. The concept was simple as we created a squad of Vibe members who got to select their role/class with the catch being they'd all start with 1 stat in each area, to earn stats they had to earn experience in matches which could be used to level up and improve the characters stats, thus making them more suited to the role. For many reasons with the time commitment being the main one this interactive experience failed yet it proved my theory that FMM as a true RPG actually worked really well. The feedback and comments from the community really brought the thread to life, considering the save only lasted half a season we hit 16 pages of comments which is good bloody going, even to this day I'm still surprised at how awesome FMM as a straight RPG was to see and experience. 
     
    With this knowledge my mind was blown wide open as I went on to spend the following years exploring RPGs more and more with me playing titles like Radiant Historia, Chrono Trigger, Dragon Quest 7/8 and I continued my love in of the Pokemon series but in a new light. I'll admit I'm still hesitant on alot of RPGs and not all of them are for me, but I'm at least now open to the idea which really does shock me. 

    I then discovered a sub genre of RPGs which are often called strategy or tactical RPGs and after years of playing FMM and loving the tactical side of the game I decided to dip my toe into the water. I remembered this game releasing to humongous hype earlier in the 3DS's life span called Fire Emblem Awakening and it looked absolutely fascinating under my new eyes. I'll openly admit I was extremely hesitant as while I fancied my chances as a tactician on FMM how would I fair on the battle field? Was I up to the challenge? It turns out I found the perfect genre I'd been missing my entire life! I fell head over heels in love with Awakening and I've actually played through it multiple times and others in the series, admittedly I'm not sure how much help being a FMM fan played in this new love but if it wasn't for the tactical element and name I know I wouldn't have even tried it. I knew how to counter on FMM and how to implement changes to my tactics to gain the upper hand so I guess it must have contributed on some level, but again my FMM knowledge was essential when it came down to assessing stats, team members and squad building. 

    Finally while not really a RPG I've also developed a fondness for card games, in particular Yugioh Duel Links on mobile. The entire point of this game is to collect cards and build decks to compete online or against the AI, in truth I liked Yugioh as a kid so that was the appeal but i do once again believe my FMM knowledge helped with the deck building part of the game. The decks you have are 20-30 cards so it's a similar number to a FMM squad and making sure each card has a use is similar to making sure a player is worth his squad number. It's a little different but I thought I'd throw it in anyway considering team building has been a common theme throughout this article. 
    This might be one of the strangest articles I've ever written but I felt like it needed to be shared, FMM accidentally introduced me to a massive amount of games I'd previously written off as not for me. I actually struggle to think of my life now without RPGs as some of the experiences FMM has led me to outside of its own universe have been some of the best gaming experiences of my life with Fire Emblem Awakening, Dragon Quest 8 and Darkest Dungeon being some of my most cherished games of all time! I don't know if this article will find an audience or if others have similar tales to share but if I can help one other member who was similar to the old me jump into the world of RPGs it was worth it. 

    As he's about I'd like to thank @Marc Vaughan for not only supplying me with endless hours of content through his own series but for opening my mind to a complete different world. I might be a pain in the arse at times but I appreciate the impact your games have had on my life. Thank you. 
    With that lets bring this rambling to an end, as always thank you for reading and I look forward to any discussion that come from this. 
  6. Favourite
    RPA123456 reacted to Marc Vaughan in Condition on latest update   
    Thanks - all of your feedback is very much appreciated, I apologise for the ruckus with the update, we (as always) do our best to ensure things go smoothly and be open with users on the rare occasions when they go astray.

    I'm personally really enjoying the game in its current state and there aren't 'huge' differences between my current build and the one in the wild - the only 'condition' changes which I have in place are simple fixes to the players who are being incorrectly capped and a couple of minor tweaks to some messages being displayed (when it shows 'tired' or similar on their personal profile it means they're recovering condition slightly slower it doesn't mean they can't be played - but users appear to be getting confused about this so I've tweaked its display a little).
  7. Favourite
    RPA123456 reacted to Marc Vaughan in Condition on latest update   
    Can I get some feedback on the condition on the latest update - I know there are a very small minority of in-game players who appear capped slightly below 100% (normally 95-98% I believe so still playable) which is incorrect and will be rectified in a hot-fix shortly (hopefully next week all being well) but outside of that it should be working as expected ... ie. between matches mostly players will recover well into the 90% bracket if they have 7 days between matches and most will be definitely playable (ie. 90%+) even if they have matches every 4 days early in the season ... towards the end of the season some players will struggle a little for fitness if the games are coming thick and fast and sometimes you will find a player below 90% so you'll have to decide if he's good enough that he's worth playing when not fully fit or not.

    (the information indicated here is 'generalised' and some players - notably very old or very young may differ somewhat, also keepers should be basically able to play nearly all matches)

    If you're seeing different to this then please let me know and give me examples - ideally with save games, there is a chap named 'WelshLen' on the SI Forums who posts here and appears to have a strong opinion about this so I'd be especially interested in hearing from him.
  8. Favourite
    RPA123456 got a reaction from Marc Vaughan in Condition on latest update   
    I must say, I really like the new condition. 
    Not as easy as release(where my 2nd team would only get rotated if I felt like rotating  )
    But also not as terrible as winter update(took the fun out of the game as it got too stressful thinking about who to rotate and when to rotate so they would be fit for the important games...) 
    I personally like it as it is right now, but yeah that issue with the players fitness being locked is kinda annoying(I've gotten around it a little by subbing out the player at the right times) 
    Overall, FMM 2019 is in a pretty okay place right now. Any messing around with condition after this just seems to be asking for trouble
     
  9. Favourite
    RPA123456 got a reaction from AndersJ in Johan Cruyff's Total Football!   
    Shout out to @Chris99for inspiring me to give this a go!
    I would first like to point out that this tactic is still in its infancy, so it may not be amazing yet. But despite that, I still wanted to post it here because how exciting it is! 
    So, with out further ado here's what I came up with after a quick saviour cometh challenge with Southampton:

    While I did put a fair amount of thought into every role and instruction, I will not be explaining all of that boring stuff yet because like I said, this tactic is still in its infancy. So until I get everything sorted out, you guys will just have to make do with this three screenshots.
    Results-wise, I felt we did alright(having taken over 1 game before the Brighton game). Also, I only really figured out the tactic after the Liverpool game. 
    Plus that Man U game was just one those games where you concede every shot on target...
    Anyways, that is all I have for now but I am putting all my other FMM stuff on hold to test this tactic with... 
    Ajax! 
    Hopefully I'll be back with a tactic that is worthy of the Johan Cruyff title. 
  10. Happy
    RPA123456 got a reaction from Chris99 in Johan Cruyff Tactics   
    Hmm, one could argue that Van Gaal's Ajax and Guardiola's Barcelona were both inspired by Johan Cruyff's total football philosophy. (I also made tactics based on those two, but I'm not going to link them because it's not what you asked for. ) 
    Thinking about this has made me excited. What exactly was Cruyff's main tactic? 
    Looks like I'm going to be making a new tactic! Thank you for the inspiration and keep an eye out for a Total Football tactic within the next few days! 

     
  11. Happy
    RPA123456 got a reaction from Ashez in FMM19 General Discussion   
    hahahahahha
    Goddamn it! I can't believe I read that whole thing. Yer a wordsmith ya are! 
  12. Favourite
    RPA123456 reacted to Woody in FMM19 General Discussion   
    Its realistic to a certain degree.
  13. Favourite
    RPA123456 got a reaction from Baddar in How to increase Teamwork and Leadership.   
    I can confirm that leadership goes up without motivational coaches, but teamwork almost never does. 
    Having motivational coaches is not the only way for leadership and teamwork to go up, but it is the most effective way. 
  14. Favourite
    RPA123456 got a reaction from Baddar in How to increase Teamwork and Leadership.   
    That was not a question, it was a solution. 
    See, I've a little insider tip that says motivational coaches help to improve Teamwork and Leadership. 
    Naturally I was intrigued and wanted to find out for myself if this was true, so what I did was start at a top team, hire a full backroom of 4 motivational coaches and holiday all the way until the end of the season. Then I took note of the teams attributes at the start of the season and their attributes at the end of the season. 
    And here are my results. 

    Started out at Man Utd and surprisingly only got the sack at the very last month of my little experiment. But I must admit the series of events that led to me being sacked were hilarious.
    And here are the players and their growth over the course of the season(Note that I'm only posting players that had growth, and I cut out the rest that didn't have growth in teamwork/leadership.) 

    +1 teamwork

    +1 leadership

    +1 teamwork & +2 leadership

    +1 leadership
    +1 teamwork & +2 leadership 

    +1 leadership 

    +1 teamwork 
    +1 leadership 

    +1 leadership 
    Now, all of that might not seem particularly impressive but keep in mind this is just the growth over a single season(that I didn't even finish) while holidaying the whole way. 
    If you played a serious game over the course of 5-10 seasons with a few motivational coaches on board, I'm sure all of the growth will add up and you'll have a squad with high teamwork and leadership. 
    However, I must admit all of this is new info for me and that I haven't tested it out extensively yet. So do take my advice with a grain of salt. 
    Anyway, I hope this little post of mine goes on to help all of you guys out there
     
     
  15. Favourite
    RPA123456 reacted to Ashez in FMM19 General Discussion   
    I just awoke from a dream......
    My players fitness struggled to improve, while it's true I over worked the poor little dots I demanded more, I pushed and I pushed. I need those dots at 100%, screw realism meaning things naturally tire! I thought my days were numbered and that I'd have to rotate more, that I'd have to plan ahead more and that my constant eleven would be no more. 
    Realism had seeped into my life.....
    Then it hit me like a wet sock across the face! The realism I'd been missing! The reason for my woes! 
    Food! 
    It was a game changing revelation as how do I know what my players eat? Hell I can't even be sure they do eat! What if they're hungry? What if they're eating the wrong things? What if they're all alcoholics?
    I knew I was on the right path so I hired a dietician who could ensure my players got the meals and nutrition they needed. I really pushed the boat out hiring a former dinner lady as well! Oh sexy sue!
    We worked together to hand pick my players meals and ingredients to ensure they got what they needed for their age and role. We micromanaged every aspect to ensure realism was met. 
    However I saw no improvement, my players stamina never improved! What kind of a world is this? Why isn't this working! 
    I then get suspicious of my dietician! Who were his suppliers? Where was he purchasing these ingredients and supplements? There was only one option! I needed control!
    I put in a request to the board and I demanded the U21 pitch was ripped up and replaced by an allotment with a small fenced area for live stock. I knew I had to grow and produce everything myself to make sure realism was kept alive! Inbetween training I'd water the crops and feed the animals, I even took a chunk of the transfer budget and hired a gardener from @Foxy Industries to look after my goods during away games. I debated allowing the players to tend to my garden but I couldn't waste their stamina, this was my baby. My secret weapon. 
    FMM Farmville 2020 is here lads. 
    Oh right sorry....I forgot it's selective realism you want 

  16. Funny
    RPA123456 got a reaction from DutchTony in Winter Update   
    Made a complaint a couple of hours ago that one of my player's fitness stopped going over 93% after a injury he suffered 6 in-game months ago. 
    Now with the new update up, he is at.... 
    95%! 
    Although I must admit that I was expecting him to reach 100%...
  17. Favourite
    RPA123456 got a reaction from IamGLVTRN in 2-2-1-2-3 Unbeatable (WINTER UPDATE)   
    Now that's more like it! 
    And while that first game does look promising, it's always better to play at least 10-15 games before you can tell if a tactic is decent or not. 
    So do update us again after a bit on whether it's going well or not. 
    P.S: I'll be running a Saviour Cometh challenge(IMO a very quick and solid way to test tactics) to see how good this tactic is. 
  18. Favourite
    RPA123456 got a reaction from Jack in Winter Update   
    Are we still complaining about the fitness issues? 
    Because if we are, I have one hell of an annoying one to share! 

    Quintero got injured over 6 months ago but since then he's not been able to get his fitness over 93%! 

    Come on SI this shit ain't realistic... 
  19. Favourite
    RPA123456 got a reaction from Jack in Winter Update   
    Are we still complaining about the fitness issues? 
    Because if we are, I have one hell of an annoying one to share! 

    Quintero got injured over 6 months ago but since then he's not been able to get his fitness over 93%! 

    Come on SI this shit ain't realistic... 
  20. Happy
    RPA123456 reacted to Robin85 in Reasonably Priced Wonderkids-Goalkeepers in the UK.   
    Love this idea.
    Look forward to all other positions being covered
  21. Favourite
    RPA123456 got a reaction from ManlikeReus in Reasonably Priced Wonderkids-Goalkeepers in the UK.   
    Welcome to what I hope will be a successful little series I wish to run. 
    iScout used to be one of my favourite parts of this forum but unfortunately the last real iScout post was nearly a month ago! 
    So here I am trying to breath some new life into this old favourite of mine and help everyone find a nice, cheap player they will enjoying playing with. 
    Ah but there is a catch. This is going to be nothing like the previous iScout posts, in fact what I'm going to do might be so unorthodox that this post might even be removed!(although I hope it doesn't come to that) 
    And that is due to the use of the IGE. 
    See, I've been thinking for a bit. About how to use the IGE best. And I came up with a crazy idea. 
    Hmm rather that trying to dump a huge explanation on you guys, why don't I show you guys what I mean?
    Alright! So for this post I loaded up 4 tiers of the English leagues, 2 tiers of the Scottish leagues and the sole Welsh league to load up a full UK database. 
    Since this is a series I wish to continue posting about daily I only focused on the UK and on GKs for this post and will leave the rest of the world and the rest of the positions for the days ahead. 
    Now with a combination of the in game search and the IGE I've come up with a shortlist of four keepers that I found to fit the criteria of 'reasonably priced wonderkid'.
    But before I go on to them, I want to clarify the definition of 'reasonably priced wonderkid'.
    'reasonably priced' by my definition would be players with an estimated price of under 250k. Now that might be too low for some top teams but for a majority of teams out there 250k is a pretty reasonable number.
    'wonderkid' by my definition is a player under the age of 21(0-20) who has a consistent PA of at least 3 stars according to the IGE. Now some might argue that 3 stars is too low to be considered a true wonderkid, but given the price range I had to adjust. 
    Okay with all of that out of the way, here are the players(in order of youngest to oldest)!:
    1. Harry Seaden

    Potential: 6.4/10
    (potential was obtained through an unorthodox method that might share in the comments later) 
    Asking Price: 120k
    (I started a new career with Sunderland and attempted to buy all these players. The asking price is the price they accepted. Also, take note that I use Euros. ) 
    Stimulated Growth:
    (Stimulated growth is just me using the IGE to give them a slight attribute boost to see how they would possibly look once they've grown a bit. I took care to only increase the attributes that grow naturally and predictably. And to leave a bit more space for them to grow, so in a real save the players would most likely grow past what I've posted. .) 
    2.Maciej Dabrowski

    Potential: 6.4/10
    Asking Price: 40k
    Stimulated Growth:

    3.Connor Hazard

    Potential: 6.2/10
    Asking Price: 0k
    Stimulated Growth:
     
    4. Miles Boney

    Potential: 7/10
    Asking Price: 18k
    Stimulated Growth:
    All very decent choices that should do well enough for all but the best teams. 
    And that's it for the first ever post on this series that I hope doesn't get removed. (TBF if this doesn't fit as a iScout post then maybe I'll change the tag to chat, if I'm allowed to.) 
    Oh and I almost forgot! I might have missed out on a few great players because I set the search to only show players whose agility attribute is at least 15. Honestly this is just a bit of bias from my side, but I believe that to be a good shot stopper you need good agility. 
     
  22. Favourite
    RPA123456 got a reaction from ManlikeReus in Reasonably Priced Wonderkids-Goalkeepers in the UK.   
    Welcome to what I hope will be a successful little series I wish to run. 
    iScout used to be one of my favourite parts of this forum but unfortunately the last real iScout post was nearly a month ago! 
    So here I am trying to breath some new life into this old favourite of mine and help everyone find a nice, cheap player they will enjoying playing with. 
    Ah but there is a catch. This is going to be nothing like the previous iScout posts, in fact what I'm going to do might be so unorthodox that this post might even be removed!(although I hope it doesn't come to that) 
    And that is due to the use of the IGE. 
    See, I've been thinking for a bit. About how to use the IGE best. And I came up with a crazy idea. 
    Hmm rather that trying to dump a huge explanation on you guys, why don't I show you guys what I mean?
    Alright! So for this post I loaded up 4 tiers of the English leagues, 2 tiers of the Scottish leagues and the sole Welsh league to load up a full UK database. 
    Since this is a series I wish to continue posting about daily I only focused on the UK and on GKs for this post and will leave the rest of the world and the rest of the positions for the days ahead. 
    Now with a combination of the in game search and the IGE I've come up with a shortlist of four keepers that I found to fit the criteria of 'reasonably priced wonderkid'.
    But before I go on to them, I want to clarify the definition of 'reasonably priced wonderkid'.
    'reasonably priced' by my definition would be players with an estimated price of under 250k. Now that might be too low for some top teams but for a majority of teams out there 250k is a pretty reasonable number.
    'wonderkid' by my definition is a player under the age of 21(0-20) who has a consistent PA of at least 3 stars according to the IGE. Now some might argue that 3 stars is too low to be considered a true wonderkid, but given the price range I had to adjust. 
    Okay with all of that out of the way, here are the players(in order of youngest to oldest)!:
    1. Harry Seaden

    Potential: 6.4/10
    (potential was obtained through an unorthodox method that might share in the comments later) 
    Asking Price: 120k
    (I started a new career with Sunderland and attempted to buy all these players. The asking price is the price they accepted. Also, take note that I use Euros. ) 
    Stimulated Growth:
    (Stimulated growth is just me using the IGE to give them a slight attribute boost to see how they would possibly look once they've grown a bit. I took care to only increase the attributes that grow naturally and predictably. And to leave a bit more space for them to grow, so in a real save the players would most likely grow past what I've posted. .) 
    2.Maciej Dabrowski

    Potential: 6.4/10
    Asking Price: 40k
    Stimulated Growth:

    3.Connor Hazard

    Potential: 6.2/10
    Asking Price: 0k
    Stimulated Growth:
     
    4. Miles Boney

    Potential: 7/10
    Asking Price: 18k
    Stimulated Growth:
    All very decent choices that should do well enough for all but the best teams. 
    And that's it for the first ever post on this series that I hope doesn't get removed. (TBF if this doesn't fit as a iScout post then maybe I'll change the tag to chat, if I'm allowed to.) 
    Oh and I almost forgot! I might have missed out on a few great players because I set the search to only show players whose agility attribute is at least 15. Honestly this is just a bit of bias from my side, but I believe that to be a good shot stopper you need good agility. 
     
  23. Happy
    RPA123456 reacted to mcandrew003 in Moscow Nights-A Russian 1.5k Attempt (MEET THE PLAYERS)   
    Looks like a good set up, good luck! Will be following with lots of interest
  24. Happy
    RPA123456 reacted to Rob in Moscow Nights-A Russian 1.5k Attempt (MEET THE PLAYERS)   
    Communist! Haha.
    Best of luck and good choice with the player.
  25. Happy
    RPA123456 reacted to Foxy in Moscow Nights-A Russian 1.5k Attempt (MEET THE PLAYERS)   
    Interesting choice of player and I hope he can develop well for you.
    Good luck mate.
×