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curtneedsaride

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  1. This is some great work! I found the full real logo pack elsewhere, and loved these designs so much that I went with just these for my current saves. Thanks for putting these together and sharing!
  2. It won’t be. But FMT will be and it can run on small tablets. When anyone asks for FMM to be 3D, they should instead ask for FMT to be compatible with large phones instead. Because it’s basically FMM with 3D and other features. FMM will probably always be 2D and streamlined. There’s no reason to have two separate development teams make the same app.
  3. Has Liverpool's logos been updated in the most recent release? Whenever there's a red background, shouldn't they have a white or yellow logo? Or maybe an outline so it stands out from the red... if not, I'm sure I could quickly do it. I'd just need to know what number to assign it in order for it to show correctly.
  4. I've got a premium account. But I could download the torrent. Once all 20mb downloaded, I tried to unsrchive it, but the torrent download wouldn't open like my premium download. The unarchiver programs I used kept saying it was an invalid file type even though it was similar to the premium one. No worries for me since I like to pay, though.
  5. No. but I was hoping we could at least have the option this year. I love the layout when I used to play it on my iPad and my hands are small enough to navigate that on my iPhone 6.
  6. Not sure if it's been fixed with the newest logo patch, but Liverpool could use a white outline or something to make it stand out from the background color.
  7. Cheers for discussing this. I appreciate the openness and communication. Other than MLS and having the pop-up UI on my device instead of the left side-bar menu, I'm enjoying FMM 2017 as much as I have in the past. I guess I'm just hardest on the things I love the most.
  8. Yeah, Joyce said that they just don't have anyone on the team able to get MLS in there, like the dedicated MLS guy that the FM/FMT teams have. Eventually, all phones will be able to run FMT, and it would be nice to have the option to pick between the two since SI won't dedicate resources to closing the gap in the databases. I'd much rather enjoy the UI and gameplay of FMM, but with more leagues like MLS because I love how streamlined FMM is. But I guess I'll have to just keep waiting until they allow for FMT on mobiles or some other management game comes along offering MLS offline with compatible gameplay. Until then, I've got a brand new iPad mainly to play FMT on the go.
  9. Possibly. I've got a game called Ember, where it is so detailed, the text and buttons are quite small on my iPhone 6. But if it was either play it with small text or not have the option to play it, I'd choose small text all day long. Maybe they don't want to open themselves up to the comments about small text/buttons, maybe they would rather have a dedicated person make it look nice for small screens but can't afford to implement that, or maybe they just want to keep FMM as the only FM on mobiles. Before long, most slow/old phones will be dead, and all phones will be powerful enough to run FMT. Will they keep giving us FMM as the only option for mobiles then? Or will we finally see FMM beefed up? Or will we see it phased out as FMT is designed for smaller screens, having two looks? (Sort of like how the iPhone 6 and iPhone 6 plus have different UIs in FMM right now.)
  10. Yeah, I agree. I really want MLS and side bar menus on mobile, whether it's their inclusion in FMM or the FMT team allow for plus size phones (which technically CAN run the app) to download and play FMT on those phones. The amount of detail and nations/clubs FMT has compared to FMM is crazy. The more options on a single device, the more sales. And yes, they say MLS is too difficult to include and keep the app small and running smoothly. But what if they allowed for FMM to have downloadable leagues depending on whether your device could run more or not? They could even charge a IAP price for each new league/nation. It could take the under 1GB app and bloat it to almost the size of FMT, and I would still have space left on my huge devices. And I'm sure they would run them just fine for my liking. if the FMT engine couldn't be streamlined and used for FMM in the future, it would then be nice for SI and the FMM/FMT teams to allow the FMT app to be downloaded and run on large/powerful phones. Then those who want MLS or other leagues not offered in FMM could just get a new enough phone and play FMT on their mobile. That way the FMM team could point us all to that if we want a more robust mobile app. Eventually, all phones will be powerful enough to run FMT, so it would seem weird to not allow us the choice. Personally, I love the user interface and gameplay of FMM (run on larger screens) the most. (Being that I have an iPhone 6 at the moment, I still have the small pop-up UI.) But in order to play some leagues, I've had to grow to like the FMT/FM user interface and gameplay. I wish I had the coding knowledge to help implement MLS into FMM. At this point, I'd probably do it at little or no cost just to be able to play my national league on my favorite device with my favorite gameplay.
  11. Yeah, I agree. I really want MLS and side bar menus on mobile, whether it's their inclusion in FMM or the FMT team allow for plus size phones (which technically CAN run the app) to download and play FMT on those phones. The amount of detail and nations/clubs FMT has compared to FMM is crazy. The more options on a single device, the more sales. And yes, they say MLS is too difficult to include and keep the app small and running smoothly. But what if they allowed for FMM to have downloadable leagues depending on whether your device could run more or not? They could even charge a IAP price for each new league/nation. It could take the under 1GB app and bloat it to almost the size of FMT, and I would still have space left on my huge devices. And I'm sure they would run them just fine for my liking.
  12. Some mobile devices are more powerful than the tablets that run FMT, which has MLS and 3D highlights, right? So, it doesn't make sense to me why adding what's already in one app (that runs fine on devices) to another app that doesn't even have the complex 3D engine should make it too big or slow. If it works on one, why can't it work on the other?
  13. But in FM Touch there's not only MLS, but all of the leagues can be played in 3D matches, and that exists as an app on the App Store. There should be plenty of room to add new leagues. Did they not structure the app in a way that it can be added to or surpass a specific file size? If FMT can exist on the App Store, then it's a weird excuse that FMM can't handle adding the coding for MLS. But if that is the case, I really do wish they'd just make FMT compatible with phones and not just tablets, since then we could have the option for 3D highlights, as well as MLS.
  14. So MLS is not possible because they don't know how to code for that league setup? That's a bummer. If they can code the Champions League, I'm surprised they can't get MLS's one league, split in 2 divisions, where the top 6 in each move on to a knock-out post-season. It's basically Champions League but the group stage is with 10 clubs in each of 2 groups, then 2 match knock-outs, and a final.
  15. Great article. Makes me feel like I'm crazy in hoping for MLS. It would be a great league to keep us busy during the Summer months, and it is a much different league system. Not only would that be nice for a change, but also the league is growing and attracting lots of stars, even if they are past their European days.
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