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Scratch

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  1. Favourite
    Scratch got a reaction from marianh14 in How To Be Your Own Sugar Daddy (FMM19 Version)   
    Back in the 2017 version, I wrote an article on how to print money, titled How To Be Your Own Sugar Daddy.
    The premise centred around buying either:
    a) players with high potential, but low value, from clubs smaller than you; or b) free agents with high value, then turning around and selling them for a much higher price. If you could abuse take advantage of the auction system to drive the price as high as possible, all the better! 
     
    Sugar Free Diet In FMM18
    That didn't work in FMM18 for two reasons: 
    The auction system was removed. The "Offer to clubs" option actually transfer listed players, which caused chaos when used on new players / too many players. But guess what? Most of what I covered in the original article works again in FMM19.
     
    Sugar Daddy FMM19 Style
    Auctions are back in FMM2019 - but don't get your hopes up. You won't get clubs bidding against themselves long after the other clubs have dropped out, driving the price up to insane levels. This year's auctions are more balanced and dare I say realistic. You can drive the price up a little, but that's it.
    The key though was always the ability to offer players to other clubs without them knowing being transfer listed. If you transfer list a new player, they get upset. If you do it to 10 players at once, you've got a mutiny on your hands... Fortunately, FMM19 reverted to FMM17 behaviour: offering a player to other clubs does not add them to the transfer list.
    This means in FMM19 you can once again pick up a player and turn right around and sell them for a profit...
     
    How To Do It
    As mentioned in the original article, you need to find a player you can sell for more than you buy them.
    Good free agents fit this description to a tee, but you can also buy players on the cheap, who increase in value almost at once. In the last article I recommended buying good players from smaller clubs (where they would be undervalued) and selling them on to bigger clubs, who would pay more. This part has changed slightly in FMM19 though.
    It's now harder than ever to find a really good player and buy them anywhere near their list price. The clubs are all insanely greedy! However, I've had good success with the following:
    Buying transfer listed players at way below their list price (seriously sometime they can be got at a fraction of it - or even free). Buying players with a release clause. Generally scouting around for players that look promising, but don't cost much. And of course, good quality free agents. You can normally sell these players for much higher than you asked for. It seems (to me) like that there are more clubs willing to buy players than ever and they don't mind paying over the odds. 
     
    Examples
    Matt Butcher was released by Bournemouth and I picked him up on a free, only to immediately sell him to Bristol City for £10.5M (where his value has now dropped to £2.8M):


     
    Next, Matt Olosunde was no longer wanted by Man Utd, so I bought him for £0. Yes, his value was several million, but I offered them £0 and they went for it. Then I turned around and sold him to Bristol City for £7.25M (once again higher than his value after the sale):


     
    Final eg, I bought Mahlon Romeo for £550K from Millwall (where he was undervalued because he was at a smaller club) and sold him to Blackburn for £5M (his value after the transfer went up even more, but I'm happy with my profit):

     
     
    Scale
    In the original article, I had a whole section about scale and whether it would work for clubs of all sizes. Same advice applies: your mileage may vary. However it's working a treat for me as a small club (Macclesfield) newly arrived in the Championship. The same principles still applied down lower, but it really took off once we hit the Championship, because we could attract better players who'd fetch a decent amount. I expect it will work even better in the Premiership (let me know how it goes if you try).
     
    Final Thoughts
    I'm not sure how I feel about this. It's just made FMM19 so much easier for me - but I was enjoying the challenge of it being harder and more realistic. 
    In hindsight, I think I'd like something in the game to prevent this. I'm NOT suggesting going back to the FMM18 behaviour of players being transfer listed when offered, but maybe some sort of behind the scenes functionality to prevent (or severely limit) any offers in the 6 months after a player signs. 
    What do you think?
     
  2. Favourite
    Scratch got a reaction from Gerechtigaids in How To Be Your Own Sugar Daddy   
    It hasn't been this easy to print your own money since the £150M bug was squashed. If you have a decent (but not great) budget, it's easy to wheel and deal your way into the big money. Here's how.   Disclaimer   First the disclaimer: Mileage may vary. It probably won't work in the lower leagues (see the scale section). But it's worked for me.   Theory   First, you need to sign the player you are going to sell. You should be looking for players in one of the following two categories:   Promising young players with a high potential star rating from clubs that are smaller than yours. After you buy them, their value should have gone up. Free agents with a high value, regardless of their actual attributes.   Next, try them. If they're great, keep them rather than trying to turn a profit. This isn't Monopoly!   However, if they are anything less than great, sell them as soon as you can. Don't wait too long or their value will drop and you'll lose money.   To sell them: Don't transfer list them, just offer them to clubs. Some people suggest offering them at around double their list value. If you can get this, feel free to take it, but I've found that triggering an auction is often better. To trigger an auction, offer the player out at a price lower than list value. I start at close to list value and keep lowering it until an auction is triggered. If only one club makes an offer, reject it and offer the player out again at a lower value.    Once you trigger an auction, keep raising the price by about £1M to £2M each round (you may need to experiment with this yourself). If you raise it too much, they'll lose interest.   If all other parties drop out and there is only one left, keep raising the price each round, as long as their status is Active. I've raised a player's transfer price by £10M (in small increments) after all other clubs had quit. They were happy to keep increasing their bid each round. Keep going until they indicate it is their final bid. Sometimes they may decide not to keep bidding and you'll have to start again, but it's often possible to drive the price up.   Now, rinse and repeat. Don't do that with just one player. Do it with ten.    Examples   Here's an eg of a player in the first category:   I bought him for £5.25M from Derby:   Because they are smaller than Celtic (sorry Derby fans!), he was undervalued and his value went up to around £9M as soon as I bought him. I tried him for half a year, but his neither his results nor his potential was as good as my other options, so I sold him. I couldn't get double his price, so I offered him at around £5M, which was enough to trigger an auction:   Newcastle dropped out at £14M, but I went another 5 rounds with Leicester and eventually got them up to £23.5M before they said it was their final offer. That's more than 2.5 times his list price and 4.5 times what I bought him for 6 months earlier!   Here's an eg of a player in the second category:   I scouted him out and signed him on a Bosman 6 months before his contract expired. I don't have a screenshot of his attributes anymore. They were pretty good, but not quite as good as my current keeper. I signed him anyway, even though I didn't really need him, because he had a high value at A.C. Milan and a bunch of caps for Italy. He was someone with a good reputation, meaning there's a better chance of selling him later if he didn't work out.    As it happens, I sold him via auction almost immediately. Real Madrid were the winners, paying me £38M less than a month after he arrived:   Scale   I hear you ask: It works for Celtic, but will it work for my club?    I haven't tested it, but I would expect buying and selling promising players from clubs smaller than yours would be scalable. The key is to buy someone who will increase in value as soon as you buy them and to then trigger an auction to drive the price up higher. It's all relative. It should be possible at a lower level than Celtic, but it probably won't scale down to the Conference. I'd be interested to hear from others on their experience with this.   Buying and selling free agents will likely be much harder to scale and will probably only work for players with a high reputation. There is a much higher chance you will get caught with the player if you try this with players who aren't top notch and lower level clubs are unlikely to be able to sign these players in the first place.   It's also worth noting that the egs above are from season 9 of my career. I started at Celtic with a transfer budget of £2.3M and a maximum wage of £29K. I had to slowly build up to being able to sign better players and to be able to spend £180K per week on free agents, but these principles worked on a smaller scale at the start too.    Anyway, please post with your experiences below.   Dangers   The biggest danger is that you will get stuck with players you don't really want. This can cause problems if their salary is too high or if they are upset about not playing, etc. If you try this technique a lot, you will experience this at some point. Most of the time however, the worst case is that the player is sold on at a loss. I've found that on balance, if you are careful with the players you pick, there is a very good chance you'll make a lot of money for your club.    The other danger is that to make a lot of money at this, you need to sign quite a few players each year. This can upset team harmony and balance etc. I haven't had any problem with this, but I'm winning lots which makes it much easier to keep everyone happy.    Finally, you may find yourself spending all your time finding players to sell, which isn't exactly the point of the game. Don't forget there are matches to be played too! Still it will all be worth it when you drop £150M on bringing Coman to your club.
  3. Happy
    Scratch got a reaction from Nucleus in Scratch Tries: A China 1KC [On a break]   
    @Nucleus @Ashez @smoggy90 - Thanks for your support fellas.
    Smoggy I'm gonna have to read about your 1KC! I reckon Chen Shilong would kill it with a 1KC.
     
  4. Happy
    Scratch got a reaction from Nucleus in Scratch Tries: A China 1KC [On a break]   
    @Nucleus @Ashez @smoggy90 - Thanks for your support fellas.
    Smoggy I'm gonna have to read about your 1KC! I reckon Chen Shilong would kill it with a 1KC.
     
  5. Favourite
    Scratch got a reaction from marianh14 in How To Be Your Own Sugar Daddy (FMM19 Version)   
    Back in the 2017 version, I wrote an article on how to print money, titled How To Be Your Own Sugar Daddy.
    The premise centred around buying either:
    a) players with high potential, but low value, from clubs smaller than you; or b) free agents with high value, then turning around and selling them for a much higher price. If you could abuse take advantage of the auction system to drive the price as high as possible, all the better! 
     
    Sugar Free Diet In FMM18
    That didn't work in FMM18 for two reasons: 
    The auction system was removed. The "Offer to clubs" option actually transfer listed players, which caused chaos when used on new players / too many players. But guess what? Most of what I covered in the original article works again in FMM19.
     
    Sugar Daddy FMM19 Style
    Auctions are back in FMM2019 - but don't get your hopes up. You won't get clubs bidding against themselves long after the other clubs have dropped out, driving the price up to insane levels. This year's auctions are more balanced and dare I say realistic. You can drive the price up a little, but that's it.
    The key though was always the ability to offer players to other clubs without them knowing being transfer listed. If you transfer list a new player, they get upset. If you do it to 10 players at once, you've got a mutiny on your hands... Fortunately, FMM19 reverted to FMM17 behaviour: offering a player to other clubs does not add them to the transfer list.
    This means in FMM19 you can once again pick up a player and turn right around and sell them for a profit...
     
    How To Do It
    As mentioned in the original article, you need to find a player you can sell for more than you buy them.
    Good free agents fit this description to a tee, but you can also buy players on the cheap, who increase in value almost at once. In the last article I recommended buying good players from smaller clubs (where they would be undervalued) and selling them on to bigger clubs, who would pay more. This part has changed slightly in FMM19 though.
    It's now harder than ever to find a really good player and buy them anywhere near their list price. The clubs are all insanely greedy! However, I've had good success with the following:
    Buying transfer listed players at way below their list price (seriously sometime they can be got at a fraction of it - or even free). Buying players with a release clause. Generally scouting around for players that look promising, but don't cost much. And of course, good quality free agents. You can normally sell these players for much higher than you asked for. It seems (to me) like that there are more clubs willing to buy players than ever and they don't mind paying over the odds. 
     
    Examples
    Matt Butcher was released by Bournemouth and I picked him up on a free, only to immediately sell him to Bristol City for £10.5M (where his value has now dropped to £2.8M):


     
    Next, Matt Olosunde was no longer wanted by Man Utd, so I bought him for £0. Yes, his value was several million, but I offered them £0 and they went for it. Then I turned around and sold him to Bristol City for £7.25M (once again higher than his value after the sale):


     
    Final eg, I bought Mahlon Romeo for £550K from Millwall (where he was undervalued because he was at a smaller club) and sold him to Blackburn for £5M (his value after the transfer went up even more, but I'm happy with my profit):

     
     
    Scale
    In the original article, I had a whole section about scale and whether it would work for clubs of all sizes. Same advice applies: your mileage may vary. However it's working a treat for me as a small club (Macclesfield) newly arrived in the Championship. The same principles still applied down lower, but it really took off once we hit the Championship, because we could attract better players who'd fetch a decent amount. I expect it will work even better in the Premiership (let me know how it goes if you try).
     
    Final Thoughts
    I'm not sure how I feel about this. It's just made FMM19 so much easier for me - but I was enjoying the challenge of it being harder and more realistic. 
    In hindsight, I think I'd like something in the game to prevent this. I'm NOT suggesting going back to the FMM18 behaviour of players being transfer listed when offered, but maybe some sort of behind the scenes functionality to prevent (or severely limit) any offers in the 6 months after a player signs. 
    What do you think?
     
  6. Favourite
    Scratch got a reaction from Nucleus in Scratch Tries: A China 1KC [On a break]   
    So.. it's been a while... (more than a month!).
    I had a semi enforced break from playing around Christmas time for a week or so. Then, when I had the chance to come back to FMM, I actually didn't. I played some other games that had been sitting ignored on my phone etc, caught up on Netflix a bit, started working on some of my long abandoned side projects. 
    To be honest, although I love it, FMM had become a little too consuming and I really needed the break from it. I guess I suffered from FMM burnout. The break felt good!
    The same can probably be said of Vibe itself. I love it here and I've gotten so much out being involved in the community, but I really struggle (timewise) trying to keep up with all of your great careers. To top it off, I take a long time to write updates for my career. So I was spending every second of my spare time playing, writing, reading FMM. Could be worse things than that, but I'd lost balance and other parts of my life were suffering.
    Now? Well I guess Pedro is still there waiting for me and I'll probably return to him at some point, but not just yet. And when I do, I need to try to keep the balance a bit better. Not sure how though. Once I start, I'll have trouble not playing too much. I might be able to make my write up's briefer. Can't really scale back my reading as I was pretty bad at that in the first place!
    Anyway, just thinking out loud and figured I should dump some of this here in case anyone's interested in why I've been scarce...
  7. Favourite
    Scratch got a reaction from Nucleus in Scratch Tries: A China 1KC [On a break]   
    So.. it's been a while... (more than a month!).
    I had a semi enforced break from playing around Christmas time for a week or so. Then, when I had the chance to come back to FMM, I actually didn't. I played some other games that had been sitting ignored on my phone etc, caught up on Netflix a bit, started working on some of my long abandoned side projects. 
    To be honest, although I love it, FMM had become a little too consuming and I really needed the break from it. I guess I suffered from FMM burnout. The break felt good!
    The same can probably be said of Vibe itself. I love it here and I've gotten so much out being involved in the community, but I really struggle (timewise) trying to keep up with all of your great careers. To top it off, I take a long time to write updates for my career. So I was spending every second of my spare time playing, writing, reading FMM. Could be worse things than that, but I'd lost balance and other parts of my life were suffering.
    Now? Well I guess Pedro is still there waiting for me and I'll probably return to him at some point, but not just yet. And when I do, I need to try to keep the balance a bit better. Not sure how though. Once I start, I'll have trouble not playing too much. I might be able to make my write up's briefer. Can't really scale back my reading as I was pretty bad at that in the first place!
    Anyway, just thinking out loud and figured I should dump some of this here in case anyone's interested in why I've been scarce...
  8. Favourite
    Scratch got a reaction from Beckham2 in FMM19 General Discussion   
    Seriously though, I did actually think about reloading... It was sooooo tempting. I'd been playing that for 23 seasons. But in the end, what happened, happened... That's the game. I've had more than my fair share of good stuff, so gotta take the bad stuff too.
  9. Favourite
    Scratch got a reaction from Beckham2 in FMM19 General Discussion   
    LoL, it was definitely a mind f@ck. I literally posted on the career thread: "7 goals to go, no way he can miss it now", then started pre-season and out of nowhere: 

    I mean... What can you say to that!?
  10. Favourite
    Scratch got a reaction from Beckham2 in FMM19 General Discussion   
    I'll admit I was sorely sorely tested that time Colidio instantly retired at the beginning of the season when he was only 7 goals short of 1.5K... Had to walk away for a bit before I hit Save (it was over, but I had to save so I couldn't go back)...
    I can understand the temptation and don't want to throw too many stones, which is why a hard save mode would be great. No questions any more...
  11. Favourite
    Scratch got a reaction from Beckham2 in FMM19 General Discussion   
    I think they could do it, but it would be another thing where they'd have get the balance right and it would probably end up with people being unhappy. 
    If they were to do it, then there are plenty of ways they could do it. There's a random element to almost everything that happens in the game and they just need to modify that randomness to be a little less likely to be in your favour.
    They could make it so it's less likely that players will sign for you, that you'll get less budget, that the impact of unhappy players on the team performance is greater, that morale will slip more quickly, that you'll get sacked quicker, etc etc etc. It could come down to changes in the match engine (does the defender make the tackle? Does the player get injured?), but I'd personally leave that well alone.
    The problem with all this is trying to get the balance right. It's hard enough when there is only 1 level of difficulty. If you add a bunch more in, then balance probably flies right out the window. 
    For me, I'd be happy with an instant save mode. It doesn't make the game easier itself, but it does remove all possibility of reloading etc. That would be a pseudo hard mode for some (and would remove any doubt from our challenges and competitions  ). But I'm not expecting that...
     
  12. Favourite
    Scratch reacted to Foxy in Foxy and Fulham Try To “Do a Leicester” - Season 2 Part 3   
    I have found the same thing but I’m an awkward sod and like to do things a bit different at times and this is probably one of those occasions tbh.
  13. Favourite
    Scratch got a reaction from DutchTony in Stamina   
    I had it go up quite a bit (eg 3 to 14) if I set it as the focus attribute for training and the player has room to develop... Otherwise, yeah, it doesn't go up a lot.
  14. Favourite
    Scratch got a reaction from Woody in The ‘100 Club’ - Vibe’s most exclusive challenge   
    @Rob @Foxy - Lucky you didn't add my last effort, as this time around Pedro scored 129 goals at 2.43 goals per match:

    No hurry to add me, but next time it's updated would be great to get this one added. Thanks fellas!
  15. Favourite
    Scratch got a reaction from Titjes in Scratch Tries: A China 1KC [On a break]   
    Update - Season 4
    Pedro came of age in season 3, scoring 115 goals at 2.3 goals per game. Can he repeat that (or better it) this season? Let's see...
     
    Club & League Development
    We want to improve the reputation of both the club and the league in order to attract / keep players and to allow them develop to their full potential (ie most need to play at a higher level to improve).
    The club finished the year on 4 stars, up from 3.5 last year (and 3 originally). We also increased the stadium capacity to 80,000 and we finally maxed out the training facilities.
    The CSL still has a 3.5 star reputation, but it's rank is still slipping backwards (from 23rd, to 25th, to 26th, now 27th). We're clearly the best league in Asia now, but it doesn't seem like there is anyway to improve this.
     
    Player Development
    Pedro only got one update this year and it was very minor:

    Plus 1 to Shooting and Creativity. That's it. He's still improving, but very very slowly (+2 for a 10 star performance). Given that he only improves in the Asian Champions League, the Club World Championship and ITN games, it's going to take some time to level up again.
     
    Transfers
    We continue trying to bring big names to the club. We succeeded in some respects, but for every player that came, at least 50 said no.
    A lot went out this year. Some highlights:
    Rajkovic: whose key attributes just weren't developing (keepers are the one position I can't get my head around with the new training).
    Kryvstov: who I like quite a lot, but he fell behind Ajer and Tah and I wanted to bring in some fresh players.
    Kampl: who was top drawer, but we'd overloaded the midfield positions and someone had to go.
    Dudu: who looked good last season (14 assists in 30 games with only 1 goal), but a new arrival meant he wouldn't get game time.
    That new arrival was Leon Bailey, who will be awesome here in China! Apart from Bailey, we only brought in a few promising youngsters. It looks a little unbalanced, but we committed to giving some promising young Chinese players game time and needed to free up some space.
    In other news, it's Sugar Daddy time:

    Though I can't spend the money I already have, so... ¯\_(ツ)_/¯
     
    Competitions - Club
    We won everything again pretty easily:

    Screenshots below:
    The only notable results there are:
    The second leg of the CFA Cup Final: I forgot it was over 2 legs and went super attacking when we went 2-1 down instead of tightening up. We gave another 2 goals away, which meant we went to overtime. Luckily we got the winner in there, but I could have so easily thrown it away. 😨
    The 2-0 Semi Final win over Bayern Munich in the Club World Championship. It wasn't even close like previous years. We still lose the odd game here and there, but basically we're better than everyone in the world at this point.
     
    Competitions - ITN
    Still no sign of Tite losing the The Brazil job. He's rock solid. In the meantime, things are going great with China. We easily won the qualifying group and qualified for the World Cup:

     
    Assists
    Let's see who is providing the most assists:

    Pavon again with 48. I almost got 50 assists for the first time! After Pavon, Bailey was great, as was Sessegnon and a bunch of others. Looking good.
     
    Injuries
    He had a ghost injury:
    Then a real one, but only 10 days:

    Once again, he's gotten off lightly.
     
    Goal Highlights
    Pedro only had one 5 goal haul this year (in the Champions League Final, screenshot above), but this is the sort of form he had this year:

     
    Goal Totals
    Pedro scored 129 goals in 53 games this year at 2.43 goals per match:

    Ramping it up now...
     
    Progress
    24 (EOY) Season Total Club Goals 129 378  
    The Future
    Should I set a target of 140 goals next year? I guess I'll just take it as it comes.
    Probably worth mentioning that Pedro wants to help me succeed and people have stopped trying to buy him, so I think we're going the distance here...
     
  16. Favourite
    Scratch got a reaction from Miki Taka in Looking for Chilean regens   
    I've done what @Rob2017 has done, but before that I try to filter the search to players based in South America as most Chilean regens start there. But if not there, then gotta do what Rob said. 
  17. Favourite
    Scratch reacted to kts365 in Really struggling to find 1k tactic   
    Yes!
    I still play a 41221 in tougher games and a 4321 in easier games. 
    And your tactic will always look poorer until you have your team built into it
  18. Favourite
    Scratch reacted to Nucleus in Nucleus Attempts -Fábio Silva 2k Challenge - Completed   
    Cheers lads,
    Wilson is indeed the Bale regen and he’s godly! I agree with you @Scratch regarding wingers this year. They seemed dead last year to be honest and most of the time I’d use AP’s on the wings. Seemed to have returned this year, although they could still be better imo
    Surprised you even read! 😛
  19. Favourite
    Scratch reacted to Titjes in Titjes and his first 1K --> Completed   
    Thanks mate
    Even if the 1.5k is possible, I'm going to stop when he hits 1K  I'm afraid the save will start to be boring if I continue it to long  
  20. Favourite
    Scratch reacted to Woody in DJ Woody’s Record Store   
    !!RECORDS HAVE BEEN BROKEN AND NEW ARRIVALS!!
    Go check em out!
  21. Happy
    Scratch got a reaction from Nucleus in Nucleus Attempts -Fábio Silva 2k Challenge - Completed   
    Great job mate, definitely on track! 👍
    Hope he hangs on to those attributes a while longer and doesn't start the long slide for a while...
    I think (from earlier updates), that Wilson is the Bale regen. Is that right @Nucleus? That's pretty awesome goal to assist ration for a winger. That said, so far I've found 19 more likely to have wingers assist a fair bit more than score, so either I've been lucky (I struggled with it last year) or the game has been tweaked...
  22. Favourite
    Scratch got a reaction from Titjes in Titjes and his first 1K --> Completed   
    Just caught up on this and stunning work mate! Those scores are amazing. I fear you've made a grave mistake in choosing your Manager name. 1.5KC would have been more appropriate. 😄
  23. Favourite
    Scratch reacted to Kanegan in Pensioners Club (Season 20 Final - 1KC Complete)   
    Thanks. This save has been pretty enjoyable. The amount of different strikers you get to use is massive. The Vinicius season was definitely a milestone with Vardy and Haller's season coming close.  Looking to wrap this up in a season or two. And since nobody got the answer, here is my next striker:
     
     

  24. Happy
    Scratch got a reaction from adrianyujs in FMM19: In Game Editor Guide   
    Intrigued now... Can see it would be a lot fun changing stuff around. But then we can already do a fair bit of that through changes.txt right?
    That checkbox linking the ability with attribute changes looks interesting. I tried to do a test a while back using changes.txt, but it was messed up by them being linked. I was trying to change the CA of a player but leave the attributes the same, so I could test whether CA had any impact on performance or whether it was all attributes. But when I adjusted the CA, it increased the attributes and invalidated the test... Maybe the editor could let me test this properly.
  25. Favourite
    Scratch reacted to Kanegan in Pensioners Club (Season 20 Final - 1KC Complete)   
    Season 15
    Transfers Out

    Transfers In

     
    Season Performance

    Almost a clean sweep as we won everything except Carabao Cup. It was like Keegan's entertainers as we hit 100 but also conceded a humongous 61.
     
    League Performance
    Pedro takes the pole position to continue our long run but look at Gnanduillet, what a player. He hits 22 to come second. Worrall loses his assist king title for the first time.
     
    Cup Runs
    Pedro announced his arrival with 4 goals against Chelsea in the season opening Community Shield while the Carabao Cup was a disaster as Southampton drew 3-3 before beating us on shootout.
     
    Champions League
    We blazed through the Champions League. 7-0 in the home leg against OL, 8-4 over two legs against Ajax, a comprehensive win against Real Madrid before decimating Porto 3-0. 
     
    Awards
    Gnanduillet wins Players Player of the Year as well as African Footballer of the Year.
    Now what did he do to deserve the awards??

    With 28 goals and 20 assists, he stepped up this season.
     
    The Playmaker

    He performed again playing 5 less games than last season but getting 26 assists.
     
    Main Man

    He scored his 50th goal in the final of the Champions League . He could have scored more if he had not missed around 2 months of action.
     

    715/1000 -> 285 to go.
     
     
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