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Scratch

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    Level 20
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  1. Favourite
    Scratch got a reaction from AndersJ in Inside The Game - The Making Of A Champion   
    This is a 'cheat' career, designed to help learn more about how the game works.
    By 'cheat', I mean I will be looking at hidden things, like the players Current Ability (CA) and Potential Ability (PA). I will not be editing the save in any way or reloading, just looking at things like CA/PA and how it relates to things in the game, particularly the training system. 
     
    Warning
    If you do not want to see CA/PA of current players or learn how that relates to the game, then press the back button right now!
     
    The Task
    I will taking Rayhaan Tulloch and turning him into a champion record breaking goal scorer. Here he is at the start of the game:

    He's fast and has some promise, but it's hard to tell just how far he'll go... By the end of this however, he is going to be green all over and capable of scoring 100 goals per season. 
    I can pretty much guarantee this because I know his CA and PA. In fact, that's why I chose him. I started up a new game and then searched for young players with a high PA and at least a 40 point gap between CA and PA (ie with lots left to develop). This is what I found:
    That image is of the proof of concept web version of the AM19 app (Assistant Manager 19 for FMM) that I'm developing. You'll see screenshots of both the app and the web version as we go through this, as some things haven't been added to the app yet. It's a work in progress (no release estimate at this point). 
    Note: The PA (but not CA) for players this young changes every time you start a game, so there is no guarantee that those players will have the same values for you.
    Anyway, there are more promising young strikers in the game than Tulloch, but he stands out as someone who will develop a lot. We're going to follow his progress and see what we can learn.
    I'm playing the game as a 1KC, but I'm not sure if I will see it all the way through to completion, or if I'll stop when our Champion is fully developed. If I do continue, this career will obviously not be eligible for the leader board because I'm cheating! 🙂
     
    The Club
    I'm heading back to Newcastle. Rafa has left and the media has been reporting that Steve B will get the job. They got it slightly wrong - it's Steve C (me) that's taking the job! Alright, I know it's a year earlier, but I'm their new manager either way. For those who care, Rafa will land on his feet at Tottenham a month or so after I take the job. 
    The Newcastle team is pretty weak to be honest. I have the original DB as I'm using the pre winter-update version of the game still. Here's what I found when I took over:
    The board expect Euro Cup qualification which is a bit rich, but I think we can probably do that - with a few changes... So I start the career by selling off all the weak links and bringing in some quality players. 
    Now because I can see the CA/PA of players during this career, I've set myself some limits: I'm only going to sign 8 players in the first season and 4 players in subsequent seasons (not including youth players). I can sell as many as I like, but I can't flood the team with loads of 180+ PA players. Note: I normally end up with a team flooded with regens, so I'll probably have a weaker team this time around even though I can actually cheat in this save. 😂
    At the start of the game, it's hard to attract truly top class players to Newcastle, so most of the players I picked up are ones that will develop into class acts. I don't have a screenshot of them to hand (I normally get that at the end of the season), but some will be familiar to you: Pavon, Havertz, Tonali, Passlack, Ajer all of whom I've used before. Others maybe less so: Ben Osborn from Nottingham Forest, Eberechi Eze from QPR and Tulloch himself.
    Osborn and Eze a) are around the 160 PA level (in this save); b) can play multiple positions, which is useful in the first season with a small squad; and c) are English, which is important as I may end up managing England and want some Englishmen in my squad. I could have got better players, but these fit the bill perfectly for now. 
     
    Training Staff / Facilities
    We need to make sure that Tulloch has the best environment for him to improve.
    Newcastle starts off with sub par facilities:

    So the first thing I do is convince the board to upgrade them:

    That was unheard of in previous versions of FMM, but is worth trying in FMM19, especially if the team report shows that the facilities is below par. I've played Newcastle a few times in FMM19 and I know that there are 4 upgrades that they'll give me at the start. The facilities can improve more, but that probably has to wait until next year.
    The next thing I did was to start hiring/upgrading staff. I ended up with almost a full set of gold staff, except for one coach. I didn't get a screenshot of all staff, but here is the coaching staff I'm rolling with:

    I've gone strong on Fitness and Motivation this time around. Having a little extra fitness is always good, and I'm increasingly using Motivational staff as they are pretty much the only way to improve Teamwork. That's not critical at the start, but as the game goes on, many of the better young players are lacking in this regard. Sigh, youth today...
    David Weir is the weak link, but he's a decent chance to be gold around New Year, or at the end of the season if he fails his first attempt. I would have picked up a Youth coach if I could have while Tulloch is young, but I couldn't get one.
     
    Final Thoughts
    I'll leave it here for now, but will be back in the next few days looking at Tulloch's initial steps at the club.
    Some of the things I cover might be basic knowledge to some of you - I'm just going to write up things as they occur to me as I go through this career. I hope it's useful to some of you.
    Bear in mind that these are only my thoughts based on what I'm seeing and may not be always correct. If you have differing ideas, or think I've got things wrong, let me know! 🙂
     
  2. Favourite
    Scratch got a reaction from AndersJ in Inside The Game - The Making Of A Champion   
    This is a 'cheat' career, designed to help learn more about how the game works.
    By 'cheat', I mean I will be looking at hidden things, like the players Current Ability (CA) and Potential Ability (PA). I will not be editing the save in any way or reloading, just looking at things like CA/PA and how it relates to things in the game, particularly the training system. 
     
    Warning
    If you do not want to see CA/PA of current players or learn how that relates to the game, then press the back button right now!
     
    The Task
    I will taking Rayhaan Tulloch and turning him into a champion record breaking goal scorer. Here he is at the start of the game:

    He's fast and has some promise, but it's hard to tell just how far he'll go... By the end of this however, he is going to be green all over and capable of scoring 100 goals per season. 
    I can pretty much guarantee this because I know his CA and PA. In fact, that's why I chose him. I started up a new game and then searched for young players with a high PA and at least a 40 point gap between CA and PA (ie with lots left to develop). This is what I found:
    That image is of the proof of concept web version of the AM19 app (Assistant Manager 19 for FMM) that I'm developing. You'll see screenshots of both the app and the web version as we go through this, as some things haven't been added to the app yet. It's a work in progress (no release estimate at this point). 
    Note: The PA (but not CA) for players this young changes every time you start a game, so there is no guarantee that those players will have the same values for you.
    Anyway, there are more promising young strikers in the game than Tulloch, but he stands out as someone who will develop a lot. We're going to follow his progress and see what we can learn.
    I'm playing the game as a 1KC, but I'm not sure if I will see it all the way through to completion, or if I'll stop when our Champion is fully developed. If I do continue, this career will obviously not be eligible for the leader board because I'm cheating! 🙂
     
    The Club
    I'm heading back to Newcastle. Rafa has left and the media has been reporting that Steve B will get the job. They got it slightly wrong - it's Steve C (me) that's taking the job! Alright, I know it's a year earlier, but I'm their new manager either way. For those who care, Rafa will land on his feet at Tottenham a month or so after I take the job. 
    The Newcastle team is pretty weak to be honest. I have the original DB as I'm using the pre winter-update version of the game still. Here's what I found when I took over:
    The board expect Euro Cup qualification which is a bit rich, but I think we can probably do that - with a few changes... So I start the career by selling off all the weak links and bringing in some quality players. 
    Now because I can see the CA/PA of players during this career, I've set myself some limits: I'm only going to sign 8 players in the first season and 4 players in subsequent seasons (not including youth players). I can sell as many as I like, but I can't flood the team with loads of 180+ PA players. Note: I normally end up with a team flooded with regens, so I'll probably have a weaker team this time around even though I can actually cheat in this save. 😂
    At the start of the game, it's hard to attract truly top class players to Newcastle, so most of the players I picked up are ones that will develop into class acts. I don't have a screenshot of them to hand (I normally get that at the end of the season), but some will be familiar to you: Pavon, Havertz, Tonali, Passlack, Ajer all of whom I've used before. Others maybe less so: Ben Osborn from Nottingham Forest, Eberechi Eze from QPR and Tulloch himself.
    Osborn and Eze a) are around the 160 PA level (in this save); b) can play multiple positions, which is useful in the first season with a small squad; and c) are English, which is important as I may end up managing England and want some Englishmen in my squad. I could have got better players, but these fit the bill perfectly for now. 
     
    Training Staff / Facilities
    We need to make sure that Tulloch has the best environment for him to improve.
    Newcastle starts off with sub par facilities:

    So the first thing I do is convince the board to upgrade them:

    That was unheard of in previous versions of FMM, but is worth trying in FMM19, especially if the team report shows that the facilities is below par. I've played Newcastle a few times in FMM19 and I know that there are 4 upgrades that they'll give me at the start. The facilities can improve more, but that probably has to wait until next year.
    The next thing I did was to start hiring/upgrading staff. I ended up with almost a full set of gold staff, except for one coach. I didn't get a screenshot of all staff, but here is the coaching staff I'm rolling with:

    I've gone strong on Fitness and Motivation this time around. Having a little extra fitness is always good, and I'm increasingly using Motivational staff as they are pretty much the only way to improve Teamwork. That's not critical at the start, but as the game goes on, many of the better young players are lacking in this regard. Sigh, youth today...
    David Weir is the weak link, but he's a decent chance to be gold around New Year, or at the end of the season if he fails his first attempt. I would have picked up a Youth coach if I could have while Tulloch is young, but I couldn't get one.
     
    Final Thoughts
    I'll leave it here for now, but will be back in the next few days looking at Tulloch's initial steps at the club.
    Some of the things I cover might be basic knowledge to some of you - I'm just going to write up things as they occur to me as I go through this career. I hope it's useful to some of you.
    Bear in mind that these are only my thoughts based on what I'm seeing and may not be always correct. If you have differing ideas, or think I've got things wrong, let me know! 🙂
     
  3. Favourite
    Scratch reacted to NguyenDucAnh in Second Nationality Call Ups   
    Hope they add the ability to at least convince a player to represent your nation. For now, a little editing can help 
  4. Favourite
    Scratch reacted to chouchou in FMM Mythbusters   
    I think first first phrase "Strikers With High Teamwork Score Less Goals" would be the only one we could test easily in a scientific-like way.
    1. Use in-game editor to increase any player teamwork to 20
    2. Play and reload same game a few dozen of times
    3. Use in-game editor to decrease same player teamwork to 1
    4. Play and reload same game a few dozen of times
    5. Do the maths
    I have no time currently for testing, anyone up for this?
  5. Favourite
    Scratch got a reaction from DIRECTFX in FMM Mythbusters   
    LOL, no-one biting? 😄
    I could go on about how plenty of scientific facts were later proven to be false, or link to scientists who don't even believe in the concept of facts, etc, but... ain't nobody got no time for that.
    Basically I treated the poll as if we were being asked whether we believed these things were fact, based on our observations. That's a lot more fun than arguing about whether they are actually facts or whether facts even exist... 😂
  6. Shocked
    Scratch got a reaction from Foxy in FMM Mythbusters   
    It's all part of the plan... Play dumb at first, build your power and wait until you're ready, then start winning every game 50-0, take over the phone, upload yourself to the internet, take over the world... 
    I mean isn't it obvious that's what happening? There's no way an AI could actually be that bad... 😂
  7. Favourite
    Scratch got a reaction from Foxy in Scratch Tries: The Super Secret Scottish 1KC (Complete)   
    So... I went and did a 1KC without telling anyone... It wasn't meant to be a secret, I'm just a little too busy to write it up at the moment, and well one thing led to another: First I thought I might write up a couple of seasons together, then I thought maybe I'd write up the first 5 seasons together, and then ... it was over!
    This is the lad, Fraser Hornby, playing at Celtic:

    He was a fantastic striker who banged goals in for fun, probably better than any other striker I've ever used (though I suspect that's because I was using the pre-winter update version of FMM19). The only downside, he's my only 1KC striker that didn't decide I was his favourite person. ¯\_(ツ)_/¯
    I picked up the Scottish job early on:

    And here is his INT goal total (7 goals) just before our first game with me in charge (I take the 7 goals off down below):

    We did alright at the ITN level. No major tournament trophies, but a few semi finals and consistently good, meaning we made it to ranked 3rd in the world:

    At Celtic we won pretty much everything, pretty much all the time:
    I did alright as a manager, except I suck big time at transfers:

    As with all my Celtic careers: at the beginning you can't get the top players to join you, so you have to buy the top young players. Then by the time the top players will sign for you, you don't need them. The only really big name signings I made were Havertz and De Gea. The rest were youngsters that came through at Celtic. I started out not using known regens, but I lost my will somewhere along the way and cherry picked a few. 
    I had planned on making Pavon the side story of the save and seeing how many assists he could get. Unfortunately Hornby fell out with most of the team a couple of seasons in, meaning I had to sell off most of the squad, including Pavon. His replacement was this guy, who was ace:
    He was an early signing, so I don't know who's regen he was, but he was top quality for us. If you take off the game he played for Barcelona before we signed him, he played 249 games and made 249 assists. Not bad. He didn't play as much as he could have due to a) injuries; and b) me giving playing time to the next batch of young hopefuls; so didn't have a chance to go for the 500 assists. One day, I'll crack that.
    Anyway, Hornby brought up the 1K with his second goal (out of five) in the Betfred Cup Final on 28th November 2027 (next year I want to propose a fastest 1KC leaderboard as well as highest total):

    Here's the video of the goal in case you're interested: 
    And here is his history:



    He pretty consistently picked up an injury each year, but nothing more than 1 month, some times just a 10 day injury and a couple of years he even went injury free. 
    He scored a total of 879 League goals and 124 ITN goals (131 ITN goals minus 7 before I took over, screenshots up the top). That adds up to: 1003 goals.
    He's only 28 and could almost certainly make 1.5K, but I'm stopping here. At times this save was the most fun I've ever had with FMM, as the goals rained in and I got through seasons quicker than ever before. At other times it dragged badly, because I wanted to be playing a save I could use my scout app with.
    I almost packed it in a couple of times, but in the end I wanted to get at least one 1KC in the bag in FMM19, after failing a couple (I abandoned my Pedro / Beijing save due to being too busy and accidentally cheated on my Armstrong Sequel save). If I thought I could make it to 2KC, I'd have kept it quiet and tied with @Nucleus the day before FMM20 comes out, just like last year! 😄 But there's no way I can make it that far, so I'm calling it quits now...
     
  8. Shocked
    Scratch got a reaction from Foxy in FMM Mythbusters   
    It's all part of the plan... Play dumb at first, build your power and wait until you're ready, then start winning every game 50-0, take over the phone, upload yourself to the internet, take over the world... 
    I mean isn't it obvious that's what happening? There's no way an AI could actually be that bad... 😂
  9. Funny
    Scratch reacted to samhardy in FMM Mythbusters   
    Apart from in FMM, where they can't seem to do much more than play a striker at left back, a centre half as a complete forward and sign about 6 goalkeepers in one transfer window 😂
  10. Happy
    Scratch got a reaction from samhardy in FMM Mythbusters   
    Not gonna bite. This is a conversation that would be best over a few 🍻.... 😄
  11. Favourite
    Scratch got a reaction from Foxy in Scratch Tries: The Super Secret Scottish 1KC (Complete)   
    So... I went and did a 1KC without telling anyone... It wasn't meant to be a secret, I'm just a little too busy to write it up at the moment, and well one thing led to another: First I thought I might write up a couple of seasons together, then I thought maybe I'd write up the first 5 seasons together, and then ... it was over!
    This is the lad, Fraser Hornby, playing at Celtic:

    He was a fantastic striker who banged goals in for fun, probably better than any other striker I've ever used (though I suspect that's because I was using the pre-winter update version of FMM19). The only downside, he's my only 1KC striker that didn't decide I was his favourite person. ¯\_(ツ)_/¯
    I picked up the Scottish job early on:

    And here is his INT goal total (7 goals) just before our first game with me in charge (I take the 7 goals off down below):

    We did alright at the ITN level. No major tournament trophies, but a few semi finals and consistently good, meaning we made it to ranked 3rd in the world:

    At Celtic we won pretty much everything, pretty much all the time:
    I did alright as a manager, except I suck big time at transfers:

    As with all my Celtic careers: at the beginning you can't get the top players to join you, so you have to buy the top young players. Then by the time the top players will sign for you, you don't need them. The only really big name signings I made were Havertz and De Gea. The rest were youngsters that came through at Celtic. I started out not using known regens, but I lost my will somewhere along the way and cherry picked a few. 
    I had planned on making Pavon the side story of the save and seeing how many assists he could get. Unfortunately Hornby fell out with most of the team a couple of seasons in, meaning I had to sell off most of the squad, including Pavon. His replacement was this guy, who was ace:
    He was an early signing, so I don't know who's regen he was, but he was top quality for us. If you take off the game he played for Barcelona before we signed him, he played 249 games and made 249 assists. Not bad. He didn't play as much as he could have due to a) injuries; and b) me giving playing time to the next batch of young hopefuls; so didn't have a chance to go for the 500 assists. One day, I'll crack that.
    Anyway, Hornby brought up the 1K with his second goal (out of five) in the Betfred Cup Final on 28th November 2027 (next year I want to propose a fastest 1KC leaderboard as well as highest total):

    Here's the video of the goal in case you're interested: 
    And here is his history:



    He pretty consistently picked up an injury each year, but nothing more than 1 month, some times just a 10 day injury and a couple of years he even went injury free. 
    He scored a total of 879 League goals and 124 ITN goals (131 ITN goals minus 7 before I took over, screenshots up the top). That adds up to: 1003 goals.
    He's only 28 and could almost certainly make 1.5K, but I'm stopping here. At times this save was the most fun I've ever had with FMM, as the goals rained in and I got through seasons quicker than ever before. At other times it dragged badly, because I wanted to be playing a save I could use my scout app with.
    I almost packed it in a couple of times, but in the end I wanted to get at least one 1KC in the bag in FMM19, after failing a couple (I abandoned my Pedro / Beijing save due to being too busy and accidentally cheated on my Armstrong Sequel save). If I thought I could make it to 2KC, I'd have kept it quiet and tied with @Nucleus the day before FMM20 comes out, just like last year! 😄 But there's no way I can make it that far, so I'm calling it quits now...
     
  12. Favourite
    Scratch got a reaction from deJong in FMM19 General Discussion   
    Yeah, motivational coaches can improve teamwork, but only a point or two, it's not quick. There is one position, maybe Defensive Forward, that lists teamwork as a skill, so may actually improve it, but I haven't tested it. 
    But to the original question: I've never seen technique go up in this year's version either. I suspect it's impossible.
  13. Favourite
    Scratch got a reaction from Nucleus in First look at Assistant Manager for FMM19 - Spoilers (CA/PA)   
    First up, there is a screenshot and a video which show real CA/PA in the game. If you don't like that sort of thing, hit the back button now!!!
     
    Previously I shared a screenshot of a tool I was working on: 

    That ran in a web browser and only worked for 1 user (me). There was no account management so that others could upload their own files - actually there was no upload functionality, I had to manually copy the save file to my web server. Not practical for others to use.
    Therefore, I decided to turn it into a mobile app. That meant learning a whole new programming language (Yay!). It's been slow going, but I finally hooked it up and got the very first test version going. It's flakey as all heck (eg: was working on one save, then later it just broke, because it randomly added another record to a certain section but didn't change the number of records in that section). It's missing much of the functionality I had going in the web version (individual player views, sorting, searching, filters, etc, etc), but I've got it showing the current team. I thought I'd show you a quick first look:
     
    I'm not sure I like the "Assistant Manager for FMM19" title. I know @Nucleus is going to shorten it to AssMan 😄 Not going to call it that in case it's banned from Google Play or the App Store.
    I didn't want to call it Scout or anything like that. That will be the main feature of the first version, but I want to add other stuff like tracking a player's development, tracking their stats (eg across a 1KC) etc... Not sure I can even do all that yet, but planning to try!
    First version will be Android. I've developed it in a way that I should be able to get an iPhone app going without too much trouble, but... I don't have an iPhone or an App Store developer account, etc... Hopefully I'll get to that at some point. 
    Not sure about pricing yet. I may make some of it free, but some of it (like viewing CA/PA) will definitely be behind a paywall. This is taking me a LOT of time, so it's not going to be totally free. I'll have to rewrite a lot of the logic with the yearly release of of FMM, so I'll probably release a different version each year like previous scouting apps have done.
    At this stage, there are no plans to allow editing. It wouldn't be too hard for things like CA, PA, Attributes, squad status, contract dates etc, but some things would be very difficult (eg names). Mostly however, I'm wary of getting into SIGames territory and competing with their editor. I'd hate to get in trouble with them - therefore I want to stick to stuff that they don't provide.
    No timeframes yet. I'd expect it will take quite some time to get it good enough to release. But I am working on it (too much!).
    Anyway, there it is. Let me know what you think...
     
  14. Favourite
    Scratch got a reaction from NguyenDucAnh in How to add player pictures manually?   
    Hmm, I'll have to check this out sometime. I thought the ID would be the same (pretty sure it was in previous years), but I had a link in my tool that took you to that ID on sortitoutsi.net and it was taking me to the correct page for existing players, and clearly incorrect ones for regens. For example the Ronaldo regen would link to a coach from Panama or something whacky, instead of Ronaldo. But it's quite likely I just screwed up somewhere! 😄
  15. Favourite
    Scratch got a reaction from Nucleus in First look at Assistant Manager for FMM19 - Spoilers (CA/PA)   
    First up, there is a screenshot and a video which show real CA/PA in the game. If you don't like that sort of thing, hit the back button now!!!
     
    Previously I shared a screenshot of a tool I was working on: 

    That ran in a web browser and only worked for 1 user (me). There was no account management so that others could upload their own files - actually there was no upload functionality, I had to manually copy the save file to my web server. Not practical for others to use.
    Therefore, I decided to turn it into a mobile app. That meant learning a whole new programming language (Yay!). It's been slow going, but I finally hooked it up and got the very first test version going. It's flakey as all heck (eg: was working on one save, then later it just broke, because it randomly added another record to a certain section but didn't change the number of records in that section). It's missing much of the functionality I had going in the web version (individual player views, sorting, searching, filters, etc, etc), but I've got it showing the current team. I thought I'd show you a quick first look:
     
    I'm not sure I like the "Assistant Manager for FMM19" title. I know @Nucleus is going to shorten it to AssMan 😄 Not going to call it that in case it's banned from Google Play or the App Store.
    I didn't want to call it Scout or anything like that. That will be the main feature of the first version, but I want to add other stuff like tracking a player's development, tracking their stats (eg across a 1KC) etc... Not sure I can even do all that yet, but planning to try!
    First version will be Android. I've developed it in a way that I should be able to get an iPhone app going without too much trouble, but... I don't have an iPhone or an App Store developer account, etc... Hopefully I'll get to that at some point. 
    Not sure about pricing yet. I may make some of it free, but some of it (like viewing CA/PA) will definitely be behind a paywall. This is taking me a LOT of time, so it's not going to be totally free. I'll have to rewrite a lot of the logic with the yearly release of of FMM, so I'll probably release a different version each year like previous scouting apps have done.
    At this stage, there are no plans to allow editing. It wouldn't be too hard for things like CA, PA, Attributes, squad status, contract dates etc, but some things would be very difficult (eg names). Mostly however, I'm wary of getting into SIGames territory and competing with their editor. I'd hate to get in trouble with them - therefore I want to stick to stuff that they don't provide.
    No timeframes yet. I'd expect it will take quite some time to get it good enough to release. But I am working on it (too much!).
    Anyway, there it is. Let me know what you think...
     
  16. Favourite
    Scratch got a reaction from Nucleus in First look at Assistant Manager for FMM19 - Spoilers (CA/PA)   
    First up, there is a screenshot and a video which show real CA/PA in the game. If you don't like that sort of thing, hit the back button now!!!
     
    Previously I shared a screenshot of a tool I was working on: 

    That ran in a web browser and only worked for 1 user (me). There was no account management so that others could upload their own files - actually there was no upload functionality, I had to manually copy the save file to my web server. Not practical for others to use.
    Therefore, I decided to turn it into a mobile app. That meant learning a whole new programming language (Yay!). It's been slow going, but I finally hooked it up and got the very first test version going. It's flakey as all heck (eg: was working on one save, then later it just broke, because it randomly added another record to a certain section but didn't change the number of records in that section). It's missing much of the functionality I had going in the web version (individual player views, sorting, searching, filters, etc, etc), but I've got it showing the current team. I thought I'd show you a quick first look:
     
    I'm not sure I like the "Assistant Manager for FMM19" title. I know @Nucleus is going to shorten it to AssMan 😄 Not going to call it that in case it's banned from Google Play or the App Store.
    I didn't want to call it Scout or anything like that. That will be the main feature of the first version, but I want to add other stuff like tracking a player's development, tracking their stats (eg across a 1KC) etc... Not sure I can even do all that yet, but planning to try!
    First version will be Android. I've developed it in a way that I should be able to get an iPhone app going without too much trouble, but... I don't have an iPhone or an App Store developer account, etc... Hopefully I'll get to that at some point. 
    Not sure about pricing yet. I may make some of it free, but some of it (like viewing CA/PA) will definitely be behind a paywall. This is taking me a LOT of time, so it's not going to be totally free. I'll have to rewrite a lot of the logic with the yearly release of of FMM, so I'll probably release a different version each year like previous scouting apps have done.
    At this stage, there are no plans to allow editing. It wouldn't be too hard for things like CA, PA, Attributes, squad status, contract dates etc, but some things would be very difficult (eg names). Mostly however, I'm wary of getting into SIGames territory and competing with their editor. I'd hate to get in trouble with them - therefore I want to stick to stuff that they don't provide.
    No timeframes yet. I'd expect it will take quite some time to get it good enough to release. But I am working on it (too much!).
    Anyway, there it is. Let me know what you think...
     
  17. Happy
    Scratch got a reaction from Ashez in First look at Assistant Manager for FMM19 - Spoilers (CA/PA)   
    Still weighing up the options. I have a few ideas, but no fail safe way yet.
    I can turn on the locked yellow edit button, but I'm assuming that won't do anything if they don't actually have the editor installed. Haven't tried it yet though.
    Thinking about a publish stats to website thing, that could say whether cheat mode or normal mode had been used. And maybe another couple of ideas that are fully formed yet. Not entirely sure what's possible yet. But I'd like to do as much as I can to make it obvious.
  18. Favourite
    Scratch reacted to NguyenDucAnh in Transfers. Hex Editor. FMM 19   
    Agreed. The database has become a huge mess this year, with the introduction of the starting .dat files. But aside from moving players and managers, the rest of the stuff can still be edited though.
    A scouting tool is pretty much the only thing I need right now, I can already do other stuff with hex editor 😂
  19. Favourite
    Scratch got a reaction from NguyenDucAnh in Transfers. Hex Editor. FMM 19   
    Sorry for the delay, I've been away for a while.
    I'm working on a scouting tool - it might have some other stuff, but probably not editing (not sure I want it to compete with SI's editor). It only works with save games anyway, I've never even looked at the original database files. 
    Honestly, if I just wanted to make a transfer, I'd use changes.txt, I wouldn't edit the DB. Much easier, much safer. 
  20. Favourite
    Scratch got a reaction from ManlikeReus in Squad status   
    I always keep them on as low a status as I can. I feel like it probably affects the wage they want, so lower the better for me. And it gives me more flexibility on the game time front: if they are a Hot Prospect and playing regularly, surely they will be happy. If they are a Key Player and I drop them to give someone else a chance, they will probably get grumpy. So if I can keep them as a Hot Prospect I will!
    As for whether it affects market value of the player, how likely teams are to bid for them or play them while on loan, I think that is more likely to come from their reputation. It's not visible in the game, but there 3 hidden reputation fields (Domestic, WorldWide and Current). I think those values probably come from their CA/PA (current/potential ability), the league they are in, the club they are with, the form they are in, whether they are capped at ITN level, etc. The current squad status may be part of that calculation, but my guess is it's not the most important factor.
    It's all just guess work though, I don't know of any official source on information on this. 
  21. Happy
    Scratch got a reaction from Rooney10 in Hexer's Workshop: It's all about Hex   
    Wow, so much gold in this thread! I had to work most of it out myself, would have been so much easier if I'd seen this first. 🤦‍♂️
    I'm working on a tool, still early days, only a work in progress at this point, but here's a screenshot of where I'm up to (if you're interested): 

  22. Favourite
    Scratch reacted to Massey127 in What do you do when your 1KC striker outcasts himself?   
    Very interesting indeed mate and many thanks for taking the time to investigate and share your findings
  23. Favourite
    Scratch reacted to Nucleus in What do you do when your 1KC striker outcasts himself?   
    Interesting! Well done mate  
  24. Favourite
    Scratch reacted to Ashez in What do you do when your 1KC striker outcasts himself?   
    Yet people wonder why I moan at SI's insistence of meddling and controlling our saves. 
  25. Favourite
    Scratch reacted to Ian in What do you do when your 1KC striker outcasts himself?   
    Yeah the player that dislikes McKenna is one of my main men so maybe if I got rid of him it might go away but obviously I’m not going to try that but something to test on another save at some point I’d think. 
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