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Scratch

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  1. Favourite
    Scratch got a reaction from d e m a r a i in Any way of improving this side of the player??   
    Hey mate, this is the one I'm making - almost in beta (but then I've been saying that for a while now)... 
    Also, that's why I keep saying I shouldn't be included in leaderboards etc - because although I don't use the app on challenges, I've seen behind the scenes of enough players to have an unfair advantage...
  2. Favourite
    Scratch got a reaction from d e m a r a i in Any way of improving this side of the player??   
    I'm gonna have to do some more testing! I'll try to get screenshots of the hidden attributes before mentoring starts and just before the end of mentoring event and immediately after it. Though not sure when I'll have time to do it, but I want to do it! 😄
    I agree the hidden attributes are pretty important. As for Huntelaar vs Costa, the PA difference is only 6 points (Costa being higher) which isn't much really - at least that's how the game sees them... 
  3. Favourite
    Scratch got a reaction from d e m a r a i in Any way of improving this side of the player??   
    Although I couldn't resist just checking out those lads' attributes before going to sleep and it's fairly close really. Costa shades him but I'd take Huntelaar because of the injury value.
     
  4. Favourite
    Scratch got a reaction from d e m a r a i in Any way of improving this side of the player??   
    162 vs 168 in the March database. Haven't checked their hidden attributes. 
    I managed to catch a save right before the end of a mentoring partnership and ran it 20 times with varying results. Will write it up tomorrow as it's 4.30am here now...
  5. Favourite
    Scratch got a reaction from MatiasDFS in Any way of improving this side of the player??   
    I agree with most what of people have written above, but disagree on a few points.
    I'd definitely warn him (or fine him if that doesn't work) after any 5 or below rated performances, but it may backfire as mentioned above, so I only do that if he hasn't signed a contract (or joined the club) in the last 6 months. If he's upset, you can give him a new contract but that's not possible if he joined recently. Some players will never react to discipline positively, but if they do you can normally do this multiple times and get some decent improvements there. Tip: if a player gets down to a rating of 5 at any point in the game, I drag him off so I can discipline him! 🤣
    I agree with @eternalaurora that it's better to have a perfect mentor (from memory I've had some success with ideal, but maybe not as much improvement, I'll watch this more closely from now on), but I've found that mentoring can increase more than one attribute - the mentor will focus on one, but sometimes other increase too. Sometimes multiple hidden attributes can improve, especially when you get that message that says something like "XXX has taken on some of the mentor's personality" (can't remember the exact words).
    I've done some testing on this and I once had a player jump from a Work Rate of 8 to 20 (because that's what his mentor had) and at the same time his Professionalism improved (though not as much). But, this is pretty rare from what I've seen, so don't get your hopes up too much! 😄
    As for who it is, yep Huntelaar is most likely, but could also be Babbel maybe. They have exactly the same feet so there is no way of telling which it is unless you look at their actual PA. It doesn't make much difference as they are around the same PA anyway - Huntelaar is very low 4.5 stars and Babbel is high 4 stars. 
    As @eternalaurora says, you can always sell him if it doesn't go well, but I actually think Huntelaar's PA is pretty good. He's about the same as Jamie Vardy for example. Yes, you can get higher PA, but that's not all it's cracked up to be. I've found that it takes longer for players with much higher PA to reach their top level (sometimes until they're 26 or over) and longer for them to bounce back after each injury, etc. If you have the Huntelaar regen from the time they are young, then he'll end up awesome attributes-wise anyway. Trained up regens end up with better attributes than existing players at the start of the game with the same PA.
    Of course you could just keep him and play him anyway. He'll probably do better if he was more professional and there is a chance he may upset the team, but players such as this can do well anyway. I wouldn't have too many players like that, but a couple tend to not affect the team too much.
    Anyway, all that's just my opinion based on what I've seen, none of this is 100% science! You need to try things out and see how they go. Good luck!
     
  6. Favourite
    Scratch got a reaction from Rich in Scratch's Heist Off - The Celtic 5 v The Scorned 6 [Ermm]   
    Thanks mate. Mr Bite's still in here somewhere, might be useful at times, but yeah he's not the most social...
  7. Favourite
    Scratch got a reaction from Rich in A Devine Career (Strikerless, Season 8)   
    Probably not wrong! Prediction for this weekend: Southampton 1 Newcastle 0 with the goal being scored by Adam Armstrong.
  8. Favourite
    Scratch got a reaction from Rich in A Devine Career (Strikerless, Season 8)   
    and
    Ah... Don't I feel foolish now. I guess I can forgive you selling him then... Only just mind you. 😄
  9. Funny
    Scratch reacted to Rich in A Devine Career (Strikerless, Season 8)   
    We’d still lose mate 😂
  10. Favourite
    Scratch got a reaction from Rich in A Devine Career (Strikerless, Season 8)   
    The site's a bit slow at the moment, so needs you back! 
    Great start mate, was expecting about 30, but you blew that away. Great team you've put together as well - though can't believe you sold Unuvar!
    Anyway, welcome back and good luck with season 2. 
  11. Favourite
    Scratch got a reaction from geordiekrispy in Scratch's Heist Off - The Celtic 5 v The Scorned 6 [Ermm]   
    So in news that will not surprise 6 of the 11 players in the slightest, I think I've lost interest in this one... 🙁 Mr Bite's going to be mighty p*ssed at me.
    I don't think I enjoyed the swapping back and forth, meant I couldn't get a rhythm going. Also, I think there were just too many players involved. I really liked all of them and it was sort of good to have plenty of players to go on with when one was injured, but maybe just a little too many.
    But really the biggest problem is I had another idea I really wanted to try - a challenge I haven't tried before. Been thinking about it for a while, even mapped out about 10 players I could try it with, then someone started one here a month or so ago and I can't stop thinking about it. So I've tentatively started it. 
    Not 100% sure I'll see that one through, maybe I'll abandon that one as well - I'm going for the "Most abandoned careers" entry in this years Vibe Awards. 
    I might even come back to this one as I love seeing Armstrong and the other lads scoring etc... But I'm pausing it for now...
  12. Favourite
    Scratch got a reaction from geordiekrispy in Scratch's Heist Off - The Celtic 5 v The Scorned 6 [Ermm]   
    So in news that will not surprise 6 of the 11 players in the slightest, I think I've lost interest in this one... 🙁 Mr Bite's going to be mighty p*ssed at me.
    I don't think I enjoyed the swapping back and forth, meant I couldn't get a rhythm going. Also, I think there were just too many players involved. I really liked all of them and it was sort of good to have plenty of players to go on with when one was injured, but maybe just a little too many.
    But really the biggest problem is I had another idea I really wanted to try - a challenge I haven't tried before. Been thinking about it for a while, even mapped out about 10 players I could try it with, then someone started one here a month or so ago and I can't stop thinking about it. So I've tentatively started it. 
    Not 100% sure I'll see that one through, maybe I'll abandon that one as well - I'm going for the "Most abandoned careers" entry in this years Vibe Awards. 
    I might even come back to this one as I love seeing Armstrong and the other lads scoring etc... But I'm pausing it for now...
  13. Favourite
    Scratch got a reaction from SK15Kev in How does the youth intake work?   
    They can swap nationality, but most seem to keep it. At least from what I've seen.
    Have you been winning trophies? What's your reputation on the General Info screen? As far as I can tell it's a combination of youth facilities and reputation (plus a bit of randomness). You have great facilities and a pretty good reputation, you'll have a great chance at the best Scotland has to offer.
    But.. Looking at your players above, I think they are going to be similar to my Chinese player (screenshot above) who looked great, but was only a 3,5 star player in terms of CA/PA.
    Only Percovich has the description of Wonderkid, the rest are things like Enthusiastic striker. So I think Percovich might have a really good PA - but his name isn't very Scottish. Does he have a second nationality? It might be he is a high PA player who changed nationality on regeneration. That's only a guess, he might be a Scottish regen at the top end of their PA range.
    As for why your youngsters are better than the current Scotland stars - that's something I've noticed in the game: The best looking players are going to be the ones you get from a very young age with low CA (but high PA) and train them up yourself with top staff and top facilities. If you get someone with Jack Grealish's PA and train him from youth, he will end up way better than Jack Grealish himself. 
    I'm not sure why it is, but the top players in the game start pretty good, but nowhere near as good (attribute wise) as if you development yourself. And the AI is pretty poor at developing players. 
    It's a pity I haven't finished my app yet, so you could peak behind the curtain and check their CA/PA! If you would like to know, I guess you could DM me a save and I could check for you (although you can't do what if you are doing a challenge, as it would be against the rules). But only if your curious - if the players are doing well and their attributes are high, then it doesn't really matter what their CA/PA is!  
  14. Favourite
    Scratch reacted to Woody in The Vibe Record Store   
    I may need to reword them but its most penalties converted in a game and converted by one player in a game. 👍
  15. Favourite
    Scratch got a reaction from Woody in The Vibe Record Store   
    You also match those of us on 4 for "Most Penalties scored by a player in a game".
    Not quite sure what "Most converted penalties in a game" is to be honest. Our players all scored 4, which means they converted 4.  ¯\_(ツ)_/¯
    Maybe most converted is for cases where multiple players scored them instead of one player?
  16. Favourite
    Scratch reacted to SK15Kev in How does the youth intake work?   
    Very fair point and yes don't think about and just play the game .  My fault for disagreeing.  Yes you are right, what do we loosely class as World or Legendary or even the GOAT!

    Wasn't aware of the regen piece, but didn't think all regens come back out in the same nation or nationality.
    I might come back with examples of types of players that you wouldn't expect from Falkirk when I can get somewhere where I can upload and download the screenshots.  Certainly the likes of whom they had never produced before.  Guess I was sort of hinting at the big club thing, i.e. Celtic or Rangers and would argue that currently in my save Falkirk is producing the best youth players in Scotland.  Therefore the club with the top facilities and coaches produces the best players in that country, maximising what you can get.
  17. Favourite
    Scratch reacted to Dai_ in Dai's going strikerless! A 2kc ✔   
    Watch this space..... 😁
  18. Favourite
    Scratch got a reaction from broodje kip in Scratch's Heist Off - The Celtic 5 v The Scorned 6 [Ermm]   
    The Scorned 6 - Season 4
    I feel strange. Maybe... more human... I think Scratch is getting to me. But we go on...
     
    Transfers
    McKennie left, Christensen left and some others. Good pack members, but better hunters joined and challenged them, forcing them to move on.
    Joining the pack were Theo Hernandez, Under, Locatelli, Gravenberch and others. Very good players. I mean hunters.
     
    Results

    We won almost everything, including (at last) the UCL, beating Bayern 3-0 in the final. We did well in the league, but only got 137 goals...
     
    The Hunters
    The hunters are strong:






    What a group!
     
    Injuries
    So many injuries this time, but at least they were shared around:
    Hernandez: 3 weeks.
    Koita: 3 weeks and 2 months.
    Cangiano: A few days.
    Pedro: 2 weeks.
    Scamacca: 3 weeks.
    Arzani: a week.
     
    Progress
    The hunters did well:

    Full History screens:

      Herndandez Pedro Arzani Koita Scamacca Cangiano Season G A G A G A G A G A G A 01 40 9 30 18 9 14 28 15 34 18 6 21 02 46 14 40 13 16 6 35 10 32 22 4 30 03 53 19 30 18 13 14 32 17 42 18 6 48 04 49 14 29 17 22 18 29 13 45 11 7 37 Totals 188 56 129 66 60 52 124 55 153 69 23 136  
    The Chase

      The Celtic 5 The Scorned 6 Season Goals Assists Goals Assists 01 152 88 147 95 02 172 108 173 95 03 164 98 176 134 04 182 105 181 110 Totals 670 399 677 434 A good season given the injuries, and we stay in front of Scratch's lads. It's pretty close though.
     
    Final Thoughts
    The hunt is enjoyable, but I am getting tired. Still Stamina is important on the hunt, so we will be back
    Thanks for reading...
     
     
  19. Favourite
    Scratch got a reaction from broodje kip in Scratch's Heist Off - The Celtic 5 v The Scorned 6 [Ermm]   
    The Scorned 6 - Season 4
    I feel strange. Maybe... more human... I think Scratch is getting to me. But we go on...
     
    Transfers
    McKennie left, Christensen left and some others. Good pack members, but better hunters joined and challenged them, forcing them to move on.
    Joining the pack were Theo Hernandez, Under, Locatelli, Gravenberch and others. Very good players. I mean hunters.
     
    Results

    We won almost everything, including (at last) the UCL, beating Bayern 3-0 in the final. We did well in the league, but only got 137 goals...
     
    The Hunters
    The hunters are strong:






    What a group!
     
    Injuries
    So many injuries this time, but at least they were shared around:
    Hernandez: 3 weeks.
    Koita: 3 weeks and 2 months.
    Cangiano: A few days.
    Pedro: 2 weeks.
    Scamacca: 3 weeks.
    Arzani: a week.
     
    Progress
    The hunters did well:

    Full History screens:

      Herndandez Pedro Arzani Koita Scamacca Cangiano Season G A G A G A G A G A G A 01 40 9 30 18 9 14 28 15 34 18 6 21 02 46 14 40 13 16 6 35 10 32 22 4 30 03 53 19 30 18 13 14 32 17 42 18 6 48 04 49 14 29 17 22 18 29 13 45 11 7 37 Totals 188 56 129 66 60 52 124 55 153 69 23 136  
    The Chase

      The Celtic 5 The Scorned 6 Season Goals Assists Goals Assists 01 152 88 147 95 02 172 108 173 95 03 164 98 176 134 04 182 105 181 110 Totals 670 399 677 434 A good season given the injuries, and we stay in front of Scratch's lads. It's pretty close though.
     
    Final Thoughts
    The hunt is enjoyable, but I am getting tired. Still Stamina is important on the hunt, so we will be back
    Thanks for reading...
     
     
  20. Favourite
    Scratch got a reaction from broodje kip in Scratch's Heist Off - The Celtic 5 v The Scorned 6 [Ermm]   
    The Scorned 6 - Season 4
    I feel strange. Maybe... more human... I think Scratch is getting to me. But we go on...
     
    Transfers
    McKennie left, Christensen left and some others. Good pack members, but better hunters joined and challenged them, forcing them to move on.
    Joining the pack were Theo Hernandez, Under, Locatelli, Gravenberch and others. Very good players. I mean hunters.
     
    Results

    We won almost everything, including (at last) the UCL, beating Bayern 3-0 in the final. We did well in the league, but only got 137 goals...
     
    The Hunters
    The hunters are strong:






    What a group!
     
    Injuries
    So many injuries this time, but at least they were shared around:
    Hernandez: 3 weeks.
    Koita: 3 weeks and 2 months.
    Cangiano: A few days.
    Pedro: 2 weeks.
    Scamacca: 3 weeks.
    Arzani: a week.
     
    Progress
    The hunters did well:

    Full History screens:

      Herndandez Pedro Arzani Koita Scamacca Cangiano Season G A G A G A G A G A G A 01 40 9 30 18 9 14 28 15 34 18 6 21 02 46 14 40 13 16 6 35 10 32 22 4 30 03 53 19 30 18 13 14 32 17 42 18 6 48 04 49 14 29 17 22 18 29 13 45 11 7 37 Totals 188 56 129 66 60 52 124 55 153 69 23 136  
    The Chase

      The Celtic 5 The Scorned 6 Season Goals Assists Goals Assists 01 152 88 147 95 02 172 108 173 95 03 164 98 176 134 04 182 105 181 110 Totals 670 399 677 434 A good season given the injuries, and we stay in front of Scratch's lads. It's pretty close though.
     
    Final Thoughts
    The hunt is enjoyable, but I am getting tired. Still Stamina is important on the hunt, so we will be back
    Thanks for reading...
     
     
  21. Favourite
    Scratch got a reaction from Ian in The TT Blaster - An All Out Attack Tactical System   
    After many requests, I've decided to post the tactical system I've used in quite a few saves this year, including my 3 x 1KC career. There are some very important things to note, outlined in the next section.
     
    What This Is Not
    This is not a plug and play tactic - it's more of a tactical system and you'll have to tweak things for optimal performance.
    This is not a tactic that will work against all teams - you are going to have to change the instructions, maybe even the formation against some tactics (more on that below).
    This is NOT a tactic that will help you win with an average team - in fact an average team will get thumped 6-0. A good team will win (or lose) 5-4. Only a great team will see good results with this.
     
    Other Notes
    You will need fast defenders with good Positioning to make this work. Your favourite CD only has 13 Pace? Sell him and buy someone with at least 15, preferably higher. In fact, your whole team should be as fast as possible.
    Although this tactic provides multiple pathways forward, you need wingers with high Crossing and strikers with high Aerial to take full advantage.
     
    Formation And Roles
    If I'm trying to get most of the opportunities to go to the front 3, I'll use this:

    However, if I'm trying to get four players scoring, I'll go with this instead:

    In the first scenario, the AM is obviously more defensive than they would be as a T, and they are more likely to stay a bit deeper and act in a supporting role.
    In the second scenario, the T will get forward more looking to both assist and score - and it has to be said that the T is one of the most overpowered roles in FMM21.
    At various points, normally when one of my prime goal scorers has been injured, I'll change one of the TMs to a DLF, in the hope that the replacement will play a bit deeper and set up the other two forwards more often. I've experimented with some other things along the way, such as DLF TM P and that works reasonably well, but I keep coming back to the combinations above.
     
    Instructions
    These are the defaults I use when my team is fully levelled up and ready to crush all before it's path:



    I normally get between 20 and 30 shots per game, depending on the level of opposition and the tactic they use. At the other end, I normally only concede 2 to 10 shots per game. However, that's in ideal circumstances - there are plenty of times where I need to tweak these instructions.
     
    Tweaking
    Here are the most common tweaks I make:
    If I get 20 minutes into a game and we've only had a couple of shots, I'll normally move to either Attacking or Balanced (whichever works best) so the players sit a little deeper, then turn on Run At Defence and Closing Down All Over.
      If we're conceding a lot of shots, I might go to Defensive or even move a player back. If the opponents have two up front, they can sometimes get a lot of chances - or a lot of goals from only a few chances - in which case I might move one of the IWBs back to CD and move a W back to WB (I have most players cross trained so this sort of thing is possible).
      For some reason, this tactic doesn't like the 4 4 2. There's nothing special I do for that, apart from what's written above - I might just move to that from the start of the game instead of waiting to see if we get goals. That said, when we're really strong we can power through this.
      The biggest bogey tactics are those with 1 S, 2 AMs and 2 CMs (where there are more players in the centre of the pitch and less out wide). This seems to stifle our ability to create chances. In these cases, I try to encourage more wide play. I turn off the passing focus of Centre, making it Mixed instead (or Both Flanks although I've had very mixed results with that). Sometimes I will Look For Overlap as well. Sometimes I will move to Direct or Mixed Passing. If whatever I try first isn't working, then I'll change it again.
      Early on in a career, when my team isn't strong, I'll go with Balanced (or even Defensive), Run At Defence and Closing Down All Over from the get go. Then when my team has levelled up, I'll switch to Overload as the default.
      Sometimes if things aren't working during a game, I will tweak random things! Maybe try Slow to see if leads to be better chances. Maybe try Direct to see if we get the ball moving forward quicker. Maybe something else. As you can see, this really isn't a plug and play tactic. That said, when you have a world class team, it works most of the time (especially if you are playing in a weaker league). But it takes a few seasons of tweaking a lot to get there and you'll still need to tweak sometimes.
     
    Disclaimers
    This is provided as a take it or leave it tactic. It works for me. If it works for you, great! If it doesn't, sorry, I probably can't help you make it work.
    Note: challenges have a "you must use your own tactic" rule, so you can't just take this tactic and use it on a TT, etc. You can use it for inspiration for your own tactic however.
    This may not work in FMM22, as this has been raised with SI Games (which may be for the best).
     
    Would This Work In Real Life?
    My first instinct was "of course not", but the more I think about it, the more I want to see a real team try something like this!
    Remember, this only works when your players are much stronger than the opponents. What would happen if PSG decided to play only one defender against Brest? Ie, if they went with a formation something like this (not the TT Blaster exactly as their players don't fit it):

    Would Brest decided to attack them and get a few goals? Or would they take one look down the other end, gulp, and then sit back and try not to get destroyed?
    From a technical point of view, the two obvious weaknesses are a) the lack of cover at the back, but fast IWBs and the DLP dropping back to help the CD would help limit the damage; and b) the lack of bodies in central midfield, but when you have the ball the IWBs would come into midfield, providing a good launch pad to get things moving forward to that devastating attack. That said, I'm no tactician and I'm probably being overly optimistic!
    I guess we'll never know, as it would take a very brave manager to try it in the first place - but in the unlikely event that someone ever does, I can point people to this thread and claim credit! 🤣
     
    Anyway, there you go. Hope it's of interest to some of you.
     
  22. Favourite
    Scratch reacted to DIRECTFX in How does the youth intake work?   
    I hope they change this next year I’ve suggested it last few years and that’s having the youth academies have more nationalities than just the domestic league. It’s very unrealistic as in today’s world you have North Americans , African and Asian players in European academies not to mention the mix of Europeans in other academies inside and outside of Europe. I think it’s too stale keeping same nationalities and like your Celtic example you kind of know players never be good and there should be some chance all clubs with decent facilities could produce a wonder kid . 
     
    Odd your Celtic career hampers the domestic youngsters but if you were national team coach of Scotland the domestic youth new players get a big boost after about 5 seasons even seen crazy saves for example if you were Bermuda national coach they have wonderkids playing in top academies like Barca after 5+ years in game. 
  23. Favourite
    Scratch got a reaction from broodje kip in Stats attributes and rescouting   
    @broodje kip is right - scouts ratings are so inaccurate, they're not worth considering (once I saw a scout give Messi's regen a PA 1.5 stars). The only thing I use them for is to see if there is a gap between Current Ability and Potential Ability, which means they have some room to improve, but even this isn't accurate. Oh and as Mr Kip also says, what the scouts say about hidden attributes is important. 
    Also... I've seen players with very good looking attributes, but average CA/PA (I'm talking about the real hidden 0-200 values, not the inaccurate staff provided stars). I've seen players with average looking attributes, but very good CA/PA. I've seen players who start really well at a club, but after a few seasons there ratings go down, even though their CA is going up at the same time. 
    What does it all mean? The best way to judge a player is how he fits into your team and how he performs on the pitch. If he's not doing as well, it's probably time to think about replacing him. If he's doing well, keep him, whatever his star rating is.!
  24. Favourite
    Scratch reacted to Rich in English football   
    It’s on sky sports so hopefully it’s true mate, honestly thought it would be a loan. For us to be spending that on a player is weird. Even though it’s not that much in today’s game. This is Saudi Money😂
    The thought of like these kind of signings happening more often under new owners is what’s keeping me positive.
  25. Favourite
    Scratch got a reaction from Ian in The TT Blaster - An All Out Attack Tactical System   
    After many requests, I've decided to post the tactical system I've used in quite a few saves this year, including my 3 x 1KC career. There are some very important things to note, outlined in the next section.
     
    What This Is Not
    This is not a plug and play tactic - it's more of a tactical system and you'll have to tweak things for optimal performance.
    This is not a tactic that will work against all teams - you are going to have to change the instructions, maybe even the formation against some tactics (more on that below).
    This is NOT a tactic that will help you win with an average team - in fact an average team will get thumped 6-0. A good team will win (or lose) 5-4. Only a great team will see good results with this.
     
    Other Notes
    You will need fast defenders with good Positioning to make this work. Your favourite CD only has 13 Pace? Sell him and buy someone with at least 15, preferably higher. In fact, your whole team should be as fast as possible.
    Although this tactic provides multiple pathways forward, you need wingers with high Crossing and strikers with high Aerial to take full advantage.
     
    Formation And Roles
    If I'm trying to get most of the opportunities to go to the front 3, I'll use this:

    However, if I'm trying to get four players scoring, I'll go with this instead:

    In the first scenario, the AM is obviously more defensive than they would be as a T, and they are more likely to stay a bit deeper and act in a supporting role.
    In the second scenario, the T will get forward more looking to both assist and score - and it has to be said that the T is one of the most overpowered roles in FMM21.
    At various points, normally when one of my prime goal scorers has been injured, I'll change one of the TMs to a DLF, in the hope that the replacement will play a bit deeper and set up the other two forwards more often. I've experimented with some other things along the way, such as DLF TM P and that works reasonably well, but I keep coming back to the combinations above.
     
    Instructions
    These are the defaults I use when my team is fully levelled up and ready to crush all before it's path:



    I normally get between 20 and 30 shots per game, depending on the level of opposition and the tactic they use. At the other end, I normally only concede 2 to 10 shots per game. However, that's in ideal circumstances - there are plenty of times where I need to tweak these instructions.
     
    Tweaking
    Here are the most common tweaks I make:
    If I get 20 minutes into a game and we've only had a couple of shots, I'll normally move to either Attacking or Balanced (whichever works best) so the players sit a little deeper, then turn on Run At Defence and Closing Down All Over.
      If we're conceding a lot of shots, I might go to Defensive or even move a player back. If the opponents have two up front, they can sometimes get a lot of chances - or a lot of goals from only a few chances - in which case I might move one of the IWBs back to CD and move a W back to WB (I have most players cross trained so this sort of thing is possible).
      For some reason, this tactic doesn't like the 4 4 2. There's nothing special I do for that, apart from what's written above - I might just move to that from the start of the game instead of waiting to see if we get goals. That said, when we're really strong we can power through this.
      The biggest bogey tactics are those with 1 S, 2 AMs and 2 CMs (where there are more players in the centre of the pitch and less out wide). This seems to stifle our ability to create chances. In these cases, I try to encourage more wide play. I turn off the passing focus of Centre, making it Mixed instead (or Both Flanks although I've had very mixed results with that). Sometimes I will Look For Overlap as well. Sometimes I will move to Direct or Mixed Passing. If whatever I try first isn't working, then I'll change it again.
      Early on in a career, when my team isn't strong, I'll go with Balanced (or even Defensive), Run At Defence and Closing Down All Over from the get go. Then when my team has levelled up, I'll switch to Overload as the default.
      Sometimes if things aren't working during a game, I will tweak random things! Maybe try Slow to see if leads to be better chances. Maybe try Direct to see if we get the ball moving forward quicker. Maybe something else. As you can see, this really isn't a plug and play tactic. That said, when you have a world class team, it works most of the time (especially if you are playing in a weaker league). But it takes a few seasons of tweaking a lot to get there and you'll still need to tweak sometimes.
     
    Disclaimers
    This is provided as a take it or leave it tactic. It works for me. If it works for you, great! If it doesn't, sorry, I probably can't help you make it work.
    Note: challenges have a "you must use your own tactic" rule, so you can't just take this tactic and use it on a TT, etc. You can use it for inspiration for your own tactic however.
    This may not work in FMM22, as this has been raised with SI Games (which may be for the best).
     
    Would This Work In Real Life?
    My first instinct was "of course not", but the more I think about it, the more I want to see a real team try something like this!
    Remember, this only works when your players are much stronger than the opponents. What would happen if PSG decided to play only one defender against Brest? Ie, if they went with a formation something like this (not the TT Blaster exactly as their players don't fit it):

    Would Brest decided to attack them and get a few goals? Or would they take one look down the other end, gulp, and then sit back and try not to get destroyed?
    From a technical point of view, the two obvious weaknesses are a) the lack of cover at the back, but fast IWBs and the DLP dropping back to help the CD would help limit the damage; and b) the lack of bodies in central midfield, but when you have the ball the IWBs would come into midfield, providing a good launch pad to get things moving forward to that devastating attack. That said, I'm no tactician and I'm probably being overly optimistic!
    I guess we'll never know, as it would take a very brave manager to try it in the first place - but in the unlikely event that someone ever does, I can point people to this thread and claim credit! 🤣
     
    Anyway, there you go. Hope it's of interest to some of you.
     
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