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Prevalence

  • Group

    Member
  • Level

    9
  • Joined

  • Last visited

1 Follower

About Prevalence

  • Birthday 18/06/1983
  • Location
    Wrexham
  • Device
    Android
  • Supports:
    Tottenham Hotspur
  • Managing:
    Stoke City
  1. I wouldn't say 'holes' per se, but is very difficult to design a match engine that doesn't have some kind of nuance generally favouring a particular set up or element of a set up. If there was an unbeatable formation, the game would be broken and no fun at all. I've not come across a formation (yet) that works well when the players don't suit it.
  2. I see this differently. Disciplined means your players will stick more rigidly to their formation and not be as enterprising when attempting to create chances. Your team will be harder to break down, but the trade off is that you are easier to defend against because the build up play/ chance creation is now more predictable. Creative means players will be more enterprising and drift from the formation to be unpredictable. Harder to defend against as less predictable, but you players are more likely to be out of position and defensively vulnerable if you lose possession. Creative isn't really less incisive than discipline. You are not telling your players to show off; you're telling them to experiment to try and unlock a stubborn defence with a moment of flair or clever movement/ interplay. This can be more 'incisive' if it results in a goal when disciplined makes you to predictable and easy to defend. Personally, I don't think a team wide instruction to 'express yourselves' is helpful. Some individual roles automatically come with more creative freedom (e.g. trequartista, Apm, Dlf, Complete forward) and some less (e.g. anchor man, limited defender, defensive full back). I prefer balanced/ disciplined and let individual players take their creative freedom cue from their role instruction.
  3. Some Tactics are favoured by the engine more than others. Some Tactics are not viable regardless of the players. However the degree to which your player's attributes are appropriate for the tactic does affect it's effectiveness :-) I think there is a balance.
  4. Prevalence

    FMM18 Bug List

    Ah, Looks like @sharaziuk has had a similar issue.
  5. Prevalence

    FMM18 Bug List

    Slightly weird. The scout reckons my next opposition will only field 9 players (This didn't actually happen, but still strange.
  6. Prevalence

    FMM18 New Role: Anchorman

    Great article. I love the mix of theory and evidence you use.
  7. Prevalence

    How to add images to your post easily

    Can you upload a bunch of career screenshots as a batch to vibe and do they have to be displayed on the forum somewhere before you can select them?
  8. I wouldn't personally do this, but I can't speak for everyone. Looking for young players/ regens, I would normally set the filter by age and one strong key attribute (like shooting for a striker). Then just go through the results. I'm almost always looking for something specific and trawling through each team just wouldn't be efficient. Personal screens might be more useful, but I think adapting it for context filtering (as I first stated) would be most useful. Personal info could do with being condensed. There is a lot of unused space in some of the screens; I appreciate that not everyone has a high resolution screen, so it might not be a commercially feasible idea. However, it would be good to have the following information in one screen: attributes, footedness, position, role, Age, personality tag, player preferred moves (all and not requiring changing roles to view) and scouting distinct info ('thrives in the big matches' etc...). Perhaps you could have the original style screens, but allow a 'condensed' mode in the options. I would shrink the portrait, convert the attribute text into icons (e. g. A boot picture for shooting), and reduce the size of the pitch-position diagram to achieve this. There is just so much digging through menus to evaluate each player. On a positive note, I think it is absolutely brilliant that the developers are engaging with the community. My suggestions can be taken on board or ignored, and that is okay - I still enjoy the game. It just means the world that they might actually be considered! 👍
  9. Even then you would probably just filter by age. I wonder if it is actually a bug because I just can't fathom how it would be intended to work like this. If it isn't, I just hope there aren't so many fires to fight they can't get around to it for patch 1. Judging by the bug thread, I'm not hopeful.
  10. The up and down arrows left of the player's name sounded like a great idea. However, I expected (reasonably I think) that the scrolling order would correspond with whichever list you were using. For example, if I sorted my team sheet according to position, it would go CD-CD-CD-LB etc... Or it would move through my shortlist in order etc... I haven't found anyway to arrange the order. It just goes through whichever team the player belongs to in alphabetical order. In other words, it is completely useless. It's not major, no, but combine it with the obvious increase in latency (time between button press and info displaying) from this year's iteration, and it seems like a missed opportunity. One for the first patch? @Alari
  11. I'll do my best To be fair, the current feature list is fab. The roll-out has also been superior to last year! Roll on Friday!
  12. Nice! In 2014 I started a career called Terraforming where I tried to increase the Belgian league standard. Then they introduced this very feature in FMH(M?) 2015. I've barked up the right tree a few times prior to release :-)
  13. Prevalence

    Introducing Female Managers

    I reckon it is just a text box. The female manager also looks like Angela Merkel. She seems to be managing the Dutch national team, though, so perhaps there is a neighbouring country soap opera somewhere in there
  14. Love squad depth screen. Very useful. How do they decide which CM is the best? Is this generic logic or does it take into account roles? Arrows leading up from wingers... the cynic in me felt this might just be a visual representation of them being wingers. However, they are the only two players with it, and there are some other icons which are shaped (AMC and DCs). Role/Duty customisation?
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