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Marc Vaughan

  • Group

    SI Games
  • Level

    Level 14
  • Joined

  • Last visited


Reputation Activity

  1. Favourite
    Marc Vaughan got a reaction from stevieg1980 in How you can move teams to another league?   
    Waves - then goes back to celebrating Brightons win against Millwall
  2. Favourite
    Marc Vaughan got a reaction from RPA123456 in Condition on latest update   
    I'll have a look but it might not be 'that' simple to do (ie. not happen in a hurry as I don't want to increase the number of bugs in the game) - long term (ie. next game) I plan to give an option during loaning a player out to indicate whether you or the loan club dictate how he trains.
    Next version I reckon that'll sneak in, its a more complicated thing than you'd expect because of how the codebase is structured.
  3. Favourite
    Marc Vaughan reacted to Dar J in Condition on latest update   
    Something else I'd like to see is when the loan offer comes in I would like to know if they intend to play him as a backup, rotation or first team so I know if it's worth sending him on loan or not because to me it's pointless sending a player to a team with lower facilities to play as a backup when he does that already in my club with better facilities
  4. Favourite
    Marc Vaughan reacted to RPA123456 in Condition on latest update   
    It's all good! It's enough for me to know that you guys will take a look at it
    Something to do with how the season somewhat resets every season? 
    Anyways, I'm just happy you guys are active on this forum. Really gives the playerbase a solid connection with the dev team
     
  5. Favourite
    Marc Vaughan reacted to RPA123456 in Condition on latest update   
    Aye, I have a little suggestion! 
    Although it isn't related to player fitness and condition, I want @Marc Vaughanto have a look at this. 
    Can you stop the focus attribute I set for my loaned out players from being randomised everytime I loan them out. 
    I mean, I like my winger and inside forwards to have good creativity(to create chances for others and themselves) so I set creativity as their focus attribute. But then they go out on loan and it get randomised and I can't change it because its now locked... 
    To clarify, I have no problem with the training being locked once they get loaned to another club. That part is fair and realistic, but at least have the focus attribute I set to remain the same. 
    The way I see it, the gaffer went out to have chat with the young Cristiano/Messi before he went out on loan and told him 'look here mate, I need you to work on your creativity during your loan spell. So start painting and doing some creative writing eh?'
    That's all I want really. Oh and also, any chance of 2 season loans being introduced anytime soon? 
     
  6. Favourite
    Marc Vaughan got a reaction from LenTheWelsh in Condition on latest update   
    PS - Len, I think I understand your frustrations with training a little more and I'll look at further tweaking this going forward .... can't promise you'll love it, but we'll see
  7. Favourite
    Marc Vaughan got a reaction from Ashez in Why Seeing FMM As A RPG Changed My Gaming Life   
    It might interest you to know I've always approached designing the game as it being a 'partial RPG' product - its why I put the player personalities and media into the early versions of Championship Manager ... I loved the Soccer Management game concept but found it hard to have empathy with the players when they were just raw numbers, giving them visible personalities and storylines made me (and hopefully others) see them as more real and thus feel guilty when they cut a player from the team or feel righteous anger when that kid you brought from nothing decides he wants to leave and move to a bigger team

    PS - I come from a pen and paper RPG background so the RPG track seemed sensible to me, heck if you want to go further the 'positions' are classes and the roles are sub-classes ... with a players 'current ability' setting being his level ... oh and I absolutely love the Fire Emblem series of games .... 

    (I still run D&D games sporadically at my local games store - often with my kids playing in the games, mine are generally ad-lib based rather than run from specific modules as I find it is really good for stimulating my imagination and encouraging me to think on my feet )
  8. Favourite
    Marc Vaughan reacted to Woody in Condition on latest update   
    Will do yes.
  9. Favourite
    Marc Vaughan got a reaction from LenTheWelsh in Condition on latest update   
    PS - Len, I think I understand your frustrations with training a little more and I'll look at further tweaking this going forward .... can't promise you'll love it, but we'll see
  10. Favourite
    Marc Vaughan got a reaction from Mr Tree in Condition on latest update   
    If you're at the top level then obviously you have a lot more advantages in terms of player progression (ie. good coaches and training). With regards to what you're saying outside of that I can't say without concrete examples to look into, but I'm guessing you're signing prospects who simply aren't making the grade (or just not giving them enough time or they're not performing well enough to improve for some reason, a player needs to be at least 'holding his own' in order to learn).

    PS - No I'm not the only, developer on the project there are three of us who work on the game ... I've been at Sports Interactive the longest though (since the early days of CM - over 20 years now) and I'm old (circa 48 these days) and have survived raising kids so I am used to people being angry and upset with me

    I also make this game at least in part because I love playing it myself and I'm passionate about making the best games I can, all this combines to encourage me into popping my head above the parapets to try and get feedback even when people might be disgruntled, in all honesty its probably somewhat challenging for more junior developers at SI to post on forums at times, they are early in their careers and well aware that every word they post will be critiqued.

    I try and keep things civil and ask pertinent questions, supplying what information I can about the games design to explain things as easily as possible. 

    Hopefully this helps people, at the very least it helps me understand where people are coming from with their issues and helps guide my evolution of the game somewhat.
  11. Favourite
    Marc Vaughan got a reaction from Ashez in Why Seeing FMM As A RPG Changed My Gaming Life   
    It might interest you to know I've always approached designing the game as it being a 'partial RPG' product - its why I put the player personalities and media into the early versions of Championship Manager ... I loved the Soccer Management game concept but found it hard to have empathy with the players when they were just raw numbers, giving them visible personalities and storylines made me (and hopefully others) see them as more real and thus feel guilty when they cut a player from the team or feel righteous anger when that kid you brought from nothing decides he wants to leave and move to a bigger team

    PS - I come from a pen and paper RPG background so the RPG track seemed sensible to me, heck if you want to go further the 'positions' are classes and the roles are sub-classes ... with a players 'current ability' setting being his level ... oh and I absolutely love the Fire Emblem series of games .... 

    (I still run D&D games sporadically at my local games store - often with my kids playing in the games, mine are generally ad-lib based rather than run from specific modules as I find it is really good for stimulating my imagination and encouraging me to think on my feet )
  12. Happy
    Marc Vaughan got a reaction from Foxy in Condition on latest update   
    Hidden Stats - ok I'll reveal one of our 'secrets' there is a jadedness counter which is effectively 'wear and tear' on an individual player, this affects how he recovers during a season slightly, this goes up when he plays matches depending on the amount of exertion he undertakes and goes down over-time at a rate determined by his training/personal stats (it will decrease more slowly if he's doing intensive training for instance or if he's really old and has poor stamina/natural fitness).

    The text indicating he is tired was triggering at the cusp of this affecting his recovery rate however from the feedback I'm getting this is scaring people and I think that is understandable as its slightly misleading, he will recover from exertions slightly more slowly but he's not really knackered at that point - because of the feedback I'm getting I'll look at tweaking when this appears so that its a little clearer to people (ie. it'll only appear when he is truly tired rather than when it only has a minor effect on recovery).
  13. Favourite
    Marc Vaughan reacted to LenTheWelsh in Condition on latest update   
    Hey I’ve said it before and I’ll say it again. I think you’re a good guy and I appreciate you even entertaining my frustrated ramblings. I am absolutely in no way angry with you but frustrated with the game and it comes out wrong sometimes (as some of the guys in here will probably tell you 😂). I often come on here after a session of FMM and maybe that’s a bad idea. But yeah I do think the game is losing sight of what I thought the USPs were and what draws me to it. Previous years have frustrated for their lack of evolution but 19 has taken 2 pretty frustrating steps imo that just tip the fun/frustrating scales in the wrong direction. Still love FM though like I have all the way back to the first CM. I’d be surprised if there’s many people around with the amount of hours I’ve put into them over the last 20 years 👍
  14. Favourite
    Marc Vaughan reacted to Foxy in Condition on latest update   
    But a players condition that we see in a % or with the indicator doesn’t seem to tell us if a player is becoming tired or not as far as I can see.
    I have had players later in the season who’s condition is around 96%-98% so as you say perfectly playable in a match but if I scroll across to his personal page it will say he is tired which makes me think there is a hidden tired stats. My idea is that our physio would give us an indicator of how tired a player is on one screen (it could even just be on the team selection screen) so we can assess who needs a rest with bigger games coming up.
    I’m sure I’m not the only one who really appreciates the time you take to gauge all of our opinions on the game that all of us are so clearly passionate about.
  15. Favourite
    Marc Vaughan reacted to Woody in Condition on latest update   
    I just want to say as one of the ones who was massively frustrated with the winter update i've found the hotfix has made it alot better.
    Its not perfect but i kinda like that but my issue is that its not working with a current save and only fixes the issue within a new save.
    Currently playing a TT save and im struggling to keep my front 3 fit enough to play consistantly yet on a fresh save im not having the same problems. 
    Thanks for all your responses though @Marc Vaughan its good to know we hardcore players are all heard.
  16. Favourite
    Marc Vaughan got a reaction from Nucleus in Condition on latest update   
    I'll take a look into this for the next version - I don't think its a bad idea at all.
  17. Favourite
    Marc Vaughan reacted to Nucleus in Condition on latest update   
    A suggestion for training:
    If I let my assistant manager take control of it, he takes control of all of it right? What if by some chance I want to control one or two players individually? There’s no such way to do so. It’s either all or nothing which is kinda frustrating. Especially in challenge situations where I’m concentrating on say 5 players. Im happy to let the assistant manager take control of the rest of the team but those 5 players I’d like to mould myself. 
    Would that be possible in the near future?
    Edit: The above was purely an example by the way. I haven’t got a challenge involving 5 different players in the works, had enough of that last year 😂
  18. Favourite
    Marc Vaughan reacted to Baddar in Condition on latest update   
    I only started playing yesterday but I like the way condition works. If I play weekend, midweek, weekend, by the third game a few will be tired. Playable, but tired. That's how it should be IMO. I don't see the point in building squads of 20 odd players if I can use 11 all season barring injuries. 
  19. Favourite
    Marc Vaughan reacted to Ashez in Opinion: What Is The Point of FMM?   
    Everyone runs to look up old FM exploits 😂
  20. Favourite
    Marc Vaughan reacted to LenTheWelsh in Condition on latest update   
    If it worked like you are explaining it it would be great but the capped fitness problem is making the conditioning way worse because their starting place is so much lower. Also, the fact it keeps saying intheir training page that they need a rest but doesn’t anywhere else adds so much extra work checking everyone and why you’ll you should need to rotate your team due to conditioning in September after your first weekend, midweek then weekend fixture list because half your squad are in the 86-92% range. Sure I can play some of them (rising the risk of injuries) but just increasing their need for future rest. It gets to the point where you need 2 teams, one for the weekend and one for midweek fixtures. As for the GK, since the hotfix my GK hasn’t got tired and jaded but it constantly says on his training page he needs a rest.
     
    in theory this update could be amazing but like the new training for FMM19 it just ends up sucking a little fun out of the game. Maybe I’m on my own but I thought I’d read quite a few people on here not totally happy either 🤷🏼‍♂️
  21. Favourite
    Marc Vaughan got a reaction from RPA123456 in Condition on latest update   
    Thanks - all of your feedback is very much appreciated, I apologise for the ruckus with the update, we (as always) do our best to ensure things go smoothly and be open with users on the rare occasions when they go astray.

    I'm personally really enjoying the game in its current state and there aren't 'huge' differences between my current build and the one in the wild - the only 'condition' changes which I have in place are simple fixes to the players who are being incorrectly capped and a couple of minor tweaks to some messages being displayed (when it shows 'tired' or similar on their personal profile it means they're recovering condition slightly slower it doesn't mean they can't be played - but users appear to be getting confused about this so I've tweaked its display a little).
  22. Favourite
    Marc Vaughan got a reaction from RPA123456 in Condition on latest update   
    Can I get some feedback on the condition on the latest update - I know there are a very small minority of in-game players who appear capped slightly below 100% (normally 95-98% I believe so still playable) which is incorrect and will be rectified in a hot-fix shortly (hopefully next week all being well) but outside of that it should be working as expected ... ie. between matches mostly players will recover well into the 90% bracket if they have 7 days between matches and most will be definitely playable (ie. 90%+) even if they have matches every 4 days early in the season ... towards the end of the season some players will struggle a little for fitness if the games are coming thick and fast and sometimes you will find a player below 90% so you'll have to decide if he's good enough that he's worth playing when not fully fit or not.

    (the information indicated here is 'generalised' and some players - notably very old or very young may differ somewhat, also keepers should be basically able to play nearly all matches)

    If you're seeing different to this then please let me know and give me examples - ideally with save games, there is a chap named 'WelshLen' on the SI Forums who posts here and appears to have a strong opinion about this so I'd be especially interested in hearing from him.
  23. Favourite
    Marc Vaughan reacted to Nucleus in Condition on latest update   
    I’ve pinned this for you. 
    The hotfix is way better imo. Not played a full season yet but it seems more balanced than the original update.
    @LenTheWelsh is who I believe you’re on about  
  24. Favourite
    Marc Vaughan reacted to RPA123456 in Condition on latest update   
    I must say, I really like the new condition. 
    Not as easy as release(where my 2nd team would only get rotated if I felt like rotating  )
    But also not as terrible as winter update(took the fun out of the game as it got too stressful thinking about who to rotate and when to rotate so they would be fit for the important games...) 
    I personally like it as it is right now, but yeah that issue with the players fitness being locked is kinda annoying(I've gotten around it a little by subbing out the player at the right times) 
    Overall, FMM 2019 is in a pretty okay place right now. Any messing around with condition after this just seems to be asking for trouble
     
  25. Favourite
    Marc Vaughan reacted to 1759 in Condition on latest update   
    I’ve played a full season on the hot fix. I found it to be pretty much how you’ve described it there. I’m in Scotland and the champions league so had two games a week for most of the season. I rotate a fair bit by choice and I was more or less just playing as I normally would. Players were mostly getting into the 90’s before games apart from younger players who I found I had to be selective in when I played them and I’m fine with that tbh. I haven’t got any players older than 30 so can’t comment on older players but I’m enjoying the update.
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