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  1. Many people done this before?

    Really impressive campaign! Congrats, that's a heck of an achievement, especially in the PL.
  2. I really dig the narrative style of prose. Keep up the great work - I don't recall often seeing careers in Oz pop up very often, so this is kind of a rare treat
  3. Thanks for the kind words, Ashez, and for understand somewhat of where I was coming from. Maybe it will be interesting challenges or career like it was for you. I think I need to put dowb the mobile for a bit and take a little healthy time away first. At least from playing the thing myself. Frustration factor is just too high right now. Something will draw me back I'm sure. I hope you don't mind me getting my fmm fix through you and the community in the meantime!
  4. Restrictions - FMM Challenge

    An interesting proposal! It's certainly something different, which is important. Like you said, by this time of year, we're usually scratching our heads looking for something new.
  5. Wow, Ash. That's a heck of a tear to start off on. As you said, last season, this is where the difficulty ratchets up. Looking forward to seeing how you jump into top flight football, especially trying to do so partway into the season. Thanks for taking on this challenge, by the way. Hope it's been as fun playing as it has been to read! I guess it will depend on what jobs are offered, but where do you want to go next? Polish off the English part of the career now after your incredible run by lifting the PL trophy, or save it for later to return home the conquering hero? Can't wait to see the next update. Will be following eagerly!
  6. @BatiGoal Being done with the game and done with the community are two separate things. I'll still be around, lurking, making odd comments, watching careers and challenges. Vibe isn't what I need to put away for a while, it's the game itself. I'll probably find more time for careers and challenges now, actually. I'll enjoy the game vicariously through all of you for a while. Maybe it'll rekindle my love for it. I felt like I had to express something, and at least here, I felt like it could be heard for what it was. Not tearing anything down, but a groan of frustration and exhaustion at something we all quite clearly love. Thanks for hearing me out.
  7. This is just a mess. I've dearly loved this series since 2008-2009 on my PSP. I think I'm done with it, though. I'm not going to get into emotional exaggerations. It's not that SI doesn't care. I think it's just a matter of talent being spread too thin. As I understand, it's a small team that works on FMH/FMM, and their resources are stretched thin. Being a $6-$9 game, I get that only so many people can be shifted over to work on the project. Investors must be satisfied, profit must be made. That's business. I can understand. Alari, Jack, Marc, and I'm sure more I've forgotten have really worked hard to try and be ambassadors for their title. Please don't take this as a knock. You have all been lovely. I've had my issues with the way some things have been said in the past, but I think we can all chalk our reactions up to emotion at one point or another. None of us are perfect, myself especially. But, it dawns on me that the problem is only likely to get worse as time goes on. A small price point means the company can only spend so much on it. With each passing year, there's MORE devices to be programmed for. More idiosyncracies to take into account. Make it work with HOW many versions of AndroidOS? That's not even counting iOS devices, and let's be honest, there's a good number of them to take into account as well. As I understand, the game can still be played on an iPod Touch. That's a lot of devices to juggle. Yes, there's going to be a gripe. The past few years have been hit with some real immersion breaking and game-breaking bugs. To see another update come and go, and bugs thought squashed still popping up, 4 months or more after release. Hotfix after hotfix that can't quite solve the problem. It's not that SI have intentionally been shipping a poor game. It wasn't fair to ever imply that they don't care. There's too much to do, and it doesn't seem near enough people or the money to get it all done. That's what makes me the saddest. I was content to fork over my $30 or so for the PSP version. I'm sure SI didn't sell 10% as many copies at that price as they do now, though. I wish I even had an answer I could point at and say, "THIS, THIS IS WHY THE GAME IS AWFUL, FIX IT." I'm pretty sure that's exactly what the staff at SI wish they could say, too. The enjoyment is gone, though. I honestly haven't played more than 2 seasons since purchasing. Part of that is on me. It's chafing to feel like I'm paying an increasing amount yearly for a product that's increasingly flawed. I apologize to any and all if this seems harsh. It isn't intended to be. I'm trying to simultaneously express that I understand why some things are the way they are, while balancing it with giving a fair and honest critique of what has made me want to shelve this series. I've played more of FMH '12 and '11 on my PSP in the past year than the past 2 mobile editions combined. It's got fewer features, it's got some glitches, but it does what it's supposed to do. Thank you guys at SI for all the hard work you continue to put in. This most recent update update and resulting gremlins put a fork in me - I'm done.
  8. FMM17 8.2 Wonderkids List

    It's available as of now, anyway. Downloading as I type this.
  9. FMM17 8.2 Wonderkids List

    Well done, guys. Another wonder kid shortlist within hours of the update. When do any of you sleep?? Great work as always. Couple of questions- are these lists purely by PA, and does anyone know if hidden attributes grow over time as CA approaches PA?
  10. Managing Germany

    Interesting. I wonder if this would work for CONCACAF nations, or if they're still not fully implemented. I won't be able to play my favourite MLS club, but managing the USMNT would be fun!
  11. This Greyd Out Player!!!

    It seems pretty random, pulled a world class (potential) player from FC United's reserve. Don't know if better facilities have an impact on the quality of player. I have found, however, that most reserve squad players, even the ones with fantastic PA tend to have terrible playing traits, like moving the ball to their strong foot before dribbling, diving into tackles, et cetera. Insofar as "cheating" is concerned, it's your game, mate. I'm sure there's people with a thousand different opinions, but it's your game, don't let anyone tell you how to enjoy a product you bought. Now, if we're talking in terms of challenges or on-site competitions, using the editor while others are not would certainly be an unfair advantage. For your own play, though, enjoy your game. (In my personal opinion, I find no issues with using the IGE to make up for such programming shortcomings, or like, trying to sign a player already in the UK in real life but the game won't give him a work permit.)
  12. Can't argue there. The tactic itself looks like it should play well. The price tag blew my mind, and I completely overlooked the tactics.
  13. If one needs to splash 31 million, that tactic isn't for lower leagues. There's no way a league 1 side comes close to that kind of money.
  14. This is certainly my experience. With both my Wimbledon and Stockport saves I found this to be true. Speed, shooting, movement were critical for the InFs. My AF turned into an assist machine, I wish I'd taken a screenshot. Creativity, dribbling, passing, strength for the AF. Sound about right?
  15. While I'm not tearing up League 1, I'm starting to find some consistency with this tactic. A stronger APM with better movement is making a real difference. Against stronger sides, I've found success turning off the Primary Outlet so he doesn't get swarmed is helping. Thanks for telling me it was okay not to set one. I think the issue is I don't yet have all the personnel needed to really make this thrive, but I'm hoping after my current season, I might find a better BBM or CD on bosman or maybe I'll luck into an evogen or whatever we're calling them these days. It's a solid tactic, and I'm pretty sure the shortfalls are due to my club being just promoted from League 2, and they weren't even the strongest side there. Great stuff as always, PriZe. Love your tactics, and thank you all so much for all the input!