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Ashez

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    Level 30
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  1. Happy
    Ashez reacted to zaangie in Nintendo   
    @Ashez

  2. Favourite
    Ashez got a reaction from Gunners Rishi in English football   
    Pep looks edgy as is, no Europe for two years and if he walks no one can compare. Poch? I like him but he's no Pep. Could players get restless? Massive issue to overcome when buying as well. 
  3. Favourite
    Ashez got a reaction from Gunners Rishi in English football   
    Happy Valentine's Day Manchester City 😍
  4. Shocked
    Ashez reacted to samhardy in 2020 Vibe Premier League   
    I am about to present to you all some deeply shocking news, something that has not only rocked me to the core but is simply about to send shockwaves through the whole of vibe, so much so don’t be surprised if it crashes.
    Please don’t open the spoiler if you have a heart condition, are pregnant or don’t cope well with sudden surprises.
     
  5. Happy
    Ashez got a reaction from Nucleus in Question: Development after match   
    The green bar is like an experience meter, when that fills the player essentially levels up. 
     
  6. Favourite
    Ashez reacted to BatiGoal in FMM Begs Set Piece Instructions   
    FMM Begs Set Piece Instructions
     
    What's a superb corner deliverer worth when you can't select your best header to be at the end of it? What's an excellent set piece taker worth when you have no say in whether he's to take free kicks near to the box or far, direct or indirect. Such tactical instructions are absolutely vital to a football manager game like FMM. They're the tactical details that can win you games or lose you games, just like in real life. They're the tactical details that can bring FMM to the next level. Some people need the addition of new leagues. I understand that and I'm very happy for them. Others love the attention SI are paying to player and media interaction. I understand that as well and I'm very happy for those people too. Then mentoring comes, then reserve teams, next there's more leagues perhaps or a little more chitchat interaction. It's all very much appreciated, don't get me wrong, but I feel it's time to please the loyal and hardcore fans of FMM. And if it wasn't just for that, it's for adding a core feature of a game that should never have been ignored for years in the first place. It's been long overdue. A lot has been said already over the years regarding one of FMM's biggest "misses", FMM's own "gaping hole" or FMM's deliberate or undeliberate attempt to leave out a vital piece of the tactical puzzle that many football managers of the game have been craving for for years.
    Here's a collection of the most important set-piece instructions that the people in this community have written about, discussed into detail or requested in one thread or another.
     
    Goal Kicks

    This may not be the most requested instruction in the list, yet in the modern game it's becoming a very important piece to the tactical puzzle for managers seeking to build the attack from the back. Nobody wants to see the pass completion rate of GKs in its current state, 4  passes completed from 17 on a good day. Enable a manager to prioritize his CBs to receive the ball from the GK. Where's my Ball Playing Defender at? Is my Libero having a good game? If no defenders open to receive a pass, a second instruction tells a GK to play it long, center or wide. Obviously, the ability to perform this task to successful completion would very much depend on the necessary skill set of a GK. But being able to choose in slightly more detail how we wish to build attacks would greatly add to the tactical experience of the game. 
     
    Throw Ins

    Another instruction that may not have been as heavily requested as some others, we'll get to the more popular ones in a bit, but for teams with the right "pair of hands" this certainly can be a very useful weapon. The little bit of football enthusiast can remember one or two goals that came directly from a throw-in. Or at least one that's tested the opponent's organizational structure at the back. Short throw-ins with the aim to hold possession and/or waste time. Long throw-ins to launch attacks for our headers in the box. Quick throw-ins to exploit the open space or simply to give the opponent less time to re-structure. Again, how well these things are executed would greatly depend on the ability of the throw-in taker. At present, we have no say in the matter. That metaphorical ball still lies in the game's court. 
     
    Defending Corners

    So many variables yet no options given when defending corners, not one. Where do we start. OK, just to name a few, do we place a player on the near post or on the far post? Both or neither? Which of my players are burdened with such tasks, and who's assigned to staying near the corner taker(s) as to minimize chances of being surprised with a short version. While we're at it, I'd like to shift the main responsibility of stopping that towering Target Man, who's already on a corner goal btw, to my best Center Back. Sometimes it's best to fight power with power and I'd like to be given that possibility. Across the field, blue Advanced Forward dot #19 is the more technical but less pacier one of the scoring pair up front. An option to swap positions with his pacey cousin would be most welcome. A small detail that enhances one's counter-attacking intentions of turning draws into wins. How can one play a football manager game without setting these instructions for players I know better than anyone else. Instead, having the game somewhat randomly pre-instruct our players for us within the formation we're playing, regardless the circumstances. We as managers need to be in charge of such tactical tweaks. After all, they could be game changers, and at the end of the day it could save our job. 
     
    Zone Marking vs Man Marking

    This is basically an extension to my previous point. Very effective when defending corners, especially with the intention of sharp counter-attacking moves once retrieving the ball. Obviously, there are certain risks involved too, but that's the Risk Vs Reward a manager may - or needs, given the minutes on the clock - opt to play for. Examine screenshot above. However amateurish it may look, we're in a top division. I'm the manager of Blue Dots City Vs Atletico White Dots, and we're clearly Zone Marking. Well, or could we possibly be Man Marking 7 vs 2 strikers. A possible parking-the-bus strategy opted for by the AI manager "watching over me". Whatever the above tactical embarrassement shows, I think - correction - I know I can do better if given the button pad. At least 3 out of those 7 should be standing 10-20 yards to the front to occupy midfield and be available for a pass or second ball. This is an addition I'd absolutely love to see in FMM. Even if it were in the simplest of forms, it would add an extra layer of tactical depth to our beloved game.
     
    Attacking Corners

    On the other side of the spectrum we have corners to take the opponent's goal under fire. I could literally waste hundreds of words on this single instruction alone, but I'll shorten it to the two main advantages I see. Firstly, ever since playing my "Scoring With A Defender" career I've noticed a very significant tactical decision the game makes for us. Depending on the formation and the number of defenders, the game selects which of the CBs go forward to support the attack during corners, and which stay put. Trust me, that career led me to delve in detail. Oftentimes playing 2 CBs both get into the box, however, never all 3 when playing a 5-defender formation like in the screenshot above. Not that I'd ever send all three, but I'd like the option to in case of the Hail Mary and all. As I would the option to pick between any of my players. Yellow defending dot #21 is the unfortunate chosen CB who's instructed (not by me) to not get anywhere near their box, regardless his magnificent heading capabilities. Clever managers know how to work around that tactical hiccup and swap CB positions. This time-waste of having to discover why my top defender wasn't ever scoring enough at corners while his fellow CBs were, should never be allowed to happen. A simple corner instruction would help a simple manager to get his message across.
    A second point is that we're always seeing the same striker at the near post. And again, depending on formation and number of forwards, this too is a pre-programmed thing kept out of our managerial hands. Why can't I as the boss determine where my best headers go? I'm 100% convinced the fat majority of us managers don't want the game to instruct our players for us. Such instructions are crucial to our challenges and careers, we'd very much like to make those calls ourselves, thank you.
     
    Indirect Free Kicks

    The current version of the game makes no distinction between near or far, direct or indirect, provided we're on the opponent half of the pitch. There's little more upsetting than watching your TM taking an indirect free kick far from the goal, where he'd be much better served at the end of it to smash the ball into the net. So this ever returning dilemma I have, and surely many of you alike, is prioritizing free kick takers. Do I go with my long-distance shooter? Trust my set piece specialist? My most technically gifted crosser of the ball? What if either one is my best header? In that case I can't really ever pick the right man for the job if we aren't given all information. How many yards to the goal? Is it a direct free kick? The game in its current state simply allows for no good answer, least damaging at best. This differs per matchday, but what generally happens now is that some free kicks work well and others badly. That's in big part the roll of the dice or the "one size fits all" approach we're forced to take. The lack of tactical options we currently have at our disposal kind of devalues today's crop of set piece Gods. 
     
    Direct Free Kicks

    This is in many ways the same as the previous instruction. The exact same questions should be asked yet the exact opposite action taken. With direct free kicks, such as shown above, and at a relatively close range to the goal, also such as shown above, we as managers have all the necessary info to make the best next step for the team. Perhaps the only missing data is whether we're kicking free from the right or the left. In that case we'd like a left-footer for the right zone and a right-footer for the left zone. Unless of course one's managerial preferences lean towards the opposite approach. If (in)direct free kicks is a hard thing to implement, perhaps the zonal set piece system as an alternative deserves consideration. Should work nearly as well, giving the managers the option to select set piece takers according to distance to the goal. This, just like in real life, is how one fulfills the potential of a player's wide range of talents. Not to mention why we decide to buy certain individuals in the first place. Placing more emphasis on such set piece characteristics would undoubtedly put an entirely new spin on a manager's transfer dealings.
     
    Select Set Piece-Takers In-Game

    This last one is a bonus. It requires the game already offering us these more detailed set piece instructions, so I don't want to get ahead of myself. At the same time, it's been requested a good number of times so I couldn't leave it unmentioned. A very useful option for a manager to have. For instance, to get a player a third goal for a hattrick, or to change your regular penalty taker in-game because he's having a nightmare of a match. No manager wants to see his low confidence player miss a penalty in any game, competitive or friendly. Another very useful benefit of this instruction could be to allow your out-of-form star player to get an easy goal to boost his ego. And how about letting a new signing score and hit the ground running at his new club. Sometimes it's the simplest of things that can have the biggest of effects. That's the beauty of having such options available. The more casual player could still ignore the extra buttons, much like the case today, while the less casual has an extra button or two to push.
     
    Final Words
    I understand there's a lot up here and I also understand that we're unlikely to see everything implemented we're asking for. I'm not asking for a full fat FM with great in-depth detail that comes with it. At the moment, we're playing a version of FMM that has none of the above. None. No developer can convince me this was how the game was intended to be designed from the start, lacking a key ingredient. I refuse to believe that recipe. So what I am asking is that set piece instructions are prioritized over other low-key stuff as forthcoming features. And sooner rather than later make their long-awaited introduction into FMM, be it in the simplest of forms possible to SI. 
    I had a much larger paragraph written here, but to be honest, I didn't feel it necessary to repeat myself. I think you get the point, so instead I'll leave you with the words as to why I felt compelled to writing this piece: "Sometimes I feel like a mere assistant to the AI manager that is making the biggest tactical decisions for me".
  7. Funny
    Ashez reacted to danovic78 in English football   
    I wish Allardyce had a missed a lot more games! 🙈
  8. Shocked
    Ashez reacted to Foxy in English football   
    I didn’t know Gavin Whyte was a Newcastle fan!
     
  9. Favourite
    Ashez reacted to BatiGoal in FMM20 Bug List   
    My thoughts on these interactions.. 
    I'd much rather have the developers spend their time perfecting the engine and tactics than this nonsense. Granted, media as well as player interactions play a huge part of football management in real life, but it's imo one of the things that is absolutely unnecessary to try and implement into a sim game. Generic Q&A's makes it actually feel less realistic and more robotic due to it being incredibly mundane, repetitive and so predictable. I say trash the entire interaction silliness, leave that for RPGs, should have no place in a football sim. 
  10. Favourite
    Ashez reacted to Foxy in Beano’s 20: How it Went   
    Beano’s 20: Introduction
    I wanted to do something to give me a break from my Augusta and Euro Tour saves so I decided to give my own Ronny’s 20 challenge a go. It should be a pretty quick save that hopefully will be done in one or two seasons and will probably just be one update.
    This is the challenge.
    https://fmmvibe.com/forums/topic/44538-ronny’s-20/?tab=comments#comment-401399
    I needed a player that was 34 or older to try and score against 20 different teams in league games and there is some very interesting players that I could have gone for including Vagner Love, Zlatan and Jermaine Defoe just to name a few. Instead I decided to make this save a tribute to one of my all time favourite Oxford players who although he retired earlier in the season is still in the current DB at Hungerford Town.
    Let me introduce you to James Ashley Constable aka Beano.

    James joined us initial on loan from Shrewsbury Town at the beginning of the 2008/09 season before making the move permanent the following summer. At the time he joined a club that after decades of mismanagement especially off the pitch was in the Conference and a mid table Conference team at that although once Chris Wilder took charge in December 2008 he began sowing the seeds of our eventual recovery and Beano was to be a integral part of that. Wider himself was quoted as saying when asked about signing him permanently he "epitomises what I am trying to build here at the club". The following season Wilder and Beano won us promotion and we established ourselves as a League 2 side. At the end of the 2013/14 season Beano was released and subsequently signed for Eastleigh but in his time at the club he scored 106 goals in 280 appearances which was only one goal from equalling Graham Atkinson’s all time goal record for the club.
    He was never a better player than League 2 level and wouldn’t get into the current Oxford side but that didn’t stop the fans voting him into our team of the decade back in December. The reason is that he gave everything for the club, he didn’t just bring goals but he set the entire tone of the team with his attitude and will to win. Couple that with goals against our rivals Swindon who he also turned down the chance to sign for when The Fascist tried to prise him away and you have a player who played for the club in the same way that any fan would like to think we would if we had the chance. Since he retired he has taken up a role at Oxford behind the scenes and is often seen at our matches as well.
    In FMM20 he is at Hungerford who he started the season with before deciding to hang up his boots early on in the season. I could say that time hasn’t been kind to his attributes but he isn’t that much worse than he was in his peak albeit his physicals have diminished. He is still aggressive and has that trademark teamwork but a lack of pace and movement may hamper him as he looks to score against 20 different teams.

     
    Once I had chosen Beano as my challenger I needed to work out where I would take him to try and complete the challenge. The rules state it must be a league with 20 teams in it which I initial thought would hamper me as I wasn’t sure there were many 20 team leagues in the game although a quick search revealed a couple options.
    I could give him a shot at the big time in La Liga, Serie A, Ligue 1 or even the Premier League. I could go lower league which excludes any English leagues but did give me the option of the Dutch, French, Spanish and Italian 2nd Divisions, or a step down again to Serie C or Spanish 2nd Division B. In the end I opted for Spain and there 3rd tier as Beano still won’t be a good player at that level but he will have a better chance of getting some goals and setting if not an outstanding score for the leaderboard at least a reasonable one. The division is split into 4 20 team leagues and the top 4 go into an inter league playoff system for promotion which will give me so,e extra games if I can qualify in which to tick off some teams.
    My club choice was Gimnastic Tarragona who are a club in Catalonia about an hour west of Barcelona. This choice was based solely on the fact that it is a city I have visited a couple of times whilst on holiday. They also have a nice stadium that as soon as I sign Beano will be full and rocking each home game as the fans flock to see there new hero play.


    The club has a decent budget and a few decent looking players in the squad so hopefully I can get the team playing well and creating lots of chances.

    I plan on using a 4-2-4 which I have used to great success in last years game and this one. It creates a lot of chances for the front players and although it spreads the goals around it should yield good results on the pitch as well as presenting Beano with chances that is then up to him to take. Remember Beano only needs one goal a game against 20 different teams so he doesn’t need to score loads of goals in single games but just to be getting enough chances to take at least one.

    Beano set me back a whole £5k so there was a lot of budget left although I made as much selling players as I spent and really utilised the loan market to boost numbers and quality. There will be a few young un’s that you will recognise in this list like Doku and Kana but they are a long way from there peak years.

     
    I have everything set and hopefully this won’t take me more than two seasons to complete so I will be back in a few days to tell you how it all went.
    Thank you for reading and all comments are appreciated.
  11. Favourite
    Ashez got a reaction from BatiGoal in Ashez Goes For A Goal A Minute!   
    Ashez Goes For A Goal A Minute
    Season 1
    Part 1
     
    It's time for my first update but due to the amount of images needed as evidence and what not i've decided to post the first few seasons in two parts, as normal part one will cover the start of the season until January while the second update will cover the rest of the season and all the results and seasonal screenshots. Personally it's not a style i'm keen on but as alot of goals scored in these early seasons meet my needs i have little choice, so without any more messing about let's get on with the show.
     
    The Transfer Window:
     
    This will normally come in the end of season report due to January signings but i thought i'd show this one now so you can have idea of the squad i was working with.
     

     
    A few more big name departures from Benfica as i recalled and sold Rodrigo while i also set Salvio packing. Rodrigo was sold because i wanted the money but mainly because i knew i'd end up wanting to use him over Fierro, Salvio was solid because i wanted to use someone different and from experience he's a tad goal hungry. I saw Valdes on the free agents list and i took a punt, the message said he wouldn't be interested but when i offered him the maximum i could he signed the dotted line and i became a very happy manager! The last signing was Bezus, i was originally looking for Garmash when i noticed Bezus and i thought he looked worthy of a risk, unfortunately it was money poorly spent but he had a good first season and he came in handy later on in the career. The image below shows some players i brought in on loan for cover and ones which i sent out for experience.
     

     
     
     
    The Champions League:
     

     
    The group didn't go to plan at all and we really struggled to make a dent within the group, although part of me was happy that i'd have a chance in the Europa League as it's an easier competition which should result in more goals for my challenge
     
    Oh, Was I Wrong
     

     
    Well that's disappointing! I could have got an easier tie progressing in the Champions League!
    Match events like this will normally be covered in the second part of the update
     
    The Main Event
    Carlos Fierro
     
    Stats
     

     
    A very attractive young man for a goal relating challenge, i can see why he's so well regarded.
     
    Results
     

     
    What a great start to the season and the challenge!
     
    A Goal A Minute
     
    Due to spoiler lagging i'm going to attempt to split the images up to make things easier for you guys, please let me know if this is worth while or not.
     
    Batch One
     



     
    Batch Two
     



     
    Batch Three
     



     
    Round Up
     
    Let's take a look at what minutes i have remaining!
     



     
    21-40
     



     
    41-60
     



     
    61-80
     



     
    81-90
     



     
    Extra Time
    90-120
    Bonus Goals
     



     

     
    That's it for part one and i'd like to thank you for viewing this thread. As i said in my OP i'm unsure on a style for this career so please let me know what you guys think as i want it as enjoyable for you guys as i can make it. Once alot of the goals have been crossed off i'll be reverting to my normal style. 
     
    As always thank you for following and please remember to leave a comment
  12. Favourite
    Ashez reacted to Kun Aguero in The 1KC Legends   
    First created in FMH 2011 by @Scott, the 1000 Goal Challenge, or the 1KC had been the most popular challenge on Vibe as well as the most attempted challenge. @Scott himself had been the first ever to complete the challenge with a regen scoring 1004 goals in Dortmund, while @Sunny had been the first ever to complete the challenge with a real player, which is a young Neymar that managed to score 1003 goals. Only 2 member completed the challenge in the challenge's "birth year". Source
    FMH 2011 Successful 1KC Attempts (Real Players)
    Name Current Club Total Goals Neymar Paris Saint Germain 1003 We all know what Neymar turned out to be 😉.

    In the second year of the challenge, the number of successful attempts increased to 6, where 4 of them are real players. The "1KC master" @Ashez was the manager behind 3 of the 4 real players attempts with Samuel Armenteros, Borja and Andy Carroll, while @Roland was the only one that completed the challenge other than @Ashez with his Mbaye Niang scoring 1304 goals. Source
    FMH 2012 Successful 1KC Attempts (Real Players)
    Name Current Club Total Goals Mbaye Niang Stade Rennais 1304 Samuel Armenteros Benevento Calcio 1065 Borja Gonzalez Tomas Swansea 1015 Andy Carroll Newcastle United 1010 None of the 4 wonderkids that completed the 1KC in FMH 2012 are playing in a big club right now.

    There's a huge increase in the numbers of successful attempts in FMH 2013 where a total of 15 members completing the challenge. @Lewiitom became the first ever to hit 2000 goals with his Wilfried Zaha scoring 2047 goals. @Ashez was one again the master of 1KC this year with a number of successful 1KC attempts including a huge 1000 goals scored with none other than CR7. Source
    FMH 2013 Successful 1KC Attempts (Real Players)
    Name Current Club Total Goals Wilfried Zaha        Crystal Palace 2047 Fernando Aristeguieta  Monarcas Morelia 1287 Pedro Jose Martin Moreno  Gimnastic 1105 Nelson Oliveira AEK Athens 1104 Callum Paterson  Cardiff 1053 Angelo Henriquez Club Universidad de Chile 1047 Lucas Ocampos     Sevilla 1045 Benik Afobe  Bristol City 1019 Danny Welbeck  Watford 1006 Pedro Jose Martin Moreno  Gimnastic 1006 Javier Hernandez  Sevilla 1002 Carlos Fierro  San Jose Earthquakes 1000 Gianluca Caprari  Sampdoria 1000 Cristiano Ronaldo  Juventus 1000 Heung-Min Son  Tottenham 1000 Heung-Min Son who's at Leverkusen in FMH 2013 turned out to be one the most successful player from the list above, excluding CR7 who's already a superstar in FMH 2013. Wilfried Zaha is still in Crystal Palace and a big move to EPL Big 6 club may be coming very soon. Carlos Fierro, once a FMH legend, never reached the height predicted by the game and had not leave America in his career till now.

    The number of successful 1KC attempts in FMH 14 was a huge contrast compared to the 15 successful attempts in the year before, with only 7 successful attempts (real players attempts). However, the 2047 goals record created by @Lewiitom was broken by @madowell77 with his Andreas Cornelius scoring a total of 2086 goals.  Source
    FMH 2014 Successful 1KC Attempts (Real Players)
    Name  Current Club Total Goals Andreas Cornelius   Parma 2086 Divock Origi   Liverpool 1569 Domenico Berardi   Sassuolo 1199 Danny Welbeck   Watford 1118 Facundo Ferreyra    Espanyol 1083 Aleksander Mitrovic    Fulham 1025 Nicolas Castillo   CF America 1014 Funny enough, only Divock Origi is playing in a big club, although he's not a first choice player in Liverpool either. Andreas Cornelius, who's just the 2nd in the history of the game to hit 2k, had spend 2 seasons out loan from Atalanta after a short and disappointing stay in Cardiff. However, his goal scoring ability predicted by the game may have been restored irl recently as he had now scored 7 times in 13 appearances for Parma.

    Only 7 successful 1KC attempts with real players this year, including @BatiGoal's Malcom scoring around the globe, and @Ashez's back again with FMH legend Carlos Fierro scoring 1002 goals. Source
    FMH 2015 Successful 1KC Attempts (Real Players)
    Name Current Club Total Goals Richairo Zivkovic Changchun Yatai 1131 Malcom Zenit 1114 Joel Pohjanpalo Leverkusen 1020 Thalles Passed Away 1003 Carlos Fierro San Jose Earthquakes 1002 Rafael Ratao
    Anthony Martial
    Slovan Brastilava
    Man Utd
    1000
    1000+
    Only one player above are playing in a big club right now, but Anthony Martial didn't actually reached the height predicted by the game. Malcom could have been something "big".but he just had a short term stay in Barcelona before moving to Zenit. Another sad news is that Thalles died in a motorcycle crash on June 22, 2019 at the age of 24.

    The game was rebranded to FMM in 2016. Only 6 successful attempts this year, with 3 of them come from a single career by @Ashez with his Gabriel Barbosa, Evandro and Gabriel Jesus. Source
    FMM 2016 Successful 1KC Attempts (Real Players)
    Name Current Club Total Goals Breel Embolo Borussia Monchengladbach 1089 Kelechi Iheanacho Leicester 1062 Gabriel Barbosa Inter Milan (on loan in Flamengo) 1031
    Evandro CSKA Sofia 1022 Gabriel Jesus
    Luka Jovic
    Man City
    Real Madrid
    1019
    1000+
    2 of the 6 players that completed the 1KC are playing in a big club right now. Gabriel Barbosa who had been everyone's favorite striker in the game didn't succeed in Inter and had been spending the last few seasons out on loan, and is now back in Brazil, making him the one of the biggest disappointment among the batch.

    The 1KC challenge had been one of the hottest challenge this year once again with a total of 15 success attempts this year. @PriZe's Alexander Isak was the top scorer this year scoring 2001 goals, being the 3rd player to reach 2000 goals but still not enough to beat the record set by Andreas Cornelius. Source

    More 1KC business this year with a total of 17 successful attempts.  The rising star of the year Kylian Mbappe was the favorite player for the challenge with 3 members completing the challenge with him. Source

    The "big year" of 1KC with 20 successful 1KC attempts with real players. The goals record set by @madowell77's Andreas Cornelius was finally broke by @Ian's Moise Kean that managed to score 2298 goals while playing the full 30 seasons. Willem Geubbels and Fabio Silva are the favorite player for the 1KC this year with 2 successful attempts each. Source
    The "Rise And Fall" of the Challenge

    The Past "Top Scorer"

    Some of the statistics mentioned above may not be accurate and I may have missed some of the results. Sorry if I missed any of your results and please let me know.
    That's all of the history of the most popular challenge of Vibe that spanned across the 9 versions of the game ever since FMH 2011. You may wonder now, what is this all about and why does this post have a "Challenge" tag. Well, this one will be a challenge that involve almost every players that had hit in 1000 goals in the history of the game. You will need to have these players to score a number of goals each to reach a grand total of 1000 goals. I have tested with several league combinations and came out with this combination that will provide the most players from the above list, which is England+Italy+Spain+Germany. There are a total of 81 successful attempts, excluding those doesn't exist in the save with this league combination. However among the 81 attempts, Kylian Mbappe owned 4 of them, Alexander Isak owned 3, and a few players owned 2 each. So the number of goals you need to score with Mbappe will be 1000/81 * 4 which is 50, while you need to have Isak scoring 37 and so on. Here's a list with the players that is in the save with the league combination and the number of goals required for them.
    The Challenge 
    1. Load England, Italy, Spain and Germany.
    2. Join any club.
    3. Score the number of goals required with the players listed above.
    4. Usual challenge rules.
    Hint : You may need to plan wisely the club to start and the players to start, as the players included a 34 years old Cristiano Ronaldo and superstars like Mbappe and Neymar. You may play with as many strikers as you like and the players can play in any position.
    Thanks for reading and please let me know what you think about this challenge 😀.
    Leaderboard
     
     
  13. Favourite
    Ashez reacted to Foxy in Ronny’s 20   
    Ronny’s 20

    When Juventus signed Cristiano Ronaldo back in the summer of 2018 it was a clear statement by the club that they wanted to get to the “next level” and specifically to win a Champions League which has eluded them since 1996. When you spend all that money on Ronaldo you expect goals and that’s exactly what he has brought to Juve and as of January 21st 2019 he has so far scored 37 in 48 appearances for the I Bianconeri.
    @Ashez shared this Tweet with me the other day and we knew it needed to become a Vibe challenge.
     
    His goal in a 2-1 win over Roma on the 12th January 2020 meant that in just a season and a half he had scored against every Serie A team during that time.
    In this challenge you will be trying to do the same as quickly as possible. The aim is to score against 20 different teams in league games as quickly as possible with a player 34+.
    Clarification and Rules
    The player you use must be 34 or older at the start of the save. You may pick any club you wish but they must play in a 20 team league. Only goals in league games count. Promotion or relegation or playoffs count as league matches. You may make any transfers you wish. No unlockables. No holidaying. No reloading, editors or cheating of any kind. Proof is required to make the leaderboard so why not start a career thread so we can all follow your progress. Have fun. Points
    Your points will be the number of league games it took for your player to score against 20 different teams.
    Leaderboard
    @Foxy: 51 games - James Constable @ Tarragona - Career
  14. Favourite
    Ashez reacted to samhardy in 2020 Vibe Premier League   
    Week 3 Challenge - Great Wall of China
    The only man made structure that can be seen from space apparently. Is it true though? 🤔
    The best thing about this challenge is that you don’t need to think about or give an answer to the above question. In fact I’m not even sure why I wrote it. But we do head to China for the third leg of the VPL season, in a quickfire challenge that will really test your tactical knowledge in more than one way.
    Team Selection - You may choose any team competing in the Chinese Super League (top division).
    The Challenge
    Your task is pretty much as the title says, to create your very own “Great Wall”. You will do this by creating a tactic without the use of any wide players at all. Every one of your 11 players will be in a central position (DC, DMC, MC, AMC, ST). No wingers, no wingbacks, anything along the flanks is not permitted to be used. It will be a central block of 10 in front of your keeper.
    The squad you inherit will be what you are stuck with as no signings in are allowed. You can sell whoever you want.
    Additionally, the player in your squad with the most goals and assists combined in all competitions at the end of the challenge will be your “Emperor”. His combined total will be your bonus points. This player must be Chinese for your bonus points to count.
    This week it’s very much a sprint not a marathon as you will be playing half of the CSL season. Just 15 games to accumulate points so there’s no room for slow starts here.
    Points
    League Points +/- GD Goals and assists from your emperor combined (all competitions) Clarifications
    Any Chinese Super League team No transfers in are allowed, but you can sell who you want The tactic must consist of no wide players whatsoever. All must be central 15 league games only, the challenge ends once the final whistle goes at the end of game 15 You don’t get any additional points for cup games, but the goals and assists DO count for your emperor. You will only get bonus points if the player with the most combined goals and assists is Chinese (first nationality, second isn’t enough) Any coaching badges/reputation You can load any leagues Deadline - Friday, January 24th - 11:59PM GMT
    Good luck.
    Rules and Screenshots Required
  15. Favourite
    Ashez reacted to samhardy in 2020 Vibe Premier League   
    Week 2 Results
    This was a very intriguing week and it was interesting to see the different ways everyone went about it. The big decision was what team to go for and whether to sacrifice a weaker league in Wales for more games in England. Some people sacked off Trundle altogether and just concentrated on winning the league which is a risky move but it turned out to be smart.
    @MikeF v @Crashhart
    @Ian v @Kanegan
    @Mr Tree v @smoggy90
    @BatiGoal v @Woody
    Here is the full scorelist from week 2:
    And here is the table following what was a dramatic second week. Tree moves off the bottom and is replaced by Woody, whilst Mike and Smoggy are lurking menacingly behind the top 4 of Bati, Ian, Crash and Kanegan ready to pounce. It’s already shaping up to be an exciting race for the playoffs after just week 2.

  16. Funny
    Ashez reacted to Rob in Nintendo   
    I’ve managed to convince myself too. 😅
  17. Angry
    Ashez reacted to samhardy in Nintendo   
    Can I get on the train?
  18. Happy
    Ashez reacted to Rob in Nintendo   
    That trailer for Super Nintendo World Japan ❤️ Anyone else seen it?
  19. Favourite
    Ashez reacted to Schwantz34 in Ashez & Foxy Present Gegenpressing!   
    I sometimes go back to 18' just to use this.
     
    What a tactic @Ashez& @Foxymade here!
  20. Funny
    Ashez reacted to samhardy in FMM20 General Discussion   
    🤔
  21. Angry
    Ashez reacted to samhardy in FMM20 General Discussion   
    It would have to incorporate Josh King as well.
  22. Angry
    Ashez reacted to BatiGoal in FMM20 General Discussion   
    I'll make a Wanyama based challenge if I have to. 😉 
  23. Shocked
    Ashez got a reaction from samhardy in Nintendo   
    My Games Of The Decade!
    I've thrown together my list of games of the decade by selecting one game from each year between 2010 and 2019. The rules I had in place were I wasn't allowed to pick ports/remakes which meant various Zelda's and the likes of Dragon Quest 8 3DS were excluded, I also decided against cheating and selecting collective volumes of games like the Return To Arkham or Devil May Cry trilogy collection. I also went by the games original European release which is admittedly a tad off for one year where I included it based on its Nintendo platform release, to be honest the game wasn't finished until ages after its Nintendo release so I don't feel bad about this one slight rule bend, especially as I didn't have access to it before it's Switch release and it was my game of the year that year. 
    So lets get on with the show!
    2010
    Winner: Dragon Quest 9 Sentinels of the Starry Skies
    Platform: Nintendo DS
    Runner Up: Red Dead Redemption
    The list starts off brutally as I have to decide between one of the greatest games ever made and one that means an awful lot to me but in the end my heart wins out as Dragon Quest 9 comes out on top. I really enjoyed Red Dead Redemption and it's one of the few reasons I still own a Xbox 360, the Wild West setting is more in my interests than Rockstars other hit series GTA and it's story is amazing as is the world building, however Dragon Quest 9 was an enlightening experience where I discovered a deep love of a genre I previously thought just wasn't for me, I've spoke at length before about how I hated RPGs in my youth but DQ9 converted me, every RPG I've experienced since (apart from Pokemon) is because of DQ9. I remember being addicted to this game, I remember the first time I played it and how it completely took over my life. Basically the game had sat on my shelf for a while but I kept putting it off due to it being a RPG, however I was going away and I wanted a holiday game for the airport and hotel room down time so I decided screw it lets play the opening and see if it'll last me two weeks in Spain, I believe I was then something like 10 hours in before we even left, it just instantly got it's hooks into me! It's just one of those video game memories you cherish. Unfortunately I wouldn't say 9 is the best in the series as I think 8 deserves that honour (I'm yet to play 11) but 9 is very special to me. Mario Galaxy 2 was also this year ffs!
    2011
    Winner: Batman Arkham City 
    Platform: Multiplatform
    Thankfully 2012 was a much easier decision as Arkham City is one of my favourite games of all time, damn it Rocksteady where is that Switch Port!!! I 100%'d this game doing all the story, all the side missions, finding every Riddler trophy, doing all the combat and stealth challenges and on top of that I've played through it multiple times. The Arkham games blend my favourite characters/universe into one of my favourite genres as the Arkham games are basically 3D Metroidvania's, and the fact they use designs similar to the animated series and their voice actors just makes this game basically perfect in my eyes. The story can be a tad ropey but the characters are fantastic and the ending is so clever and shocking at the same time, I just adore this game, oh and the combat system is one of the most entertaining ones I've ever experienced, my only disappointment with this series is how much I hated it's sequel Arkham Knight. 
    2012
    Winner: Football Manager Handheld 2013
    Platform: Mobile & PSP
    It turns out 2012 was a rough year for my tastes but with its release date FMH 2013 just sneaks into 2012 to take the crown, who knew SI's awful release dates would have it's uses. To be honest 2013 did make my rough notes before I started scouring through yearly releases but I didn't expect it to make the list, however I have no complaints as 2013 is easily my favourite year of FMH but if it didn't sneak into 2012 it wouldn't have beaten my 2013 pick. Anyway this winner is controversial as I'm including both the mobile and PSP version of FMH as one game which doesn't really work as they're completely different experiences, however that's entirely why I love FMH 2013 as I could jump between games when I was tired of the one which basically meant I played FMH all year around. 2012-14 was basically my glory years on Vibe as so many of my big saves came in that period so it really does mean alot to me, I never anticipated FMH would make this list but after writing this it simply had to. 😮 @samhardy 😮
    2013
    Winner: Fire Emblem Awakening
    Platform: Nintendo 3DS
    FMH wouldn't have made the list if it released in 2013 simply because my game of 2013 is another game I'd have flying high on my favourite games of all time list. Awakening wasn't my first Fire Emblem title but it was the title that made me fall in love with the series, the story is solid, the support system is engaging, the characters are wonderful and the gameplay is perfection, admittedly it can be broken very easily but I sort of like that. The cast of core characters here are still my favourites in the series and while the newer titles have expended the series none have over taken Awakening as yet for me as I have gripes with Fates, Echoes and Three Houses, they're all solid games but I like the protagonist style alot more in Awakening which makes me care about the story more. I will say the story in Three Houses is easily the best but the scope of that game is so overwhelming it just confirms that Awakening is my comfort food Fire Emblem.
    2014
    Winner: Mario Kart 8
    Platform: Nintendo WiiU + Nintendo Switch
    How couldn't I pick the greatest kart racer of all time? Especially as it was one of the only reasons to own a WiiU outside of a few other titles and the two HD Zelda remakes. MK8 was one of the few games that saw my WiiU see serious play time as the console is garbage but MK8 was one of its saving graces which I think it's Switch success backs up, hell I double dipped and I haven't regretted it for a second. MK8 has some of my favourite new tracks while it also brought back some of the classics, especially after its DLC which brought Link and Animal Crossing to the table as well. Mario Kart is one of the best video game series' going and I have no hesitation saying MK8 is the definitive Mario Kart, but obviously get the port on a system worth playing. 
    2015
    Winner: Steamworld Heist 
    Platform: Multiplatform
    In 2013 I discovered I could love strategy/tactics games so when a cover based shooter in this genre was released by one of my favourite Indie developers I was on board instantly buying this game digitally day one. This was a rough time period with the WiiU sucking and the 3DS not being the freshest thing on the market but Steamworld Heist was a real highlight and a game I often find myself thinking about. The game is a 2D side scrolling shooter where you take turns to move and line up shots with various levels to complete within the Steamworld universe, I love this game so much I already own it twice (WiiU physically and 3DS digitally) yet any time I see it on sale on the Switch I'm extremely tempted to buy it again, which will be even harder soon as Super Rare Games might be releasing it physically on the Switch in the near future. Seriously this game is dirt cheap pretty often and I'd recommend looking into it at the least. 
    2016
    Winner: Pokemon Sun & Moon
    Platform: Nintendo 3DS
    The final 3DS game to make my list is Pokemon Moon which really pulled me back into the series after I was massively disappointed in ORAS and underwhelmed by X&Y, however I've since grown to appreciate the latter alot more. Anyway Sun and Moon aren't perfect games as the story is slow and laboured which made a second play through pretty painful but on that original play through I absolutely adored this game, the story was enough to keep me going and the locations are some of the best in series history, however the new features were hit and miss but you can't deny they didn't attempt to change up the feel of the game. I completed the dex (what was missing from my Y living dex), I shiny hunted a few favourites and I bred loads of Pokemon I never got around to using as I annoying seem to love the planning and making stages of teams but actually using them is where I drop off lol, I problem I have also ran into in Sword and Shield. Speaking of the latest Pokemon releases they should have topped this game for me but unfortunately they didn't live up to these titles imo, either did Ultra Sun and Moon which were just painful to play through being so similar to the original titles. Mudsdale is my dude, Mudsdale is life. 
    2017 
    Winner:The Legend Of Zelda Breath Of The Wild
    Platform: Nintendo WiiU + Nintendo Switch
    Runners Up: Dragon Quest 8 & Mario Odyssey
    What a bloody year 2017 was as two games I'd have in my favourites of all time released but this was an easy choice, even if DQ8 wasn't a port it wouldn't have toppled the fantastic Breath Of The Wild and while I love Odyssey I don't think it comes close. The biggest compliment I can give BOTW is if I could experience one game for the first time again it would without a shadow of a doubt be the latest instalment in the Zelda series and I'm not even the biggest 3D Zelda fan going. However the world and freedom Nintendo presented us with in BOTW was simply amazing, while I'd love to experience this game again for the first time it speaks volumes that I can still return to it and have an absolute blast, even this year I returned to polish up the remaining side quests and I soon became addicted all over again, this game is simply magical. However I'll freely admit the story is lacking and the main dungeons are garbage but the sense of adventure and shrines easily makes up for these negatives, I'm beyond excited for its sequel which will hopefully appear in 2020. 
    2018 - Darkest Dungeon 
    Platform - Multiplatform
    Darkest Dungeon was my game of 2018 and while it released elsewhere in 2016 it didn't see a Switch release until 2018 so I'm allowing it here because I bloody love this game and it wasn't fully finished until the Colour Of Madness DLC released in 2018, feel free to complain but it's my list so jog on! Any way I've sunk over one hundred hours into this game if I recall correctly but my time with it is actually alot higher than that as I've also watched hundreds of hours of let's plays on this game, I find I truly love a game when I'll happily watch others play it which isn't something I'll do often as I'm not really a let's play fan, why watch someone play it when you could play it is my view. However this game is so random and brutal watching it destroy other players and seeing them go through the gut wrenching deaths you did is stupidly satisfying. For those unaware Darkest Dungeon is a dungeon crawling rogue like RPG where you explore areas for loot and experience but when a character dies they're dead for good, however that's not the only mechanic as the game also features a stress meter which when maxed out can cause all sorts of troubles to your party. This game isn't for everyone as I know @Nucleus didn't really get into it while @Foxy seemed to before dropping off of it, but this is the type of game I can just get lost in. The lore is based on Lovecraft's work and the designs are some of my favourite from any game, the art book and diorama set are two items I really want in my collection but they don't come cheap and it's from the US. The atmosphere and narration are also some of the best I've ever experienced, I've debated replaying this game so many times but I've got too much to play to fall back into madness. Darkest Dungeon 2 has been announced and it's up there with BOTW2 as my most anticipated future release.  
    2019 - ??????
    Find out in my monthly update which will include my Game Of The Year for 2019 titles and older titles I've played for the first time this year. Last year I also ranked my top 5 favourite Switch games so far so maybe that'll see some updates as well. 
    I tried to rank the yearly releases as a top nine but it was way too painful, sorry! 
    Obviously I'd love to see your views on my list and your guys games of the decade! 
  24. Shocked
    Ashez got a reaction from samhardy in Nintendo   
    My Games Of The Decade!
    I've thrown together my list of games of the decade by selecting one game from each year between 2010 and 2019. The rules I had in place were I wasn't allowed to pick ports/remakes which meant various Zelda's and the likes of Dragon Quest 8 3DS were excluded, I also decided against cheating and selecting collective volumes of games like the Return To Arkham or Devil May Cry trilogy collection. I also went by the games original European release which is admittedly a tad off for one year where I included it based on its Nintendo platform release, to be honest the game wasn't finished until ages after its Nintendo release so I don't feel bad about this one slight rule bend, especially as I didn't have access to it before it's Switch release and it was my game of the year that year. 
    So lets get on with the show!
    2010
    Winner: Dragon Quest 9 Sentinels of the Starry Skies
    Platform: Nintendo DS
    Runner Up: Red Dead Redemption
    The list starts off brutally as I have to decide between one of the greatest games ever made and one that means an awful lot to me but in the end my heart wins out as Dragon Quest 9 comes out on top. I really enjoyed Red Dead Redemption and it's one of the few reasons I still own a Xbox 360, the Wild West setting is more in my interests than Rockstars other hit series GTA and it's story is amazing as is the world building, however Dragon Quest 9 was an enlightening experience where I discovered a deep love of a genre I previously thought just wasn't for me, I've spoke at length before about how I hated RPGs in my youth but DQ9 converted me, every RPG I've experienced since (apart from Pokemon) is because of DQ9. I remember being addicted to this game, I remember the first time I played it and how it completely took over my life. Basically the game had sat on my shelf for a while but I kept putting it off due to it being a RPG, however I was going away and I wanted a holiday game for the airport and hotel room down time so I decided screw it lets play the opening and see if it'll last me two weeks in Spain, I believe I was then something like 10 hours in before we even left, it just instantly got it's hooks into me! It's just one of those video game memories you cherish. Unfortunately I wouldn't say 9 is the best in the series as I think 8 deserves that honour (I'm yet to play 11) but 9 is very special to me. Mario Galaxy 2 was also this year ffs!
    2011
    Winner: Batman Arkham City 
    Platform: Multiplatform
    Thankfully 2012 was a much easier decision as Arkham City is one of my favourite games of all time, damn it Rocksteady where is that Switch Port!!! I 100%'d this game doing all the story, all the side missions, finding every Riddler trophy, doing all the combat and stealth challenges and on top of that I've played through it multiple times. The Arkham games blend my favourite characters/universe into one of my favourite genres as the Arkham games are basically 3D Metroidvania's, and the fact they use designs similar to the animated series and their voice actors just makes this game basically perfect in my eyes. The story can be a tad ropey but the characters are fantastic and the ending is so clever and shocking at the same time, I just adore this game, oh and the combat system is one of the most entertaining ones I've ever experienced, my only disappointment with this series is how much I hated it's sequel Arkham Knight. 
    2012
    Winner: Football Manager Handheld 2013
    Platform: Mobile & PSP
    It turns out 2012 was a rough year for my tastes but with its release date FMH 2013 just sneaks into 2012 to take the crown, who knew SI's awful release dates would have it's uses. To be honest 2013 did make my rough notes before I started scouring through yearly releases but I didn't expect it to make the list, however I have no complaints as 2013 is easily my favourite year of FMH but if it didn't sneak into 2012 it wouldn't have beaten my 2013 pick. Anyway this winner is controversial as I'm including both the mobile and PSP version of FMH as one game which doesn't really work as they're completely different experiences, however that's entirely why I love FMH 2013 as I could jump between games when I was tired of the one which basically meant I played FMH all year around. 2012-14 was basically my glory years on Vibe as so many of my big saves came in that period so it really does mean alot to me, I never anticipated FMH would make this list but after writing this it simply had to. 😮 @samhardy 😮
    2013
    Winner: Fire Emblem Awakening
    Platform: Nintendo 3DS
    FMH wouldn't have made the list if it released in 2013 simply because my game of 2013 is another game I'd have flying high on my favourite games of all time list. Awakening wasn't my first Fire Emblem title but it was the title that made me fall in love with the series, the story is solid, the support system is engaging, the characters are wonderful and the gameplay is perfection, admittedly it can be broken very easily but I sort of like that. The cast of core characters here are still my favourites in the series and while the newer titles have expended the series none have over taken Awakening as yet for me as I have gripes with Fates, Echoes and Three Houses, they're all solid games but I like the protagonist style alot more in Awakening which makes me care about the story more. I will say the story in Three Houses is easily the best but the scope of that game is so overwhelming it just confirms that Awakening is my comfort food Fire Emblem.
    2014
    Winner: Mario Kart 8
    Platform: Nintendo WiiU + Nintendo Switch
    How couldn't I pick the greatest kart racer of all time? Especially as it was one of the only reasons to own a WiiU outside of a few other titles and the two HD Zelda remakes. MK8 was one of the few games that saw my WiiU see serious play time as the console is garbage but MK8 was one of its saving graces which I think it's Switch success backs up, hell I double dipped and I haven't regretted it for a second. MK8 has some of my favourite new tracks while it also brought back some of the classics, especially after its DLC which brought Link and Animal Crossing to the table as well. Mario Kart is one of the best video game series' going and I have no hesitation saying MK8 is the definitive Mario Kart, but obviously get the port on a system worth playing. 
    2015
    Winner: Steamworld Heist 
    Platform: Multiplatform
    In 2013 I discovered I could love strategy/tactics games so when a cover based shooter in this genre was released by one of my favourite Indie developers I was on board instantly buying this game digitally day one. This was a rough time period with the WiiU sucking and the 3DS not being the freshest thing on the market but Steamworld Heist was a real highlight and a game I often find myself thinking about. The game is a 2D side scrolling shooter where you take turns to move and line up shots with various levels to complete within the Steamworld universe, I love this game so much I already own it twice (WiiU physically and 3DS digitally) yet any time I see it on sale on the Switch I'm extremely tempted to buy it again, which will be even harder soon as Super Rare Games might be releasing it physically on the Switch in the near future. Seriously this game is dirt cheap pretty often and I'd recommend looking into it at the least. 
    2016
    Winner: Pokemon Sun & Moon
    Platform: Nintendo 3DS
    The final 3DS game to make my list is Pokemon Moon which really pulled me back into the series after I was massively disappointed in ORAS and underwhelmed by X&Y, however I've since grown to appreciate the latter alot more. Anyway Sun and Moon aren't perfect games as the story is slow and laboured which made a second play through pretty painful but on that original play through I absolutely adored this game, the story was enough to keep me going and the locations are some of the best in series history, however the new features were hit and miss but you can't deny they didn't attempt to change up the feel of the game. I completed the dex (what was missing from my Y living dex), I shiny hunted a few favourites and I bred loads of Pokemon I never got around to using as I annoying seem to love the planning and making stages of teams but actually using them is where I drop off lol, I problem I have also ran into in Sword and Shield. Speaking of the latest Pokemon releases they should have topped this game for me but unfortunately they didn't live up to these titles imo, either did Ultra Sun and Moon which were just painful to play through being so similar to the original titles. Mudsdale is my dude, Mudsdale is life. 
    2017 
    Winner:The Legend Of Zelda Breath Of The Wild
    Platform: Nintendo WiiU + Nintendo Switch
    Runners Up: Dragon Quest 8 & Mario Odyssey
    What a bloody year 2017 was as two games I'd have in my favourites of all time released but this was an easy choice, even if DQ8 wasn't a port it wouldn't have toppled the fantastic Breath Of The Wild and while I love Odyssey I don't think it comes close. The biggest compliment I can give BOTW is if I could experience one game for the first time again it would without a shadow of a doubt be the latest instalment in the Zelda series and I'm not even the biggest 3D Zelda fan going. However the world and freedom Nintendo presented us with in BOTW was simply amazing, while I'd love to experience this game again for the first time it speaks volumes that I can still return to it and have an absolute blast, even this year I returned to polish up the remaining side quests and I soon became addicted all over again, this game is simply magical. However I'll freely admit the story is lacking and the main dungeons are garbage but the sense of adventure and shrines easily makes up for these negatives, I'm beyond excited for its sequel which will hopefully appear in 2020. 
    2018 - Darkest Dungeon 
    Platform - Multiplatform
    Darkest Dungeon was my game of 2018 and while it released elsewhere in 2016 it didn't see a Switch release until 2018 so I'm allowing it here because I bloody love this game and it wasn't fully finished until the Colour Of Madness DLC released in 2018, feel free to complain but it's my list so jog on! Any way I've sunk over one hundred hours into this game if I recall correctly but my time with it is actually alot higher than that as I've also watched hundreds of hours of let's plays on this game, I find I truly love a game when I'll happily watch others play it which isn't something I'll do often as I'm not really a let's play fan, why watch someone play it when you could play it is my view. However this game is so random and brutal watching it destroy other players and seeing them go through the gut wrenching deaths you did is stupidly satisfying. For those unaware Darkest Dungeon is a dungeon crawling rogue like RPG where you explore areas for loot and experience but when a character dies they're dead for good, however that's not the only mechanic as the game also features a stress meter which when maxed out can cause all sorts of troubles to your party. This game isn't for everyone as I know @Nucleus didn't really get into it while @Foxy seemed to before dropping off of it, but this is the type of game I can just get lost in. The lore is based on Lovecraft's work and the designs are some of my favourite from any game, the art book and diorama set are two items I really want in my collection but they don't come cheap and it's from the US. The atmosphere and narration are also some of the best I've ever experienced, I've debated replaying this game so many times but I've got too much to play to fall back into madness. Darkest Dungeon 2 has been announced and it's up there with BOTW2 as my most anticipated future release.  
    2019 - ??????
    Find out in my monthly update which will include my Game Of The Year for 2019 titles and older titles I've played for the first time this year. Last year I also ranked my top 5 favourite Switch games so far so maybe that'll see some updates as well. 
    I tried to rank the yearly releases as a top nine but it was way too painful, sorry! 
    Obviously I'd love to see your views on my list and your guys games of the decade! 
  25. Favourite
    Ashez reacted to Foxy in FMM20: What To Do On Your First Day At A New Club   
    The busiest time of any Football Manager Mobile save is when you first take over at a new club. You are faced with a whole new set of players and chances are much of what you find won’t please you. If you are to turn round the fortunes of your club you need to act fast and decisively to make the best of the resources given to you and to improve the club as a whole.
    This guide will take you through the five steps I take when I first start a new FMM save or take over at a new club before I press the continue button for the first time
    Meet the Staff
    Rome wasn’t built in a day and certainly not by one person so you will require your staff to assist you on the way to glory.
    They will be the people that will train your players, keep them fit and help you find better ones so it is important you find the best staff you can for the size of club you are managing.
    The size of your back room team depends on the facilities at your club, so if you take over at one of the big clubs you can have, 4 coaches, 3 scouts and 3 physios. As you go down the leagues the number of staff you can have reduces and you will need to ask the board to improve the training ground in order to get more.
    Staff Search Tip: There are two factors that determine how good a staff member is. What badge he has either gold, silver or bronze and then his aptitude which is rated as natural, normal and poor. So the best member of staff you can get is one with a gold badge and natural aptitude.
    Building your Coaching Team
    If you have already unlocked the coaching badges you will have set what type of coach you are at the beginning of the save and so it’s important to remember that when setting up your coaches.
    Think about what style of football you want to play when picking your coaches so if you are going to play high energy attacking football which will take a lot out of the players physically you will need attacking and fitness coaches but it is always important to have some kind of balance as well so if you have enough slots a defensive coach is handy to. Personally I don’t usually have a GK coach or a youth coach as they are a bit too specialised but if you want to base your save around bringing through young players you will want to either be a youth coach yourself or have one as part of your staff.
    It’s important to evaluate the staff you have already at the club as well because it costs money to hire and fire. If you are a big club then that is less of a problem and you can simply keep the staff which work for you and bin the rest for more suitable candidates.
    What if you are a small club though?
    Sometimes you may inherit a good member of staff at a small club. Take Oxford they have a gold assistant manager and although he is a defensive coach there is little chance of getting another gold coach to sign for the club at the moment so he is well worth keeping. I could also try and get my silver coach to take his gold badge but it is unlikely he would pass this early in the save and he is a youth coach as well so I will need to spend some money and replace him.

     
    At a club like Oxford the best I can hope for at the start is silver staff so keeping any member of staff better than that at the start is vital. As I improve the club I can then look to move him on for someone else but hopefully by then I will have convinced the board to improve the facilities as well and I can have a bigger staff team.
    Scouts and Physios
    Scouts: I don’t tend to use scouts a lot myself as I prefer to look for players myself and trust my own judgment but they can have a role as they will bring potential signings to your attention.
    If you are managing a big team you may want to have youth scout in order to find good regens along with a tactical analyst to give you reports on your opposition and a first team scout to provide you with a list of players that could go straight into your team.
    At smaller clubs you will most likely only be allowed two scouts and you may find a bargain hunter scout useful to find some hidden gems. I would also suggest a youth scout over an analyst at a smaller club because finding young players is a good way to build your club up over the seasons as they can perform well, get you up the leagues and be sold for good profits.
    Physios: Physios come as either prevention specialists who will remove players from training to prevent injury or rehabilitation specialists who treat players with injuries. If you have two physio spots you can obviously have one of each but if you only have one slot I would suggest a rehab physio is best to have so he can treat injuries that will happen. At a bigger club you will have three slots and I would suggest two rehab and one prevention would be best. This way you have someone to keep an eye on players fitness and then two physios to try and get injured players back on the pitch as quickly as possible.
    Manager Options
    This screen is found under the manager tab and is where you can delegate responsibilities to your staff in order to make life easier for yourself.

     
    Staff Roles
    Head Coach: Whoever you set here will decide on the players training. You can save yourself the hassle of needing to worry about this but remember the staff member you choose to handle training may not train the players in the roles you would like them to play. Head of Youth Development: At the end of the season you will get a choice of players to promote from the youth team to your reserves/B team. I would recommend you do this job yourself as it takes a few minutes to do each year and who knows what gems you may miss if you get a staff member to do the job. Reserves Manager: This is a job you cannot do yourself. If you want your reserves to play the same tactic as you then make sure you select a staff member who’s favourite formation is the same as you will use. Chief Scout: This selects which scout will provide you with opposition reports before a match. If you have a tactical analyst then select them to do this job. Assistant Responsibilities
    Takes Control of Friendly Matches: Simply decide whether you want to manage the team in your friendlies or not. Remember if you let your assistant do the job he will play whatever players he wants and the game will simply random generate the score so the result will be no judge of your tactic. Assigns Squad Numbers: Not much explanation needed it’s simply whether you are bothered what numbers your players have or just let him do it. Recommends Mentoring Partnerships: If you tick this box your assistant will come to you with recommendations of senior players that could mentor your youngsters. There is no guarantee the partnerships he recommends will be successful but it’s handy to have him make some suggestions. Offers Reserves for Loan: You can have your assistant try and loan your reserve players out and here you can set an age limit of those players he will offer out. Confirms Contracts for players on Loan List: This option ensures that your youngsters won’t run out of contract so long as you have them offered for loan. Public Manager Stance
    Job Interest: If you are looking to move on you can automatically declare interest in other jobs. Meet The Players
    Now you have built your back room team it is time to take a look at the players you have at your disposal. You need to keep in mind what tactic you would like to play but also you might find that the players you have already in the squad will dictate how you play. As an example if you have two excellent strikers you may want to consider playing two up top to utilise them both.
    When you first look at your squad and are presented with a list of 20-30 names it can be quite daunting to know where to start but it is important that you familiarise yourself with the squad in order to get the best results with them and know where to strengthen.
    The game does give you a selection of views and filters that can help sort through the players.

     
    Initially I like to tick the Hide Ineligible box. This will remove from the view any players who are out on loan and therefore will be unavailable to you in the first season. I will then select the age view as that let’s me identify any young players who would be best put into the reserves or offered for loan or any older players who may be beyond there best but can often be on big money and can be sold to free up wages.
    You may notice you have a number of players with a star next to there name. These are the players the game considers to be your star players and you could have 1,2 or 3 in the squad at anyone time. These are likely to be the players you can build the team around or that you could sell and use the money for a big squad rebuild.

     
    Now you have identified the players out on loan, who are too young or old and the star players you can start to look through the squad and see who will do a job and who might need to go. You can use the attribute views to good effect here as they will show you a selection of attributes that you can then see which players are best at what aspect of the game.
    I like to work through my team in order so I will start with my GK’s then defenders, midfielders and finally strikers.
    The quality of players you need depends of course on the division you are in but a good start is to look for players that have good numbers in vital attributes for there position as they have the basic tools required to do the job you need.
    You can find out more about which attributes are needed for which position and role in this guide by @PriZeand although it was written for FMM19 it is still relevant now.
     
    This guide will tell you more on what each attribute does in the game.
     
     
    In the lower leagues you won’t find a player that can do everything but look for those key attributes. As an example you may have a striker that is very quick but his shooting isn’t the best, you may find his pace will enable him to do a good job simply because other teams defenders can’t handle him. The higher up the leagues you go the more likely you will find players that can do more than just one thing so you can be a bit more selective.
    One way of getting a good over view of your teams as a whole is to use the team report which is found in the first team squad menu. This gives you a list of positives and negatives about the squad as a whole.

     
    It is important to remember that every team in the game however good will have negatives in the team report so don’t panic when you see them. Many of the negatives will be based on the hidden attributes of the players and this is where scouts and players coach reports can be important because they give you a clue to a players personality. So in the screenshot above it says that Watford lack professionalism so it might pay to look for a couple of new signings that have a professional personality.
    Many of the negatives can be addressed by either signing players to address the balance or with your tactic so Watford have poor passers who can’t spot a killer pass. That means you will want some players with better passing and creativity but it also might mean you are better to play a more direct passing game as your current team may struggle with a short passing style.
    The positives will show what you do have within the squad so we can see we have a good numbers of midfielders and attackers in the squad. That doesn’t necessarily mean they are good enough as we know the squad lacks good passers but it does mean you have good depth in the squad and perhaps you could sell a couple to buy the better passers you might need.
    In the same section you can find your recommended starting 11 based on the current tactic but also the squad depth page is very handy.

     
    This tells you simply where you have a good amount of players in certain positions and where you are lacking with dark green being the best down to red meaning you have no players to play that position. If you have a certain tactic in mind this will show you if you need to look to add a few players in a certain position. The star ratings give you some idea of how good the players you have are but they are based on the quality of the squad and not the league you are in so they are only a rough guide to quality and no substitute to actually looking at the attributes of the players you have.
     
    Tactic
    Now you have evaluated the squad you can start to choose a tactic that you will play. You may have a tactic in mind or you may have picked up on some strengths in the squad such as good wingers, strikers or maybe you have an abundance of good defenders. If that is the case you might want to build the tactic around that strength so if you have three good centre backs that may be the basis of your tactic.
    I could go into great detail here but it has already been covered in this guide from @Nucleus so I suggest you take a look at this if you are unsure how to go about building a tactic from scratch.
     
    You may not be confident in your ability to build a tactic and want something more off the shelf. In that case we have an index of tactics that have been posted on the site for FMM20 and that can be found here.
     
     
    Training
    Once you have your tactic you can start to train your players in the roles that you will want them to play. This will ensure that the players will be training in the attributes that are important to the role they will play. It is also handy to train some players in different positions on the pitch as that gives you more options although for the retraining to be effective they need some kind of ability in that position to start with.
    Training has been covered in great detail in this guide by @Nucleus and again it is very relevant to this years game.
     
     
    Hit the Transfer Market
    This is probably my favourite part of the game.
    I leave this as the final job as I like to be familiar with my squad and have my training sorted before I think about plugging gaps in the squad and improving the overall quality.
    Selling Players
    It can be tempting to keep everyone but some players just won’t be good enough or even better could be sold and really boost your transfer funds. Never be afraid to sell a player if you think it is for the best of the overall team as it can be short term pain for long term gain. This year how much the squad respects you has quite a big impact so if you start selling star players it can have a negative effect on squad morale but if you then go out and replace that player with some quality additions the impact can be much reduced.
    As I go through the squad I will identify players I don’t want and I will offer them out to other clubs straight away. To tempt clubs to make a bid I will often reduce the price a bit as the game will always try and screw you on the price they will pay for your players. Sometimes you can reduce the amount a good amount and then have multiple clubs get into a bidding war for him.
    If you get a message to say clubs are put off by the players wages then you will need to reduce the asking price even further if you really want rid of him. Alternatively if a player is refusing to leave you might need to get nasty with him so make sure you put him on the transfer list and demote him to the reserves which will hopefully give him the message that it’s time to move on.
    Buying Players
    Time to fill those gaps in the squad.
    It can be very easy to blow your budget very quickly once you start buying players in so it’s important you know exactly what you have to spend and how many players you actually need. If money is limited then you can also try and make good use of the loan market or look for free transfers.
    @Stam has created a list of the best free transfers in this years game.
     
    You can use the player search to filter the players that are available to you. This allows you to filter by numerous different factors with position and attributes being probably the most important but also age, value and transfer status can play a big part in which players you go for.

     
    The easiest players to sign will always be those that have been transfer listed at the clubs they are with now want rid of them so will probably accept bids somewhere near there current value but often when you are a top team you won’t find many transfer listed players that will get into your team. If a club doesn’t want to sell a player you will always have to pay over the odds to get him which is less of a problem if your club is rich but in lower leagues you may need to look elsewhere.
    My preferred way to find players is using the attributes search page as I can home in on the key attributes for the player I am looking for.

     
    The above screenshot shows a search I have done for a poacher and has yielded me 4 pages of players.

     
    Most of these players won’t be good enough for my team so I can either sort the players by value as the best players will usually have a higher value and I have a good budget to spend but just looking at high value players doesn’t necessarily mean you will find the best player for you.
    What I would rather do though is reduce the number of players being shown. What I can do is up the values of the attributes or add a couple more attributes to pick out the most suitable players.

    This time I have upped the current attributes by one to 16 and I have added Aerial albeit at a lower value because although not essential for the player I am looking for  it is a good attribute for any striker to have. Stamina is also a good attribute to add as it ensures your player is fit enough to play more often.
    This search has yielded a much more manageable list of five players.

     
    There is of course a chance I have missed the odd gem in these searches but as I am looking for a very specific player for my team that list of 5 will give me a player I should be able to afford and will do the job I want.
    I personally like to keep my player attributes search very specific so I will only use a couple of key attributes to search by as I can then go through the players myself and look for the one that I specifically want to try and buy. This way I won’t accidentally miss any players who might not come up on the search but the players I do see will have the minimum attributes I want from that position.
    Finances Tip: If you have budget to spare you can move money between your wages and transfer budget so that you can be more flexible in the transfer market. This can be done by going to the finances tab in the club menu but you do need excess budget either in your transfer or wages to be able to do it. In the lower leagues you might find that putting most of your budget into wages is useful for bringing in good loans or free transfers but at big clubs you might have excess wage budget that can allow you to sign another player.
    Once I have been through these five steps I am finally ready to press continue for the first time.
    This is my own routine but what steps do you take at the very beginning of a save to set you up for success?
    Thanks you for reading and all comments are appreciated.
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