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NguyenDucAnh

  • Group

    Member
  • Level

    8
  • Joined

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About NguyenDucAnh

  • Birthday 10/12/1997
  • Location
    Hanoi, Vietnam
  • Device
    Android
  • Supports:
    Manchester United
  • Managing:
    Freiburg
  1. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    There might be a way, but I'm still working on it.
  2. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    ... Sorry guys, no fancy images and lame catchprases this time. I think I need some sleep. Hex Editor Tutorial #6 : Edit a club's stadium: Sorry for the lack of new stuff - university life's has never be easy for me. I have to abandoned most of my plans just to complete the mid-semester tests, and the results couldn't be any worse (other than the news that Wenger has resigned, and the fact that half of my keyboard was damaged during the time that is). But since all of that have ended (for most parts), I can posting this (probably) last tutorial here. So any way, back to the post. Ever wondered how you can move to any stadiums, without the hassle of requesting to the board? Ever wanted to play in big stadiums like Nou Camp, Wembley, Old Trafford etc. in a regular basis? Well this tutorial is made to help you do just that. So here is it - First, find your club in hex editor (I used Shamrock Rovers as an example, as per @ManLikeRobbieBrady's request), and you'll have this: The value behind the FF FF 00 is your current stadium's ID (Tallaght Stadium), which is 58 06. Note it down somewhere so you won't forget. - After that, open the stadium.dat file in your database folder (Android/data/com.sigames.fmm2018/files/installed/database), and search for Croke Park: The value is right after the last letter of the stadium's name (4D 01), but is an UID, and is not what you're looking for. Still, note that value down, use a calculator to subtract 1 from the first value (4D), so you'll have 4C 01 - the "actual" value (ID) that you will need to use. - Open you save again, then replace 58 06 with 4C 01. Save your file, load it in the game, and here is the result: ... This may probably be the last time I post stuff here, but if I happen to find anything n ew (and useful), I will consider update this post. Anyways, thanks for reading this article, as well as all of my posts so far. I really appreciate your (mostly) positive feedbacks ?
  3. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    The .dat file you meant was a save file, right? Then your changes will be kept, but you will have to make a new game to use the update patch, also have to use Hex Editor again for your new save file.
  4. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    Well, in my first tutorial, the club ID can be found by 10 values ahead of the team name. And yeah, your save file is quite different from my own, but the structure's probably the same. From what I see in the screenshot, the player's SID is D0 2B 00 00, Sunderland's ID is probably 93 01. Are you, by chance, using the old database? If so, I think you should use the February 2018 database, because that's what I've been using for most of my tutorials. P/S: for CA/PA editing, his HID is A1 1F 00 00
  5. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    His ID is 34011589, hex is 206F9C5 , and his hex ID is C5 F9 06 02. Sunderland's ID is 8B 01, and Nottingham's ID is 6F 01. Search for C5 F9 06 02 in HxD, and note his SID, which is 03 2B 00 00. Replace 8B 01 with 6F 01. Find Sunderland, replace 03 2B 00 00 with FF FF FF FF. Find Nottingham Forest, replace the FF FF FF FF with his SID, and you're done. I've just done it in my current save, so don't worry! Note that if your squad has 40 players, you have to make space for him by demote a player.
  6. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    Hex Editing Progress Update #1: The hex editing progress is quite slow so far, since the coaching speciality and aptitude not seems to be constant, and possibly not follow any rules. Same thing can be said about player's unhappiness, unfortunately. Fortunately, the kit color changing method - what I've been trying - seems to be working. I'll upload a new post next week, along with any thing I can come up with after that.
  7. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    So far, I've only tried all this method on Android, but there is one thing to do after convert the ID, as mentioned above: you have to reverse it, as the game identifies players by the reversed hexadecimal ID. That aside, which player are you interested in transfering? I'll try to help you with moving him.
  8. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    SCREW THE RULES, I HAVE MONEY!!!!! Hex Editor Tutorial #5 : Finance Editing: Now that we get that joke outta the way, let's get to the usual stuff. A lot of you may have wanted to have more money than you can possibly imagine, to splash cash on world-class players and renovate your facilities (which is, fortunately, can be done using hex editors). Or you just want to see some crazy scenarios, like what will happen if a non-league club get a billion pounds (£) overnight, wonder what they can do with that ridiculous amount of money? Then this tutorial is perfect for you! As the title says, you can edit the amount of money you have on your transfer budget, as well as your financial status! 1. First, rename your current save file to anything you want, and copy it to somewhere that you won't forget, so that you can use it later... 2. Make some changes with your budgets, be sure that none of your budgets drop to 0, or the process will be much harder: Again, save it and place it in the same folder with the previous one, just to make things easier. 3. Open HxD, and use the comparing function to compare the two files: After pressing F6 for about 3 times to find the differences, you will find this: The values inside the red square (not the 02) are your transfer budget, you can reverse it order to have the convert it to hex to have 58874036 £, the exact value of your transfer budget. The 02 one is your financial status (02 is rich, by the way), and the one inside the black square is probably related to it, but best not touching it for now. Now just convert your desired value for your transfer budget to hex, reverse it, then replace your current one (I use FF FF FF FF, which is roughly 4.29 billion pounds, because I was lazy. The maximum value is 6 FFs, which will gives you a whopping 128 trillion pounds!). Save the file, and it's done. ...To be honest, I'm not really satisfied with the current method, as it not involved, the club's ID, therefore the addresses and values may vary between save files. Someday I might find another way to deal with this, but until then, let's make yourselves billionaires, and buy whoever you want to your club! Thanks for reading, and stay tuned for more! P/S: For rooted user, hacking tools like GameGuardian is another good option. This can be used with the reputation editing in tutorial #2 to maximize the effects.
  9. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    About that... you will have to follow the same steps as tutorial #3, without edit anything. There is a full list of wonderkids in FMMVibe too, be sure to check them before finding their exact CA and PA
  10. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    Thanks guys, I really appreciate your positive feedback. For now I'm still working on some stuff like changing kits color and coaching badges, so stay tuned! You mean the hex editors? Well, just google "HxD" and you'll find the hex editor I'm using on Windows. As for Android, simply search for "hex editor", and the first result is the one I'm using.
  11. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    ... It's just as complicated as tutorial #3 so as always, be sure to BACKUP YOUR SAVE FILE! Hex Editor Tutorial #4 : Edit a player's club: Remember the time I posted about how to edit players’ CA and PA, and you can find some information about that player? Turns out, some information are more useful than I anticipated. And now I’ll show you the steps to move that player to another club: - First, follow tutorial #3, up until step 3: The player in question is Arthur (Grêmio). I want to move him to Barcelona, since he will joins the club when the summer transfer window opened. I’ve use the previous steps to find his ID (his UID is 19259600, convert to hex we have 125E0D0, reverse it to D0 E0 25 01 to have his hexadecimal ID). The A4 00 part on the screenshot above is his club’s ID. Anyways, here is the important part. Take note of the A9 1A 00 00 part, which is 4 values ahead of his HID (hexadecimal ID). We will call it “secret ID”, or “SID” for now. After writing down the SID somewhere, change the A4 00 part to Barcelona’s ID (5E 03). - After changing A4 00 to 5E 03, search for FC Barcelona (careful not to use FC Barcelona B), you will find out something quite intriguing: (Again, 5E 03 is the club’s ID, 10 values ahead of the club’s full name. CE 00 00 00 is Ernesto Valverde’s HID, and the 28 00 behind it acts like a separator between him and his players’ SIDs.) See the FF FF FF FF behind those XX XX 00 00 parts? That is where you put the player’s SID. Replace the nearest FF FF FF FF part with Arthur’s SID (A9 1A 00 00). But the job is not done yet… Search for Grêmio (you should search for FBPA instead, trust me, it’ll make things much easier): Arthur’s SID is still there. Now, replace his SID with the last player’s SID (15 54 00 00, I honestly don’t know who he is), then replace the 15 54 00 00 part with FF FF FF FF: And you’re done! Now save the edited file, load it in the game, and see the results! So there you have it – a new way to move a player to a desirable club, without spending a penny or use IGE! Imagine what could happen if Cristiano Ronaldo and Messi can play for the same club, or Nicklas Bendtner making a glorious return to Arsenal? If you don’t want to mess with that, you can always use this method for making a save file with transfer update, while waiting for JayMarvel to release his tool (I don't know if he's still working on the tools, so we can only hope). Similiarly, you can use that with national call-ups too: it would be awesome to, once again, call Phillip Lahm to the Germany squad. Thanks for reading, and stay tuned for more! Update #1: This method only works with clubs that hasn’t reached 40 player in main squad, otherwise demote some players to the reserve team. I have tried with loaned players: some may end their loan contract early to join another club that you move him to. Update #2: This also works on the coaching staff. You can move them to any club as you please, just make sure to follow the partern: (assistant)(coach)(coach)(coach)(you)(scout)(scout)(scout)(physio)(physio)(physio), and their SID is 80 values away from your ID + 2800 Update #3: This works on players that retired from international football - you can call him up to your national squad by simply add his SID to the national team (by adding I mean replace a FF FF FF FF string with his SID). I can't recall Phillip Lahm, since he has retired; but at least I've tried to recall God Ibra, and it worked. Update #4: Also worked on free agents, but you'll need to give him a new contract to keep him.
  12. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    Hex Editor Tutorial #3 : Edit a player's CA and PA: Although it's very complicated, I will still post it here because it might be helpful to some people. So here goes: 1. First, find the player's unique ID (UID) in sortitoutsi.net, convert it to hex, then reverse it (In this tutorial I'll use Luke Shaw as an example. His UID is 29076105, to hex it will be 1BBAA89. Add a zero in front of the hex values if the number of characters is an odd number - Shaw's hexadecimal UID has 7 characters, so I have to write it down as 01 BB AA 89. Reverse it and you have 89 AA BB 01) 2. Open your Hex Editor, then use it to open your save file. 3. Find the player's reverse hex UID (89 AA BB 01), and you will have this: The high-lighted part is the general information of the player, including his club (64 01, his club's ID, is Man Utd's). The one in the red box is the hexadecimal ID (HID) that FMM use, so note it down. (It's E3 17 00 00 for Shaw). 4. Find the HID of the player, as mentioned above. Keep finding until you see this: The right values are always accompanied with a long string of 9A 9C 1E 10 10 blah blah blah.... , so stop searching immediately if you have found something like that. 55 values from the ID (the 14 at the end of the 01 01... part is a sign), take a note of the 3 values behind (8C 00 9C). That the player's CA and PA, separated by the 00 in the middle. Convert it to decimal and you will see his CA and PA (Shaw's is 140 and 156, respectively). 6. All you have to do now is to edit his CA and PA accordingly. The values are raging from 00 to C8 (0 to 200 in decimal, don't try to exceed that), and CA will have to be lower or equal to PA, otherwise the game will crash. .. I think I've overdone that a little bit. Anyways, save the file, and you're done! 7. Load the save file in FMM 18 and play as per usual. You will only find some stats differences at first, but if you have the in-game editor (IGE), you will see the results immediately Before: After: That's how you can edit a player's CA and PA using Hex Editor instead of IGE. If you don't want to edit anything, this will provide you a good way to check a player's actual CA and PA too. So, happy hex editing, and stay tuned for more!
  13. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    ... All of this are just reposts from an older topic. Hex Editor Tutorial #2 : Some random thing you can do with Hex Editor: - First you can also use the hex editor to change how good your training facility and youth facility are. Just edit the two values that is 12 values behind the team's short names to 14 14, and you will have "State of the art" training facility and "Top" youth facility without requesting your board. In the image, the aforementioned values are 0e and 0f, which means the team (Kaiserslautern) has "Impressive" training facility and "Great" youth facility, respectively. These values are 12 values behind the last letter of the team's short name. Replacing them with 14, and you will see the result. This can be applied to any club teams in your save file. - The club's reputation can also be edited. First, find the two values that is 31 values behind the team's short name, like in the reply above (It's also right next to the club manager's ID, mine is CA 68). Then reverse the two values' order (for example, Freiburg's reputation is 8B 1C in the save file, reverse it to 1C 8B, the convert to decimal, then you will have 7303, which is the team's reputation). If you want to edit it, find a number you want (ranging from 0 to 10000, I will choose 10000 for example), convert it to hex and reverse it (10000 is 27 10 in hex, swap it to 10 27), then replace your team's repuation with the values you have found (in my case, replace 8B 1C with 10 27). Note that 10000 is the maximum limit of a club's reputaion, anything further will likely crash the game. Similiarly, you can edit competitions' reputation too. Find the league's name, then find the value that is 9 values behind the abbreviated name of the competition's name (I used La liga 123 as an example this time) The high-lighted part (13, because I've already edited it) is the competition's reputaion. Edit it to whatever the number that ranges from 0 to 14, and that's done. ... They are just some good stuff I found while messing with my countless save files. Luckily, I always have backups.
  14. Hello Vibers. I'm DucAnhNguyen, and today I create this special topic dedicated to hex editing save files using a hex editor. @Kun Aguero have already made one, but that's on the 2017 section, and some people still confused the 2017 method with the current one. Anyways, hex editors are powerful tools that can help you manipulate save files just by changing some values. I haven't fully mastered it, but for now I'll show you what I have learned so far about it. What you will need: - The full version of FMM18 (or you will have to endure fake names) - A decent Hex Editor (I use HxD for Windows, Hex Editor on Android, and Bless for Ubuntu. Just google "HxD" for Windows, or "Hex Editor" on Play Store) - A save file (Make sure that you've backups, because some of these tutorials are complicated and risky. One wrong change, and you might lose your save file FOREVER) - Optionally, you can download Hex Calc on Android, just in case the Internet is down. The calculator in Windows 10 also have a "Scientific" mode that allows you to convert Hex to Dec or vice versa. Moreover, you can just google "Hex to Dec converter", and any site will do. So, let's get started! Hex Editor Tutorial #1 : Manage any national team or club team you want *Please note that I wrote this tutorial base on @Kun Aguero's tutorial, with the help of @henda666. Credits goes to them for their hard work!* Ever have the experience where you want to manage your dream team in a save, but always get rejected for the job or the position you want is always secured? Ever wanted to play with Germany or Japan national team but sadly can't due to licensing problem? Well, this tutorial will solve your problems, and make your wishes come true. 1. Load the nation.dat file in "Android>data>com.sigames.fmm18>files>installed>database". Search for your nation name in text string/ASCII. The code 4 digits ahead the nation's name is your nationality ID. Note it down (My nationality is Vietnamese, so it will be 5A 00) *Note : If you are trying to search for Germany, make sure it's Germany instead of West Germany or East Germany.* 2. Load your save file under "Documents\Sports Interactive\Football Manager Mobile 2018\normal\games“. Search FF FF 00 00 B2 07+nationality ID in Hex (it was AE 00 B2 07 +nationality ID before the winter update) . The values18 digits ahead of "FF FF 00 00 B2 07" is your manager's ID. Note it down. Here is my info in this praticular save: CA 68 00 00 is my manager's ID, 1F 01 is the ID of my own club (Aston Villa in this case), and AE 01 is the nation I'm managing (England) 3. Search for the national team and you wished to manage in text-string. The code 10 values ahead will be the national team's ID. Note it down. B4 01 is the code for Germany team as shown below: 1C 02 00 00 is Joachim Löw's manager's ID (15 values behind team's name), the 28 00 behind it is the tell-tale sign that you've found the correct ID. Note all of them down, then replace it with your own (which is CA 68 00 00 in this case) Also, if you want to change the club that you're managing, search for it as well. For example, if you want to change the club to Manchester United: The club's ID is 64 01, and Mou's ID is FE 0D 00 00. Again, replace Mou's ID with yours, and note them down. 4. Search FF FF 00 00 B2 07+nationality ID in Hex, and replace your club's ID and national team's ID with the new one (1F 01 to 64 01, and AE 01 to B4 01) 5. Since I'm managing England, I'll have to replace myself with Joachim. Search for England (or any other team that you're managing, otherwise YOU CAN SKIP STEP 5 ENTIRELY) and replace your ID (CA 68) with Joachim's. Also do that with Aston Villa too. 6. This is the most crucial step. Ignore it, and your game WILL CRASH AFTER 3 SEASONS! There are two ways to do this, so I'll try @henda666 's method for Joachim Löw, and my own method for Mourinho in this tutorial (again, you can skip this if the club and/or nation you want has no manager) - @henda666 's method: Search for the manager's UID on www.sortitoutsi.net. Convert it to Hex digits using any Hexadecimal translator or Hex Calculator. In this example, Joachim Low's UID is 127347, which converted to Hex is 1F173. Reverse it and you will have 73 F1 01 00. Search this in of Hex, change the code 20 digits below to AE 00 (or FF FF if you haven't manage any national team, and by doing that Joachim will be unemployed). That will remove him from the team and replace your spot in England. - My own method: Search for Mou's ID (FE 0D 00 00) in hex, and keep searching until you find his current club ID (64 01) nearby, which is 37 values behind it. Again, change it to your current club's ID (1F 01, or FF FF if you haven't manage any team, and by doing that Mou will be unemployed). Only use this if the first method failed. 7. Save it and enjoy your work! And that's how you can change your own club and national team, with the use of Hex Editor. Please bear with my horrible writting skills, and stay tuned for more!
  15. Hi guys, it’s me again. After 2 hectic weeks of study and test, I’m back with the hex editing stuff. Although my writing skills are still borderline horrible, my editing skill are, at least, still improving. So in this post, I’m going to make a tutorial about how to move a player to another club, with only the Hex Editor! As always, be sure to BACKUP YOUR SAVE FILE, or you will risk screwing it! Remember the time I posted about how to edit players’ CA and PA, and you can find some information about that player? Turns out, some information are more useful than I anticipated. And now I’ll show you the steps to move that player to another club: - First, follow my tutorial about changing player’s CA/PA (which is just a few post away from all this), up until step 3: The player in question is Arthur (Grêmio). I want to move him to Barcelona, since he will joins the club when the summer transfer window opened. I’ve use the previous steps to find his ID (his UID is 19259600, convert to hex we have 125E0D0, reverse it to D0 E0 25 01 to have his hexadecimal ID). The A4 00 part on the screenshot above is his club’s ID, which you can find it using KunAguero’s method (10 values ahead of the club’s full name) Anyways, here is the important part. Take note of the A9 1A 00 00 part, which is 4 values ahead of his HID (hexadecimal ID). We will call it “secret ID”, or “SID” for now. After writing down the SID somewhere, change the A4 00 part to Barcelona’s ID (5E 03). - After changing A4 00 to 5E 03, search for FC Barcelona (careful not to use FC Barcelona B), you will find out something quite intriguing: (Again, 5E 03 is the club’s ID, 10 values ahead of the club’s full name. CE 00 00 00 is Ernesto Valverde’s HID, and the 28 00 behind it acts like a separator between him and his players’ SIDs.) See the FF FF FF FF behind those XX XX 00 00 parts? That is where you put the player’s SID. Replace the nearest FF FF FF FF part with Arthur’s SID (A9 1A 00 00). But the job is not done yet… Search for Grêmio (you should search for FBPA instead, trust me, it’ll make things much easier): Arthur’s SID is still there. Now, replace his SID with the last player’s SID (15 54 00 00, I honestly don’t know who he is), then replace the 15 54 00 00 part with FF FF FF FF: And you’re done! Now save the edited file, load it in the game, and see the results! So there you have it – a new way to move a player to a desirable club, without spending a penny or use IGE! Imagine what could happen if Cristiano Ronaldo and Messi can play for the same club, or Nicklas Bendtner making a glorious return to Arsenal? If you don’t want to mess with that, you can always use this method for making a save file with transfer update, while waiting for JayMarvel to release his tool (I don't know if he's still working on the tools, so we can only hope). Thanks for reading! P/S: This method only works with clubs that hasn’t reached 40 player in main squad, otherwise demote some players to the reserve team. And I haven’t tried with loaned players, so feedback is much apprieciated.
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