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NguyenDucAnh

  • Group

    Member
  • Level

    Level 10
  • Joined

  • Last visited

Profile Information

  • Birthday 10/12/1997
  • Location
    Hanoi, Vietnam
  • Device
    Android
  • Supports:
    Manchester United
  • Managing:
    Sheffield

Recent Profile Visitors

1,285 profile views
  1. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    Seems like I missed all the fun 😂 The tool sure looks convienent though 👍
  2. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    Nice progress, and this trick worked in the earlier versions of FMM (and FMH) too 👍 Have you figured out how to move staff from the instructions above also?
  3. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    I'm not so sure about buy back fee, I'll have a look onto it. If it was indeed changable, it would be somewhere near the (Club's ID) (player's ID) string. Glad you found that out Aquaman 😁 It's not easy to remember at first, but you'll get used to it in the long run. Because you'll have to do two more steps: edit the contract info part (the club ID - staff ID thing, similar to the players), and the general info part (by utilising UID part, kinda similar to how to edit players). The specific slots for them may varied saves by saves though, as it was (assistant's ID) (3 or less coaches' IDs) (my ID) (scouts' ID) (physios' IDs) in my most recent test save. Just use your own ID (and the ID of your existing staff if there is any) as a beacon to track the pattern of designated slots.
  4. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    There are specific slots for club coaches/scouts/physios. Usually, after 160 values behind the (your ID) 28 00 thing, you will find your own ID down there, and the ID of your staff in designated slot - which if I remember correctly, will be (assistant's ID) (your ID) (3 or less coaches' IDs) (scouts' ID) (physios' IDs). Remove old staff if you have any, and replace them with the IDs of new staff. To edit a staff, find his UID, take his SID and club ID, edit his club ID to what you want, add or remove him from designated slots I mentioned earlier. Next, find his personal info by using the strings I mentioned (old club's ID) (his ID) then edit old club ID to what you have changed. ...Sorry that I've made this sounded complicated, but staff editing is actually quite easy. The same can be said with CA/PA editing, but not coaching badges and specialties, which would take some observations.
  5. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    I have never tried that, but history changes can supposedly be made, using the same old comparing method I mentioned. As for healing, I don't really know how to, unfortunately, but one thing for sure is that the conditions aren't near the (club ID) (SID) string. Also, if I remember correctly, the release clause and player value are editable too. Also, I've found a way to prevent future transfers. Just shortlist the player in question, then search for (the ID of the club he's moving to) (your club's ID) FF FF. Once you've found it, change the ID of the club he's moving to FF FF, then you can make a bid for him.
  6. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    The buyout clause is nearby too, only a few values away. The second row of FF FF FF FF near the 50 01 00 seems to be it, and changing 00 to 01 would supposedly enable a buyout clause.
  7. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    Yes, the player's ID I mentioned was his SID (it's been awhile since the last time I checked my own tutorial, so I kinda forgot the terminology ) To search for a player's contract info (and other stuff too), search (club ID) (SID) 01. In your screenshot, 2D 01 FB 10 00 00 01 is the term you'll need to search for in order to edit his contract and happiness. I'll try my best, but I honestly don't have much free time at the moment. Best bet is to make a savefile for a team with a recall-able loan player, save it to 2 slots, and recall him in one save. Then, use HxD's compare function to single out the values you need. That's the way I figured it out last time, before I forgot 😂
  8. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    Nice progress, congrats 😁I've already done this in a few of my saves, but it's a nice find. As for happiness, I'm don't remember much of it (my mind being hazy as usual), but you can take note of a player with normal happiness, which is 64 03 if I remember correctly. If a players has a value lower than this, and have something behind it instead of 00 00, it would be unhappiness. These values are a pain to find to be honest, but they are definitely there, near the CA/PA part. I will refer to the PC version to compare and find a pattern soon. Yes there is a way, but I kinda forgot it. With it you can add the recall clause too, but it would take awhile for me to remember 😅 That's definitely new, I'll try that too 😁 Yes, to find a player, you'll need to search the following pattern: (club ID) (player's ID) 01. As for squad statuses: - 00: No status yet - 01: Key player - ...- 07: Not needed. It's ok, I can understand your English clearly. I'm very, very happy to see that you are quick to understand this kind of stuff. With this, maybe you can even modify the database to your liking 😁
  9. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    You are quite lucky that I remembered how to do it yesterday 😂 Since this is Matteo's ID, you'll have to search for 00 2D 01 C1 1E 00 00 01. What behind it is his salary, XX XX. From there, you can change it to whatever you want. There are some other useful info (squad status, contract expiry date, unhappines - if he has any, and possibly his value) that you can edit there as well, but I won't elaborate it for now, as it's too long to write down.
  10. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    Unfortunately, there is no way to stop those clubs from their spending spree, as that's part of the game code. Future transfers can be prevented though.
  11. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    Yes you can, if you load France of course.
  12. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    Like I said, you can't make a player appear in a different loaded nation. Thuram, for example, will appear exclusively in France, as in the game codes - something I can't edit. Yes, but it would be extremely complicated. The changes.txt can't recall a player. Hex editor can, but the process would take quite a long time.
  13. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    Unfortunately, due to the game's code, you can not make a player appear in a different loaded nation. I once made an attempt to do so, but I figured that it's just how the game works.
  14. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    It would be extremely complicated to move a player using the database, as you'll need both "people.dat" and "players.dat". Since changes.txt will certainly mess up his contract, I recommend that you should edit the savefile instead.
  15. NguyenDucAnh

    World League

    Making backups is pretty much the golden rule: no matter how careful you are, you will most likely screw up at some point 😂
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