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NguyenDucAnh

  • Group

    Member
  • Level

    Level 10
  • Joined

  • Last visited

Profile Information

  • Birthday 10/12/1997
  • Location
    Hanoi, Vietnam
  • Device
    Android
  • Supports:
    Manchester United
  • Managing:
    Sheffield

Recent Profile Visitors

1,404 profile views
  1. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    In theory, yes. But for now you can only copy the colors from other club's kits
  2. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    There is no way to do so at the moment, as evogens use the same UID as the players they were based on. The game also use some sort of "flag" to distinguish between real players and evogens
  3. NguyenDucAnh

    How to add player pictures manually?

    I can confirm that evogens use the same UID (ones that you can search from sortitoutsi.net) as the players that they were based off, but if I remember correctly, there will be some sort of "flag" that the game used to distinguish evogens and real players, therefore you can't add faces for evogens (and by extension, myClub players). Same goes for myClub's logos as well, at least in this year's version.
  4. NguyenDucAnh

    Transfers. Hex Editor. FMM 19

    Agreed. The database has become a huge mess this year, with the introduction of the starting .dat files. But aside from moving players and managers, the rest of the stuff can still be edited though. A scouting tool is pretty much the only thing I need right now, I can already do other stuff with hex editor 😂
  5. NguyenDucAnh

    Transfers. Hex Editor. FMM 19

    Oh God, you really want to do this. You really are stubborn. The answer is both: you need to change a player's club ID in people.dat, and has to find the player ID in club.dat and player.dat. The main problem you have to overcome is that the IDs used by player.dat and club.dat is vastly different from the kind of ID in my old tutorial. The only way to find player ID there is to hard guess - find the pattern of the ID to find the correct player (usually tied to said player's nationality). Another thing to do is the starting_(info).dat. For transfers, you will also have to edit them there. As I said above, it's easier to understand its structure this time, but editing contracts and future transfers would be a huge pain. ...My apologies, I cannot help you more than that. Even I had a lot of difficulties doing that same process. Don't blame me if the game crash, I have already warned you.
  6. NguyenDucAnh

    Transfers. Hex Editor. FMM 19

    ...Sorry for the excessive ranting (and begging). Just don't do it with hex editor, it might screw you up so bad that you would even give up on playing the game. If I remember correctly, there is a user named @Scratch who is developing a tool to either scout or editing. Ask him if the tool can edit the savefile, and if it does, it would be much safer for you to make transfers, rather than using hex.
  7. NguyenDucAnh

    Transfers. Hex Editor. FMM 19

    ...You really wanted to do this, huh? Here is a warning. There is a way to do so, but I seriously recommend editing savefiles instead of the database, as it is extremely difficult, not to mentioned dangerous, to make transfers directly onto the database. Trust me, I learnt it the hard way. I'm not really fond of the whole process, so I'll make it brief. Last year, you'll have to figure out the players' ID by yourself (which totally unrelated to any kind of ID mentioned in my old article by the way). Find the ID of the player you want to move, and the player you have to replace in a new team, then place his ID there. Repeat this process one more time after that to fill the spot that a player that moved. No, you can't even add new transfers that way, as the number of players in the team is probably hard-coded. This year, if you managed to get past that, you'll have to deal with the starting files (open them in Hex Editor and see for yourself). It's surprisingly easier to understand, but of course, there is too many values to note down there. So please, if you don't want to destroy your database, amd ruin the fun of FMM, please, stick with save file hex editing (or better, don't try to alter your save that way). Hex editor is no doubt useful, but one wrong edit could even force you to reinstall the game altogether. Please, if you don't know much about the game, and still love it, stay away from hex editing - especially the database.
  8. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    Glad it worked for you 👍 I'm actually in Vietnam, never been outside of the country before 😅
  9. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    Yes you can also find leagues' ID through the save file, by just searching their names. Find the ID of the original league that your club is playing (XX XX for example), as well as the league you want to add them to (YY YY). Note down the 2 values that is 8 values before the leagues' name. Then, search for the club's name, and you'll notice the XX XX FF FF part, change it to YY YY FF FF, and wait for the next season. Of course, you'll have to do the same with another club (remove them from the league by relegate them), using the same procedure. My recommendation is that you should do this right before "make new season" part.
  10. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    Just search for the competition's name, then note down the 2 values that is 8 values before the competiton's name Please note that this change will only affect the next season, so I suggest that you should do it with a changes.txt, and create a new savefile with it.
  11. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    To be precise, the nations that you loaded at the start of the game.
  12. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    I tried to changed my club's (AS Furiani-Agliani) nationality to Vietnam last year, and it crashed once I started the next season. Swapping clubs to a playable league is possible if you change the club's nationality to the nation of that league. The problem is neither Vietnam nor Malayasia are playable, so you can't change club's nationality to neither of these countries.
  13. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    Changing the nationality is impossible, it would immediately crash the game. You can change the regen's name, as well as nationality, using both changes.txt and hex though.
  14. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    Seems like I missed all the fun 😂 The tool sure looks convienent though 👍
  15. NguyenDucAnh

    Hexer's Workshop: It's all about Hex

    Nice progress, and this trick worked in the earlier versions of FMM (and FMH) too 👍 Have you figured out how to move staff from the instructions above also?
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