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NguyenDucAnh

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    Level 11
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Everything posted by NguyenDucAnh

  1. Awesome! Though I probably leave it untouched (I normally don't really care about my own profile and stats, other than DOB), I found your new findings very useful.
  2. Not something very important, but I figured out how to edit your manager records. Search for (Your matches) 00 (Wins) 00 (Draws) 00 (Lost) 00 00 00 (GF) 00 00 00 (GA). These values are, obviously, in hex, so be sure to convert those numbers to hex before editing. You can also change your manager's name, but it's a bit complicated: - First, find a random player, preferably famous ones, best choose ones without a nickname. Search them in sortitoutsi.net, take their UID (the numbers in the URL), convert to hex, and use scadacore's converter to get the Little Endian values, which is what you need. - Open your savefile in hex editor, and search for the Little Endian values you got earlier. Note the values after it (XX XX 00 00 YY YY 00 00 FF FF FF FF), and write them down somewhere. - Use changes.txt to change that player's name to yours (I'll explain later, don't worry. Guide for changes.txt is here, and the generator is here.) After that, open the savefile, see if that player's name has changed or not, save it if it changed to your name. - Open the savefile in hex editor again, use the Little Endian values to search for the player again, and you will notice that his name will changed (XX XX 00 00 YY YY 00 00 to AA AA 00 00 BB BB 00 00 for example). Write down the AA AA 00 00 BB BB 00 00 somewhere, then edit it back to XX XX 00 00 YY YY 00 00 again. This restores the players's original name. - Search for your own info in hex editor (check my older post in this thread for more details). You'll notice that behind your ID is a string of FF FF FF FF (human managers have no UID), and behind those FFs are something like CC CC 00 00 DD DD 00 00. Change those to AA AA 00 00 BB BB 00 00, and you're done! Note that nicknames can be changed too (those are the ZZ ZZ 00 00 behind XX XX 00 00 YY YY 00 00) but I'll leave that for another post. Sorry for not adding a screenshot for this, I don't have enough resources to do most of the stuff at the moment.
  3. Had a lot of fun with this save in particular, beating the likes of Scotland and Russia (with the major help from half-Cypriots, couldn't go that far without them), and now ready to be qualified for the EURO. So yeah, don't remove the half-Cypriots from the squad. Before: After:
  4. Version Winter Update

    29 downloads

    With 47 players (including many half-Cypriots) in squad, the Cyprus national team is now fully playable. With a decent quality national pool, it's going to be easy enough to make the game enjoyable. Evogens will appear soon after awhile, and the selected leagues are fine enough to generate good ones. More of these savefiles will come (depending on my schedule and/or mood, but I sometimes do requests), so enjoy the game! Instructions: - Rename Cyprus.dat to fm_save1.dat - Move your original fm_save1.dat elsewhere, then copy the downloaded save to /storage/emulated/0/documents/Sports Interactive/Football Manager 2020 Mobile/normal/games. Notes: - Both Japan and Germany national teams have full functional squads with 23 players also, and their U21s squad have players too. Some players (Makoto Hasebe, Mesut Özil, Rafinha etc.) were un-retired to expand the national pool. Cyprus' manager before you is now managing Japan. - There are many half-Cypriots in this savefile. Most of them are Turkish Cypriots and British Cypriots, though some are Greek Cypriots. Nico Yennaris have his Chinese caps removed also. They are all called up to the squad, and many of them are good. To improve the evogen's quality and expand the national pool, don't remove these players, play them at least once for them to gain nationality first. - Some players (Kamil Ahmet Çörekçi, Konstantinos Laifis, Pieros Sotiriou, Antonis Martis and Kenan Özer) weren't in this savefile initially, but were all "ported" there by using the data from different savefiles (Pieros was from the November database), completed with correct stats, history, squad numbers and relationships. Credits to @Scratch for helping me doing that, it helped expanding the national pool. - The manager's nation, DOB an names are changable using hex editors (though not recommended, it's complicated).
  5. Version Winter Update

    177 downloads

    With 43 players (including many half-Indonesians) in squad, the national team is now fully playable. With a decent quality national pool, it's going to be easy enough to make the game enjoyable. Evogens will appear soon after awhile, and the selected leagues are decent enough to generate good ones. More of these savefiles will come (depending on my schedule and/or mood, but I sometimes do requests), so enjoy the game! Instructions: - Rename Indonesia.dat to fm_save1.dat - Move your original fm_save1.dat elsewhere, then copy the downloaded save to /storage/emulated/0/documents/Sports Interactive/Football Manager 2020 Mobile/normal/games. Notes: - Both Japan and Germany national teams have full functional squads with 23 players also, and their U21s squad have players too. Some players (Makoto Hasebe, Mesut Özil, Bambang Pamungkas, etc.) were un-retired to expand the national pool. Shin Tae-yong is now managing Japan. - There are many half-Indonesians in this savefile (they made up most of the squad), most notably from Holland. They are all called up to the squad, making the number of players in squad rises to 40. To improve the evogen's quality and expand the national pool, don't remove these players, play them at least once for them to gain nationality first. - The manager's nation and DOB are changable (though not recommended, it's complicated), the info from this post might help: Name can be changed too, but it's even more complicated.
  6. Version Winter Update

    9 downloads

    With 26 players (including some with Costa Rica as second nation) in squad, the national team is, at the very least, playable. It's not going to be easy though, with the limited national pool (with three keepers, and no natural strikers), but evogens will appear soon after awhile, and the team's reputation and rankings is decent enough to have good ones. More of these savefiles will come (depending on my schedule and/or mood, but I sometimes do requests), so enjoy the game! Instructions: - Move your original fm_save1.dat elsewhere, then copy the downloaded save to /storage/emulated/0/documents/Sports Interactive/Football Manager 2020 Mobile/normal/games. Notes: - Both Japan and Germany national teams have full functional squads with 23 players also, and Japan's U21 squad have players too. Some players were un-retired to expand the national pool. Costa Rica's current manager is managing Japan. - There are some half-Costa Ricans in this savefile: Tomas Hilliard-Arce, Damian Rivera (America), Keven Aleman (Canada) and Jose Roman (France). Due to the limited national pool, don't remove this players, play them at least once for them to gain nationality first. - The manager's nation and DOB are changable with the help of hex editor, but it's a bit complicated.
  7. Sorry for the very, very late reply, but none of the regular methods worked. I put it in the right place, reload skin (delete the .skc even) yet it didn't work. My dream of bringing Bury back wasn't going to be easy...
  8. Version Winter Update.

    17 downloads

    It's been awhile since the last time I made these, can't seem to remember how fun it was. Oh well, at least I still remember how to make them. With 23 players (including some with Egypt as second nation) in squad, the national team is, at the very least, playable. It's not going to be easy though, with the limited national pool (only has one keeper), but evogens will appear soon after awhile, and the team's reputation and rankings is decent enough to have good ones. More of these savefiles will come (depending on my schedule and/or mood, but I sometimes do requests), so enjoy the game! Instructions: - Move your original fm_save1.dat elsewhere, then copy the downloaded save to /storage/emulated/0/documents/Sports Interactive/Football Manager 2020 Mobile/normal/games. Notes: - Both Japan and Germany national teams have full functional squads with 23 players also, and their U21s squad have players too. Some players were un-retired to expand the national pool. Egypt's current manager is managing Japan. - There are some half-Egyptians in this savefile: Sami El-Abd (England), Abdallah Yaisien (France), Mohammed Samara (Palestine), Mohammed Abdelmotaal (Qatar), Omar Thali (Switzerland) and Aly Hassan (America). Due to the limited national pool, don't remove this players, play them at least once for them to gain nationality first. - The manager's nation and DOB are changable, the info from this post might help: Name can be changed too, but it's a bit complicated.
  9. If I remembered correctly, @Scratch is creating one such tool to do so. Since FMM 21 would be released late this year, you can probably wait for the tool to be finished before getting FMM 21. Also, right after the CA - PA (XX 00 YY 00) is reputation values. I'll go on details another time, after I finish the current break from FMM.
  10. I agree. Though I'd love to compete in both Brazilian Serie A and São Paulo league again (Last time I did was in 15. Man, the schedule was hectic, not to mention Copa Libertadores, but it was fun), it won't happen due to licensing problem - so Argentinian league could be a decent choice. About the search feature, I hope they would add an option to search for players who have second nation - I've always want this, since it would make my job of stealing good players from other nation be easier, instead of fiddling with hex to find them. That, and a way to convince a player to join the national team too.
  11. Hope SI would finish the negotiations to make Germany national team playable again, without a need to edit the savefile. They were briefly playable this year. Also, a new league from South America, and a fifth playable league slot would be nice too.
  12. Due to the changes SI made to FMM's structure, you can no longer use changes.txt to transfer players. Even hex editing becomes harder.
  13. In theory, it is. I heard that you can use custom database on iOS by the use of a tool name Filza. The .xml is another story though, I have spent ages to edit it, yet the game doesn't seem to register the changes...
  14. And for those who don't know about the .obb extraction process, you just need to use the Resources Archiver in PC.
  15. Hi guys, it's me, the hexer guy. Recently, after figured out how to extract the .obb file, I found out that not only it contains the databases, it also contains the .xml files that have the leagues and cups' rules. The problem is that the game doesn't seem to recognize the changes I made onto it, despite @Marc Vaughan told me that those files are editable. Anyone here knows how to do so? Help is always appreciated.
  16. If your name is the same as any person's first or last name, things would be easier. Maybe I should update the tutorial with this, SI somehow screwed changes.txt, at least with manager's name.
  17. FMM doesn't allow that unfortunately, for now at least.
  18. It was Ivory Coast's UID. Normally you'd search for their names and get two values (13 00) that is 10 values ahead of it. Just a heads-up, since African countries' IDs tend to be persistent, their nationality's ID is the same as their team's ID (13 00 in this case). If ypu plan on using the same trick for other national team, you'd have to note down nationality ID too, which is just be hind the nation's abbreviated name. Also, if you want to go around stealing half Ivorian players, find 00 13 00 FF FF 01, and repeat the process above. I really recommend doing this, as many good wonderkids (mostly French for the obvious reason) has Ivory Coast nationality.
  19. They only have 13 players iirc. Might have more than that though.
  20. Oh good, that's what I'd wanted to hear. I'd assume that your Ivory Coast has 23 players first. Find 00 00 F8 FF FF FF, and note down the two digits before it (13 00 in most cases, African countries' IDs are mostly persistent), you'll need it later. Now, find 3D 5D 6F 05, and you'll notice the 58 01 D0 07 91 00 13 00 FF FF 01 (the FF FF maybe something else, but since he wasn't called up, it should be FF FF). Now change that to 13 00, and copy 4 values before 3D 5D 6F 05 (that's the ID, and I'll call it XX XX 00 00 for example). Then, search for Ivory Coast, and you'll see a long string of IDs there. Paste the XX XX 00 00 over FF FF FF FF that is near the last player's ID. Save the file, and when you load it again, you'll see Vagnoman, still has German nationality, but one cap will change his nationality. You can use this to take all players with Ivory Coast nationality to your squad, and the best part is many uncapped wonderkids has Ivory Coast as second nation, which will further strengthen your national team. You can use a more brute method of swapping 91 00 13 00 with 13 00 91 00, but that wasn't as satisfying as "stealing" Vagnoman right when he still has German nationality. Also, bear in mind that there's a limit of 40 players per squad, so you'll have to be careful with the amount of players that you want to take. Good luck, and have fun building a strong national team!
  21. Good choice, the boy deserves to play internationally. One question though, is he in the U21s, or he hadn't called up at all? If not, it would be very easy, and would probably take less than a minute to get him.
  22. Which player was it, and what nation? I'm not naturally good at explaining, so I'll need a specific example so I can help you.
  23. There's no other way this year, SI screwed the changes.txt since 2019. If your first and last name match some players/managers, it would be easier.
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