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S4NCH0

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    Level 15
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  1. Favourite
    S4NCH0 reacted to Ashez in FMM2021 Wishlist and Discussion   
    Potentially a wild suggestion but considering we don't know what the future holds due to the virus I did have a small idea. 
    Obviously we don't know what the future holds for football as it stands, thankfully it seems to be starting again but we don't know what the future will hold as another big out break in a few months and we're back to square one. Then you have the impact it'll have on the transfer window and league structure  
    Then we dunno how much of FMM is built remotely compared to in offices and the like. SI Towers is a thing right? Any way they need to safely make the game, test the game and offer after launch support and we don't know if this will be safe to do. 
    So I'd suggest cancelling 2021 but offering a small DLC update for 2020, basically a team update and maybe anything they have done, for like £5-6. Then make 2022 a big event release. Especially as we dunno how football will look or if releasing a game now is feesable, even if the current situation has delayed the game 2 months we're looking at a January or later release potentially.g
    Even things like games rating boards are shut/lower capacity meaning delays are likely across gaming. 
    If not we'll potentially get a Fifa style squad update and be disappointed. Lower those expectations for this year is my warning. 
  2. Favourite
    S4NCH0 reacted to Mr Tree in FMM2021 Wishlist and Discussion   
    Obviously it remains to be seen how everything will be resolved, but if I were SI I think I'd release an "as if nothing happened" version for the 20/21 season - there may end up being some inaccuracies, but it's just a game... I wouldn't bend over backwards distorting the calendar.
    Having tried to helpfully monitor bugs (and grown disheartened by the project), they really need to provide a better system for reporting bugs. Personally, I just want to play and enjoy, so I can never be bothered with the fiddly requirements for submitting an issue. If there were some way to report bugs within the game, yeah it might lead to an increased workload on SI's side for a while for one or two people, cos we all know that all sorts of nonsense gets labelled as a "bug", but they'd be able to filter out the nonsense easily enough on their side and ultimately, it would lead to a better product.
    Otherwise I think transfers and contracts need improving - on my Brentford save, I'm losing players that would be "club legends" totally inexplicably, despite being mega-rich. And I've got a reserve striker who I want to move on, the rest of Europe would love to have him, but I can't shift him. His contract's rich but not OTT and he's quality, so he's worth it. It's stupid. And there seems to be some artificial limit on how many players you can loan out, because at some point the offers just stop, which is frustrating - most of my quality youngsters are loaned out, but I'm sitting on four decent left-backs who are now not developing.
    Two quick extras - I'd add something somewhere (general info or club stats) showing "squad value", the total of all your players values. Just think it'd be interesting.
    And head-to-head records. I know that details of results aren't retained once a new season starts, although maybe there are possibilities because the previews of games against your derby rivals refer to how many of the previous meetings you've won... But yeah, in my bees save, we've had fun rivalries with Barcelona and P$G over the years, and I'd love to refer to the old results, see if I'm starting to come out on top, etc. Or I could keep track of how much I've been pounding F*lham, etc...
     
  3. Favourite
    S4NCH0 reacted to Dagion in FMM2021 Wishlist and Discussion   
    Perfect FM (for me that is):
    + Parent/feeder clubs
    + More detailed work permits / league rules (and getting second nationality after the required amount of time)
    + Adding/removing leagues after starting a save
    + More selectable leagues when playing a in-game challenge
    + Better rating system for players (not league based but worldwide based)
    + Ability to retrain loaned players
    + Ability to instruct some players on specified training instead of all or none
    + Extra in-game challenges
    What I don't want to see:
    - Press conferences
    - Player's agents and the hassle of contract negotiations
    - More detailed training
    - More player interaction
    - Opponent instructions 
    - Team talks, meetings
    In general I just want to dictate every player what to do with no interaction at all 😜
  4. Favourite
    S4NCH0 got a reaction from bb in The Stripes are Back   
    Season 1
    From now on I'll be posting season summaries, I'll occasionally may post some media as the posts above but College is a little demanding at times haha. Let's start:
     
    Starting setup:
    Board and Club Status:
     
    Transfers Out:
     
    Tranfers In:
    Now let's see how the money was spent
    Here are the profiles of all the players we've bought:
    FA Cup:

    We played 4 matches in the FA Cup, finally exciting against Premiership side Everton. If you notice the match, they were absolutely dominant with 15x the shots we had and 11x the shots on target. An inclined road lays ahead of us if we ever want to compete in the first division.
    League:

    After the first six months went by, we sat in 3rd place but the situation was deceiving. We had a horrible start to the season with two consecutive defeats, tied every second game and scored few goals, we where also only 4 points above 11th place which wasn't very enticing nor what the board expected. 
    But at least we kept the job, and were given a chance ahead of the next six months, which went as folows:

    We didn't manage to win it, but on the positive side we got our selves promoted and managed to get the team to function properly!  
     
    Awards and Best Performers:
    Manager Profile:
    Best Players:
    Awards:
    Reserves:
      Long-term objectives: - Have Nahki Wells retire here - Hire Greg Abbott as a coach Hired this season  - Develop homegrown players - Become the base of English National Team - Become a dominant European force   Records to break: - Win 2 FA Cups (won in 1911) - Win a Carabao Cup (Runner ups in 2013) - Win the Premier League  - Go 22 games unbeaten (21 in 1968) - Win 11 consecutive matches (10 in 1983) - Have a player play 575 games (574 appearances from Ces Podd) - Have a player score 144 goals (143 from Bobby Campbell) - Have a player score 37 goals in a season (36 from David Layne 1961) - Get 95 points in a season (94 in 1984) - Manage the team for 498 matches (497 by Peter O'Rourke 1905-1921) Conclusion:
    The season leaves a nice taste in my mouth. The lack of defensive steel and squad depth is already in my mind, as the bantams head into the new season. Let's wait and see how we fare there. Thanks for reading and until next time!
  5. Happy
    S4NCH0 got a reaction from Kreemzo in Top Veteran Players to Buy in FMM20 with Low Budget   
    Massive, thank you for the post. It's always great to have your youngsters guided by older players.
  6. Favourite
    S4NCH0 reacted to LFCMO_11 in Guardiola 17/18 with Blackburn Rovers (2-3-2-2-1)   
    So this is my first post on any FMM forum even though I am a consistent player since 2018. I was looking for a way to imitate 17/18 Guardiola with Man City where I think City  dominated the league not only by the scoreline but their tactical wits. I am not sure exactly how Pep played but I tried my best to imitate it with Blackburn Rovers in the Championship. 
    Also guys just wanted to give some reason why it is specifically Guardiola 17/18; it is because of the wingers, during this season I believe it was Sane on the LW and Sterling RW, using the pace down the byline and not really cutting inside.
    I will explain my Player Role choices:
    GK - SK (Should really be a sweeper keeper with good technique and good pace to not make many mistakes which  FMM loves to do in crucial games..)
    CB - I suggest either one or both to be BPD, if only one then the other should be CB or NSCB. Either way I have not noticed too much of a difference. (Your BPD should have passing and decisions over 12 to not make errors playing out of defense often)
    LB and RB - IWB (Here is where the magic starts to happen with the formation. I suggest that they be inverted so they can act as your LM and RM that will whip in early crosses to your forward but also will cover the wings like a traditional wing back. Think of how City play there fullbacks, rarely do you see them overlap like regular teams, but they join a solid midfield position instead.)
    DM - Here is a tricky but REALLY important position to get right. I tried 3 different roles (Anchor, DM, and DLP) The best so far has been anchor against really good tough teams, and against regular or equal opposition you should try DM or DLP, (DM will not perform the crucial passes, but they are almost the same defensively in my opinion)
    CM - Your center midfielders should be just that, plain CM, you need them to perform both attacking and defensive duties. You may ask why not BBM instead? Well, because a BBM will actually make attacking runs in behind which. will lose too much shape in this formation and make you concede many counters (trust me on this one). A CM is enough because we will be playing a high line so they will be attacking a lot anyways, just in a structured way.
    LW and RW - Again, your wingers should be just that Wingers, if you set them to be IF which is very tempting to 85% of FMM users (like me LOL), it will leave only your IWB's to cover the wings which is not good enough defensively in this formation. If they are just plain wingers instead, then they can press the. opposition full backs and their wingers back. They also whip in crosses for your forward more often.
    ST - Here is where I kind of struggle. It made more sense to me to play the lone striker as an AF, so he can create some chances with wingers or midfielders, but my striker never performs well in this role, even with good stats like dribbling and passing creativity. Even Aguero I believe played this role because he is always passing and interchanging with others. However, the role that works the most for me is Poacher, which makes sense but that means it will be harder for him to assist. That is fine because my striker has 10 goals and 2 assists in 8 games. 
     
    I will explain my Tactics choices:
    Shape
    For team mentality I chose it to be attacking, you can choose either that or control but sometimes control you are not pressing the other team enough so they can create some chances. With attacking the other team really feels the pressure, but make sure they are not insanely better than you as a team. 
    Width should be balanced so that way you are not exposed on the wings, don't worry the IWB and CM and DM will provide enough cover in the center to make up for not being narrow width.
    Tempo should be slow, so you can take your time building up, keeping the ball in your opponents half and not make too many passing errors. Your. creative freedom should be either balanced or expressive if you feel like your players are good passers. Especially your wingers and CM.
    Defence
    Your defensive line should be high so you could press teams and pin them back. Close down all over for constant pressure on the ball. Tackling can be either committed to stop counterattacks with tactical fouls like Guardiola, or just normal. VERY IMPORTANT to play the offside trap, almost every will try to play ball behind your defence because of the high line, do not let them! Time wasting up to you. 
    Attack
    For the final third you will want to whip in early crosses, so your IWB does not overlap with your winger too much and you're exposed on the wings. Try to work it into the box so you are not just shooting random shots, and run at the defence is optional. I actually prefer to leave this one unchecked because I want my team to do both actually, run at defence and play through balls since I do not have a CAM just CM's. 
    Passing style should be short, focus should be mixed, and GK distribution short. 
     
    Good Luck guys, let me know if you have tried it out or if you have any opinions!
    I will also post updates on the rest of my season.
     
     






  7. Favourite
    S4NCH0 got a reaction from zaangie in Opinion: No Improvement on FMM19   
    I'm all against negativity this time. I understand the frustration of some here, you guys want to see your beloved game being overhauled year in and year out from what I sense. And again, its understandable. We all want to play with new exciting features and we would all like our desired features to be added to the game. In that sense I'm not different from you. But man, you shouldn't expect wonders from a game that costs 9 fucking pounds. IMO the relations "price to fun", "price to quality" and "price to game-time" you can get from FMM, are the best I've ever seen in a phone game. If you want better depth, tactics, interactions, etc. you can pay the price of FM20 and play it you computer. If you want better gameplay, 3d engine and more user involvement, then pay the price and play FIFA20. If you don't want to pay those prices then you also have the option to play FMTouch in a tablet. But if once again you don't want or can't play those prices, then your option is FMM20, a 9.fucking.pounds.game. 
     
    I am currently studying programming and game development is one of the hardest, toughest, most time and energy consuming, areas of programming. One of those features you bash and rant about, probably took a small team of people hours to make. I can only imagine the countless hours and headaches the team must have gone through to get the tactics working, or the horrendous amount of work that creating regens must mean. Yes, they could probably go big one day and improve a couple of major things, but that would mean increasing their working force, and guess what? That costs money. And guess what? You only pay them 9 fucking.pounds. 
     
    I don't know about you guys, but getting countless hours of fun, being able to do something while waiting inside a bus in traffic, being able to have my favorite leagues, and players in my pocket anytime and anywhere I want , etc. for only 9 pounds is huge thing. Last year's version gave me almost 900 hours of gameplay which translates 0.01 pounds per hour, which is astonishing. There's few games that cost 0.01 or less that I would play for an hour, just to put it into perspective. Now, if you want to bash a 9 pound game and expect from it what you'd expect from more expensive game, go ahead. But I do think it's out of place and it could be catalogued as whining.
  8. Favourite
    S4NCH0 got a reaction from RobNemoo in Danish Football for Dummies (FMM2020)   
    Oh sh*t just saw my mistake. Sorry and thanks for pointing it out. hahaha i'll correct it now. 
  9. Favourite
    S4NCH0 got a reaction from RobNemoo in Danish Football for Dummies (FMM2020)   
    Oh sh*t just saw my mistake. Sorry and thanks for pointing it out. hahaha i'll correct it now. 
  10. Favourite
    S4NCH0 reacted to Alari in FMM20 Bug List   
    I would like to stress that we do appreciate this thread, but it is also a lot easier for us to track stuff if logged on our own forums in the bugs area - so if something seems like it really needs attention, please do dive in there.
  11. Favourite
    S4NCH0 got a reaction from Guppy McFicklestein in FMM20 New Features Announcement   
    Ok... I have no words. OMG!! Everything I ever asked for in this game!! Youth revamp, reserves and u-21 national teams and freaking emphasis on rivalries!!! YES YES YES. No word to describe my hype. 
  12. Favourite
    S4NCH0 got a reaction from Guppy McFicklestein in FMM20 New Features Announcement   
    Ok... I have no words. OMG!! Everything I ever asked for in this game!! Youth revamp, reserves and u-21 national teams and freaking emphasis on rivalries!!! YES YES YES. No word to describe my hype. 
  13. Favourite
    S4NCH0 reacted to Kanegan in Continental Conquerors Challenge   
    Ya, that would have been great. I had attempted this challenge in 2019 but then overwrote the save so it got lost. I am planning to attempt it again. These all are challenges that i had created for 2019 and i am just carrying them forward for this edition.
  14. Favourite
    S4NCH0 reacted to Kanegan in Continental Conquerors Challenge   
    The premise is pretty straightforward.  You need to win the Champions League in every continent available in FMM 19 and World Club Championship. So, how and what to do it. Setup is pretty simple but challenge is an exciting one.
    SETUP
    Slot 1: Load any one of Australia, China and Korea
    Slot 2: Load USA
    Slot 3: This gets interesting now. Load one of Scotland, N.Ireland, Ireland and Wales
    Slot 4: No easy way out. Load any one of Belgium, Turkey, Poland , Russia, Denmark or Greece. CHALLENGE
    1. Win the Asian Champions League and World Club Championship with any one of Asian clubs. Designate a national hero i.e nominate a player who will be of the same nationality as the country you are managing and his total goals in Champions League and World Club Championship will be your total points for this stage.
    2.  Win UEFA Champions League and World Club Championship with any one of the UK clubs as given in the setup. Designate a national hero the same way as the previous stage. His total goals in UEFA Champions League and World Club Championship will be your total points for the stage.
    3.  Rinse and repeat stage 2 with any one of European clubs as given in the setup and same way designate a national hero.
    4. Win CONCACAF Champions League and World Club Championship with any one of USA clubs and nominate your national hero. His total goals in CONCACAF Champions League and World Club Championship will be your total points for the stage.
    5. Your total points will be the sum of Asia + UK + Europe + USA.
    6.  Win 5 points for every top goalscorer award in the Champions League and World Club Championship won by your national hero.
    7. Win 5 points for every season you complete this under 30.
    9.  BONUS: Win a bonus 100 points if you manage a 1KC between all your national heroes.
    8. You can play in any order but no other leagues allowed apart from the ones stated in the challenge.
    9. You can stay at the club even after winning the required trophies till the time you can move. All your total goals will be counted for that stage ( only in the Champions League and Club World Championship)
    10. No to reloading/holidaying/IGE etc.
    11. Yes to badges/reputation.
    12. You can continue even if you get sacked.
    13. Important Note: You cannot get into AFC Champions League if you select Wellington Phoenix in Hyundai A-League. So you are better off without them.
     
    LEADERBOARD
  15. Favourite
    S4NCH0 got a reaction from Guppy McFicklestein in FMM20 New Features Announcement   
    Ok... I have no words. OMG!! Everything I ever asked for in this game!! Youth revamp, reserves and u-21 national teams and freaking emphasis on rivalries!!! YES YES YES. No word to describe my hype. 
  16. Favourite
    S4NCH0 got a reaction from Guppy McFicklestein in FMM20 New Features Announcement   
    Ok... I have no words. OMG!! Everything I ever asked for in this game!! Youth revamp, reserves and u-21 national teams and freaking emphasis on rivalries!!! YES YES YES. No word to describe my hype. 
  17. Favourite
    S4NCH0 got a reaction from Gunners Rishi in Announcement: Future of Graphics Packs on Vibe   
    First, the problem discussed in this post is in no way SI's fault. So I don't really know what you are talking about. Maybe you are mad because the game doesn't include the logos in it's original form? Well, in that case you could argue it does have something to do with SI not getting licenses. But licenses are neither cheap nor easy to get. EA Sports (and you should know more than I do since you are Canadian), have lost the right on teams like Boca Juniors, River Plate, Juventus and the Brazilian League as a whole, and boooy do they have a lot more money than Sega. Then, yes, maybe Sega doesn't have the Premier League, Portuguese League and La Liga, and I guess that's kind of a bummer for all of us, but that doesn't affect the run of game nor does it diminish the other amazing features the game (a 10 dollar game!!) has to offer.
     
    As for the post you are whining about, I raise you the next thought experiment. Imagine you are the owner of FMMVibe where you host, apart from many other cool things, downloadable databases, logos, facepacks, etc. but you learn that by doing so you could be facing huge fines or even lawsuits for copyright. Do you erase the content and look for other alternatives or do you expose yourself to the potential consequences for unthankful pricks like you? I think I'd go for the first option. 
     
    Go on, go join the other sites, I bet the revenues you leave to the site (which I's assume are millions from what you say and how entitled you think you are) aren't big enough to make your absence noticeable. Good luck
  18. Favourite
    S4NCH0 got a reaction from Gunners Rishi in Announcement: Future of Graphics Packs on Vibe   
    First, the problem discussed in this post is in no way SI's fault. So I don't really know what you are talking about. Maybe you are mad because the game doesn't include the logos in it's original form? Well, in that case you could argue it does have something to do with SI not getting licenses. But licenses are neither cheap nor easy to get. EA Sports (and you should know more than I do since you are Canadian), have lost the right on teams like Boca Juniors, River Plate, Juventus and the Brazilian League as a whole, and boooy do they have a lot more money than Sega. Then, yes, maybe Sega doesn't have the Premier League, Portuguese League and La Liga, and I guess that's kind of a bummer for all of us, but that doesn't affect the run of game nor does it diminish the other amazing features the game (a 10 dollar game!!) has to offer.
     
    As for the post you are whining about, I raise you the next thought experiment. Imagine you are the owner of FMMVibe where you host, apart from many other cool things, downloadable databases, logos, facepacks, etc. but you learn that by doing so you could be facing huge fines or even lawsuits for copyright. Do you erase the content and look for other alternatives or do you expose yourself to the potential consequences for unthankful pricks like you? I think I'd go for the first option. 
     
    Go on, go join the other sites, I bet the revenues you leave to the site (which I's assume are millions from what you say and how entitled you think you are) aren't big enough to make your absence noticeable. Good luck
  19. Favourite
    S4NCH0 reacted to Thirsk in FM20 Mobile now available for pre-order and pre-registration   
    Woah I'm exactly the same! I should have said every couple of hours instead of 'daily basis' hahaha.
     
    It's like we can't help but place all our hopes and dreams into each year's release, even though at the back of our minds we know doing so would most likely leave us a bit disappointed!
    I just hope the devs had enough time to work on this year's game, since last year's was riddled with bugs and they probably spent most of the time bug-fishing!
  20. Favourite
    S4NCH0 got a reaction from Thirsk in FMM20 Key Information - Release Date and Screenshots   
  21. Favourite
    S4NCH0 got a reaction from Thirsk in FM20 Mobile now available for pre-order and pre-registration   
    Thank god I’m not the only one 😆. Every two or three hours although I am completely sure there’s nothing new, my brain tells me to refresh the site, and every time I prove myself right, no features yet. 
    I was almost a 100% sure they were going to release them last Friday though like hey did last year. My hope is they release them today since there are only 7 days to go. The only other alternative I can imagine is then real easing them next Friday, but I feel 4 days before release is a bit tight. 
     
    Only time will tell.
  22. Favourite
    S4NCH0 reacted to samhardy in Favourite FMM of the decade?   
    2013, had it on both PSP and iOS and both offered something different despite *officially* being the same game. You could play it for hours on end without wanting to put it down which is something I haven't had from the game for years. And most importantly playable straight from launch.
    Gameplay itself would probably look incredibly basic now but I'd happily have it back over the current version which shows how much the series has regressed. 2014 was ok but all downhill from there.
  23. Favourite
    S4NCH0 got a reaction from SophiaFM in Favourite FMM of the decade?   
    My favorite without a doubt have to be FMH14 and FMH15. There's something special about the simplicity of those two versions which I really enjoyed. Also they were among my favorite years in recent football chronology. Oh, and being able to play Copa Libertadores was a huge extra for me. The more recent versions of the game have also been very enjoyable and I do love the small increase in complexity and realism (with them not falling in full-FM mode), but the nostalgia that the 14 and 15 versions cause me is what made me pick them. 
  24. Favourite
    S4NCH0 got a reaction from SophiaFM in Favourite FMM of the decade?   
    My favorite without a doubt have to be FMH14 and FMH15. There's something special about the simplicity of those two versions which I really enjoyed. Also they were among my favorite years in recent football chronology. Oh, and being able to play Copa Libertadores was a huge extra for me. The more recent versions of the game have also been very enjoyable and I do love the small increase in complexity and realism (with them not falling in full-FM mode), but the nostalgia that the 14 and 15 versions cause me is what made me pick them. 
  25. Favourite
    S4NCH0 reacted to Foxy in FM20 Mobile now available for pre-order and pre-registration   
    I agree with this.
    The whole point of FMM is that it is accessible to as many people as possible and not everyone has the latest phone. It’s no different to the balance they have to make with the PC game as of course many will own a top gaming PC but they still need the people who own an old laptop to be able to play the game.
    As for a 3D match engine again I don’t see the need simply because there would only be a limited number of animations and it would get massively repetitive once you have seen them all. 
    Also what needs to be factored in is just how much time and cost a 3D engine would take to implement. I was discussing this with @Ashez a few weeks ago as he linked me to an article about it. The app stores take 30% of every transaction either for the game or DLC/unlockables, then SEGA as the publishers will take a cut as well which could well be a similar amount. Let’s say between those two they take 50% then the wages have to be paid to the staff who work on the game and any other development costs and it doesn’t leave a huge profit for SI as a company.
    I’m sure SI is doing very nicely as a company from the games they make but if FMM is only making a tiny part of there profits they aren’t going to pour a huge amount of resources into the game to develop things like a 3D match engine that is any good.
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