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Lillywhite Dean

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  1. Lillywhite Dean

    FMM19 Bug List

    I've not started a new game because of the transfer bugs. These are major issues.
  2. Lillywhite Dean

    Hampton and Richmond all the way to the top

    I had a really good career with Hampton & Richmond back in FMM16. I picked them because I live nearby.
  3. Lillywhite Dean

    Latest Update.

    I completely and utterly agree. I just think it was worth making the point that, rightly or wrongly, SI developers are limited in how much time they can spend on fixing bugs. There comes a point in the games cycle where resources will have to be reallocated into developing the next edition which will then probably cause a whole bunch of new bugs, or undo all the fixes from the previous lot of bugs. Like you say, I would much rather FMM2020 being a fully fixed game with an additional two leagues.
  4. Lillywhite Dean

    Latest Update.

    I imagine the mobile department is considerably smaller than the PC and Touch departments of Football Manager and so therefore they have limited resources. So I have always convinced myself that the reason why FMM seems to be plagued with a lot of bugs is because a small development team cannot spend all of its time fixing them. They have to balance their time between game development and game updates.
  5. Lillywhite Dean

    FMM19 General Discussion

    I watch the games. I honestly don't know why you would want to skip them. It's an integral part of FMM. The official SI forums has a thread on requests. You could always post a message asking for a skip function to be added.
  6. Lillywhite Dean

    a 4312, with a trequartista, no wingers.

    Hi @topline, What's the thinking with Nainggolan playing to the left of Icardi and Martinez? Why not immediately behind the front two? Really interesting tactic.
  7. Lillywhite Dean

    FMM19 General Discussion

    What are people's thoughts on this AI signing. Arsenal have signed a young Advanced Playmaker for £17.5M and have given him a wage of £250k per week. He looks talented but is he really worth £250k per week? I have two young and very talented Advanced Playmakers who I feel are better than Arsenal's 24 year old. And I have managed to keep them both on a contract of no more than £3k per week. The point I wanted to make is that there is huge disparity over how the AI manages a club and how we manage a club. Should an AI controlled club be spending £17.5M and £250k per week on a Advanced Playmaker with a current and potential ability rating of 3 stars? Surely with Arsenal's resources, they can scout better players for that money, or at the very least, negotiate better contracts. Should I be allowed to get away with keeping two of my most talented Advanced Playmakers on such small contracts without the worry of clubs like Arsenal scouting them and trying to sign them?
  8. Lillywhite Dean

    FMM19 General Discussion

    If their earning extremely high wages then it is likely no other club is prepared to buy them. You have to really lower the asking price to have any chance of offloading them. Think Paul Pogba or Alexis Sanchez. Clubs want them but are not prepared to match their current earnings.
  9. Lillywhite Dean

    FMM19 General Discussion

    Not sure I should be helping someone who is playing as Arsenal! It means both. Some players will have poor aerial attributes because heading is not a feature of their game. So most Advanced Playmakers will have poor aerial attributes because they don't need to be able to head the ball. However, if your tactic is likely to use plenty of long balls and crosses, don't expect your Advanced Playmaker to be winning many headers (obviously this won't be an issue if the rest of the team has decent aerial attributes). This usually means the player has poor dribbling and technique attributes. However, as the player in question is a goalkeeper, I would say it relates to Kicking and possibly Technique. For example, I have a goalkeeper who has low attributes in Kicking and Technique and my coach tells me he is uncomfortable on the ball. Some players are just not any good at taking free-kicks and so this is your coaches way of telling you not to select them as a free-kick taker. You can't really do anything to improve this attribute. Tweak your tactics so that it encourages your striker to take more shots on goal. This could involve choosing "shoot on sight", playing a more attacking tactic, changing your strikers role to something like Advanced Forward or Poacher, or making sure your team has enough playmakers to create enough goal scoring opportunities for your striker.
  10. Lillywhite Dean

    FMM19 Bug List

    I will definitely post a save when it happens to me again.
  11. Lillywhite Dean

    FMM19 Bug List

    In my experience you can't negotiate the transfer fee up to a level that is consistent with the player's value. If I do this, the club making the offer simply loses interest or tells you your evaluation is way off theirs.
  12. Lillywhite Dean

    What would you like to see in FMM20?

    👏👏👏👏👏👏👏👏👏👏👏👏👏
  13. Lillywhite Dean

    What would you like to see in FMM20?

    I would like: Enhanced tactical options. Realistic tactics i.e. switching to contain does not suddenly make the team a goal machine. Smarter AI (with tactical decision making and squad management). Some kind of difficulty level or game setting for more experienced players. The ability to negotiate the squad status of any player that is sent out on loan. The option of accepting job offers which allow you to move at the end of the season. Your manager profile screen to show any clubs that are rumoured to be making an approach for you. Put a stop to the early retirements of world class (or international class) players. Brazilian, Argentinian and Scandinavian leagues.
  14. Lillywhite Dean

    What leagues do you activate?

    My standard setup = England, Italy, Spain, Germany. One of my most fun saves included the leagues of Russia and China. Currently I have England, Spain, USA and Portugal. I'm really enjoying the MLS.
  15. Lillywhite Dean

    FMM19 General Discussion

    I find the best thing you can do it to load up a career and just experiment. Don’t worry too much about trying to win things or find that winning tactic. Just spend a season getting to grips with the game. It will give you so much knowledge and insight that you will be better prepared when you are ready to start a career. Having said that, I wouldn’t want you to think I was being unhelpful so here’s my take on your questions. If I’m playing the English league then I like to also load Spain, Italy and Germany as this means you have the top four leagues in Europe and therefore the best pool of talent to play with. However, there are some really interesting leagues to play and a good example is the MLS. I think a mixture of senior and youth is good. One of the most fun things about FMM is finding wonderkids and developing your young talent into world class players. But the game does take into account experience and maturity so you wouldn’t want to neglect those older players too. I wouldn’t get fixated on age though. As long as the player has the attributes you need then don’t worry too much about their age. Players start to deteriorate from around 33 onwards (earlier if they don't play as many games). The attributes of a young player develop faster the more you play them in the team. I would renew a contract anytime from 7-12 months before it expires. If a contract falls into the final six months, there is a risk you could lose the player on a free transfer. Wages and the signing on fee is going to be dictated by the player. Just look at your finances to understand what your wage budget will be and keep that in mind when negotiating a new contract. The only advice I think is useful here is that if a player wants a wage that you cannot, or do not want to give then increasing the signing on fee might tempt them to sign a contract for less money then what they were asking for. Similarly, if a player wants a really high signing on fee but you can’t afford this, offering higher wages might persuade them to accept a smaller signing on fee. I wouldn’t worry too much about the star ratings. They're useful in that they act as a guide when comparing the player to players in your squad and they can be useful when trying to predict what the player’s potential ability will be. But star ratings should only be trusted if your scouts are of a high enough standard i.e. Silver or Gold Natural. Star ratings are also based on the player's form which means they can go up and down depending on how well they are playing. Anyway I tend to concentrate more on the attributes. Each role has a number of key attributes and providing those attributes are a high enough number, you will have yourself a really talented player.
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