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Jack

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  1. Seems they were lucky but you had 0 clear cut chances...
  2. Jack

    Winter Update

    I remember when my subs were made to make tactical changes and react to what was going on in the game. Or to give particular youngsters their opportunity. Just seems that now I only make subs for the sake of saving players’ fitness/conditioning... ☹️
  3. On the second formation I’d be tempted to move the wing backs slightly further forward, thanks for sharing though man.
  4. Jack

    Winter Update

    Define ‘right’ - I don’t think it’s right that a player with world class Stamina stats, with world class training facilities and world class fitness coaches would struggle at all to be anything other than 100% fitness/conditioning outside of the busy Christmas period. I haven’t updated to the most recent hotfix, so I'm unsure how/if it’s really changed at all, but the first winter update forced you to rotate these players if they played twice a week. As a manager it should be your choice to rotate your team to keep everyone happy and to improve young players. Not feel forced to rotate because conditioning determines half your squad won’t be at their peak. It was completely unrealistic and harmful to the gameplay, so I’m unsure as to how it could be ‘done right’... AI conditioning on the other hand? Definitely needed improvement which ties in with my point of improving the AI to give us a harder difficulty. Fact is that SI have had to ‘fix’ this issue 2/3 months before the IRL season ends instead of focus their energy and resources into making FMM 20 better for us (with the aforementioned AI improvements). It shouldn’t have come to this.
  5. Jack

    Winter Update

    I wanted to wade in earlier but I don’t think I could word my post any better than the above. I’ll offer my $0.02 anyway. Even when I didn’t necessarily HAVE to rotate my team I still chose to rotate a lot of the time before the Winter Update. I gave different members of my squad the necessary playing time they deserve, including giving youngsters their rightful opportunities. It was nice to have the power of choice rather than be forced to make decisions that were unrealistic and slowed down the gameplay. It’s my personal opinion that anyone who’s banging the ‘the game is too easy’ drum is subconsciously playing using metas as opposed to enjoying the game for what it is; a simplified version of an in-depth & detailed strategy RPG. If you want higher difficulty in FMM then push for tactical and AI improvements that push boundaries as opposed to updates such as conditioning which don’t serve to make the game either more realistic or fun to play. Loosen up and play to have fun as opposed to having to constantly & relentlessly win.
  6. Jack

    Condition on latest update

    I was quite critical of the fitness & conditioning update before the hotfix. After the hotfix I was happy at the middle ground that we seemed to have reached but having now played a full season since then there’s still a few aspects that quite frustrate me: 1) The update still seems really harsh on younger players. I’m constantly seeing the message (on the player profile screen) that my young players are jaded and in need of a rest, despite being rotated, and it’s really frustrating. An example of this is on my current save; I have several 20/21 year olds who are jaded after playing just 7 games at the start of the new season. This isn’t at all realistic. 2) Players being unable to recover to 100% condition still doesn’t seem quite right. I have players who have green Stamina stats but only peak at 96% during the season. What’s causing them to not be able to reach 100% conditioning if they’re rested/rotated with a good Stamina stat? I have no issue playing players on 96% but when they inevitably need rotating it’s frustrating; particularly when there’s no way to tell if a player is going to be able to recover fully between games before you buy them. It’s more understandable at the end of a season as to why this might happen but really shouldn’t be happening at the start of one. Whilst I’m on this topic... is there any way in future that an update, such as a Winter update, has a full list of patch notes that we can access and analyse? Even EA is going out of their way to explain and detail the fixes/changes they’re making to their games in their updates. I don’t think I’m going to bother updating the game in future until I know exactly how my saves will be impacted.
  7. Jack

    Winter Update

    Anyone noticing any differences to their results or particular players not doing well since the update? My talented young IF LW had 16 goals in 20 games (& in the previous 5 seasons averaged 30 goals a season) pre-update but has only got 5 goals in 25 games post-update. I’m also conceding a lot more than I did previously. I’m really hoping it’s just a blip rather than an indication that certain tactics/player roles are just not going to work anymore...hard to tell without accurate patch notes...
  8. Jack

    FMM19 Bug List

    For me, so far, I’ve found it to be a fair middle ground. It’s probably hard to notice if you already regularly rotate your team though. From a realism perspective it’s not unrealistic for players to be able to play 3 games consecutively in December when they have excellent fitness coaches, training facilities & good physical stats.
  9. Jack

    FMM19 General Discussion

    Great hotfix. A good balance between realism and better gameplay. Thanks for taking our concerns seriously.
  10. Tierney was incredible for me in my Hamburg save. I haven’t used the other players but they look really good in your save.
  11. Jack

    Winter Update

    It’s incredibly difficult to keep the game realistic whilst trying to improve the gameplay. I feel for SI. But I also feel like this update is so damaging because it goes beyond being realistic but also doesn't improve the gameplay at all. I agree about the 100% players - I’m really hoping SI finds the right middle ground that improves the realism without massively damaging the gameplay.
  12. I think the luxury of being able to download FMT on to my own tablet probably means I take it for granted. To be honest your point is completely fair which can’t really be argued against. I hope they make FMT more viable and available to more players, as unlikely as that may be, in the future. I do think there should be some more acceptance as to what FMM is. Definitely not in your case, but maybe in the case of people demanding higher levels of difficulty. If it is the only FM game you can play, due to whatever circumstances, there should also be the realisation that there’s a clear reason why; because there’s a lot less to it compared to the others. As much as I wouldn’t mind certain areas of the game to be more challenging I’m accepting of what it is; the most simple FM game on the market. A big reason why it’s so fun.
  13. Jack

    Winter Update

    Fair enough. I’m glad you’ve been able to enjoy it. I just hope with the experience you’ve gained in doing so that you’ve perhaps developed an understanding of how people may not enjoy it.
  14. Great article. One of the best I’ve read here. For me it’s about playing time and difficulty level. I’ve tried all three versions FM offers. I started playing the full FM game with a few friends when I was 13/14. I don’t think we ever rattled through an entire season. Overwhelming - even back then when the game was a lot more simple. I also tried the full version on Xbox 360. Again it was just a little too much. More recently I gave FM Touch a chance (when it was first released). I just became overwhelmed with that aswell, it wasn’t at all enjoyable. But what kicked off my FM addiction was when I picked up FM Handheld on the PSP. Game changer. I rattled off countless seasons - I was merely a casual gamer; no idea about any meta’s, not wanting to break records or do any specific challenges. I just had fun with it mainly due to the pace of the game and the amount of change that happens which keeps it fresh. That’s always stuck with me. The speed you can play at combined with the relaxed difficulty makes the game fun. I find that every year a fair few people get frustrated that we don’t always get a load of updates to the game. But I believe less is more. The game was designed to be a simpler version of FM. FMM19, pre Winter update, is by far my favourite of the series. It’s not until you go back and play FMM16, 17 & 18 (or beyond if capable) that you realise how much it has actually improved. The difficulty level has remained consistent, the time to complete seasons has remained consistent and we have so much more detail and more features compared to previous versions in years gone by. I believe FMM is a game aimed at the casual players. I’m nearly 26, my life is completely different to when I started playing FM Handheld games & I don’t think I’d consider myself a casual player anymore, however I’ve come to accept the game for what it is and try to make the most of it. I feel the Winter update, with the fitness issues, completely takes away from everything I believe the game is designed for. You have to succumb to metas of player rotation, conditioning and planning to ultimately be successful. It’s time consuming. It’s not fun. It certainly isn’t realistic and it’s a big reason why I’ll oppose anyone here with the view that some are simply overreacting. It’s incredibly damaging to the enjoyment of the core player base of the game. As I believe difficulty level is important one thing I’ll also mention is that I get really frustrated reading people say that FMM is “too easy” - if you want to play a more difficult game then buy FM Touch. FMM is literally designed to be a simpler version of the full PC game. ‘Arcade’ as an earlier post states (absolutely spot on). Obviously a simpler version is going to be less difficult than the full game. There’s literally an entire other game dedicated to those who don’t have PC’s who want to play a more difficult version of FMM. I just can’t understand the logic behind complaining about FMM’s difficulty level when there’s a clear alternative. For the casuals (the segment FMM aims for) FMM is well balanced. Or I should say was well balanced before the fitness update. TL;DR: The point of FMM is to be a simpler and faster version of FM. I think it truly achieves that.
  15. Jack

    Winter Update

    10 games through, at least, 7 weeks of the season. Very nice! Fitness coaches? Tactics? Results? Rotating 24 players at non-league level (arguably more unrealistic than the actual fitness issues themselves)? Sure proving us all wrong man, keep it up!
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