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veerus

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  1. LOL yeah, this is weird but kinda fun. Except I'm imagining that after each game, the new players are being torn away from their teams/families, in handcuffs, like criminals or prisoners of war to go to jail at some backwater town with a weird name. KIU Foxy.
  2. Well done! Although I'm slightly sad that we missed out on some serious schadenfreude of you team hopping for a decade before settling in with a single team and learning that you needed 5 years with a single team to get the achievement like poor @Cockers2505 just found out.
  3. Hey gang. I have a single season challenge idea that I hope you will enjoy. It is inspired by the board game mechanic frequently used by a prolific designer, Reiner Knizia, with hundreds of published board games - highest lowest score wins. Once I had the initial idea, it also reminded me of @BatiGoal's 500 International Batigoals career from 2017 where he had to juggle formations to get 5 different strikers to 100 goals. This challenge is very simple and allows for a lot of creativity and freedom in your tactics. Here are the rules: Start a new game and pick any team, in any league, with as few or as many leagues loaded. Then play ONE full season (there's no limit on player transfers either). That's it for the rules! As for your score, here's how you calculate it: at the end of the season, look at your top four players' G+A totals. Your score will equal to the LOWEST G+A total of those four players. (for example: if your top four performers are Player 1: 25G+10A, P2: 20G+5A, P3: 2G+19G, P4: 7G+10A -- your score is 17 as Player 4 has the lowest G+A total out of your top contributors). EME only, standard challenge rules apply. I can't wait to see which teams get used for this challenge! Whose score will be the HIGHEST LOWEST on the leaderboard? Leaderboard: 1.
  4. veerus

    Bottoms Up 2019 Challenge!

    Leaderboard updated. Amazing result! #1 spot was never in doubt.
  5. veerus

    Bottoms up guys! (Completed)

    Also, @kts365, what were your signings? As I mentioned in @URz thread, I envisioned this as primarily a tactical puzzle with few signings. Last year, you didn't have any. This year, you mentioned you had a few. Would this challenge be better or more enjoyable if there was a limit of, say, 3 new players per season?
  6. veerus

    Bottoms up guys! (Completed)

    I said this last year but I'll say it again. You're a freaking wizard! Amazing job as always. The target has been set! Will update the leaderboard tonight.
  7. Those nail biters are the best. Well done. Now start winning actual titles already.
  8. veerus

    Double Digit CCC Anyone?

    I guess I should've clarified that this discussion really applies to when teams are evenly matched which is when your fine-tuning will pay off. If your team outclasses the other team, stats/tactics are less meaningful since you're going to win big anyway by scoring from long shots and set pieces.
  9. veerus

    4-2-4 Grande Torino - GTO

    Had a feeling that would be the answer. Thanks for confirming.
  10. veerus

    Double Digit CCC Anyone?

    You should always try to generate CCCs. That means you get the ball into dangerous areas and is directly proportional to success on the pitch. When I was playing with xG (expected goals) a couple years ago, I settled on each CCC being worth about .7 of a goal. In other words, for every 3 CCCs you generate, you should expect to see ~2 goals. It's not an exact science, given the amount of stats shown to us, but it's close enough. Bottom line is this - if you want to score goals, you should pay attention to how many CCCs your team generates per match as that is one of the best indicators you can get for how effective your offense is. If you're not generating CCCs, you're probably playing out constant 2-1 nail biters with a mediocre team (or bad tactics).
  11. veerus

    4-2-4 Grande Torino - GTO

    Did you test WB instead of FB? With the wide forwards pushed so high up, I would expect WBs to be a bit more effective.
  12. veerus

    Double Digit CCC Anyone?

    I was going to say the same thing. CCCs are usually when the ball gets into the box. Given how many long-range shots the engine generates, CCCs are hard to come by in blowouts since your team is bound to score a goal before getting too close to the 6-yard box. I imagine your best way to accomplish this is by selecting "work into the box" option but I've found that option to be quite useless, if not downright detrimental, with evenly matched teams. However, it seems to be quite effective for running up the score against a minnow for a challenge.
  13. veerus

    Late Arrivals

    Challenge thread updated. Good job. Thanks for attempting this. Since it's allowed to replay individual seasons, if you beat your score with Toulouse, post it here and I'll amend your total! Also, question - would you have enjoyed this challenge more or less if there was an incoming player restriction... say, no more than, 3 new players on loan/purchase per team? I envisioned this challenge as a tactics puzzle without the time consuming team building. Your loan army season did a bit of both.
  14. veerus

    Bottoms Up 2019 Challenge!

    The marker has been set! @URz with 254, coincidentally matching @kts365 from last season's attempt. Who will claim the top spot?
  15. veerus

    Late Arrivals

    The guy in the challenge thread who was posting updates to it seemed to do ok with them. Nice score in France!
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