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Foxy

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    Level 22
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  1. Angry
    Foxy got a reaction from samhardy in 4-2-4 Grande Torino - GTO   
    I have been testing this in Cheltenham and District Division 4 and it works a treat!
    Thanks Bati 馃榿
  2. Angry
    Foxy got a reaction from samhardy in 4-2-4 Grande Torino - GTO   
    I have been testing this in Cheltenham and District Division 4 and it works a treat!
    Thanks Bati 馃榿
  3. Favourite
    Foxy reacted to Scratch in How To Be Your Own Sugar Daddy (FMM19 Version)   
    Back in the 2017 version, I wrote an article on how to print money, titled How To Be Your Own Sugar Daddy.
    The premise centred around buying either:
    a) players with high potential, but low value, from clubs smaller than you; or b) free agents with high value, then turning around and selling them for a much higher price. If you could abuse聽take advantage of the auction system to drive the price聽as high as聽possible, all the better!聽

    Sugar Free Diet In FMM18
    That didn't work in FMM18 for two reasons:聽
    The auction system was removed. The "Offer to clubs" option actually transfer listed players, which caused chaos when used on new players / too many players. But guess what? Most of what I covered in the original article works again in FMM19.

    Sugar Daddy FMM19 Style
    Auctions are back in FMM2019 - but don't get your hopes up. You won't聽get clubs bidding against themselves long after the other clubs have dropped out, driving the price up to insane levels. This year's auctions are more balanced and dare I say realistic. You can drive the price up a little, but that's it.
    The key though was always the ability to offer players to other clubs without them聽knowing聽being transfer listed. If you transfer list a new player, they get upset. If you do it to 10 players at once, you've got a mutiny on your hands... Fortunately, FMM19 reverted to FMM17 behaviour: offering a player to other clubs does not add them to the transfer list.
    This means in FMM19 you can once again pick up a player and turn right around and sell them for a profit...

    How To Do It
    As mentioned in the original article, you need to find a player you can sell for more than you buy them.
    Good free agents fit this description to a tee, but you can also buy players on the cheap, who increase in value almost at once. In the last article I recommended buying good players from smaller clubs (where they would be undervalued) and selling them on to bigger clubs, who would pay more. This part has changed slightly in FMM19 though.
    It's now harder than ever to find a really good player and buy them anywhere near their list price. The clubs are all insanely greedy! However, I've had good success with the following:
    Buying transfer listed players at way below their list price (seriously sometime they can be got at a fraction of it - or even free). Buying players with a release clause. Generally scouting around for players that look promising, but don't cost much. And of course, good quality free agents. You can normally sell these players for much higher than you asked for.聽It seems (to me) like that there are more clubs willing to buy players than ever and they don't mind paying over the odds.聽

    Examples
    Matt Butcher was released by Bournemouth and I picked him up on a free, only to immediately sell him to Bristol City for 拢10.5M (where his value has now dropped to 拢2.8M):



    Next, Matt Olosunde was no longer聽wanted by Man Utd, so I bought him for 拢0. Yes, his value was several million, but I offered them 拢0 and they went for it. Then I turned around聽and sold him to Bristol City聽for 拢7.25M (once again higher than his value after the sale):



    Final eg, I bought Mahlon Romeo for 拢550K from Millwall (where he was undervalued because he was at a smaller club) and sold him to Blackburn for 拢5M (his value after the transfer went up even more, but I'm happy with my profit):



    Scale
    In the original article, I had a whole section about scale and whether it would work for clubs of all sizes. Same advice applies: your mileage may vary. However it's working a treat for me as a small club (Macclesfield) newly arrived in the Championship. The same principles still applied down lower, but it really took off once we hit the Championship, because we could attract better players who'd fetch a decent amount. I expect it will work even better in the Premiership (let me know how it goes if you try).

    Final Thoughts
    I'm not sure how I feel about this. It's just made FMM19 so much easier for me - but I was enjoying the challenge of it being harder and more realistic.聽
    In聽hindsight, I think I'd like something in the game to prevent this. I'm聽NOT suggesting going back to the FMM18 behaviour of players being transfer listed when offered, but maybe some sort of behind the scenes functionality to prevent (or severely limit) any offers in the 6 months after a player signs.聽
    What do you think?

  4. Favourite
    Foxy got a reaction from Sonneratia in FMM19: Player Attributes and What They Do   
    FMM19: Player attributes and what they do
    This guide is intended for anyone just starting out with the game or anyone who struggles to get there head around some of the players attributes in the game and what type of player should have which attribute.
    The perfect footballer would have 20 in nearly every attribute in the game but of course just as in real life no one is perfect and these attributes determine which players are good in which position and role, for example Lionel Messi may be arguably the best footballer in the world but he certainly doesn鈥檛 have the attributes to play as a centre back.
    If you want to know which attributes are needed for which roles this guide from @PriZe contains this information.

    I will put next to each attribute whether I think an attribute is suitable for
    路聽聽聽聽聽聽聽 Defensive: Players in defensive roles would benefit from this attribute.
    路聽聽聽聽聽聽聽 Attacking: Players in attacking roles would benefit from this attribute.
    路聽聽聽聽聽聽聽 General: Any player on the pitch would benefit from this attribute.
    The attributes are split into three columns with the left hand column being technical attributes, the middle column is his mental attributes and the right hand is his聽physical attributes.

    It鈥檚 important to note that in lower or weaker leagues what would be considered a good rating in an attribute may be lower then in a top division.
    Technical attributes: These are broken down into categories based on the various skills a footballer may need
    Aerial (General): How good he is at heading the ball. This is a must for central defenders and strikers also benefit from high aerial attribute but it can benefit all positions. Crossing (Attacking): How well he can cross a football and generally players with a high rating here are good at corners as well. Wingers and wing backs need a good crossing attribute. Dribbling (Attacking): How good he is with the ball at his feet and how easily he can dribble the ball past a defender. Passing (General): How well he can pass a football to a teammate. This is linked to creativity so a high rating here coupled with a high creativity rating will produce a player who can create openings for your other attacking players. Shooting (Attacking): How good he is shooting at goal. Tackling (Defending): How good he is at winning the ball back from an opposition player. Technique (General): This is about how good he is on the ball so a higher technique means he is more skilful with the football. This attribute underpins attributes like passing, crossing, dribbling and shooting and the higher a players technique the more successful those skills will be especially under pressure from the opposition. Mental: These attributes reflect how much football intelligence a player has and many of these attributes are desirable in any player whereas a few are more specific to certain positions.
    Aggression (General): This governs how aggressive a player is and is perhaps the one attribute you don鈥檛 want maxed out to 20 as that could lead to more bookings and sending鈥檚 off for a player, I have found 15 to be a good balance. This attribute is especially good in defenders as a more aggressive player is likely to get stuck in and win the ball back whereas a less aggressive player may just sit back and let the player on the ball do what he wants. If you want to play a high pressing game then this attribute is helpful in all players within the team as they will be more likely to press the opposition aggressively. Creativity (Attacking): This is linked to passing and crossing.聽A high rating here will mean your player is more likely to see a killer pass but how well he plays that pass is based on his passing or crossing. Decisions (General): Does the player do the right thing at the right time. Leadership (General): A high rating here will mean that player will help organise on the pitch and is vital for your teams captain but also good in other players especially in defence. Movement (Attacking): Players in attacking roles need this as it helps them get away from there marker to find space on the pitch. Positioning (Defensive): You want this in players who play in defensive roles as it means they will be in good positions on the pitch to make interceptions or tackles. Teamwork (General): This is how hard your player works for the team and whether he interacts well with his team mates on the pitch. A low rating may indicate a selfish or lazy player. If you plan to play an offside trap high teamwork can mean it will be more effective as they will work as a team to try and catch the opposition offside. Physicals: Football is a physical game so in general you want all your players to have good ratings here but in some roles they are more crucial than others especially pace.
    Pace (General): How fast the player is at running. The more quick players in the team the better but some positions such as defensive midfielders and centre backs are less reliant on this attribute and positioning can be used to make up for a slower player in these roles. Stamina (General): How long it takes for the player to get tired in a match and how long it takes him to recover after. High energy roles like box to box midfielder and wing back need this as a must but really you want all your players to have decent stamina. Strength (General): How strong he is. Some roles like centre back and target man must have good strength but like the above attributes its helpful if most of your team have at least reasonable strength. 聽
    Goalkeepers

    As you can see from the screenshot above Goalkeepers have some attributes that are different from outfield players and I will list them here. I would suggest that of the attributes that outfield players also have decisions is very important for goalies as is positioning and teamwork.
    If you plan to play a sweeper keeper you will also want pace so he is quick off his line and also creativity and kicking so he can start attacks by seeing and executing incisive passes.
    路聽聽聽聽聽聽聽 Aerial: Obviously goalkeepers don鈥檛 usually head the ball so this shows how well a 鈥榢eeper can jump to catch high balls especially from corners and crosses. Whether he will catch the ball or not is determined by his handling attribute.
    路聽聽聽聽聽聽聽 Agility: Goalkeepers need to do a lot of jumping around and a high attribute here will mean he can stretch further for saves and he will be quicker to get back up once he has made a save.
    路聽聽聽聽聽聽聽 Communication: Goalkeepers need to organise the defenders in front of them and this as well as leadership will determine how well he does this.
    路聽聽聽聽聽聽聽 Handling: The higher this the more likely a 鈥榢eeper will catch the ball but also how well he will catch it. A Goalie with a low rating is more likely to drop the ball or fumble it which may give strikers a chance to pounce and score.
    路聽聽聽聽聽聽聽 Kicking: How far and how accurate a goalkeeper can kick the football from both his hands and goal kicks.
    路聽聽聽聽聽聽聽 Reflexes: Much of goalkeeping is instinct and quick reactions when a shot is fired in, high reflexes will mean your 鈥榢eeper is a better shot stopper.
    路聽聽聽聽聽聽聽 Throwing: Similar to kicking but its how far and accurate he is at throwing the ball out to start attacks.

    I hope you have found this guide useful to help understand how these attributes reflect what a player may or may not do on the pitch. FMM really is a puzzle and it is important to fit the right pieces in the right places and once you can master that the world really is your oyster.
    Cheers lads.
  5. Favourite
    Foxy got a reaction from kangoo in FMM19 Tactics Index   
    Welcome to the FMM19 tactics index.
    As tactics are posted on the site I will add them into the index to make them easy to find. These tactics have been tried and tested by our members and although聽there is no guarantees they will work for you exactly as they are they will at least give you a successful聽base to work from if you are struggling.
    Just click on the title of the tactic you are interested in and it will take you to the relevant聽post.
    Four at the back聽
    EME 41221 Lech Poznan tactic
    Spalletti鈥檚 Inter Gameplan -4231
    4-3-2-1 Tactic CL and PL in first season
    Championes in 3rd Season Liverpool ST tactic
    The possession hoarder! EME 4-1-3-1-1 asymmetric
    4-2-3-1 EME FMM19
    4-1-2-2-1 Die Schwarzgelben EME
    Winning Tiki Taka for FMM19 - 4-1-2-2-1
    [EME] Battering Ram Strat by GLVTRN - 4-2-3-1
    4-3-2-1 EME Winning Tactic
    4-1-2-2-1 control high possesion EME all team[EME]
    4-4-2 tactic for lower league teams (AFC Telford)
    4-2-4 Grande Torino - GTO
    4-1-2-2-1 Die Schwarzgelben EME
    4-2-3-1 as roma winning tactic EME
    Custom 41212 narrow
    Three at the back
    My tactic 3232
    3-2-2-3 EME
    3-5-2 Attacking tactic[EME] MuRToN's any team tactics [Great Attack/Defence]
    Two at the back
    2-2-2-1-3 First Time Tactic
    Five at the back
    Return of Catennacio聽- 5-2-2-1 Asymmetric
    One at the Back

    I hope you find what you are looking for.

  6. Favourite
    Foxy got a reaction from george144 in Zenit - 19 Hour Play   
    Good luck mate.
    I鈥檓 going to get some kip but I will look forward to seeing how you are getting on in the morning.
  7. Funny
    Foxy reacted to samhardy in Nintendo   
    Horseshit.
  8. Favourite
    Foxy got a reaction from Rob2017 in The Yossi Benayoun Hat-trick Challenge   
    The Yossi Benayoun Hat-trick Challenge
    Who Is The Only Player To Have Scored Hat-Tricks In The Premier League, FA Cup And Champions League?
    This man...

    So the challenge is very simple...
    RULES
    Load up England and any other league you like. Pick any club in Premier League to manage. Sign or use an Attacking Midfielder (cannot have green in the striking positions) In order to complete your challenge your player must score a hat-trick in The Premier League, FA Cup And Champions League. The aim is to complete this in the shortest amount of games (friendlies don't count) Screenshots required and player history to show games played. Usual other rules. LEADERBOARD
  9. Happy
    Foxy reacted to Waldorfstatler in The Yossi Benayoun Hat-trick Challenge   
    I love the idea of this one. I was mucking around with Liverpool, and聽Salah got off to a blistering start with聽back to back hatricks in the Prem and Champions League but struggled with the FA Cup. Needed a replay, and him to convert two penalties in extra time to get the last one... shame he鈥檚 a stiker 馃槈聽
    *....off to try and find聽a聽midfielder ....*
  10. Favourite
    Foxy got a reaction from wtvching in Why you should buy FMM legally   
    Why you should buy FMM legally
    We often see posted on Vibe comments like this 鈥渉ow do I get the real player names鈥 or 鈥減lease send me a save file鈥. Our answer is always the same 鈥渂uy the game鈥.
    I thought I would put in writing a few reasons why we don鈥檛 support piracy here at Vibe.
    路聽聽聽聽聽聽聽 The creators deserve to be paid. No one should have to work for nothing and the creators of the game have worked hard through there studies and careers to be in a position where they are paid to create games like FMM.
    路聽聽聽聽聽聽聽 It will help improve the game. SI Games is a business and as such needs to make money. That money is used to pay there employees but also to invest in new technology and new staff to work on the game which in turn should help the game get better.
    路聽聽聽聽聽聽聽 It really isn鈥檛 that expensive. I know that is easy for me to say. I have a job and I live in a wealthy country but the game only costs 拢8.99 full price and will often be on sale now it has been out a while. You can also save up with schemes like Google rewards to help pay for it. Think of it this way. How much did the device you plan to play the game on cost? I suspect it was a lot more than the cost of the game.
    路聽聽聽聽聽聽聽 You get the full experience of the game. You will have all the real player names and you can start any save in any league you wish at any time so why restrict yourself for the sake of a few pounds.
    We are lucky that we have a good relationship with the creators of the game with many of them visiting the forums to see how the game is being received and to get ideas for future editions. We would never jeopardise that by supporting 聽piracy on this site and our Mods will remove posts that try to promote it in any way.
    I never say this normally but please do not comment as none of this is up for discussion and Vibes stance on piracy will never change.
    Thank you for reading
  11. Shocked
    Foxy reacted to Scratch in FMM19: Training & Retraining Position Guide   
    Oh wow, I had a Poacher who looked like this:

    I had set the Focus Attribute to Arial and the Focus Role to Target Man some time back, but he just reached the next Level Up and he went to this:

    That's a 12 point increment in Arial (and +3 strength). Note there's only 1 week between those screenshots.
    I guess the next step is to set him back to Poacher and Shooting to try to bump up that?
  12. Favourite
    Foxy got a reaction from Nucleus in I'll Do Graffiti If You Sing To Me In French: Jan - May   
    Part 3 鈥 January to May
    Welcome to the third and final part of my first FMM19 challenge.
    When we last meet I had got the season up to the 1st of Jan and we were sitting pretty at the top of the table and had a Coppa Italia 1st round tie versus Sampdoria and a Champions League 1st knockout round against Liverpool to look forward to.
    Here the current league table.
    In January I decide to try and bring in some more players of different nationalities for a few more bonus points. The MLS contracts tend to expire in December/January time so I offered a few players deals and managed to get in two more lads. It should have been five more but three of the transfers never went through possibly because there contracts expired after the Italian transfer window had shut.
    Neither of these guys will play many more then 1 game for me just to get the points but this was who I got.
    This means I will have used 11 different nationalities in this season giving me 11 bonus points.
    January
    聽Our first game back after the winter break was a cup game versus Sampdoria and clearly my guys had enjoyed the break a little too much as we crashed out the cup at the first hurdle. It was an even game as many have been so far this season and we came out the worst of it.
    This is a blow to our final score as every cup round we negotiate is an extra 3 points on my challenge score and as I don鈥檛 expect much in the Champions League I was banking on a good cup run.

    Only three games in January but two loses was not the way to resume this save!

    February
    The Champions League returned this month and a tough trip to Anfield brought another defeat. I would have loved an away goal but 1-0 wasn鈥檛 the end of the world considering we got dominated and with the home leg to come were we would blitz them.

    In the league we got over the Cagliari defeat with three straight wins including a 3-0 revenge job on Napoli and another win over The Old Lady as we came from 2-1 down to win 3-2.

    We did end the month with a stodgy 0-0 against Sassuolo which took the gloss of the month a little.


    March
    The biggest game this month was the return leg versus Liverpool as we looked to overturn a 1-0 deficit and progress.

    Nope we crash out in an even game although Liverpool had 2 CCC to our none. I never expected huge success in the Champions League and Liverpool was a tough ask but it was still gutting to get knocked out this early.
    This means we just have the league left to win and wins over Genoa, Chievo and Frosinone kept us on track until we met Inter at the end of the month鈥
    .
    Another league defeat over one of the big boys and not just that we really didn鈥檛 play well.

    April
    We are really into the business end of the season now.
    We took on Torino in a tough game as they were challenging聽for a Champions League spot at the start of the month but we made it back to back 1-0 loses.

    We bounced back with wins over Empoli and Bologna before we took on Milan at the Stadio Olimpico

    We dominated but just couldn鈥檛 create that CCC that would win us the game.
    Worse was to come in the next game as we crashed to defeat at Atalanta and we thoroughly deserved to lose it as well.


    So a mixed month left us 4 points clear at the top of the table over Torino with their city rivals Juve a further point back with just four matches left to play.
    May
    This is the four games we had left and our fate was firmly in our own hands as three wins would see us crowned champions. The penultimate game against Lazio sticks out for me.

    We started off on the run in by taking on our cup conquerors Sampdoria.

    The perfect revenge as we take another step closer to the title.
    Next up was an away trip and a win here could mean we would go into the Rome derby with a chance of winning the league.

    No issues and that leaves us on the brink of the title.

    We beat Lazio and we are Champions and it won鈥檛 matter what Juventus do in an easy game versus Frosione.
    At half time Juventus were winning and had cut our lead at the top to 3 points and we only had 1 goal advantage in the goal difference.

    A time for heroes鈥.
    Conclusion
    First lets take a look at our player stats
    Nations used
    Our final challenge points work out like this.
    路聽聽聽聽聽聽聽 League: 88 pts
    路聽聽聽聽聽聽聽 GD: +52
    路聽聽聽聽聽聽聽 Cup first round exit: 0 pts
    路聽聽聽聽聽聽聽 Champions League 1st knockout round exit: 3 pts
    路聽聽聽聽聽聽聽 11 nations: 11 pts
    Total: 143 pts
    Crashing out the cup in the first round was the biggest disappointment in this season for me and the champions league as well but success in that competition would have been tricky against the calibre of teams in that. Winning the league was awesome and although we lost more games than I would have wanted we still did it in some style considering the squad I had. Add to that the fact we only conceded 35 goals in 47 games with the limited defenders we had was a huge plus for me as well.
    Above all that though was the fact I got to use some players I never would have done in normal circumstances and that was what I wanted. I love squad building and hunting out that player that overall might look bobbins but in the context of the challenge I have set could really do a good job.
    In the intro I said that I spent on average 拢8.2m per player in my squad. That kind of money buys you nothing yet I built a squad that won Serie A and that makes me so damned happy 馃榾 聽
    Thank you to everyone who has read this short career and an even bigger thank you to those of you who have commented. I will leave you with the song that inspired the team to the title and the name of this career.

    Cheers lads
  13. Favourite
    Foxy got a reaction from Nucleus in I'll Do Graffiti If You Sing To Me In French: Jan - May   
    Part 3 鈥 January to May
    Welcome to the third and final part of my first FMM19 challenge.
    When we last meet I had got the season up to the 1st of Jan and we were sitting pretty at the top of the table and had a Coppa Italia 1st round tie versus Sampdoria and a Champions League 1st knockout round against Liverpool to look forward to.
    Here the current league table.
    In January I decide to try and bring in some more players of different nationalities for a few more bonus points. The MLS contracts tend to expire in December/January time so I offered a few players deals and managed to get in two more lads. It should have been five more but three of the transfers never went through possibly because there contracts expired after the Italian transfer window had shut.
    Neither of these guys will play many more then 1 game for me just to get the points but this was who I got.
    This means I will have used 11 different nationalities in this season giving me 11 bonus points.
    January
    聽Our first game back after the winter break was a cup game versus Sampdoria and clearly my guys had enjoyed the break a little too much as we crashed out the cup at the first hurdle. It was an even game as many have been so far this season and we came out the worst of it.
    This is a blow to our final score as every cup round we negotiate is an extra 3 points on my challenge score and as I don鈥檛 expect much in the Champions League I was banking on a good cup run.

    Only three games in January but two loses was not the way to resume this save!

    February
    The Champions League returned this month and a tough trip to Anfield brought another defeat. I would have loved an away goal but 1-0 wasn鈥檛 the end of the world considering we got dominated and with the home leg to come were we would blitz them.

    In the league we got over the Cagliari defeat with three straight wins including a 3-0 revenge job on Napoli and another win over The Old Lady as we came from 2-1 down to win 3-2.

    We did end the month with a stodgy 0-0 against Sassuolo which took the gloss of the month a little.


    March
    The biggest game this month was the return leg versus Liverpool as we looked to overturn a 1-0 deficit and progress.

    Nope we crash out in an even game although Liverpool had 2 CCC to our none. I never expected huge success in the Champions League and Liverpool was a tough ask but it was still gutting to get knocked out this early.
    This means we just have the league left to win and wins over Genoa, Chievo and Frosinone kept us on track until we met Inter at the end of the month鈥
    .
    Another league defeat over one of the big boys and not just that we really didn鈥檛 play well.

    April
    We are really into the business end of the season now.
    We took on Torino in a tough game as they were challenging聽for a Champions League spot at the start of the month but we made it back to back 1-0 loses.

    We bounced back with wins over Empoli and Bologna before we took on Milan at the Stadio Olimpico

    We dominated but just couldn鈥檛 create that CCC that would win us the game.
    Worse was to come in the next game as we crashed to defeat at Atalanta and we thoroughly deserved to lose it as well.


    So a mixed month left us 4 points clear at the top of the table over Torino with their city rivals Juve a further point back with just four matches left to play.
    May
    This is the four games we had left and our fate was firmly in our own hands as three wins would see us crowned champions. The penultimate game against Lazio sticks out for me.

    We started off on the run in by taking on our cup conquerors Sampdoria.

    The perfect revenge as we take another step closer to the title.
    Next up was an away trip and a win here could mean we would go into the Rome derby with a chance of winning the league.

    No issues and that leaves us on the brink of the title.

    We beat Lazio and we are Champions and it won鈥檛 matter what Juventus do in an easy game versus Frosione.
    At half time Juventus were winning and had cut our lead at the top to 3 points and we only had 1 goal advantage in the goal difference.

    A time for heroes鈥.
    Conclusion
    First lets take a look at our player stats
    Nations used
    Our final challenge points work out like this.
    路聽聽聽聽聽聽聽 League: 88 pts
    路聽聽聽聽聽聽聽 GD: +52
    路聽聽聽聽聽聽聽 Cup first round exit: 0 pts
    路聽聽聽聽聽聽聽 Champions League 1st knockout round exit: 3 pts
    路聽聽聽聽聽聽聽 11 nations: 11 pts
    Total: 143 pts
    Crashing out the cup in the first round was the biggest disappointment in this season for me and the champions league as well but success in that competition would have been tricky against the calibre of teams in that. Winning the league was awesome and although we lost more games than I would have wanted we still did it in some style considering the squad I had. Add to that the fact we only conceded 35 goals in 47 games with the limited defenders we had was a huge plus for me as well.
    Above all that though was the fact I got to use some players I never would have done in normal circumstances and that was what I wanted. I love squad building and hunting out that player that overall might look bobbins but in the context of the challenge I have set could really do a good job.
    In the intro I said that I spent on average 拢8.2m per player in my squad. That kind of money buys you nothing yet I built a squad that won Serie A and that makes me so damned happy 馃榾 聽
    Thank you to everyone who has read this short career and an even bigger thank you to those of you who have commented. I will leave you with the song that inspired the team to the title and the name of this career.

    Cheers lads
  14. Favourite
    Foxy got a reaction from Nucleus in I'll Do Graffiti If You Sing To Me In French: Jan - May   
    Part 3 鈥 January to May
    Welcome to the third and final part of my first FMM19 challenge.
    When we last meet I had got the season up to the 1st of Jan and we were sitting pretty at the top of the table and had a Coppa Italia 1st round tie versus Sampdoria and a Champions League 1st knockout round against Liverpool to look forward to.
    Here the current league table.
    In January I decide to try and bring in some more players of different nationalities for a few more bonus points. The MLS contracts tend to expire in December/January time so I offered a few players deals and managed to get in two more lads. It should have been five more but three of the transfers never went through possibly because there contracts expired after the Italian transfer window had shut.
    Neither of these guys will play many more then 1 game for me just to get the points but this was who I got.
    This means I will have used 11 different nationalities in this season giving me 11 bonus points.
    January
    聽Our first game back after the winter break was a cup game versus Sampdoria and clearly my guys had enjoyed the break a little too much as we crashed out the cup at the first hurdle. It was an even game as many have been so far this season and we came out the worst of it.
    This is a blow to our final score as every cup round we negotiate is an extra 3 points on my challenge score and as I don鈥檛 expect much in the Champions League I was banking on a good cup run.

    Only three games in January but two loses was not the way to resume this save!

    February
    The Champions League returned this month and a tough trip to Anfield brought another defeat. I would have loved an away goal but 1-0 wasn鈥檛 the end of the world considering we got dominated and with the home leg to come were we would blitz them.

    In the league we got over the Cagliari defeat with three straight wins including a 3-0 revenge job on Napoli and another win over The Old Lady as we came from 2-1 down to win 3-2.

    We did end the month with a stodgy 0-0 against Sassuolo which took the gloss of the month a little.


    March
    The biggest game this month was the return leg versus Liverpool as we looked to overturn a 1-0 deficit and progress.

    Nope we crash out in an even game although Liverpool had 2 CCC to our none. I never expected huge success in the Champions League and Liverpool was a tough ask but it was still gutting to get knocked out this early.
    This means we just have the league left to win and wins over Genoa, Chievo and Frosinone kept us on track until we met Inter at the end of the month鈥
    .
    Another league defeat over one of the big boys and not just that we really didn鈥檛 play well.

    April
    We are really into the business end of the season now.
    We took on Torino in a tough game as they were challenging聽for a Champions League spot at the start of the month but we made it back to back 1-0 loses.

    We bounced back with wins over Empoli and Bologna before we took on Milan at the Stadio Olimpico

    We dominated but just couldn鈥檛 create that CCC that would win us the game.
    Worse was to come in the next game as we crashed to defeat at Atalanta and we thoroughly deserved to lose it as well.


    So a mixed month left us 4 points clear at the top of the table over Torino with their city rivals Juve a further point back with just four matches left to play.
    May
    This is the four games we had left and our fate was firmly in our own hands as three wins would see us crowned champions. The penultimate game against Lazio sticks out for me.

    We started off on the run in by taking on our cup conquerors Sampdoria.

    The perfect revenge as we take another step closer to the title.
    Next up was an away trip and a win here could mean we would go into the Rome derby with a chance of winning the league.

    No issues and that leaves us on the brink of the title.

    We beat Lazio and we are Champions and it won鈥檛 matter what Juventus do in an easy game versus Frosione.
    At half time Juventus were winning and had cut our lead at the top to 3 points and we only had 1 goal advantage in the goal difference.

    A time for heroes鈥.
    Conclusion
    First lets take a look at our player stats
    Nations used
    Our final challenge points work out like this.
    路聽聽聽聽聽聽聽 League: 88 pts
    路聽聽聽聽聽聽聽 GD: +52
    路聽聽聽聽聽聽聽 Cup first round exit: 0 pts
    路聽聽聽聽聽聽聽 Champions League 1st knockout round exit: 3 pts
    路聽聽聽聽聽聽聽 11 nations: 11 pts
    Total: 143 pts
    Crashing out the cup in the first round was the biggest disappointment in this season for me and the champions league as well but success in that competition would have been tricky against the calibre of teams in that. Winning the league was awesome and although we lost more games than I would have wanted we still did it in some style considering the squad I had. Add to that the fact we only conceded 35 goals in 47 games with the limited defenders we had was a huge plus for me as well.
    Above all that though was the fact I got to use some players I never would have done in normal circumstances and that was what I wanted. I love squad building and hunting out that player that overall might look bobbins but in the context of the challenge I have set could really do a good job.
    In the intro I said that I spent on average 拢8.2m per player in my squad. That kind of money buys you nothing yet I built a squad that won Serie A and that makes me so damned happy 馃榾 聽
    Thank you to everyone who has read this short career and an even bigger thank you to those of you who have commented. I will leave you with the song that inspired the team to the title and the name of this career.

    Cheers lads
  15. Favourite
    Foxy got a reaction from Nucleus in I'll Do Graffiti If You Sing To Me In French: Jan - May   
    Part 3 鈥 January to May
    Welcome to the third and final part of my first FMM19 challenge.
    When we last meet I had got the season up to the 1st of Jan and we were sitting pretty at the top of the table and had a Coppa Italia 1st round tie versus Sampdoria and a Champions League 1st knockout round against Liverpool to look forward to.
    Here the current league table.
    In January I decide to try and bring in some more players of different nationalities for a few more bonus points. The MLS contracts tend to expire in December/January time so I offered a few players deals and managed to get in two more lads. It should have been five more but three of the transfers never went through possibly because there contracts expired after the Italian transfer window had shut.
    Neither of these guys will play many more then 1 game for me just to get the points but this was who I got.
    This means I will have used 11 different nationalities in this season giving me 11 bonus points.
    January
    聽Our first game back after the winter break was a cup game versus Sampdoria and clearly my guys had enjoyed the break a little too much as we crashed out the cup at the first hurdle. It was an even game as many have been so far this season and we came out the worst of it.
    This is a blow to our final score as every cup round we negotiate is an extra 3 points on my challenge score and as I don鈥檛 expect much in the Champions League I was banking on a good cup run.

    Only three games in January but two loses was not the way to resume this save!

    February
    The Champions League returned this month and a tough trip to Anfield brought another defeat. I would have loved an away goal but 1-0 wasn鈥檛 the end of the world considering we got dominated and with the home leg to come were we would blitz them.

    In the league we got over the Cagliari defeat with three straight wins including a 3-0 revenge job on Napoli and another win over The Old Lady as we came from 2-1 down to win 3-2.

    We did end the month with a stodgy 0-0 against Sassuolo which took the gloss of the month a little.


    March
    The biggest game this month was the return leg versus Liverpool as we looked to overturn a 1-0 deficit and progress.

    Nope we crash out in an even game although Liverpool had 2 CCC to our none. I never expected huge success in the Champions League and Liverpool was a tough ask but it was still gutting to get knocked out this early.
    This means we just have the league left to win and wins over Genoa, Chievo and Frosinone kept us on track until we met Inter at the end of the month鈥
    .
    Another league defeat over one of the big boys and not just that we really didn鈥檛 play well.

    April
    We are really into the business end of the season now.
    We took on Torino in a tough game as they were challenging聽for a Champions League spot at the start of the month but we made it back to back 1-0 loses.

    We bounced back with wins over Empoli and Bologna before we took on Milan at the Stadio Olimpico

    We dominated but just couldn鈥檛 create that CCC that would win us the game.
    Worse was to come in the next game as we crashed to defeat at Atalanta and we thoroughly deserved to lose it as well.


    So a mixed month left us 4 points clear at the top of the table over Torino with their city rivals Juve a further point back with just four matches left to play.
    May
    This is the four games we had left and our fate was firmly in our own hands as three wins would see us crowned champions. The penultimate game against Lazio sticks out for me.

    We started off on the run in by taking on our cup conquerors Sampdoria.

    The perfect revenge as we take another step closer to the title.
    Next up was an away trip and a win here could mean we would go into the Rome derby with a chance of winning the league.

    No issues and that leaves us on the brink of the title.

    We beat Lazio and we are Champions and it won鈥檛 matter what Juventus do in an easy game versus Frosione.
    At half time Juventus were winning and had cut our lead at the top to 3 points and we only had 1 goal advantage in the goal difference.

    A time for heroes鈥.
    Conclusion
    First lets take a look at our player stats
    Nations used
    Our final challenge points work out like this.
    路聽聽聽聽聽聽聽 League: 88 pts
    路聽聽聽聽聽聽聽 GD: +52
    路聽聽聽聽聽聽聽 Cup first round exit: 0 pts
    路聽聽聽聽聽聽聽 Champions League 1st knockout round exit: 3 pts
    路聽聽聽聽聽聽聽 11 nations: 11 pts
    Total: 143 pts
    Crashing out the cup in the first round was the biggest disappointment in this season for me and the champions league as well but success in that competition would have been tricky against the calibre of teams in that. Winning the league was awesome and although we lost more games than I would have wanted we still did it in some style considering the squad I had. Add to that the fact we only conceded 35 goals in 47 games with the limited defenders we had was a huge plus for me as well.
    Above all that though was the fact I got to use some players I never would have done in normal circumstances and that was what I wanted. I love squad building and hunting out that player that overall might look bobbins but in the context of the challenge I have set could really do a good job.
    In the intro I said that I spent on average 拢8.2m per player in my squad. That kind of money buys you nothing yet I built a squad that won Serie A and that makes me so damned happy 馃榾 聽
    Thank you to everyone who has read this short career and an even bigger thank you to those of you who have commented. I will leave you with the song that inspired the team to the title and the name of this career.

    Cheers lads
  16. Favourite
    Foxy got a reaction from Nucleus in I'll Do Graffiti If You Sing To Me In French: Jan - May   
    Part 3 鈥 January to May
    Welcome to the third and final part of my first FMM19 challenge.
    When we last meet I had got the season up to the 1st of Jan and we were sitting pretty at the top of the table and had a Coppa Italia 1st round tie versus Sampdoria and a Champions League 1st knockout round against Liverpool to look forward to.
    Here the current league table.
    In January I decide to try and bring in some more players of different nationalities for a few more bonus points. The MLS contracts tend to expire in December/January time so I offered a few players deals and managed to get in two more lads. It should have been five more but three of the transfers never went through possibly because there contracts expired after the Italian transfer window had shut.
    Neither of these guys will play many more then 1 game for me just to get the points but this was who I got.
    This means I will have used 11 different nationalities in this season giving me 11 bonus points.
    January
    聽Our first game back after the winter break was a cup game versus Sampdoria and clearly my guys had enjoyed the break a little too much as we crashed out the cup at the first hurdle. It was an even game as many have been so far this season and we came out the worst of it.
    This is a blow to our final score as every cup round we negotiate is an extra 3 points on my challenge score and as I don鈥檛 expect much in the Champions League I was banking on a good cup run.

    Only three games in January but two loses was not the way to resume this save!

    February
    The Champions League returned this month and a tough trip to Anfield brought another defeat. I would have loved an away goal but 1-0 wasn鈥檛 the end of the world considering we got dominated and with the home leg to come were we would blitz them.

    In the league we got over the Cagliari defeat with three straight wins including a 3-0 revenge job on Napoli and another win over The Old Lady as we came from 2-1 down to win 3-2.

    We did end the month with a stodgy 0-0 against Sassuolo which took the gloss of the month a little.


    March
    The biggest game this month was the return leg versus Liverpool as we looked to overturn a 1-0 deficit and progress.

    Nope we crash out in an even game although Liverpool had 2 CCC to our none. I never expected huge success in the Champions League and Liverpool was a tough ask but it was still gutting to get knocked out this early.
    This means we just have the league left to win and wins over Genoa, Chievo and Frosinone kept us on track until we met Inter at the end of the month鈥
    .
    Another league defeat over one of the big boys and not just that we really didn鈥檛 play well.

    April
    We are really into the business end of the season now.
    We took on Torino in a tough game as they were challenging聽for a Champions League spot at the start of the month but we made it back to back 1-0 loses.

    We bounced back with wins over Empoli and Bologna before we took on Milan at the Stadio Olimpico

    We dominated but just couldn鈥檛 create that CCC that would win us the game.
    Worse was to come in the next game as we crashed to defeat at Atalanta and we thoroughly deserved to lose it as well.


    So a mixed month left us 4 points clear at the top of the table over Torino with their city rivals Juve a further point back with just four matches left to play.
    May
    This is the four games we had left and our fate was firmly in our own hands as three wins would see us crowned champions. The penultimate game against Lazio sticks out for me.

    We started off on the run in by taking on our cup conquerors Sampdoria.

    The perfect revenge as we take another step closer to the title.
    Next up was an away trip and a win here could mean we would go into the Rome derby with a chance of winning the league.

    No issues and that leaves us on the brink of the title.

    We beat Lazio and we are Champions and it won鈥檛 matter what Juventus do in an easy game versus Frosione.
    At half time Juventus were winning and had cut our lead at the top to 3 points and we only had 1 goal advantage in the goal difference.

    A time for heroes鈥.
    Conclusion
    First lets take a look at our player stats
    Nations used
    Our final challenge points work out like this.
    路聽聽聽聽聽聽聽 League: 88 pts
    路聽聽聽聽聽聽聽 GD: +52
    路聽聽聽聽聽聽聽 Cup first round exit: 0 pts
    路聽聽聽聽聽聽聽 Champions League 1st knockout round exit: 3 pts
    路聽聽聽聽聽聽聽 11 nations: 11 pts
    Total: 143 pts
    Crashing out the cup in the first round was the biggest disappointment in this season for me and the champions league as well but success in that competition would have been tricky against the calibre of teams in that. Winning the league was awesome and although we lost more games than I would have wanted we still did it in some style considering the squad I had. Add to that the fact we only conceded 35 goals in 47 games with the limited defenders we had was a huge plus for me as well.
    Above all that though was the fact I got to use some players I never would have done in normal circumstances and that was what I wanted. I love squad building and hunting out that player that overall might look bobbins but in the context of the challenge I have set could really do a good job.
    In the intro I said that I spent on average 拢8.2m per player in my squad. That kind of money buys you nothing yet I built a squad that won Serie A and that makes me so damned happy 馃榾 聽
    Thank you to everyone who has read this short career and an even bigger thank you to those of you who have commented. I will leave you with the song that inspired the team to the title and the name of this career.

    Cheers lads
  17. Favourite
    Foxy got a reaction from Sonneratia in FMM19: Player Attributes and What They Do   
    FMM19: Player attributes and what they do
    This guide is intended for anyone just starting out with the game or anyone who struggles to get there head around some of the players attributes in the game and what type of player should have which attribute.
    The perfect footballer would have 20 in nearly every attribute in the game but of course just as in real life no one is perfect and these attributes determine which players are good in which position and role, for example Lionel Messi may be arguably the best footballer in the world but he certainly doesn鈥檛 have the attributes to play as a centre back.
    If you want to know which attributes are needed for which roles this guide from @PriZe contains this information.

    I will put next to each attribute whether I think an attribute is suitable for
    路聽聽聽聽聽聽聽 Defensive: Players in defensive roles would benefit from this attribute.
    路聽聽聽聽聽聽聽 Attacking: Players in attacking roles would benefit from this attribute.
    路聽聽聽聽聽聽聽 General: Any player on the pitch would benefit from this attribute.
    The attributes are split into three columns with the left hand column being technical attributes, the middle column is his mental attributes and the right hand is his聽physical attributes.

    It鈥檚 important to note that in lower or weaker leagues what would be considered a good rating in an attribute may be lower then in a top division.
    Technical attributes: These are broken down into categories based on the various skills a footballer may need
    Aerial (General): How good he is at heading the ball. This is a must for central defenders and strikers also benefit from high aerial attribute but it can benefit all positions. Crossing (Attacking): How well he can cross a football and generally players with a high rating here are good at corners as well. Wingers and wing backs need a good crossing attribute. Dribbling (Attacking): How good he is with the ball at his feet and how easily he can dribble the ball past a defender. Passing (General): How well he can pass a football to a teammate. This is linked to creativity so a high rating here coupled with a high creativity rating will produce a player who can create openings for your other attacking players. Shooting (Attacking): How good he is shooting at goal. Tackling (Defending): How good he is at winning the ball back from an opposition player. Technique (General): This is about how good he is on the ball so a higher technique means he is more skilful with the football. This attribute underpins attributes like passing, crossing, dribbling and shooting and the higher a players technique the more successful those skills will be especially under pressure from the opposition. Mental: These attributes reflect how much football intelligence a player has and many of these attributes are desirable in any player whereas a few are more specific to certain positions.
    Aggression (General): This governs how aggressive a player is and is perhaps the one attribute you don鈥檛 want maxed out to 20 as that could lead to more bookings and sending鈥檚 off for a player, I have found 15 to be a good balance. This attribute is especially good in defenders as a more aggressive player is likely to get stuck in and win the ball back whereas a less aggressive player may just sit back and let the player on the ball do what he wants. If you want to play a high pressing game then this attribute is helpful in all players within the team as they will be more likely to press the opposition aggressively. Creativity (Attacking): This is linked to passing and crossing.聽A high rating here will mean your player is more likely to see a killer pass but how well he plays that pass is based on his passing or crossing. Decisions (General): Does the player do the right thing at the right time. Leadership (General): A high rating here will mean that player will help organise on the pitch and is vital for your teams captain but also good in other players especially in defence. Movement (Attacking): Players in attacking roles need this as it helps them get away from there marker to find space on the pitch. Positioning (Defensive): You want this in players who play in defensive roles as it means they will be in good positions on the pitch to make interceptions or tackles. Teamwork (General): This is how hard your player works for the team and whether he interacts well with his team mates on the pitch. A low rating may indicate a selfish or lazy player. If you plan to play an offside trap high teamwork can mean it will be more effective as they will work as a team to try and catch the opposition offside. Physicals: Football is a physical game so in general you want all your players to have good ratings here but in some roles they are more crucial than others especially pace.
    Pace (General): How fast the player is at running. The more quick players in the team the better but some positions such as defensive midfielders and centre backs are less reliant on this attribute and positioning can be used to make up for a slower player in these roles. Stamina (General): How long it takes for the player to get tired in a match and how long it takes him to recover after. High energy roles like box to box midfielder and wing back need this as a must but really you want all your players to have decent stamina. Strength (General): How strong he is. Some roles like centre back and target man must have good strength but like the above attributes its helpful if most of your team have at least reasonable strength. 聽
    Goalkeepers

    As you can see from the screenshot above Goalkeepers have some attributes that are different from outfield players and I will list them here. I would suggest that of the attributes that outfield players also have decisions is very important for goalies as is positioning and teamwork.
    If you plan to play a sweeper keeper you will also want pace so he is quick off his line and also creativity and kicking so he can start attacks by seeing and executing incisive passes.
    路聽聽聽聽聽聽聽 Aerial: Obviously goalkeepers don鈥檛 usually head the ball so this shows how well a 鈥榢eeper can jump to catch high balls especially from corners and crosses. Whether he will catch the ball or not is determined by his handling attribute.
    路聽聽聽聽聽聽聽 Agility: Goalkeepers need to do a lot of jumping around and a high attribute here will mean he can stretch further for saves and he will be quicker to get back up once he has made a save.
    路聽聽聽聽聽聽聽 Communication: Goalkeepers need to organise the defenders in front of them and this as well as leadership will determine how well he does this.
    路聽聽聽聽聽聽聽 Handling: The higher this the more likely a 鈥榢eeper will catch the ball but also how well he will catch it. A Goalie with a low rating is more likely to drop the ball or fumble it which may give strikers a chance to pounce and score.
    路聽聽聽聽聽聽聽 Kicking: How far and how accurate a goalkeeper can kick the football from both his hands and goal kicks.
    路聽聽聽聽聽聽聽 Reflexes: Much of goalkeeping is instinct and quick reactions when a shot is fired in, high reflexes will mean your 鈥榢eeper is a better shot stopper.
    路聽聽聽聽聽聽聽 Throwing: Similar to kicking but its how far and accurate he is at throwing the ball out to start attacks.

    I hope you have found this guide useful to help understand how these attributes reflect what a player may or may not do on the pitch. FMM really is a puzzle and it is important to fit the right pieces in the right places and once you can master that the world really is your oyster.
    Cheers lads.
  18. Happy
    Foxy reacted to Scratch in I'll Do Graffiti If You Sing To Me In French: Jan - May   
    Damn, I'll probably miss it - will be asleep (or more likely playing!). But I'll catch it tomorrow.聽
  19. Favourite
    Foxy got a reaction from kangoo in FMM19 Tactics Index   
    Welcome to the FMM19 tactics index.
    As tactics are posted on the site I will add them into the index to make them easy to find. These tactics have been tried and tested by our members and although聽there is no guarantees they will work for you exactly as they are they will at least give you a successful聽base to work from if you are struggling.
    Just click on the title of the tactic you are interested in and it will take you to the relevant聽post.
    Four at the back聽
    EME 41221 Lech Poznan tactic
    Spalletti鈥檚 Inter Gameplan -4231
    4-3-2-1 Tactic CL and PL in first season
    Championes in 3rd Season Liverpool ST tactic
    The possession hoarder! EME 4-1-3-1-1 asymmetric
    4-2-3-1 EME FMM19
    4-1-2-2-1 Die Schwarzgelben EME
    Winning Tiki Taka for FMM19 - 4-1-2-2-1
    [EME] Battering Ram Strat by GLVTRN - 4-2-3-1
    4-3-2-1 EME Winning Tactic
    4-1-2-2-1 control high possesion EME all team[EME]
    4-4-2 tactic for lower league teams (AFC Telford)
    4-2-4 Grande Torino - GTO
    4-1-2-2-1 Die Schwarzgelben EME
    4-2-3-1 as roma winning tactic EME
    Custom 41212 narrow
    Three at the back
    My tactic 3232
    3-2-2-3 EME
    3-5-2 Attacking tactic[EME] MuRToN's any team tactics [Great Attack/Defence]
    Two at the back
    2-2-2-1-3 First Time Tactic
    Five at the back
    Return of Catennacio聽- 5-2-2-1 Asymmetric
    One at the Back

    I hope you find what you are looking for.

  20. Sad
    Foxy got a reaction from Ahmed Khedr in What is Tactical Analyst staff?   
    In my opinion it has no purpose and I wouldn鈥檛 bother having one.
  21. Happy
    Foxy reacted to Ashez in FMM19: Player Attributes and What They Do   
    Nice work Foxy, it might not be a guide for everyone but those it does help it should really help.聽
  22. Happy
    Foxy reacted to Nucleus in FMM19: Player Attributes and What They Do   
    Excellent stuff. I鈥檓 sure this will help a lot of the newer members along with some of the old!聽
  23. Funny
    Foxy got a reaction from Nucleus in I'll Do Graffiti If You Sing To Me In French: Jan - May   
    Liverpool is going to be tough for sure!



    Cheers lads.
    What has pleased me most is that we are pretty strong at the back most of the time. We have had a few dodgy moments of course but on the whole considering the defenders聽I have aren鈥檛 top notch I am pleased especially as I here a lot of talk about goals conceded so far with the game.
  24. Favourite
    Foxy got a reaction from Sonneratia in FMM19: Player Attributes and What They Do   
    FMM19: Player attributes and what they do
    This guide is intended for anyone just starting out with the game or anyone who struggles to get there head around some of the players attributes in the game and what type of player should have which attribute.
    The perfect footballer would have 20 in nearly every attribute in the game but of course just as in real life no one is perfect and these attributes determine which players are good in which position and role, for example Lionel Messi may be arguably the best footballer in the world but he certainly doesn鈥檛 have the attributes to play as a centre back.
    If you want to know which attributes are needed for which roles this guide from @PriZe contains this information.

    I will put next to each attribute whether I think an attribute is suitable for
    路聽聽聽聽聽聽聽 Defensive: Players in defensive roles would benefit from this attribute.
    路聽聽聽聽聽聽聽 Attacking: Players in attacking roles would benefit from this attribute.
    路聽聽聽聽聽聽聽 General: Any player on the pitch would benefit from this attribute.
    The attributes are split into three columns with the left hand column being technical attributes, the middle column is his mental attributes and the right hand is his聽physical attributes.

    It鈥檚 important to note that in lower or weaker leagues what would be considered a good rating in an attribute may be lower then in a top division.
    Technical attributes: These are broken down into categories based on the various skills a footballer may need
    Aerial (General): How good he is at heading the ball. This is a must for central defenders and strikers also benefit from high aerial attribute but it can benefit all positions. Crossing (Attacking): How well he can cross a football and generally players with a high rating here are good at corners as well. Wingers and wing backs need a good crossing attribute. Dribbling (Attacking): How good he is with the ball at his feet and how easily he can dribble the ball past a defender. Passing (General): How well he can pass a football to a teammate. This is linked to creativity so a high rating here coupled with a high creativity rating will produce a player who can create openings for your other attacking players. Shooting (Attacking): How good he is shooting at goal. Tackling (Defending): How good he is at winning the ball back from an opposition player. Technique (General): This is about how good he is on the ball so a higher technique means he is more skilful with the football. This attribute underpins attributes like passing, crossing, dribbling and shooting and the higher a players technique the more successful those skills will be especially under pressure from the opposition. Mental: These attributes reflect how much football intelligence a player has and many of these attributes are desirable in any player whereas a few are more specific to certain positions.
    Aggression (General): This governs how aggressive a player is and is perhaps the one attribute you don鈥檛 want maxed out to 20 as that could lead to more bookings and sending鈥檚 off for a player, I have found 15 to be a good balance. This attribute is especially good in defenders as a more aggressive player is likely to get stuck in and win the ball back whereas a less aggressive player may just sit back and let the player on the ball do what he wants. If you want to play a high pressing game then this attribute is helpful in all players within the team as they will be more likely to press the opposition aggressively. Creativity (Attacking): This is linked to passing and crossing.聽A high rating here will mean your player is more likely to see a killer pass but how well he plays that pass is based on his passing or crossing. Decisions (General): Does the player do the right thing at the right time. Leadership (General): A high rating here will mean that player will help organise on the pitch and is vital for your teams captain but also good in other players especially in defence. Movement (Attacking): Players in attacking roles need this as it helps them get away from there marker to find space on the pitch. Positioning (Defensive): You want this in players who play in defensive roles as it means they will be in good positions on the pitch to make interceptions or tackles. Teamwork (General): This is how hard your player works for the team and whether he interacts well with his team mates on the pitch. A low rating may indicate a selfish or lazy player. If you plan to play an offside trap high teamwork can mean it will be more effective as they will work as a team to try and catch the opposition offside. Physicals: Football is a physical game so in general you want all your players to have good ratings here but in some roles they are more crucial than others especially pace.
    Pace (General): How fast the player is at running. The more quick players in the team the better but some positions such as defensive midfielders and centre backs are less reliant on this attribute and positioning can be used to make up for a slower player in these roles. Stamina (General): How long it takes for the player to get tired in a match and how long it takes him to recover after. High energy roles like box to box midfielder and wing back need this as a must but really you want all your players to have decent stamina. Strength (General): How strong he is. Some roles like centre back and target man must have good strength but like the above attributes its helpful if most of your team have at least reasonable strength. 聽
    Goalkeepers

    As you can see from the screenshot above Goalkeepers have some attributes that are different from outfield players and I will list them here. I would suggest that of the attributes that outfield players also have decisions is very important for goalies as is positioning and teamwork.
    If you plan to play a sweeper keeper you will also want pace so he is quick off his line and also creativity and kicking so he can start attacks by seeing and executing incisive passes.
    路聽聽聽聽聽聽聽 Aerial: Obviously goalkeepers don鈥檛 usually head the ball so this shows how well a 鈥榢eeper can jump to catch high balls especially from corners and crosses. Whether he will catch the ball or not is determined by his handling attribute.
    路聽聽聽聽聽聽聽 Agility: Goalkeepers need to do a lot of jumping around and a high attribute here will mean he can stretch further for saves and he will be quicker to get back up once he has made a save.
    路聽聽聽聽聽聽聽 Communication: Goalkeepers need to organise the defenders in front of them and this as well as leadership will determine how well he does this.
    路聽聽聽聽聽聽聽 Handling: The higher this the more likely a 鈥榢eeper will catch the ball but also how well he will catch it. A Goalie with a low rating is more likely to drop the ball or fumble it which may give strikers a chance to pounce and score.
    路聽聽聽聽聽聽聽 Kicking: How far and how accurate a goalkeeper can kick the football from both his hands and goal kicks.
    路聽聽聽聽聽聽聽 Reflexes: Much of goalkeeping is instinct and quick reactions when a shot is fired in, high reflexes will mean your 鈥榢eeper is a better shot stopper.
    路聽聽聽聽聽聽聽 Throwing: Similar to kicking but its how far and accurate he is at throwing the ball out to start attacks.

    I hope you have found this guide useful to help understand how these attributes reflect what a player may or may not do on the pitch. FMM really is a puzzle and it is important to fit the right pieces in the right places and once you can master that the world really is your oyster.
    Cheers lads.
  25. Favourite
    Foxy got a reaction from Sonneratia in FMM19: Player Attributes and What They Do   
    FMM19: Player attributes and what they do
    This guide is intended for anyone just starting out with the game or anyone who struggles to get there head around some of the players attributes in the game and what type of player should have which attribute.
    The perfect footballer would have 20 in nearly every attribute in the game but of course just as in real life no one is perfect and these attributes determine which players are good in which position and role, for example Lionel Messi may be arguably the best footballer in the world but he certainly doesn鈥檛 have the attributes to play as a centre back.
    If you want to know which attributes are needed for which roles this guide from @PriZe contains this information.

    I will put next to each attribute whether I think an attribute is suitable for
    路聽聽聽聽聽聽聽 Defensive: Players in defensive roles would benefit from this attribute.
    路聽聽聽聽聽聽聽 Attacking: Players in attacking roles would benefit from this attribute.
    路聽聽聽聽聽聽聽 General: Any player on the pitch would benefit from this attribute.
    The attributes are split into three columns with the left hand column being technical attributes, the middle column is his mental attributes and the right hand is his聽physical attributes.

    It鈥檚 important to note that in lower or weaker leagues what would be considered a good rating in an attribute may be lower then in a top division.
    Technical attributes: These are broken down into categories based on the various skills a footballer may need
    Aerial (General): How good he is at heading the ball. This is a must for central defenders and strikers also benefit from high aerial attribute but it can benefit all positions. Crossing (Attacking): How well he can cross a football and generally players with a high rating here are good at corners as well. Wingers and wing backs need a good crossing attribute. Dribbling (Attacking): How good he is with the ball at his feet and how easily he can dribble the ball past a defender. Passing (General): How well he can pass a football to a teammate. This is linked to creativity so a high rating here coupled with a high creativity rating will produce a player who can create openings for your other attacking players. Shooting (Attacking): How good he is shooting at goal. Tackling (Defending): How good he is at winning the ball back from an opposition player. Technique (General): This is about how good he is on the ball so a higher technique means he is more skilful with the football. This attribute underpins attributes like passing, crossing, dribbling and shooting and the higher a players technique the more successful those skills will be especially under pressure from the opposition. Mental: These attributes reflect how much football intelligence a player has and many of these attributes are desirable in any player whereas a few are more specific to certain positions.
    Aggression (General): This governs how aggressive a player is and is perhaps the one attribute you don鈥檛 want maxed out to 20 as that could lead to more bookings and sending鈥檚 off for a player, I have found 15 to be a good balance. This attribute is especially good in defenders as a more aggressive player is likely to get stuck in and win the ball back whereas a less aggressive player may just sit back and let the player on the ball do what he wants. If you want to play a high pressing game then this attribute is helpful in all players within the team as they will be more likely to press the opposition aggressively. Creativity (Attacking): This is linked to passing and crossing.聽A high rating here will mean your player is more likely to see a killer pass but how well he plays that pass is based on his passing or crossing. Decisions (General): Does the player do the right thing at the right time. Leadership (General): A high rating here will mean that player will help organise on the pitch and is vital for your teams captain but also good in other players especially in defence. Movement (Attacking): Players in attacking roles need this as it helps them get away from there marker to find space on the pitch. Positioning (Defensive): You want this in players who play in defensive roles as it means they will be in good positions on the pitch to make interceptions or tackles. Teamwork (General): This is how hard your player works for the team and whether he interacts well with his team mates on the pitch. A low rating may indicate a selfish or lazy player. If you plan to play an offside trap high teamwork can mean it will be more effective as they will work as a team to try and catch the opposition offside. Physicals: Football is a physical game so in general you want all your players to have good ratings here but in some roles they are more crucial than others especially pace.
    Pace (General): How fast the player is at running. The more quick players in the team the better but some positions such as defensive midfielders and centre backs are less reliant on this attribute and positioning can be used to make up for a slower player in these roles. Stamina (General): How long it takes for the player to get tired in a match and how long it takes him to recover after. High energy roles like box to box midfielder and wing back need this as a must but really you want all your players to have decent stamina. Strength (General): How strong he is. Some roles like centre back and target man must have good strength but like the above attributes its helpful if most of your team have at least reasonable strength. 聽
    Goalkeepers

    As you can see from the screenshot above Goalkeepers have some attributes that are different from outfield players and I will list them here. I would suggest that of the attributes that outfield players also have decisions is very important for goalies as is positioning and teamwork.
    If you plan to play a sweeper keeper you will also want pace so he is quick off his line and also creativity and kicking so he can start attacks by seeing and executing incisive passes.
    路聽聽聽聽聽聽聽 Aerial: Obviously goalkeepers don鈥檛 usually head the ball so this shows how well a 鈥榢eeper can jump to catch high balls especially from corners and crosses. Whether he will catch the ball or not is determined by his handling attribute.
    路聽聽聽聽聽聽聽 Agility: Goalkeepers need to do a lot of jumping around and a high attribute here will mean he can stretch further for saves and he will be quicker to get back up once he has made a save.
    路聽聽聽聽聽聽聽 Communication: Goalkeepers need to organise the defenders in front of them and this as well as leadership will determine how well he does this.
    路聽聽聽聽聽聽聽 Handling: The higher this the more likely a 鈥榢eeper will catch the ball but also how well he will catch it. A Goalie with a low rating is more likely to drop the ball or fumble it which may give strikers a chance to pounce and score.
    路聽聽聽聽聽聽聽 Kicking: How far and how accurate a goalkeeper can kick the football from both his hands and goal kicks.
    路聽聽聽聽聽聽聽 Reflexes: Much of goalkeeping is instinct and quick reactions when a shot is fired in, high reflexes will mean your 鈥榢eeper is a better shot stopper.
    路聽聽聽聽聽聽聽 Throwing: Similar to kicking but its how far and accurate he is at throwing the ball out to start attacks.

    I hope you have found this guide useful to help understand how these attributes reflect what a player may or may not do on the pitch. FMM really is a puzzle and it is important to fit the right pieces in the right places and once you can master that the world really is your oyster.
    Cheers lads.