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Foxy

  • Group

    Moderator
  • Level

    Level 23
  • Joined

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Reputation Activity

  1. Funny
    Foxy got a reaction from samhardy in Choose players   
    You asked the same fucking question last night and had two responses!!!
     
  2. Favourite
    Foxy got a reaction from Titjes in Foxy the Promotion Hunter: Season 2   
    Season 2
    After leaving Morecambe I didn’t waste any time in looking for a new job so that I would have plenty of chance to build the squad. There wasn’t a great deal of jobs around and no League 1 clubs wanted me as manager so I had to take a step down a league or two leagues if you consider Morecambe were heading for League 1. I stayed in the North West although further south as I moved from Lancashire to Cheshire and was appointed manager of Macclesfield who had just been relegated from League 2 down to the Conference.
    Macclesfield Town Fact File

    Formed: 1874 Nickname: The Silkmen First promoted to the Football League: 1996/97 Stadium: Moss Rose - Capacity 5911
    Macclesfield have been a real yo yo club since 1997 when they first got promoted to the Football League and have been relegated a couple of times and then bounced back and getting them to bounce back was my job this season. 
    On paper this seemed a good job to get as they had just been relegated but would still have a few League 2 quality players. In reality I was greeted with a financial mess as the club was spending £8.25k over the wage budget.

    The only way I could bring players in was to sell as many of the current squad especially the high earner as possible which wasn’t always easy now it’s been made harder to sell players in recent updates.
    Transfers
    All the rebuilding would mean nothing if we couldn’t get the club back into the football league though.
    Notable Matches
    Top Performers
    Manager Profile and Trophy Cabinet
    On the 30th of May I was offered my next job and it is much closer to home for me.

    Thanks for reading.
  3. Funny
    Foxy got a reaction from Nucleus in FIFA 20   
    I haven’t played FIFA for about 5 years as it’s just about squeezing as much money out of you as possible after you have already paid £40 for the game. Saying that the new one must be amazing because this guy is willing to give himself diabetes and a heart attack because of it.
     
  4. Favourite
    Foxy got a reaction from Gunners Rishi in English football   
    Over the last few weeks we have all seen the plight of two traditional English clubs a they fight financial difficulties. It was too late for Bury and nothing at least in the short term could be done but thankfully Bolton did get a reprieve and were able to continue playing this season although they only had a squad of youth players. They did manage to sign some senior players on deadline day but results have been bad having conceded 5 or more goals in 5 of there 8 games this season so far leaving them bottom of the table.
    Thats why I am delighted that this evening my club Oxford Utd lead by the great Karl Robinson have stood in solidarity with Bolton Wanderers Football Club as we let them take 2 bloody points off us!!!

  5. Favourite
    Foxy got a reaction from DavyDepuydt in More on screen on tablet or just stretched?   
    There are two different skins a HD version and non HD and it depends on the device you have which you can have. On phones with smaller screens you would have the non HD version which looks like this.

    I mostly play on my iPad so with the HD skin and it fills the whole screen like this.

     
  6. Favourite
    Foxy got a reaction from Lord Danish in Vibe Community A-Z Challenge: Season 9 Players Reveal   
    Nice choice of players.
  7. Angry
    Foxy got a reaction from samhardy in Foxy the Promotion Hunter: Season 2   
    @Lord Danish @Ian @Rob @Woody @shosky
    Thanks for the good luck messages
    @Kanegan I might have some scores for that challenge although I won’t be putting much emphasis on winning any cups or international management.
    @Scratch I remember your Macclesfield save as it was a fun one and it’s funny that you should mention that particular club...
    @Mr Tree I think you can sleep easy as I doubt I will be challenging your top spot on the promotions leaderboard.
  8. Favourite
    Foxy got a reaction from Titjes in Foxy the Promotion Hunter: Season 2   
    Foxy the Promotion Hunter: Introduction
    Welcome to what will be my final save on FMM19.
    At the moment I have 6 promotions on the Neil Warnock Challenge leaderboard which is 2 promotions with Oxford, 1 with Sunderland in the VWC final and then 3 promotions in my Rogue save.
    That puts me 9 promotions from @Mr Tree at the top of the leaderboard and I doubt I will be challenging that total unless I really get into this save in a big way and I’m very successful.

    So who will I be managing I hear no one cry!
    The easiest thing to do would be to take over a Conference North/South team and then bring them up the leagues to the Premier League and then doing that again. Once you get a club up once it is usually pretty easy to keep getting successive promotions but that’s not how I’m going to play this.
    My plan is to start unemployed and try and get a job for season 1 at whichever club will have me. I will then only spend one season at every club I manage so I have to build a squad to challenge straight away and hit the ground running if I want to get that club promoted. At the end of the season whether I get them promoted or not I will resign and look to get a new job.
    This save will be exclusively played in England and I have loaded all 6 levels so plenty of clubs to try and get employed by during this save. I only have a local reputation though which may mean I spend the save right down in the lower leagues unless that gets boosted.

    At the start of the save there is only two jobs available.

    I’m not sure if Luton or Bradford will look at me with my local rep but it should start a managerial merry go round which will then hopefully lead to a job for me before the season starts.
    I hope you will follow my journey as I trawl the lower leagues looking for success.
     
  9. Shocked
    Foxy reacted to samhardy in Gateshead in Europe: First K/O Round v Spartak Moscow   
    Back to the "FA Cup" type style for the knockout rounds.
    Europa League First Knockout Round
     Gateshead v Spartak Moscow 
    First Leg
    We started on the counter against the Russians as we did to such success in the group stages. However they made their intentions clear very quickly...

    As you can probably guess the defences were on top in the first quarter of an hour but a potential killer blow was struck just after that. It took a stunner from Sofiane Hanni to break the deadlock in what was their only shot on target and earn Spartak a crucial away goal which to be fair was the only way other than an error where a goal was coming from.
    We had the better of the game in the second half but ultimately our lack of offensive quality showed as we couldn't break down a well organised outfit. Spartak took a 1-0 lead back to Russia and a mammoth task was facing us if we were to continue this magical run.

    Second Leg
    If the Russian side were defensive in the first leg that was nothing compared to what they were in the reverse fixture. In a surprise move they sacrificed almost all possession of the ball and tried to kill the game at every opportunity.
    We struggled to create any clear cut chances at all. With 10 minutes to go though Ben Hinchcliffe had a glorious chance to send the tie into extra time but spurned his chance from close range.
    Look at the match stats! A heart breaking way to exit the tournament especially as we were the better side over two legs

    Overview
    I played these two legs on the 9th January and still haven't quite got over it 😂 
    That does though bring an end to this run and therefore the career so thanks to everyone who has enjoyed the journey. I thoroughly enjoyed the chance to play in Europe with a League 2 team after a once in a lifetime first season and would have took getting out the groups before hand but the way it ended was infuriating.
    The save itself lasted a few seasons after this but I haven't played it in about 6 months. I might do a round up of what happened after this season but equally I might not in fairness.
    Cheers
  10. Favourite
    Foxy got a reaction from ColinZeal in FM Mobile 2020: Potential New Features   
    At this time of year the excitement is starting to build at the prospect of the next edition of FMM and we are now only a few months away from FMM20. Every year we see a handful of new features added to the game and we all have ideas what we would like to see those features be. I have gathered four other prominent members of Vibe and got them to give some ideas of features or improvements they would like to see in FMM20.
    I would like to thank @Rob, @smoggy90, @Mr Tree, and @Ian for taking the time to write their sections and it would be great if you can show them some appreciation in the comments and pop them a  their way too if they comment.
     

    @smoggy90: Set Pieces
    Set pieces in the game are a bug bear of mine and for many other players I imagine, particularly when doing a goal scoring/assist challenge.  I would love to see some form of set piece designer/creator and it would add a whole new level to tactics.  A lot of tactics you see are very similar and there is little flexibility for me, so adding the ability to be creative with your set pieces would be a massive improvement.  Currently you get to choose four takers and be specific which side you take them from with corners and free kicks.  So you may prefer a left footer one side swinging it towards the goal or on the other side swinging it away and vice versa.  I will note some further options for each of these categories below.
     Free Kicks
    We’ve all been there - you win a free kick just inside the opposition half or out by the by-line and your main striker steps up to take it – yes he is the 1st choice taker but that is for free kicks just outside the area where you want him to bang them in.  Not for crossing it into the box for someone else!  To me I would love to see a few options incorporated such as selecting different takers for direct or non-direct free kicks.  I personally set my main striker on both left side and right side free kicks so this doesn’t really do much for me, I would much prefer to be able to have more influence on who takes them in what specific areas of the pitch and for what purpose.  You don’t want your big brute of a target man trying to cross it in for your playmaker or wingers.  Also who will go forward for attacking free kicks, can we have the ability to send your centre backs forward, or hold them back – can we set our striker up to attack the ball in the box, perhaps have your AP lurking outside the box for a breakdown.  There are so many options but even just some simplistic ones to get us started and hopefully develop over the next few releases would be good for me.
     Corners
    Corners are a great way to score multiple goals and also gain a lot of assists for the taker – whether this is a slight flaw in the engine or the fact it is fairly easy to train up a strikers aerial ability I’m not sure.  If you have a striker with good aerial he will attack the near post and score you plenty.  In my current DT challenge I have my left sided striker taking corners and my right sided (or central) striker who has 20 for aerial attacks the near post.  Even a 41 year old Phil Foden is still notching assists for me in a Real Madrid save, many of which come from corners.  It would be nice to have some sort of control over this and to be able to set certain players to attack the near post, stay central, attack far post, lurk outside the area etc.  It’s very similar to the free kick options in this respect as in there are so many options and so much flexibility available that it would be nice to see a step towards some sort of set piece creator.  Imagine how pleasing it would be setting up a set piece routine and to see it play out and come to fruition on the pitch.
     I don’t think there is much to say about penalty takers so I’m happy with that and I don’t really see any benefit of choosing a throw in taker unless you adopt a Tony Pulis style of bombarding the penalty area at every opportunity with a Ryan Shotton long throw, but that brings me out in cold sweats just thinking about it!
     Hope this provokes some thought and discussion and would love to hear other people’s opinions on it.

    @Rob: Team Instructions 
    Set piece instructions
    Perhaps my biggest bugbear with player instructions and Vibe challenges is set-piece takers. The first element I’d change is free-kicks.
    Now I know Vibe is a microcosm of FMM users, so SI probably don’t care, but does anyone else get infuriated when the striker you want to get a 1kc is taking free-kicks from just inside the touchline? In fact, take challenges out of the equation and it seems nonsensical that you cannot determine who takes freekicks where. My suggestion is to have four freekick roles:
        ⁃    Freekick (crossing) right;
        ⁃    Freekick (crossing) left;
        ⁃    Freekick (shooting) right;
        ⁃    Freekick (shooting) left
    Then you can put your best crossers in the crossing positions and best shooters in the shooting positions and aim for the goals and assists you want.
    On to my second setpiece change: corner instructions. Most goals from corners are front post headers from your main striker. 
    However, wouldn’t it be good to set individual player instructions? You could have your best heading central defender (Maguire, for example) hit that front post.
     Whenever I’ve done a Strikerless challenge my main attacking midfielder NEVER scores from corners as the game isn’t clever enough to deduce that he is my focal point. Individual player instructions on corners would help this.
    Arrows
    Controversial one this, as I know some people hate arrows, but I want them added to FMM as soon as possible.
    Football, primarily, is about angles and space. The addition of arrows would really enhance that. I know player positions are meant to cater for a lot of this, but I would rather layer instructions myself.
    Say you have a ball-playing defender, being able to state where he steps out to would be great as the natural assumption is that he would step out centrally, but you may want him to always step out diagonally right to provide the ball to a second line right wingback. On the other side you could have just a first line left-wingback and no other left-sided players, so you could push their arrow to cover the whole length of the side.
    I want arrows to drag defenders around. I want players to run in to space. At the moment you have to play inside forwards to mimick a wingback overlapping down the whole flank, which often causes space issues if they cut in to a striker’s area. What about if you could have ‘inside midfielders’ where a right midfielder tucks in, ala how Beckham used to often play at Manchester United to allow Neville to overlap?
     I just want arrows back!
     

    @Mr Tree: The Enhanced Match Engine
    Before I launch into a few problems and suggestions, I have to say that I think it's brilliant - I've played thousands of matches and still genuinely "enjoy" following them. There are some great little touches too, like players going to retrieve the ball, or the game restarting despite a full-back taking his sweet time to get back into position (so suddenly he has to dash back).
     But maybe there could be a few little tweaks - the whole system hasn't had much of a refresh since it was introduced. 
     However by "tweaks", I would like to emphasise that I'm looking for real improvement, rather than gimmickry like the poorly-handled addition of VAR this season. I get that it's a nice touch, but what is the point - the silliness of the score updating and the players moving into position before the decision is announced on commentary make it all a bit nonsensical.
     One change I'd like to see is in making substitutions. I actually didn't even know that pressing the team name stopped the game until I did it by accident! I always used to just press the "tactics" button at the bottom, although it's always been a bit "sticky" - sometimes it ignores you, sometimes it takes ages to stop. And maybe it could be more realistic anyway - the tactics screen could be one of the tabs and the match could continue (slowly) in the background, so changes are made in "real time" (as it were). Multiple changes would take longer. And changes at half-time could be more effective than drastic mid-match changes which can be hard to communicate to your boys, or maybe that could be more noticeable in lower leagues.
     I find some of the goals to be ridiculous - we all know the frustration of conceding. I'd love to see (in real life) some sort of facility for mapping real goals onto the FMM-style pitch - it would make for interesting viewing! But a lot of goals would look so different to how FMM plays. I'm not advocating making the game less interesting by any means, I don't mean to get bogged down in realism in that way - but I do think the goals could be a bit more reflective of how goals are scored in real life.
     I'd love to see melees added - as a keen watcher of 40+ Championship games every season, there's barely a game goes by without 10-12 players coming together at some point to share a frank exchange of opinions.
     And I'd like to see more Easter Eggs, more fun little "one-offs" that pop up occasionally. Punch-ups, bizarre own goals, awful misses - there must be a wide range of things that can be added, not to excess, but just to make us smile after hours and hours of playing. It's meant to be fun after all!
     My final suggestion might just be a personal issue, but can we please change the orange ball?! The whole reason for using it (in real life) is to make it more visible, but against the FMM pitch, for me it has the opposite effect. Use a white, yellow, or BRIGHT orange ball, SI, please!

    @Ian: Changes to Training
    The whole training system was revamped for this years game with the intention of giving us the user more control over the development of individual players. The previous system allowed us to modify a few different training schedules and then go through the players and pick which schedule you wanted them to train in such as wingers and strikers in the attacking one, defenders in defending and wing backs and midfielders in general as an example. The system worked pretty well I thought and if there was anything I would’ve wanted added to it then it would just be for there to be a couple more customisable training schedules so you could further target some players who you might want to train slightly differently. I’m sure there are plenty reading this who actually preferred that system but it’s probably all hearsay now as we’ve got the new training system and it’d be highly unlikely that the developers would ever contemplate reverting back to the previous one so I will focus on the current system and look at a few things I’d personally like to see added or modified for FMM20.
    As I mentioned earlier, the new system allows us to manage the training of all of our players individually so we can select a player to train the role he’s currently playing in and the focus will be on the attributes needed for that role. For example, you've got a deep lying playmaker and you select that role in his training section and he’s now training the main attributes required for the role in passing, creativity, movement and decisions. All sounds great but the problem for me is that it becomes a bit monotonous to have to go through every player and select their role and training intensity separately especially as there are plenty of times when you’ve got a few players who you’d like to train in the same way. I often have all or most of my centre midfielders training in the plain central midfielder role as it covers such a wide range of attributes so I’d be all for an advanced button or something at the top left of the training screen which would then bring up a check box next to every player so you could select a few and then make changes to all of those players at once. As another example, you might be playing a system using a few roles requiring a high level of fitness such as box to box midfielders and wing backs and might decide you want to put them all on light intensity training during heavy fixture periods to keep them fresh so being able to select all of those players and set it up in one go will be a great timesaver. 
    Another thing that might be good is for there to be a few schedules that we could totally customise where we could select about say five or six attributes and have that schedule available as an option for the players to train. As an example, there'd be plenty of times when I’d want all of my strikers training what I would call the bread and butter striker attributes in shooting, movement, aerial, pace and strength so a schedule with only those attributes in would be one I’d create given the chance. It’s a change some might be against as you could see it being abused depending on how it were to be implemented but it would add a bit of customisation for the user and would bear similarities to the previous system if you think about it.
    Most of you will probably know by now that it’s rather easy on FMM19 to train a player to a high level for the aerial attribute. You only need to select a role that includes aerial as one of the trained attributes and then also select aerial as the players focus attribute and as long as the player still has potential for growth be prepared to see it rise and it could be fast and extreme as in going from 5-20 in a month or so. It’s all a bit ridiculous really and seems to have been known about since the very day the game was released. Many including myself have exploited this on many occasions this year but it’s difficult not to when nothing seems to have been done to try and fix it. Maybe something could be done and of course we don’t know what constraints the developers are working under but in an ideal world you’d probably say that aerial should be an attribute that has potential for improvement but maybe limited to an increase of say 5 to 8 or something like that.
    Also, I have never been able to get any of my players to increase their technique attribute and I have a feeling it’s impossible so if that is the case then maybe disabling it or any other unimprovable attributes in the focus attribute section might be a good idea so people are not just wasting their time.
    Another idea might be to be able to train players to improve their weaker foot and also maybe an option to try and improve their ability at corners, free kicks or penalties. Those options could easily be added into the focus attribute section which could easily be renamed to just focus.
    If someone could persuade me that role traits have any significant effect on the game then obviously having an option to train our players specific traits would be good but I’m not convinced they do a great deal in game so it’s not on my wish list.
    Player tutoring is also something that’s on the full game and could maybe be added to FMM20 where we could select an older player to tutor a youngster and some of the older guys personality and hidden attributes like professionalism and ambition might rub off on the younger player. The feature never gripped me when I played the full game so it’s not something I’m in favour of but plenty of others will be I’m sure.
    My main wish is for FMM20 to be as bug free as possible and I would almost certainly accept a few features being dropped from the game if it were to guarantee a more stable game which is why I haven’t gone overboard here as I believe the training system is decent as is and only needs a few little tweaks to streamline it a touch.
    What changes to training would you like to see?

    @Foxy: New Leagues
    In the last two editions of FMM we have seen four new playable leagues added to the roster with two added in each edition of the game. These leagues always bring a new set of challenges and players to the game and can really help make the new editions feel more fresh and exciting. It’s certainly no guarantee that we will see any new leagues in this years game but let’s hope we do.
    Everyone will have there own ideas of what leagues that would like added to the game especially if you live in or support a club that you cannot manage at the moment. I think it’s safe to say that SI generally have financial reasons behind the leagues they look to add to the game as demonstrated by both Korea and China being added in the last two years as they are huge mobile gaming markets and FMM is a popular game in those nations. The hope is that they also look to give a good spread of nations across the world that we can manage in and with that in mind I have three nations I would be happy to see added to the new game.
    Mexico
    This may seem a slightly random choice but I think it would add more depth to the MLS and the North American Champions League. At the moment we can only manage the MLS clubs in North America which means when you go into continental competition with those clubs the other teams in the competition can feel a little incomplete which in turn makes it feel less of an accomplishment if you win it. You then have the fact that Mexico has some big clubs and it is a well supported league with some good players just waiting to be discovered which is a huge part of the fun of FMM I think. 
    Just think of the hidden gems that must be just waiting to be discovered.
    Brazil and Argentina
    Brazil was in FMH/FMM up and till a few years ago and it seems there is some licensing issues meaning we have to make do with just initials for the club names meaning Brazil may not be a viable league to be added. Then in Argentina they have a odd system of relegation based on average points over a couple of seasons that may be hard to replicate. That said South America is a huge empty space in the FMM map that needs to be filled in a little bit.
    I have put Brazil and Argentina together as they are the top leagues in South America and personally I would like to see them both added for the same reasons as Mexico, simply they will add more depth to continental competitions if they are both added. Both nations are hotbeds of football and the breeding grounds for some of the best footballers in the world so it would be great fun to be able to manage in these two nations.
    I think any of these three leagues would add more depth to the game but honourable mentions should also go to leagues in Europe including the nations in Central Europe such as Austria, Switzerland and Czechia, Greece or the Scandinavian countries that would also be good to see added.
    Which leagues would you like to see in FMM20?
    It will be great to get your thoughts on these ideas but also what features or improvements would you like to see on FMM20?
    Thanks for reading and all comments are appreciated.
  11. Favourite
    Foxy got a reaction from Wxsley in One Season Stikerless challenge with PSG   
    Usually you get a P/X next to the total when you do that.
    Can you post your transfers history from the end of the season just so this can be confirmed and I can add you to the leaderboard.
  12. Favourite
    Foxy got a reaction from Lord Danish in Double the Foxes, Double the Trouble: The End   
    They were probably to busy getting rid of all the bugs first 
    @Ian @Mr Tree @Rob @Lord Danish @Kanegan @Ran7777 @smoggy90
    Thanks for following along and all the comments guys.
  13. Favourite
    Foxy got a reaction from Titjes in Double the Foxes, Double the Trouble: The End   
    Season 15 & 16
    Tyler Foxy and Connor Adams both achieved the 1k in the last update and Foxy Jr had completed the International 200 goal challenge as well. This means that the final two seasons were all about simply adding to there totals and bringing my career to an end with retirement at the end of season 30.
    I did have one final aim and that was to get at least Foxy Jr if not both players to 1000 club goals.
    Competitions
     
    This left my career looking like this after 15 years at Barcelona and then 15 at Manchester City.

    The Lads
    Foxy Jr did manage to achieve a club 1kc as well as the overall and finished his career with.
    Club: 1014 gls in 920 games 
    England: 231 gls in 193 games
    Connor Adams never achieved the club 1k under my management but that was a long shot with more emphasis on Foxy Jr and he missed out on 200 international goals as well but he still had a fine career.
    Club: 953 goals in 937 games
    England: 183 goals in 197 games
    Early on in my time at Man City I brought through a youth player called Jordan Wilton who turned out to be a decent assister despite the fact I never looked to push him towards the challenge. He hasn’t set any records but 300+ assists from any player is decent so I will be putting him forward for the leaderboard.

    Career Summary
    This has been a two part career over two threads and a number of challenges but I will sum up my achievements here.
    This was my Mitro 1kc save which made up the first 14 seasons of this save.
    Aleksandar Mitrovic 1kc- Barcelona: 1029 goals in 779 games 100 Club entry: Mitrovic 104 goals in 58 games for Barcelona - 1.76 GpG Assists Challenge: Javairo Dilrosun - 358 assists for Barcelona Foxy Jr and Connor Adams Double Trouble: 1200 goals for Barcelona,  Manchester City and England. Son 1kc: Tyler Fox -1245 goals in 1113 games for Barcelona, Manchester City and England. International 200 goals challenge: Tyler Fox - 231 goals in 193 games for England.  1kc: Connor Adams - 1136 goals in 1134 games for Barcelona, Manchester City and England. Assists Challenge: Jordan Wilton 332 assists for Manchester City. 30 year career completed. I think that sums everything up and I want to thank everyone who has commented on this or just been following along as it’s been huge fun to play and post.
  14. Happy
    Foxy reacted to Wxsley in One Season Stikerless challenge with PSG   
    Choupo-Moting demoted cos he didn’t sell by the end of the window

    @Rob @Foxy
  15. Happy
    Foxy reacted to samhardy in English football   
    Initially but Jacobson got awarded the goal and hat trick last night.
  16. Favourite
    Foxy got a reaction from Titjes in Double the Foxes, Double the Trouble: The End   
    Season 15 & 16
    Tyler Foxy and Connor Adams both achieved the 1k in the last update and Foxy Jr had completed the International 200 goal challenge as well. This means that the final two seasons were all about simply adding to there totals and bringing my career to an end with retirement at the end of season 30.
    I did have one final aim and that was to get at least Foxy Jr if not both players to 1000 club goals.
    Competitions
     
    This left my career looking like this after 15 years at Barcelona and then 15 at Manchester City.

    The Lads
    Foxy Jr did manage to achieve a club 1kc as well as the overall and finished his career with.
    Club: 1014 gls in 920 games 
    England: 231 gls in 193 games
    Connor Adams never achieved the club 1k under my management but that was a long shot with more emphasis on Foxy Jr and he missed out on 200 international goals as well but he still had a fine career.
    Club: 953 goals in 937 games
    England: 183 goals in 197 games
    Early on in my time at Man City I brought through a youth player called Jordan Wilton who turned out to be a decent assister despite the fact I never looked to push him towards the challenge. He hasn’t set any records but 300+ assists from any player is decent so I will be putting him forward for the leaderboard.

    Career Summary
    This has been a two part career over two threads and a number of challenges but I will sum up my achievements here.
    This was my Mitro 1kc save which made up the first 14 seasons of this save.
    Aleksandar Mitrovic 1kc- Barcelona: 1029 goals in 779 games 100 Club entry: Mitrovic 104 goals in 58 games for Barcelona - 1.76 GpG Assists Challenge: Javairo Dilrosun - 358 assists for Barcelona Foxy Jr and Connor Adams Double Trouble: 1200 goals for Barcelona,  Manchester City and England. Son 1kc: Tyler Fox -1245 goals in 1113 games for Barcelona, Manchester City and England. International 200 goals challenge: Tyler Fox - 231 goals in 193 games for England.  1kc: Connor Adams - 1136 goals in 1134 games for Barcelona, Manchester City and England. Assists Challenge: Jordan Wilton 332 assists for Manchester City. 30 year career completed. I think that sums everything up and I want to thank everyone who has commented on this or just been following along as it’s been huge fun to play and post.
  17. Favourite
    Foxy got a reaction from Gunners Rishi in English football   
    I’m surprised by this move by the Crowley’s as they were doing excellent work at Lincoln and Huddersfield doesn’t seem that big a step up to warrant walking away from all that good work. I hope this isn’t a similar situation to Nathan Jones walking away from Luton last year for Stoke only to find a club on a downward spiral that isn’t easy to turn round.
    It’s always good to see young British managers given a chance considering the amount of clubs that would rather bring a youth coach from Germany and hopefully they can halt the slide and get Huddersfield up the table. I can’t help thinking there may have been a better bet for them if they had been patient though as they couldn’t really lose at Lincoln this season even if they had dropped down the table as the season went on.
  18. Happy
    Foxy reacted to Bluemar in Vibe Community A-Z Challenge: Season 9 Players Reveal   
    I didn't have enough time last few days to FMM, but now I'm going to play... Hope you don't have to wait too long.. I'll do my best ✊
  19. Favourite
    Foxy got a reaction from Mr Tree in Vibe Community A-Z Challenge: Season 9 Players Reveal   
    That injury really screwed you over tbh so that is a respectable score in the circumstances and the team as a whole performed great for you.
  20. Favourite
    Foxy reacted to Mr Tree in FMM19 Bug List   
    don't worry, be happy. there won't be another update this year. let's hope that FMM20 improves on some of these, although it would of course be very understandable for you to "wait and see". i think some of these complaints get a bit OTT and might be system-specific, but anyway... i hope that you'll enjoy next year's game more and be able to be a more active and fun participant on here, posting careers and getting involved in challenges etc. that'd be great 👍
  21. Sad
    Foxy got a reaction from Lord Danish in Vibe Community A-Z Challenge: Season 9 Players Reveal   
    It will still be Pellegri goals + Olmo assists as they were his nominated goal scorer and assister.
  22. Sad
    Foxy reacted to Mr Tree in Vibe Community A-Z Challenge: Season 9 Players Reveal   
    Looks like I've got the lowest score wrapped up....
     

  23. Favourite
    Foxy got a reaction from Lord Danish in Save   
    On iOS you can have 8 as you can save on iCloud but if a change of device isn’t something you want to do the only option is to move your saves onto Dropbox or google drive to back them up if you want to free up some slots.
  24. Favourite
    Foxy got a reaction from Bluemar in Vibe Community A-Z Challenge: Season 9 Players Reveal   
    Just a bit of house keeping.
    @HashtagTatica hasn’t been online since the 18th of August. To be fair to everyone I am going to give him the weekend to hopefully appear and then I will send him the save. If on Monday morning he hasn’t been online he will move to the bottom of the participant list and everyone else will move up one season. In that case the save will go to @Mr Tree next.
    I think that is fair to everyone and doesn’t hold up this event too much.
  25. Favourite
    Foxy got a reaction from smoggy90 in Vibe Community A-Z Challenge: Season 9 Players Reveal   
    Awesome stuff @smoggy90.
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