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Found 6 results

  1. Update time! Thanks for all your feedback, sorry there have been more bugs than I hoped for, I can assure you we tested this as well as we could. If you do come across an issue please post. Video Tutorials here: http://fmhvibe.co.uk/community/topic/19797-video-tutorial-fmh-2014-pre-editor-tutorial-list/ Written Tutorial here: http://fmhvibe.co.uk/community/topic/19657-tutorial-fmh-2014-pre-editor/ Fixes: Fixed major bug when loaning/swapping/creating players would cause the game to crash. Fixed rare bug when swapping nations when original nation had no continent information. Fixed bug when trying to filter when already filtered and not returning any results. Fixed bug where Nation name wasn't updating on list. Enhancements Added Clubs Colours. Added Nation Colours UI tweaks Note Player attributes are still incorrectly displayed as per FMH13 SE. I haven't solved the algorithm. Sorry! Editing Finances will not be available due to respecting SI's business modal. This will be for Android only. iOS user do not have access to the base files on standard devices from what I am aware. .NET4.0FULL is required for this to work. ​ Download Here ​ [screen Shots] (For those who haven't seen them) This post has been promoted to an article
  2. Well its finally release time! I realise you've all been waiting for this, so its finally here. I'd like to express my thanks to Synthespian for the time he took to test and iron out all the major bugs. If you do come across an issue please post. I'll put a YouTube tutorial video up in a couple of days. For now you can follow this tutorial post. It'll be to long to list all the features but here's a snapshot of what you get: Pretty much all that the Save Editor could edit so can the Pre Editor. Ability to add custom names. Yes brand new names within the base data files! Ability to create brand new players from scratch! Created Players can have own in game pictures added (unlike myclub). Ability to modify teams into "B" teams. Ability to change City Attraction which can effect players joining teams. Ability to change clubs Professional Status. Send Players on Loan. Note Player attributes are still incorrectly displayed as per FMH13 SE. I haven't solved the algorithm. Sorry! Editing Finances will not be available due to respecting SI's business modal. This will be for Android only. iOS user do not have access to the base files on standard devices from what I am aware. .NET4.0FULL is required for this to work. Virus Scanned here Filecheck: MD5 59dca7c9ba642a75540c018ea3077458 Download Here [screen Shots] (For those who haven't seen them) This post has been promoted to an article
  3. Well its about time to reveal what Project Oxygen is all about. While the Save Editor has taken longer to sort out I took the opportunity to look into making a Pre Editor, this is, the ability to Edit the base data files before a game is created. I imagined it to be similar to the official Editor you get with FM PC where you can pre edit the database. Below are a number of screen shots showing portions of the Pre Editor in working order. Some of the highlights include: Pretty much all that the Save Editor could edit so can the Pre Editor. Edited information will be able to be exported and shared with the Save Editor allowing cross platform compatibility. Ability to add custom names. Yes brand new names within the base data files! Ability to create brand new players from scratch! Created Players can have own in game pictures added (unlike myclub). Ability to modify teams into "B" teams. Ability to change City Attraction which can effect players joining teams. Ability to change clubs Professional Status. Note Player attributes are still incorrectly displayed as per FMH13 SE. I haven't solved the algorithm. Sorry! Editing Finances will not be available due to respecting SI's business modal. This will be for Android only. iOS user do not have access to the base files. Edited data can be exported and shared across platforms (via the Save Editor when released), thus allowing the sharing of updates/modifications. Screen Shots: Release date is TBC...still a couple of enhancements and tweaks to add in. - jaymarvels All images, design, code base etc owned by me.
  4. Update time! Thanks for all your feedback, sorry there have been more bugs than I hoped for, I can assure you we tested this as well as we could. If you do come across an issue please post. I'll put a YouTube tutorial video up in a couple of days. For now you can follow this tutorial post. Fixes: Improved compatibility for non-european countries (unicode) Fixed issue where date format didn't conform to british standard Fixed setting clubs professional status Fixed Wage/Value of creating player so not limited to 32000 Fixed creating players UID as could mismatch on some databases Fixed deselected B-team didn't actually reset it Fixed Swapping Managers Fixed when trying to open/edit players with no club Fixed when changing player/staff nationality not changing Fixed loaning players who aren't initially on loan Fixed swapping nations Fixed swapping clubs Enhancements Added CA/PA columns to player list Added being able to create new common names Added being able to set players common names Ability to modify created players UID when creating a player allowing UID's to match facepacks if manually set. Note Player attributes are still incorrectly displayed as per FMH13 SE. I haven't solved the algorithm. Sorry! Editing Finances will not be available due to respecting SI's business modal. This will be for Android only. iOS user do not have access to the base files on standard devices from what I am aware. .NET4.0FULL is required for this to work. ​ Download Here ​ [screen Shots] (For those who haven't seen them) This post has been promoted to an article
  5. Update time! This will be the last update until the Save Editor is done (unless there are any major bugs, then they will get sorted out as priority). This update contains a few fixes and an additional enhancement. If you do come across an issue please post. Video Tutorials (for the previous version but covers most things) here: http://fmhvibe.co.uk...-tutorial-list/ Written Tutorial here: http://fmhvibe.co.uk...014-pre-editor/ Fixes: Fixed Swapping nations. Nations only swapped one way. Fixed rare bug when players DOB was on a leap year. Enhancements Added "Create Staff" - Users can now create non players (managers). Once created users can then swap the new manager into the club of their choice. Non Player must be created before the swap. UI tweaks Note Player attributes are still incorrectly displayed as per FMH13 SE. I haven't solved the algorithm. Sorry! Editing Finances will not be available due to respecting SI's business modal. This will be for Android only. iOS user do not have access to the base files on standard devices from what I am aware. .NET4.0FULL is required for this to work. ​ Download Here ​ [screen Shots] (For those who haven't seen them) - jaymarvels This post has been promoted to an article
  6. Version 5.0.4.1

    15,823 downloads

    FMH 2014 Pre Game Editor. This is for Android only unless you have the ability to browse through your iOS device. See the main forum post for details. Post in the forum for quicker responses.
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