Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'marvels'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to Vibe.Community
  • Football Manager Mobile Games
    • Football Manager 2024 Mobile
    • Football Manager 2023 Mobile
    • Series & Older Games
    • General Chat
  • Community Discussions
    • Say Hello

Categories

  • Football Manager 2024 Mobile
  • Football Manager 2023 Mobile
  • Football Manager 2022 Mobile

Product Groups

  • FMM Vibe Premium Memberships

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location


Custom Colour

Found 8 results

  1. Update time! Thanks for all your feedback, sorry there have been more bugs than I hoped for, I can assure you we tested this as well as we could. If you do come across an issue please post. Video Tutorials here: http://fmhvibe.co.uk/community/topic/19797-video-tutorial-fmh-2014-pre-editor-tutorial-list/ Written Tutorial here: http://fmhvibe.co.uk/community/topic/19657-tutorial-fmh-2014-pre-editor/ Fixes: Fixed major bug when loaning/swapping/creating players would cause the game to crash. Fixed rare bug when swapping nations when original nation had no continent information. Fixed bug when trying to filter when already filtered and not returning any results. Fixed bug where Nation name wasn't updating on list. Enhancements Added Clubs Colours. Added Nation Colours UI tweaks Note Player attributes are still incorrectly displayed as per FMH13 SE. I haven't solved the algorithm. Sorry! Editing Finances will not be available due to respecting SI's business modal. This will be for Android only. iOS user do not have access to the base files on standard devices from what I am aware. .NET4.0FULL is required for this to work. ​ Download Here ​ [screen Shots] (For those who haven't seen them) This post has been promoted to an article
  2. Well its finally release time! I realise you've all been waiting for this, so its finally here. I'd like to express my thanks to Synthespian for the time he took to test and iron out all the major bugs. If you do come across an issue please post. I'll put a YouTube tutorial video up in a couple of days. For now you can follow this tutorial post. It'll be to long to list all the features but here's a snapshot of what you get: Pretty much all that the Save Editor could edit so can the Pre Editor. Ability to add custom names. Yes brand new names within the base data files! Ability to create brand new players from scratch! Created Players can have own in game pictures added (unlike myclub). Ability to modify teams into "B" teams. Ability to change City Attraction which can effect players joining teams. Ability to change clubs Professional Status. Send Players on Loan. Note Player attributes are still incorrectly displayed as per FMH13 SE. I haven't solved the algorithm. Sorry! Editing Finances will not be available due to respecting SI's business modal. This will be for Android only. iOS user do not have access to the base files on standard devices from what I am aware. .NET4.0FULL is required for this to work. Virus Scanned here Filecheck: MD5 59dca7c9ba642a75540c018ea3077458 Download Here [screen Shots] (For those who haven't seen them) This post has been promoted to an article
  3. Version 13.4.3.6

    16,472 downloads

    Follow through the forum post: Forum Post
  4. Update time! Thanks for all your feedback, sorry there have been more bugs than I hoped for, I can assure you we tested this as well as we could. If you do come across an issue please post. I'll put a YouTube tutorial video up in a couple of days. For now you can follow this tutorial post. Fixes: Improved compatibility for non-european countries (unicode) Fixed issue where date format didn't conform to british standard Fixed setting clubs professional status Fixed Wage/Value of creating player so not limited to 32000 Fixed creating players UID as could mismatch on some databases Fixed deselected B-team didn't actually reset it Fixed Swapping Managers Fixed when trying to open/edit players with no club Fixed when changing player/staff nationality not changing Fixed loaning players who aren't initially on loan Fixed swapping nations Fixed swapping clubs Enhancements Added CA/PA columns to player list Added being able to create new common names Added being able to set players common names Ability to modify created players UID when creating a player allowing UID's to match facepacks if manually set. Note Player attributes are still incorrectly displayed as per FMH13 SE. I haven't solved the algorithm. Sorry! Editing Finances will not be available due to respecting SI's business modal. This will be for Android only. iOS user do not have access to the base files on standard devices from what I am aware. .NET4.0FULL is required for this to work. ​ Download Here ​ [screen Shots] (For those who haven't seen them) This post has been promoted to an article
  5. http://community.fmhvibe.co.uk/?app=gallery&module=gallery&controller=view&id=1455 Well...what can I say! It's release time. The save editor has gone through the beta cycle, and while its not "the finished article" its appropriate to release it out now. What is this? It is a save editor for iOS/Android that gives you the ability to edit different things such as managers, players and clubs as well as see various hidden statistics in the game. Important Information/Issues Its important you read this section to stop people posting errors/bugs which are known. - .NET 4.0 (Full) is required. This also means the minimum specification for .NET 4.0 Full is needed. - This only works on saves initially created by the latest version of the game (4.2). Save initally created before will not work. Going forward this will not be an issue as the SE will be kept to working with the latest version of the game and the historical ones will always be there. - Players Wages - While you can edit this currently doesn't make any changes in game. This is known and is currently being looked at. - Players attributes. As it stands there is a hidden attribute mask which gives the 0-20 we see in game. In the save this isn't the case. There is a specific calculation which works this out. I haven't been able to solve the "algorithm" and have had many discussions with Dec whether to leave editing of attributes in or not. In the end we're keeping them in on the basis of this disclaimer - changing attributes in the SE will change the numbers in game, we just don't know by how much. You will see some really weird numbers, but on tests changing these to realistic numbers (0-20) has enabled the game to make adjustments. Please see this as a warning. Enhancements:- - Load pop up provides more details rather than just your name. - Auto creates a back up of your save in the same location as the original with a .backup extension. - Player list re-vamped to give extra details (Age, Position, Wage, Value etc). - Player PictureID added - Player Second Nation added - Editable - Player Positions added - Editabe - Player Pitch Position Colour - Player Favorite Club added - Editable - Player Move Club slot warning - Each time you move a player into a team it will tell you how many spaces are left in that team. - Manager Second Nationality - Editable - Manager Favorite Club - Editable - Clubs - Stadium Capacity - Editable - Clubs - Expansion Capacity - Editable - .NET Framework checker - There's a typo in this!! Required is miss-spelled! - 4 Built in themes. - Load custom themes. (Theme builder included - .xml only). - Application will remember last (built in) theme used when reloading it. - Revamped GUI. - Full player scouting. - Ability to load up Short-lists. Export your short-lists and load them up to see if they are "worth it" - read only FAQ: Where do I put this? This is a file that goes on your computer in which you extract and load the FMH Save Editor file. It will then prompt you to load your FMH Android/iOS save file. Should I back up my save first? Yes we always recommend you store a copy of your save before putting it into the editor, though v1.3.0 auto creates a back up of your save. I have found a bug, what shall I do? Just post it here. Be clear and concise, stating exactly what happened and how to replicate it. Posting "it doesn't work" will be ignored as it doesn't provide anything constrictive to fix. Are you planning to do a Mac version of this? I'm thinking about it, it comes down to interest - show me enough mac users (create a poll etc) wanting this and I will look harder.. Ok, what about a FMH PSP game? No chance at present, sorry. I haven't seen what the save games look like. This is still a WIP so please report any bugs by posting. Download - Marvels This post has been promoted to an article
  6. Update time! This will be the last update until the Save Editor is done (unless there are any major bugs, then they will get sorted out as priority). This update contains a few fixes and an additional enhancement. If you do come across an issue please post. Video Tutorials (for the previous version but covers most things) here: http://fmhvibe.co.uk...-tutorial-list/ Written Tutorial here: http://fmhvibe.co.uk...014-pre-editor/ Fixes: Fixed Swapping nations. Nations only swapped one way. Fixed rare bug when players DOB was on a leap year. Enhancements Added "Create Staff" - Users can now create non players (managers). Once created users can then swap the new manager into the club of their choice. Non Player must be created before the swap. UI tweaks Note Player attributes are still incorrectly displayed as per FMH13 SE. I haven't solved the algorithm. Sorry! Editing Finances will not be available due to respecting SI's business modal. This will be for Android only. iOS user do not have access to the base files on standard devices from what I am aware. .NET4.0FULL is required for this to work. ​ Download Here ​ [screen Shots] (For those who haven't seen them) - jaymarvels This post has been promoted to an article
  7. Version v2

    35 downloads

    The ultimate changes.txt made by me. I change some player names into characters names in Marvels SHIELD. You can experience the Marvels universe by starting a new game with the club SHIELD 11 in LIGA BBVA, which is originally Real Madrid. Enjoy. INFO : Lionel Messi = SpiderMan Cristiano Ronaldo = Captain America Sergio Aguero = Ironman Neymar = Hawkeye Kompany = Hulk Reus = Black Widow Fabregas = Fury Kroos = Wolverine Ramos = Quicksilver David Alaba = Falcon Zabaleta = Iron Fist Joe Hart = Thor
  8. Version 5.0.4.1

    15,823 downloads

    FMH 2014 Pre Game Editor. This is for Android only unless you have the ability to browse through your iOS device. See the main forum post for details. Post in the forum for quicker responses.
×
×
  • Create New...