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Help TRAINING


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Posted (edited)

Is there a training guide on this site somewhere? It sounds like something that could exist, but I couldn’t find one.

I guess there’s a few parts to training - see below. New players to FMM can start off by doing nothing, or can start off by just trying a few elements (and try more over time)…

Do you have any specific questions / areas of interest … ?

————————————-

PLAYER TRAINING

Spoiler
  • 1. Retrain Position - e.g. training Rashford to also be a natural striker.

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  • 2. Focus Role - focusing each player’s training on specific key attributes, e.g. focusing Rashford’s training on the AF attributes.
  • 3. Intensity - e.g. do you give Rashford light, normal or heavy training intensity.
  • 4. Focus Attribute - extra focus for each player’s training on one attribute - e.g. Rashford’s shooting.

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SQUAD DEVELOPMENT

Spoiler

Less about training, more about wider player development…

  • 5. Player Mentoring - affects attributes and/or personality and/or maybe PPMs (player preferred moves), e.g. having Ronaldo mentor Rashford.

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  • 6. Squad Dynamics - more senior, experienced players influence the younger players’ development

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  • 7. Training Screen - understanding how to read and use the training screens

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  • 8. Game Time - the more game time a player has (while playing well), the more they’ll develop towards their top potential, e.g. if you don’t play Rashford, he won’t develop much more. 
     

 
CLUB TRAINING

Spoiler
  • 9. Training Facilities - you can ask the Board to improve your faculties. 

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  • 10. Coaches / Staff - you can improve your coaches / non-playing staff.

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  • 11. Affiliates - less about training, more about player development, allowing youngsters to go on loan in lower divisions for first team football.

7F67A9F5-52F3-4E37-A1EE-31ED6D16D259.thumb.jpeg.d5c999d9673fafb91e991a3aab5eaacd.jpeg 

 

Edited by DanEnglish
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1 hour ago, Antonie said:

when hard training is better than normal or light training ?

Great question. Here’s my thoughts…

When NOT to have hard training:

  • 🔻 for injury prone players
  • 🔻 for a player coming back from an injury
  • 🔻 for first team players (unless you’re ok if they get injured)

When it’s BETTER to have hard training

  •  for players who have ‘resilient physique’ on their training screen.

8071770B-362A-4611-8AA2-EA0B5E052D8B.thumb.jpeg.f0c5dc1788f49e4c7e2aa3bf0c0afee9.jpeg

  •  if you have multiple high-potential youngsters in one position (e.g. six wonderkid STs!), and you want to ensure some of them maximize their growth, and don’t mind if some of the others get injured a lot & don’t reach their potential 😛 
  •  for squad / backup players who play <20 games a season, where you have plenty of competition / backups in their position, so you don’t mind if they get injured.

Just my thoughts 🙂 if you’re unsure, then ‘normal’ is usually fine.

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8 hours ago, DanEnglish said:

Great question. Here’s my thoughts…

When NOT to have hard training:

  • 🔻 for injury prone players
  • 🔻 for a player coming back from an injury
  • 🔻 for first team players (unless you’re ok if they get injured)

When it’s BETTER to have hard training

  •  for players who have ‘resilient physique’ on their training screen.

8071770B-362A-4611-8AA2-EA0B5E052D8B.thumb.jpeg.f0c5dc1788f49e4c7e2aa3bf0c0afee9.jpeg

  •  if you have multiple high-potential youngsters in one position (e.g. six wonderkid STs!), and you want to ensure some of them maximize their growth, and don’t mind if some of the others get injured a lot & don’t reach their potential 😛 
  •  for squad / backup players who play <20 games a season, where you have plenty of competition / backups in their position, so you don’t mind if they get injured.

Just my thoughts 🙂 if you’re unsure, then ‘normal’ is usually fine.

For the former, will you give them high intensity if they request so?

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1 minute ago, eternalaurora said:

For the former, will you give them high intensity if they request so?

Nope 🙂 I don’t.

If they are young and can develop a lot more - then maybe yes. Otherwise no.

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