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Guides/Tips META ATTRIBUTES FOR TOTAL DOMINATION
Arkle posted a topic in Football Manager 2024 Mobile
Good day everyone, so After thorough research and match testing here are the meta attributes that are major priorities needed in football manager mobile GK: AERIAL, AGILITY, POSITIONING, REFLEX CD: AERIAL PACE, STRENGTH WB/FB: PACE, STAMINA, DRIBBLING CM/DM: PACE,STAMINA,TEAMWORK, DRIBBLING (optional) AM: PACE,STAMINA(optional), DRIBBLING IF/W:PACE,STAMINA(optional), DRIBBLING ST: PACE,STAMINA ,TEAMWORK For the Attacking roles I believe it can be selected to your taste or type of players but for the midfield and defense it necessary for your players to have such attributes Observations after testing in top leagues: 1. I noticed that we passed the ball well even when the team passing ability was average or below average.MORE passes were completed. Before this i usually attain roughly 250 approx. Now we having close 300+ passes completed 2. We pressed well after losing ball possession and recover quickly on the counter attack 3. We played better scored more goals 4. All you need are these as the major priority when signing a player the rest are bonuses 5. It worked for smaller teams with players that have this attributes 6. This attributes are tweaked to work for most tactical approach N/B: This is based on my research and for learning purposes You can try if you want to but after this I'm not sure you would feel the real immersion of football manager again. Funny how I used to be a fan of technique and mental attributes 😂 I'm working on a save I'll update you when I'm done. Cheers🍻 -
Guides/Tips Coaches: a Guide to Coaching Staff
DanEnglish posted a topic in Football Manager 2024 Mobile
Coaches: A Guide to Coaching Staff For FMM23 + FMM24 (and should be mostly true for FMM25) Intro There is SO MUCH knowledge about coaches in FMM, but it’s not easy to find. So this is one consolidated guide, to help you setup your coaching staff for success! What does a natural, gold, 4* coach mean? What does an attacking coach actually do? Should you really have 4x fitness coaches?! What should YOUR manager speciality be? … plus an FAQ and more … ! Thanks - this guide is the collected wisdom from other experienced players on Vibe + the Discord, plus evidence / screenshots of posts from Marc V. (the game’s lead developer!) —————————————————— Part 1 Coach Aptitude vs Badge vs Stars Do you know what each of these mean? Aptitude (Natural, Normal, Poor) Their improvement likelihood - how likely the coach will improve their ability (badge). Badges (Gold, Silver, Bronze) Their ability - how good the coach is. Stars Their reputation - how good players / clubs think that coach is. Two rare side-effects. (1) coach reputation is low: may affect how players respond to that coach. (2) coach reputation is high: may cause other clubs to steal / poach that coach. Summary Most of the time - you should get the SAME coaching impact from (A) a gold, 4 star, natural coach vs (B) a gold, 3 star, poor coach! 😲 Surprising isn’t it! Evidence Screenshots from the Game’s Lead Developer) —————————————————— Part 2 Coach Speciality (General, Youth, Fitness, etc) So what does each Speciality do? General - can improve any player. Fitness - can improve Physical attributes more than a General coach. Goalkeeper / Defensive / Attacking - can improve players in that position more than a General coach. Youth - can improve young players (under 23) more than a General coach + improves young players’ personalities. Motivational - can improve any player (though at a slower rate than a General coach) + improves mental attributes + improves low morale. Impact 🎯 on the Pitch Each speciality has a small impact on the pitch. Defensive coaches help your team’s defensive cohesion. Attacking coaches help your team’s attacking moves. Apparently Youth coaches slightly protect your young players from ‘wear and tear’ in matches. Impact 🎯 on the Youth Academy Each speciality also has a small impact on youth academy intake. Multiple attacking coaches often gives more attacking youngsters. Multiple fitness coaches often gives more physically better youngsters. Multiple youth coaches often gives more / better youngsters in your academy intake - but this is not 100% clear, as the game’s lead developer has stated both more quantity and better quality youngsters in separate posts. Tip 🔥 Why ‘Motivational’ is Key If you (the manager) or 1x coach has a motivational speciality, then the personalities of your youth academy graduates will be SIGNIFICANTLY improved - e.g. professional, hardworking, determined, copes with pressure. This is very helpful for long term saves and/or careers which rely on your youth academy graduates. Tip 🔥 Why ‘Fitness’ Coaches are Key Physical attributes do not use up your players’ PA (potential ability). Therefore having 4x fitness coaches improves your players’ physical attributes - e.g. aerial, pace, stamina, strength - without using up that player’s PA. This is very helpful for general team performance and maximizes your players’ development. Tip 🔥 Superstar Players If you have a world-class player (e.g. Mbappe, Haaland, or a Messi regen) - then you may see the message ‘needs specialist coaching to improve’ on his training profile. This is when you may need a specialist coach in that position (e.g. an attacking coach) to help that superstar reach their potential. Summary Hopefully this helps you understand your coaches have a broader impact than many of us would expect 🙂 including on the pitch and in your youth academy! Evidence (Screenshots from the Game’s Lead Developer) —————————————————— Part 3 Coach Combinations So what mix of coaches should you use? Well it depends on what kind of club + career you want. Here’s how to setup your coaching specialities wisely! Tip 🔥 Lower Leagues If you’re a lower league club (with 1 to 3 coaches) - I’d start to get Fitness coaches, especially as physical attributes are so important in lower leagues. If you’re developing youth academy players in the lower leagues, then having one motivational speciality (either yourself or a coach) is super helpful for having academy players with great personalities. Tip 🔥 Most Clubs A controversial opinion - now I almost always choose a ‘Motivational’ speciality for myself, with 3x to 4x Fitness Coaches - for the reasons explained in part 2 above. This is probably the optimal setup for most clubs. Tip 🔥 Top Clubs If you have 4 coaches AND top 5* facilities - then there’s no point having ‘General’ coaches. So I’d recommend a ‘Motivational’ speciality for yourself, with multiple Fitness Coaches, and only a GK / Def / Att coach if you have a superstar who ‘needs specialist coaching’. Tip 🔥 Technical Tactics If you are doing a 1k challenge, or are building a highly technical squad / tactic - then having one or more Attacking coach should help improve your players’ attacking minded players. I don’t do it, but know others do! Tip 🔥 Youth Academy If you’re doing a ‘academy only’ save, or rely on academy graduates - then having one ‘Youth’ coach is also good, as helps with your academy players’ quantity and/or quality. Summary This is controversial - now I almost always choose a ‘Motivational’ speciality for myself, with 3x to 4x ‘Fitness’ Coaches. That’s probably a solid / optimal setup for most clubs. This can leave 1x other Coach, if I want a Youth Coach (e.g. if I’m using a lot of youngster) or if it’ll help my ‘game immersion’ (e.g. hiring an ex-club legend). Evidence Screenshots are posted in Part 2 (above) —————————————————— Part 4 Manager + Assistant Bonuses Coaches are great … but you + your assistant have an even bigger impact on your players’ development. Assistant Manager - make sure this is your best coach (e.g. Gold badge), as the assistant gives an extra ‘boost’ to your players’ development. You / The Manager - make sure you develop your own ability (e.g. Gold badge), as you give an even BIGGER ‘boost’ to your players’ development. An Example If a Coach gives a x1 improvement, perhaps an Assistant gives a x1.2 to x1.5 improvement, and You / The Manager gives a x1.5 to x2 improvement. These numbers are just guesses, to explain this key point: pick your Assistant wisely! Tip 🔥 Your / The Manager Speciality If You have a ‘motivational’ speciality, then (I think) you get an extra bonus. You improve players’ mental attributes + improve low morale (as noted above) … … PLUS (I think) as a motivational manager you also get better results from player interactions (including team talks + player talks). That’s useful! Evidence (Screenshots from the Game’s Lead Developer) —————————————————— Summary This is a consolidated ‘guide to coaching staff’. In the posts below, we’ll try to add a FAQ, plus maybe some experiments on alternative ideas. Feel free to share YOUR experiences + questions! 😀- 26 replies
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General Advice (for Football Manager Mobile 2023 + 2024) Problem Many new FMM players have questions about how to improve their tactics + results in-game. Includes So this thread intends to be a casual series of TACTICAL advice - on making tactics, tweaking tactics, team instructions, players roles - to help FMM players improve their in-game tactics. Excludes I will generally NOT offer feedback / suggestions on specific tactics which people post. Community There are multiple other FMM tactical experts here, who I also warmly welcome to share their thoughts + experiences here 🙂 Some insights have been generated from others in the community (I’ll try to credit them) + some of these posts will be copied from my past Discord posts helping players there. Current Posts / Topics ✅ Recommended Tactics ✅ Scoring Goals - to Cross or Not to Cross ✅ Your Enemy - Know The Opposition’s Tactic ✅ Your Enemy - Adapting to The Opposition’s Tactic ✅ How AI Managers Select Players * ✅ Player Roles - What Attributes Needed for Each Striker Role? <on page 2> ✅ Attributes - What does Aggression do? ✅ Attributes - Movement vs Positioning <> * this post could also be called ‘Why the AI doesn’t develop wonderkids’ … or ‘Why you shouldn’t holiday through the matches’ Future / Intended Posts Please feel free to add your questions, answers + experiences! 🙂
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What This Guide Is About This guide is about what you can do to give your team the edge in set-pieces, which includes assessing the squad, having certain types of players in certain positions and the conclusion to a little experiment I have been running in my FMM save. I should mention that this will not cover exploitative set-piece routines specific to a game engine of any version or edition of FMM, there is no guarantee that those methods will last and I am seeking to write something that can be somewhat ageless. Set Piece Taker The set piece taker is incredibly important, probably as important as all 10 other players on the field. If there is any position to strengthen first, it is this one. Set Piece taking is fairly easy to assess, you can see your best set-piece takers in the Tactics screen. In general, you will be hoping to amass maybe 2-3 players who are at least 4-5 stars in set pieces. Corners Now for the exciting part, and I believe corners are one of those parts of the game that people get really excited about (even in real life) despite the relatively low conversion rate. Hopefully after reading this though, this will change completely for your FMM team. Attacking Corners I will cover in particular what I believe to be the absolute essentials of successfully attacking a corner. Distribution These are the areas where you can distribute towards My experience is that as long as you have a good set-piece taker and at least 2 potential scorers, a neutral distribution tends to be what gets the most goals for the entire team. Perhaps in a goal challenge save, distributing to the designated goal scorer might make sense, but spreading the ball leads to the best result. Instructions These are the instructions that can be set for player The instructions I will highlight in particular are Attack Far/Near Post, Mark Keeper, Attack Ball from Edge of Area and Lurk Outside Area Attack Far/Near Post I think this area in particular is a good location to attack, often the ones covering here will be fullbacks and you can often get very good matchups in aerial and strength against them. If you do run out of aerial players, you can opt for a good finisher without the aerial at the far post. Mark Keeper If the posts are being occupied, this area here can often turn into a very serious threat. Essentially the corner exploit, except the other players are actually distracted from legitimate tactics and not some magic. I do like to put my strongest finisher here, often it will be the striker. Attack Ball From Edge of Area A very good avenue of attack as well, with a good amount of space to work with. Often the type of player that goes here will be a box-to-box midfielder or an offensive midfielder of any sort. Lurk Outside Area Ah... Lurk Outside Area, a position where legends are born. It is too bad that Long Shot is an attribute that you can't see directly in FMM. You can however get a hint from the player traits screen "Shoots From Distance", which means 15 or above long shots. Obviously you'd want someone with 20 long shots, but there will be no indicators. I guarantee you though, if you find someone with 20 long shots, you'll know it by gut feel. Defending Corners Oooh defending corners. Much easier in my opinion I'll talk about Defend Left/Right Post, Close Down and Stay Forward. Defend Left/Right Post I generally recommend not keeping 2 men at each post, just one fullback at the near post. Close Down Optional to have, but when I do have it I tend to put a short winger there. Stay Forward I usually keep the player on the same wing as the corner and the most attacking midfielder forward, so if we get a 2nd ball it's an avenue for counter. You can consider the striker if your striker is more of the speedy and not-so-aerial type. Free Kicks Another great source of goals, and arguably simpler than corners. I think most else has been covered within corners itself, so I'll cover the stuff that is different. Attacking Freekicks Distribution These are the areas where you can distribute towards As with corners, as long as you have a good set-piece taker and at least 2 potential scorers, once again a neutral distribution tends to be what gets the most goals for the entire team. Instructions Stand With Taker is interesting, I don't use it personally but if you have multiple free-kick takers it could net you a little more from the unpredictability. Disrupting Wall can at times net you the advantage if you prefer the freekick taker to shoot. Often you can put players here who don't contribute much else in terms of aerial prowess or penetration here, but in the ideal world the only such players I have will be the ones with good freekick taking. Defending Freekicks As for forming the wall, I tend to put those with above-average aerials and defending ability here. I do keep reserve a few of the best defenders to be on man-marking. Rebuilding a Squad Around Set-Pieces/Aerial Now it's not really me if I don't talk about squad management and taking any idea to absurdity with regens to experiment with some theory. So let's ask you this, what attributes would you associate with set-pieces? Strength and aerial. Now what position would you associate such attributes? GK, CB, some CM positions and ST presumably, with players in those positions usually having more aerial and strength. Introducing Off-Attribute Meta! The idea where the best area to gain a competitive advantage in any attribute is to have them in areas where you don't usually expect. Aerial Inside Forward The way to play a Wide Target Forward in FMM Nothing could be scarier, until you realise he is often merely making the decoy run for the 50-60 goals a season ST with 18-19 aerial Aerial no. 10 Three's a crowd. There's nothing really shadow about him as Shadow Striker and nothing unusual to see him fire with his great long shots even as an Advanced Playmaker. He was deadly upfront, but a lot of that sting remains even as he was pulled into AMC. Aerial Fullback Not the first one in this save popping up where I went "This guy looks more like a CB". Well at the very least 13 aerial is high for a fullback who is often up against wingers. It's harder to quantify in 1 screenshot the advantage of an extremely high aerial high strength backline because the fullbacks are also aerial monsters. What is also hard to quantify is just how dominant in set pieces this absurdity of a squad ended up being. The move from FMM22 to FMM23 really hit this point hard, usually there is a drop-off from your long-term team to a fresh real-life squad again. The evaporation of that overwhelming set piece confidence from this squad was on another level. Applying This Theory More Generally My guess is this can probably apply to other attributes other than aerial and strength. Dribbling, Technique, Creativity, Movement, Teamwork, and Pace comes to mind as somewhat universal attributes that some positions might lack. Of course even then, something plausible in theory could just not work in the match engine. I would love to test all of this someday, but I am more of the sort of FMM player that looks for naturally generated players. Experiments like this are often something I stumble into by accident, though I do know some people who do theoretical testing using editing so I leave this theory to you. What is confirmed here is that cramming a disproportionate amount of aerial players does work. I do wish I could get such players again for FMM23, but I am running a new little experiment there now which is stumbled into by accident again hehe
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Guides/Tips FM24 Latest transfer changes mobile
Ricey8 posted a topic in Football Manager 2024 Mobile
K. I have football manager 2024 mobile on my android phone. All I need is the latest transfer updates. I had a man united save. It was up to date as far as lenny Yoro was in the squad and others gone! What file are ye using for the latest transfer updates? Thanks all. -
As a longtime player of FMM, I'm often surprised by the lack of comprehensive guides available for player development. After countless hours honing my skills and strategies, I decided it was time to share my knowledge. Welcome to the ultimate guide for developing players in Football Manager Mobile! Whether you’re a veteran manager or just starting out, this guide will help you optimize player training and development. 1. Training Facilities and Coaches Training Facilities To ensure your players develop to their full potential, world-class training facilities are essential. If your club hasn’t maxed out its training facilities yet, go to the board request section and ask for "improve training facilities". Coaches Employing a set of gold coaches with natural aptitude is crucial. You also couldn't go wrong with coaches with a higher reputation. For normal teams, "Youth, Fitness, Fitness, Fitness, Attacking" is a good combination. But if your aim is to build a galactico with best players in every position - my preference is to maintain a balanced portfolio of "Youth, Attacking, Defending, Fitness, and Goalkeeping" coaches. 2. Regen System The regen system is my absolute favourite feature of FMM. Legendary players like Messi and Ronaldo will have regens with the same potential ability as they did in their prime. Once you master regen tracking, it is really simple to create your own version of superteam! Tracking Regens Try to create a shortlist of legendary players and monitor their retirement date. Regens usually appear on July 1st after a player retires on June 30th (but may also pop up randomly between July and August). Regens share the same (1) nationality, (2) natural position, (3) weak foot combinations, (4) penalty ability and (5) free kick ability, making them easier to spot. Good regen = Young regens (ages 15-16) and high total attributes (TA ~200). 3. Training and Matches Understanding player development is key. Monitor the “development center” page where players gain experience through matches. Players get upgraded attributes when their progress bar fills. Good match performance fills the progress bar more quickly. Higher average match ratings also tends to contribute to better attribute growth. Role-Specific Training Players can be trained in various roles to enhance specific attributes. Don't be afraid to train players in different positions and tactical roles along their growth journey. Let's say you want to develop an all-round midfielder. You can develop him in Central Midfielder role for defensive attributes, then Winger/Central Forward role for attacking attributes. Key Attributes by Category Ever wondered how to interpret the below training progress graph? Now you do. Attacking: Crossing, dribbling, passing, shooting, technicality, movement Defending: Aerial, tackling, positioning Mental: Aggression, creativity, decision, leadership, teamwork Physical: Pace, stamina, strength Goalkeeping: Aerial, agility, communication, handling, kicking, reflexes, throwing, positioning 4. Mentoring and Personality Young players can benefit significantly from mentorship, gaining both attribute increases and desirable personalities. Choosing Mentors Each player can undergo two rounds of mentoring. Positive traits can be transferred from the mentor to the player upon the completion of the mentorship. Select good mentors with nice personalities for your young players, like Kane for attackers and Kimmich for defenders. Desired Personalities I always want my players to obtain the “Hardworking” personality as it is the only trait that give you bonus attribute increase (teamwork). My personal second favourite is the “Professional” personality. "Determined", "Consistent" and "Capable under pressure" are nice personalities as well. 5. Position Retrain Retraining players in different positions not only enhances their versatility but also grants additional attribute increases. Position-Specific Improvements From my experience, each new position can provide a maximum of a +2 attribute boost. For instance: A CF retrain may improve shooting and creativity attributes. A WF retrain may improve crossing and dribbling attributes. A CB retrain may improve positioning and tackling attributes. Train your young players in multiple positions while they are still open to it, as they may refuse position retraining as they age. You can start with training players in positions where they have at least "reasonable" aptitude, but in fact "poor" aptitude would work fine too. Final Thoughts With these strategies, you'll be well on your way to developing your best wonderkids in FM Mobile. Happy training, and may your team achieve great success! 🏆 CK's Accomplishment Corner 🏆 Q1: Is it possible to develop the perfect player without in-game editor? (Physical/Mental/Attacking/Defending 20) A1: Hold my beer 🍺 Q2: How about the perfect goalkeeper? Is it possible? (Goalkeeping 20) A2: Challenge accepted 🍷
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The Inspiration. I have tried pressing forword In the past but always for support. Never able to get Pressing Forword score. And I thought from their description that they press and creates chances for others to exploit. But recently I tried Black hawk and I was shocked because in that tactics Pressing Forword scored 45 goals for me in just 39 games. But How? Main Question. How Pressing Forword works in the game engine and how it scored 40+ Goals in Black hawk without an Aerially strong striker? Can someone explain all the Striker roles how they works in game engine? I am counting on @DanEnglish @Black Hawk @Bolajoko Please do explain.
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I was wondering if there was a list or if anyone had any recommendations for players to sign for certain mentoring traits? for example a certain player who will boost another player’s aerial from being mentored by them? or there defence/shooting etc. thank you
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FMM Experiments: do Player Traits make any difference? Intro ‘killer balls’, ‘long shots’, ‘hugs line’ … each player has ‘traits’ which YOU may think are important + may be considered vital in challenges … … BUT do traits actually make any difference in the FMM23 match engine? Let’s experiment + find the answer together … SPOILER - I think the answer is “no!” Background Using the editor, I customised a English top league team to create ‘FC20’ - who have two wingers: “left winger” has the ‘hugs line’ trait. ”right winger” has the ‘moves into channels’ trait <later for experiments 3+4, we change “right winger” to have ‘cuts inside”> Experiment 1 Which winger moves wider? Our left winger (with ‘hugs line’) or right winger (with ‘moves into channels’) … ? Answer = on narrow width, both wingers drift inside + there is no difference between them (even though ‘hugs line’ should force the left winger wider) Experiment 2 On WIDE width, which winger moves wider? Answer = on WIDE width, both wingers usually stay wider + there is no difference between them (again even though ‘hugs line’ should force the left winger wider) Experiment 3 Ok let’s compare left winger (‘hugs line’) with our new right winger (‘cuts inside’) - this should be much clearer … right?! Answer = on narrow width, both wingers usually stay wider + there is no difference between them (hugs line vs cuts inside!) Experiment 4 Same (hugs line vs cuts inside) - but on WIDE width. Answer = on WIDE width, both wingers usually stay wider + there is (almost) no difference between them. CONCLUSION There SHOULD be a big difference between ‘hugs line’ + ‘moves into channels’, plus an even bigger difference between ‘hugs line’ + ‘cuts inside’ … … BUT I can’t see any difference. It seems that these traits do NOT make any difference in the match engine. Thoughts?! 🙂
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Experiments 🔥 Using Editor to Improve Teams / Competition The Big Questions Is this game predetermined and the same AI clubs will always win? (spoiler: no) Or can you improve a club (using the editor) so they can win? (spoiler: yes) And what do you need to change to make a league more competitive / difficult? (answers below!) Inspired by questions from @ManagerFm <here> who commented that the game was too easy, even if you improve the AI using the editor ... So I thought - lets EXPERIMENT together - so we can all better understand how this beautiful game works 🙂 ⚠️ You can repeat this experiment yourselves - making whatever changes YOU want! The Setup Starting a new save unemployed with the top 5 leagues, we then changed one club in each top division: max club reputation, facilities, with 100m GBP & 2m GBP / week budgets max each player (first team & reserves) at the club to 5* CA (current ability) max each outfield player (first team only) to be a natural in all outfield positions. max their manager to 5* CA and max reputation. heal morale & injuries on 1st July and 1st January. These are the only 5 changes made. No transfers. No other clubs edited. Nothing. Screenshots The Reasons Because past experience suggests that ... The Teams Here are the 5 selected teams: 🇮🇹 Verona, 🇫🇷 Troyes, 🇩🇪 Bochum, 🏴 Wolves, 🇪🇸 Vigo ! YOUR Thoughts Do you think the game is predetermined - and PSG / Bayern / Man City / Barca will win their leagues easily ... ... or do you think clubs can improve - and these previously-weaker edited clubs will be able to overtake them and win their leagues? 🙂
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Hello Vibers! It is I, the loud-mouthed, grumpy "Hexer" who had made the old "Hexer's Workshop: It's all about Hex" back in the day. And today, I'll recreate the article to help Vibers explore the wonders that hex editing could bring to your FMM experience - and trust me, it's not going to be easy, but the what you'll get in the end would totally worth your time! Now before I started, I'd have something to say first to all of you. The last article, which I made back in 2018 (my very first article here actually) was deleted by my own request, despite me being very fond of it. That was, arguably, not my best decision, but I have my own reasons: It was outdated, and there were some people who were unaware of that, leading to many disastrous events that I didn't want to happen. I will try my best not to let this happen again, and luckily, I probably wouldn't be the only one running the workshop: there are quite a few Vibers who know how to do so, like @Scratch or @broodje kip, and they are willing to share they knowledge as well. This also won't be the same as the last article in terms of formatting, as it will be made specifically as a place for people to gather and share their findings, not just a string of tutorial posts - I'll try my best to do so! Also, considering what happened last time, I'd like to set some rules in the workshop, so that people won't turn it to a burning mess like last time. Please read it carefully before entering the workshop! - Search the thread before asking questions. The answers might have already been given there, and you won't have to wast your time asking it again. Also, read everything and don't skip, or you may miss something vital. - Don't send me direct messages, ask questions directly from this thread. I don't really have as much time as I had few years ago, so I might not respond. Asking here is better since there are others who would help. - No piracy talks. Don't ask me how to make players' names real, or request for a specific savefile. You'll get an instant report. - Use multiple screenshots in one post, don't make multiple post with only one screenshot. - Ask only questions related to savefile editing, both hex editing and changes.txt are acceptable. - Be civil to each other. My temper wasn't that good since the last "incidents", but I'll try my best to answer your questions in kind. These are all the rules needed to keep the thread truly alive, unlike the last one. Now, without further ado, let's begin!
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Tottenham, Westham, Man city, Real betis, Düsseldorf, Wembley Link : https://kkonyul.com/2024/12/21/fc25-stadium/
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https://kkonyul.com/2024/10/31/fmmstadium-and-pitch-patch/
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if you want these graphics just enter my telegram channel you will find everything you are interested in LINK: https://t.me/footballmanager25mobile
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I made the player status icon in English and it seems intuitive. Link: https://kkonyul.com/2024/11/26/fmmicons/
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I made a player card in FC25 style. Link : https://kkonyul.com/2024/11/23/fmmcards/
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Player Roles Guidance for Intermediate Players (Non-Beginners) For Football Manager Mobile 2023 (FMM23) Intro A short series about some player roles - briefly showing ‘how they work’ in the FMM match engine. This is also a conversation - so please feel free to share YOUR thoughts, experiences + screenshots 👍 Contents These are the roles I know an interesting ‘insight’ about: ✅ Wingers (on ‘narrow’ width!) ✅ RPs vs B2Bs (in the MC positions) ✅ APs + DLPs (in the MC positions) ✅ IWBs (both in the D + DM positions) ✅ BWM (as an MC in a 4231) Also, ideally I’d like to test how a Sweeper + Libero work in the match engine, but may not have time. Why? When helping others on Vibe + Discord, I feel that I’m repeating the same points. So this aims to have one place to consolidate + explain these player role ‘insights’. Hope this helps you with your tactics - let’s discuss! Next Wingers!
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Not sure how useful this will be to most, as it probably doesn't apply in many other leagues - but it's very useful in China. In China, all affiliates seem to come from the division below you. There are none overseas, there are none from some really low division. Now each season, there is a chance that some of your affiliates will get promoted and be facing you in the Chinese Super League. When they do, they will cancel the affiliation because they are too big now. But they don't do it immediately, they wait until several weeks into the new season. That's your chance to send all your promising youngsters on loan to that club. There is no 4 player limit like in some leagues, so you can loan out 15 players to the promoted club if you like. And they will accept the players because they are still an affiliate. The end result is that your youngsters get experience at the highest level in the country. Maybe a loan to a club in the top division of a European league would be preferable, but I've found that youngsters level up nicely from a season in the Chinese Super League and come back to you ready to go. It's certainly far far better than sending them to one of your other affiliates or leaving them in the Reserves.
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Hi there everyone, this is my first topic. With the help of sortitoutsi I 've created a list of Poland based best young players. I know that not many people are choosing to manage clubs from Poland but maybe someone will find this helpful. The list contains best under21 players from PKO Ekstraklasa, Fortuna 1 Liga, Second Division and Third Division Enjoy, and sorry for my english poland based u21.pdf
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Hi FMM friends, I don't know if anyone talked/posted about this - I don't think its a bug - but I'm here to show you something that I discovered in both FMM19 & FMM20 and that I had the intention to post it here so you guys could enjoy while playing FMM. It will be a lot of pics because I will try to explain it step by step. I will show you how to buy a player for the lowest price when there is also another club interested in the player. Other clubs that are interested in a player that you would like to sign to your club can/will raise the price but with this trick you will be able to overcome that problem. It's good espically if you are enjoying a low league career. Let's find a player of our choice first. Thomas Partey is our choice. Lets make offer for Partey. What we do is change the offer type to Enquiry so that we can get a clue about the price the club is asking for the player. They are asking 11.5M for the player. Now that is a good price and the lowest price. We suggest terms and try to remove the sell on percentage. Oh no, Borussia Dortmund made a bid for 12.25M and that is a bigger offer than ours! What do you think we should do next? Of course we raise the price and give a bigger offer than Dortmund. 13.25M is our offer Mr. Simeone. OMG! Lucien Favre, what is wrong with you? 24M? That is twice as much as your first bid. We offered 30M this time and Atleti accepted our offer. Finalise the deal. All good here. Offer contract and here is where we do the trick. We exit talks here and pretend like nothing happened Once here we will go for a new bid. Bid here in this message. We will see that our last offer stands here but the trick is that we change offer type to Enquiry again. They will ask for 11.5M and %10 sale on percentage again. Remove the sale on percentage and suggest terms. Hell yeah! They accepted the offer of 11.5M without the sale on percentage. Finalise the deal. Offer contract. Finally Partey have too accepted our contract offer. Finalise the deal for the last time. Congrats! We just signed Thomas Partey for the lowest price that Atleti asked at the first place but other interested clubs forced us to raise the price. Enjoy your FMM days my friends.
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Hello Vibe and welcome to a Guide which hopefully many of you will find useful. Over the past couple of years of creating tactics for myself, I always find myself revisiting certain key elements, 9 in fact, when making any sort of system. That system can range from a simple 442 focused on wingplay, a 4231 formation focused on patiently waiting for an opening by retaining possession, or a full on attacking 433 focused on relentlessly camping in the opposition area to carve out scoring opportunities and any other system in between. So I thought I’d let the Vibe community fester in my mind for a little while by sharing these 9 steps. I understand that the new game is right around the corner but these points should still apply to it, or any other FMM game of the past. Step One: Envision a style of play and understand what mentality and roles will do. Mentality affects how a team plays, do you trust them to go risky, do you want them to be more aggressive going up or do you want them to be cautious in possession? Mentality affects your team’s width, risk of passing, tempo and defensive lines. For example: A defensive mentality set with a narrow width is much more narrower than an attacking mentality set with a narrow width. A counter mentality set to fast tempo is slower than a control mentality set to fast tempo, despite what you may think. Player roles serve to create individual distinctions within that mentality, and we’ll get into them at a later stage. Step Two: Create a Balanced Tactic A tactic doesn’t need to have 10 players with gung-ho roles to score a goal, a tactic with an abundance of supporting roles can do just as well provided you have considered what your players are capable of. Always think about how you are first and foremost going to defend space vacated by an attacking player. Using a wingback? Then you need to understand that he will aggressively push forward. So how do you defend that space in his absence? Don’t be too one dimensional, mix it up a bit. Using a winger on one flank to whip in crosses whilst having an AP on the other flank with short passes to drag defenders about will give you more chances than having two wingers doing exactly the same thing. Keep the opposition guessing! A balanced tactic is all about defending, controlling and attacking space. Worry about keeping a clean sheet before setting up your attacking shape. When creating a tactic, consider how you place roles first. When you select an attacking role in any position then you need to ensure you have enough supporting roles to play off them and more importantly, cover them. Step Three: Adapt the Roles to Suit the Player Some roles in the game may not suit your players strengths and weaknesses. If a player can’t dribble then choose a role which doesn’t require him to do so as much - CM over BBM, FB over WB, Poacher over AF etc. If he has poor passing, decisions and creativity then don’t give him a role where he will be required to create chances or take risky passes. Step Four: Analyse How Roles Work Together In Your Tactic Roles should be able to work together to create effective passing triangles across the pitch. If you want a tactic that attacks space on the flanks then you want to have an attacking role in that area with adequate support to do so. Roles can be combined together to make it so you have as many different players split across different stratas of the pitch. For example - you could have a Central Defender in defence coupled with a fullback. Together these two roles are slightly offset to provide support for each other. The same can be said in a two man strike partnership. One striker can work off the other, think of a Target Man holding up the ball for a Advanced Forward to make runs into the channels. When you think of roles you need to think about combinations that work the ball seamlessly through each transition. Step Five: Use Team Instructions Wisely Team instructions allow you to create styles of play, but not understanding what they do can be catastrophic. When in doubt, don’t use any instructions, if you’re unsure as to what they do then choose one at a time and analyse the effects. Despite what people may think, there are no rules on which team instructions to use within the game, as long as you think in a logical way and keep it simple you should be fine. Step Six: Analyse Your Squad Study your squad to identify strengths and weaknesses - Use team report screen to gain a simple indication of how your team stacks up against the rest of the league. Squad depth will show you how many players you have capable of playing a certain position, and also ranks them by current ability. Once you have identified your team, draw up a list of positions and rate each one with the players you have. The game is all about defending space, controlling space and attacking space. To do that we need to know how the players can perform defensive and offensive tasks across the pitch. You can rate them by how well they can perform these tasks - Defensive Tasks: - How good your defenders are at dealing with crosses - Aerial, Positioning, Strength - How good your players are at getting back to help out the defence - Pace, Stamina, Teamwork (Work Rate is a hidden stat within this particular attribute) - How good your players are at marking their opponents - Decisions, Tackling, Positioning, Strength - Who can spot danger before it happens - Decisions, Positioning - Who can put in a tackle if needed - Aggression, Tackling, Strength If your central defenders are strong in the air and also have good positional strength then theoretically you could play on a number of different mentalities. Your side could, if you like adopt a defensive stance and allow the opposition to cross the ball. If however they’re average at best then you’ll need to decide on a per game basis wether it’s too risky to sit back and allow the opposition the time and space to cross the ball. If you’re team is average at best, then I highly recommend playing with a defensive midfielder so that the back line gets more support. Offensive Tasks: Creating goalscoring chances is all about controlling space and using space. You need to know what kind of players you have at your disposal, and what they are capable of. - Players who are expected to attack space (for example, those who play on the flanks or those who are expected to move in to the vertical channels) - Pace, Movement - Players who are expected to control and work space (supporting roles, those who drop deep etc) - Strength, Decisions, Movement, Teamwork. - Those who can find players in space (Playmaker type roles - AP, DLP, BPD etc) - Passing, Creativity, Decisions Understanding what your players are capable of will influence your decision on what kind of formation you can use. For example: I want to play an Inside Forward and I want him to attack the space out wide, then I will need him to have: - Go in and attack the space - Pace, Movement - Dribble down the flank or cut inside centrally - Dribbling - Cross, Pass or shoot the ball - Crossing, Passing, Shooting If you have a systematic way of deciding wether a player can perform a certain role it becomes a lot easier. Step Seven: Analyse the Opposition Before each match you should have a quick look at who your opponents key players are. Shutting them down at the source could be the difference between victory and defeat! For example: If your opponent have their best player as the number 10 and you want to try and nullify the threat he poses, then you should always consider playing with a Defensive Midfielder. Step Eight: Don’t be Rigid, Adapt! You should at all times have a plan B if things aren’t going your way. If you find that the opposition is having way too much space on the flanks then you need to counteract that whilst you can. Or you may find that the opposition are camping in their own box and this may require you to push up more, go wide or even get more players in advanced positions. When the AI scores a goal it immediately changes mentality, and even roles to protect the lead. The AI plays dynamically to get a result, and you should do the same wether it’s a small role change or a significant change like changing your style of play altogether. Step Nine: Have a Bench Strategy Your bench players can present an effective strategy change for you. If you find that you need a strong player upfront to hold the ball up for example. Or a rapid winger who can punish tired legs in the latter stages of a match. Don’t be afraid of thinking of different players who can perform different roles to create a different style of play. Consider as well that you might just possibly want to bring someone on to waste precious minutes to hold on to a lead. These are the 9 nine steps I follow in creating a tactic, I hope some of you have found this article helpful and I look forward to hearing of your steps in creating a tactic. Thanks for reading
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I've had the issue myself as a user of the P20 lite, and I've seen a few comments here and in the reviews on the play store about how the game is almost unplayable on the P20 lite. You cant click anything, nothing works, it's unplayable. Until the developers look into a real fix this should help your game become playable. As owners of the P20 lite know, they've joined in on the notch on the screen hype. To play the game properly without any issues, make sure when you hold the phone horizontally, the notch is on the right and the Huawei is on the left, when it's this way you can play the game normally, when the notch is on the left the game won't play. I know this sounds daft, but try it, the game should be fine as long as you hold it that way!
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Hello Vibe and welcome to a little training guide I’ve put together for you. The training regime that I’m about to show you is one I’ve been using in my careers for the past three-four months or so. I’ve only used it during my spell as manager of the top teams of the game and those who only have the best training facilities available, so do not expect this to work for poor teams or those who have poor facilities, but by all means feel free to test that theory. I’ve had players progress really well by using my method and it’s one I’d finally like to share with you. To start off, I only ever use three separate training regimes, and they are.. Goalkeeping:- For your goalkeepers, obviously. Defensive:- I use this for all Central Defenders, Full-Backs and all defensive minded midfielders i.e Ball winning midfielders, Deep-lying playmakers and Anchormen. Attacking:- This is the regime I use for everyone else, ranging from Wingbacks, Inverted Wingbacks, Central Midfielders, Advanced Playmakers, Wingers, Inside Forwards and all the Forward roles. Before we dive into the regimes, I’ll show you some results I’ve had just now by holidaying a full season at Manchester United. Staff:- My staff setup is always more or less the same all the time. It consists of 1x Attacking Coach, 1x Defensive Coach, 1x Motivational Coach and 1x Fitness Coach. As my own personal speciality I usually go for what’s needed in the challenge I’m undertaking, so if I’m doing a goal scoring challenge I’d set myself as an attacking coach so the club technically have 2x Attacking Coaches. For Physiotherapists I always go with 2x Prevention and 1x Rehabilitation, it’s always better to prevent injuries rather than treat them is the idea behind that choice. Goalkeepers So these are the two goalkeepers I focused on, one is your undoubted number one and the other is a youth prospect with half decent potential. Fast forward a full league campaign later and these are the results Massive improvement everywhere from both players with physical attributes being the standout progress. I can not stress how important physical stats are in this years game, it seems that the EME is very pace driven so I always like my players, goalkeepers included to have a high rating in these areas. Defenders Apart from Bailly you’d class these as average players at best. Blind won’t do you any favours on this engine with his measly 9 pace and Marcos Rojo ain’t pulling up any trees. Fast forward one season later Again, massive improvement in all stats, and once again physicals are standing out with Bailly jumping to a huge 18 Pace, 19 Stamina and 19 Strength. Blind also jumps up to 11 Pace, 19 Stamina and 14 Strength. Whilst Rojo pumps all his physical up into green numbers. Attackers A good mix of players, you’ve got wingbacks in Shaw and Darmian, hot prospects Rashford and Martial, young CM Scott Mctominay and then you’ve got your likes of Pogba, Sanchez and Fellaini. A fair mix of players, all on the same attacking regime. Fast forward one season later Massive improvement once again in all attributes, and once again the physical attributes are the ones that stand out again. Apart from Fellaini, all of these players ended up with a Pace attribute of 15+, Fellaini just fell short at 14. Mctominay has developed into an all round machine that could run any midfield in the world, and Pogba has no less than five attributes at the maximum 20. So Vibe, I’d finally like to share what you all came here to see, my training regimes for FMM. Goalkeeping:- Goalkeepers - Sweeper Keepers Three bars on intensive is daunting, but trust me and give it a go. Even if you holiday the full season yourself it will guarantee results. Defensive:- CB - BPD - LD - BWM - DLP - DM etc. Once again, three bars on intensive. Fitness being on intensive is crucial in my opinion as it gives players that extra bit of stamina that theoretically should see them being able to play more and spend less time on the injury table. Attacking:- WB - IWB - CM - AP - BBM - W - IF - SS - Trequartista and ALL Forward roles And that’s it guys, my guide to a super intensive training regime that has proven time and time again on a personal level to deliver great results. If in doubt then please set it up as you normally would and holiday a season to see for yourself. On a side note, I’d highly recommend you hire two prevention physios and one rehabilitation physios, that’s the ideal setup in my opinion. As always, comments are hugely appreciated and I’d love to hear your thoughts on this. Thanks for reading
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If you’re looking for a challenge on FMM 18 then ‘I Biancocelesti’ or ‘Lazio’ to you and me could be the club of choice for you. Juventus have been dominant in Serie A since 2012 and the other Italian clubs haven’t had a good look in on any silverware since that time. Lazio however, did manage a Coppa Italia in 2013 and that was only their eighth major domestic trophy in their history. One of the main challenges in a Lazio save is keeping hold of certain key players and keeping the sharks at bay whilst also trying to end the run of dominance that Juventus holds over the league. Key Players Without a shadow of a doubt your best player in this squad is Sergej Milinkovic-Savic and he develops into one of the games leading midfielders in a few short years. So keeping him is of utmost importance In defence, your key player is centre back Stefan De Vrij. With the Dutchman’s contract expiring at the end of the season, can you ensure he stays for the foreseeable future? Last but not least, your Italian striker Ciro Immobile has the experience to lead the line for the best part of five years so long as you can keep him fit Board Expectations The main objective is to qualify for the Europa League, but if you feel confident I’d be inclined to go with Champions League qualification. This will ensure a little bit more money for your transfer kitty. Which at a solid £34million is enough to make a coupe of shrewd signings whilst hopefully keeping your current squad intact. Recommended Transfers For outgoing transfers i would personally ship striker ‘Filip Djordjevic’ he earns £38k per week and this is money that would be better spent elsewhere. Ivan Vargic earns £15.75k and shouldn’t be in contention for a starting spot. I would also loan out Luiz Felipe for game time. As for incoming transfers, the squad is really low on options on the wings with Felipe Anderson and Nani being the only real options. So a winger/inside forward is a must buy this season and I’ve highlighted Ajax wonderkid Justin Kliuvert as a priority target. He can be purchased for around £25million, and will be a welcome addition to any squad. An alternative could well be Cristian Pavón of Boca Juniors who can be purchased for the right side of £5million and develops into an elite player. Tactic A 433 or a 4231 would be the most ideal formation for the club. These formations would ensure you get the best out of your key players. Here’s an option: An attacking 433 with the WB’s pushed higher up the pitch, which can be afforded with the addition of the Anchor man in the side. Starting XI A solid first XI, and with some time could develop into a leading force in European football. Thanks for reading, and once again I hope you’ve found this guide slightly helpful and I would be intrigued to see a Lazio career on Vibe in the near future! Have you managed Lazio in the past? What did/would you do differently?